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![[Post New]](/s/i/i.gif) 2012/09/07 14:43:15
Subject: New FAQ's v1.1 out
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Nasty Nob on Warbike with Klaw
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![[Post New]](/s/i/i.gif) 2012/09/07 14:46:28
Subject: New FAQ's v1.1 out
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Land Raider Pilot on Cruise Control
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Great new information. I like the changes, my Daemon friend is going to like shooting down flyers with his FMC.
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![[Post New]](/s/i/i.gif) 2012/09/07 14:50:05
Subject: New FAQ's v1.1 out
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Fixture of Dakka
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Not seeing it? which FAQ was updated?
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2012/09/07 14:51:19
Subject: New FAQ's v1.1 out
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Nasty Nob on Warbike with Klaw
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All of them, from v1 to v1.1 including a new rulebook FAQ
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![[Post New]](/s/i/i.gif) 2012/09/07 14:51:35
Subject: New FAQ's v1.1 out
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Land Raider Pilot on Cruise Control
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Rulebook. Its the first one on the list.
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![[Post New]](/s/i/i.gif) 2012/09/07 14:53:18
Subject: New FAQ's v1.1 out
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2012/09/07 14:54:34
Subject: Re:New FAQ's v1.1 out
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Alluring Sorcerer of Slaanesh
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Colour me a bit thick here, but units with infiltrate can now assault if the player goes second regardless of it being their first player turn
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No pity, no remorse, no shoes |
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![[Post New]](/s/i/i.gif) 2012/09/07 14:55:10
Subject: Re:New FAQ's v1.1 out
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The Hive Mind
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Pilau Rice wrote:Colour me a bit thick here, but units with infiltrate can now assault if the player goes second regardless of it being their first player turn 
They already could - people just didn't understand that "turn" is player turn... so you were only restricted from assaulting the first player turn.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/07 14:55:29
Subject: New FAQ's v1.1 out
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Mekboy on Kustom Deth Kopta
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weird when I pull up the page I'm not seeing the new FAQ's, I guess they just haven't updated the US site yet?
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![[Post New]](/s/i/i.gif) 2012/09/07 14:56:57
Subject: Re:New FAQ's v1.1 out
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Alluring Sorcerer of Slaanesh
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rigeld2 wrote: Pilau Rice wrote:Colour me a bit thick here, but units with infiltrate can now assault if the player goes second regardless of it being their first player turn 
They already could - people just didn't understand that "turn" is player turn... so you were only restricted from assaulting the first player turn.
It's the whole player turn thing that confuzzled us, because even though you go second it is still your own first turn, which is how we played it. But I am glad they cleared it up.
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No pity, no remorse, no shoes |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:04:21
Subject: New FAQ's v1.1 out
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Longtime Dakkanaut
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Thanks goodness they cleaned up Look Out Sir!
Still reading through it but seems to make more sense now.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:05:14
Subject: New FAQ's v1.1 out
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Loyal Necron Lychguard
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sirlynchmob wrote:weird when I pull up the page I'm not seeing the new FAQ's, I guess they just haven't updated the US site yet?
I see them.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:06:51
Subject: New FAQ's v1.1 out
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Land Raider Pilot on Cruise Control
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I didn't notice they were all updated...I win so many debates now, since they took my side on so many issues.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:06:55
Subject: New FAQ's v1.1 out
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Dakka Veteran
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They weren't there a minute ago, but they are now.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:10:10
Subject: New FAQ's v1.1 out
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Loyal Necron Lychguard
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Man...of COURSE they screw the monolith even more...
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![[Post New]](/s/i/i.gif) 2012/09/07 15:12:06
Subject: New FAQ's v1.1 out
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2012/09/07 15:16:15
Subject: Re:New FAQ's v1.1 out
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Grisly Ghost Ark Driver
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There is a lot of 'win' for the necrons in there though; they can now embark back on their nightscythes, for example. MSS got a small rules clarification/boost too. Over all a welcome update, even with the minor reduction in utility of whipcoils and the clarification that spyders and wraiths do not get extra attacks if they purchase their optional close combat weapon upgrades.
Edit: i don't see a single update to the monolith that wasn't present in the last FAQ, so how are they messing with it again?
