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Made in us
Regular Dakkanaut




What do you guys with IA:A think is the best addition to the Avenger cannon and its 2 las cannons?

I was thinking the missile launchers. They synergism well with its AP values, allowing it to really put some hurt on a MEQ squad, and give it more punch for dealing with vehicles as well. And, if needed, you have the option of switching to frag rounds.

The other weapons are either too weak and overpriced, like the multilaser, or are one shot weapons that I feel like the ML would outperform. Though I am interested in the bombs.

Also, I'm happy that all of its weapons are individual, and not twin linked.
   
Made in us
Douglas Bader






The main problem with the Avenger is the limit of four weapons per turn at full BS. If your target is MEQs you're always going to shoot the main gun and the two lascannons, so buying another anti-MEQ weapon means you're seriously overpaying for it since only one of them will be able to shoot at full BS. Instead, if you buy the upgrade weapons, you want to add something that gives it a better secondary role. IMO, this means either:

1) Hellfury missiles for anti-horde duty. They're great for removing targets from cover (I hear aegis lines are popular these days), and add nice volume of fire in combination with the main gun, keeping your expensive fighter from becoming a paperweight when the MEQs stay home.

or

2) Multilaser or AC for killing flyers. Either of these is a significant boost to your AA firepower, and we all know you can never have too much AA. Note that you'll be shooting these instead of one of the lascannons.

In theory if you face a lot of stuff with 4+ saves or worse you might consider a load of bombs for barrage sniping heavy weapon carriers, but you probably aren't going to get all that much use out of it, and you're paying for a full load of six bombs when you'll be lucky to drop more than one or two of them in a full game.


Automatically Appended Next Post:
Indarys wrote:
Also, I'm happy that all of its weapons are individual, and not twin linked.


This is actually a bad thing because of the four-weapon cap. With three good weapons already (main gun and 2x LC) you'd be much better off with a single twin-linked weapon (even paying the full price for two guns!) than one and one snap fire.

This message was edited 1 time. Last update was at 2012/08/25 07:15:21


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Made in nl
Confessor Of Sins






The problem with bombs is that you can only drop 1 per turn. So with 6 bombs you'll never drop all of them.

I'm going the same way as Peregrine. Hellfury Missiles for anti-horde and AC for anti-tank/flyer.

What puzzles me is the defensive stubber. I have not really found any use for it. With S4 and Skyfire only it's not much use against Flyers (unless you're somehow flying past one and shooting the rear) unless you get really really lucky.

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Made in us
Lord of the Fleet





Texas

I think stubber is marginally useful vs Flying MC. Though even then its still S4 AP6

 
   
Made in us
Battleship Captain





NYC

 kenshin620 wrote:
I think stubber is marginally useful vs Flying MC. Though even then its still S4 AP6


But do you really want something "Marginally" useful on such an expensive, useful platform?

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