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This message was edited 1 time. Last update was at 2012/09/07 15:17:21
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![[Post New]](/s/i/i.gif) 2012/09/07 15:20:16
Subject: New FAQ's v1.1 out
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Loyal Necron Lychguard
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![[Post New]](/s/i/i.gif) 2012/09/07 15:25:43
Subject: New FAQ's v1.1 out
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Discriminating Deathmark Assassin
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Those are good faqs. They answered a lot of issues.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:29:10
Subject: New FAQ's v1.1 out
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Dakka Veteran
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Direct contradiction in the main rulebook FAQ! The very first FAQ (not errata) entry directly contradicts the first entry on page 3.
EDIT: Jinking Monoliths was absurdly silly and I'm glad they errata'd that!
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This message was edited 1 time. Last update was at 2012/09/07 15:30:04
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![[Post New]](/s/i/i.gif) 2012/09/07 15:29:42
Subject: New FAQ's v1.1 out
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The Hive Mind
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FAQs can change rules. Deal with it?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:31:28
Subject: New FAQ's v1.1 out
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Dakka Veteran
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Are you talking to me? I'm not saying the FAQ contradicts the rulebook (I expect a certain amount of that), I'm saying the FAQ contradicts itself, giving two opposite answers to the same question (whether you can use auto-hit with snapfire).
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![[Post New]](/s/i/i.gif) 2012/09/07 15:33:55
Subject: New FAQ's v1.1 out
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The Hive Mind
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Pyrian wrote:Are you talking to me? I'm not saying the FAQ contradicts the rulebook (I expect a certain amount of that), I'm saying the FAQ contradicts itself, giving two opposite answers to the same question (whether you can use auto-hit with snapfire).
I misunderstood what you were referring to. Ignore that post. Sorry.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:34:58
Subject: New FAQ's v1.1 out
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Longtime Dakkanaut
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Ahh... Just another reason for me not to run it. : /
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![[Post New]](/s/i/i.gif) 2012/09/07 15:35:04
Subject: New FAQ's v1.1 out
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Powerful Phoenix Lord
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So how many threads can we now close? At least Axe of Mortalis and Signum v Snap Shot (and Death Ray/Blood Lance v Snap Shot).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:36:05
Subject: New FAQ's v1.1 out
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The Hive Mind
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MSS vs Force Weapons (if it ever gets asked again)
edit: also - FNP vs EW, Lash Whips vs Pile in...
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This message was edited 1 time. Last update was at 2012/09/07 15:36:32
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:37:14
Subject: New FAQ's v1.1 out
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Veteran Wolf Guard Squad Leader
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I'm really pleased with all of the changes in the Space Wolves FAQ. *Audible sigh*
Wolf Guard are only characters now when they are pack leaders! (Good)
Wolf Priests must now take their Crozius Arcanum as a Power Maul! (Good)
Saga of the Hunter now confers the Outflank USR! (Good)
You now have to pick one psychic defense (Runic Weapon 4+, Wolf Tail Talisman 5+ or Deny the Witch 6+). You can't use all three each time! (Good)
Still nothing about what a "Space Wolf Army" is though.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:38:55
Subject: New FAQ's v1.1 out
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Badass "Sister Sin"
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Pyrian wrote:Are you talking to me? I'm not saying the FAQ contradicts the rulebook (I expect a certain amount of that), I'm saying the FAQ contradicts itself, giving two opposite answers to the same question (whether you can use auto-hit with snapfire).
Actually, it doesn't.
It says auto-hits can be used with snap fire (overwatch, move and shoot) but not with shooting against flyers (a specific kind of snap fire). This is perfectly clear.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:39:58
Subject: Re:New FAQ's v1.1 out
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Dakka Veteran
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Dark Eldar got some great boosts! Most notably, Incubi and the Huskblades are AP 2, and the Shadowseers work like the Eldar ones!
A couple bad things too, but nothing worth complaining about. All in all I'm very happy with this FAQ for the DE!
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![[Post New]](/s/i/i.gif) 2012/09/07 15:42:22
Subject: New FAQ's v1.1 out
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Veteran Wolf Guard Squad Leader
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Happyjew wrote:So how many threads can we now close? At least Axe of Mortalis and Signum v Snap Shot (and Death Ray/Blood Lance v Snap Shot). Also Outflanking Land Raider and Eternal Warrior vs. FNP. I think maybe flying monstrous creatures grounding too. Dante's Power weapon is now a master-crafted Power Axe. We can close that one too. Happily, we can also close out wound overflow from challenges! (Yay!)
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This message was edited 2 times. Last update was at 2012/09/07 15:59:00
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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