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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

https://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&start=2
Changes ahoy.
   
Made in us
Land Raider Pilot on Cruise Control





Utah

Great new information. I like the changes, my Daemon friend is going to like shooting down flyers with his FMC.
   
Made in us
Fixture of Dakka






Not seeing it? which FAQ was updated?

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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

All of them, from v1 to v1.1 including a new rulebook FAQ
   
Made in us
Land Raider Pilot on Cruise Control





Utah

Rulebook. Its the first one on the list.
   
Made in us
Lieutenant General





Florence, KY

Existing two page discussion in News & Rumors:

http://www.dakkadakka.com/dakkaforum/posts/list/474939.page;jsessionid=CA2FC8124686224AE76C81E4A8ECDB62

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

Colour me a bit thick here, but units with infiltrate can now assault if the player goes second regardless of it being their first player turn

No pity, no remorse, no shoes 
   
Made in us
The Hive Mind





 Pilau Rice wrote:
Colour me a bit thick here, but units with infiltrate can now assault if the player goes second regardless of it being their first player turn

They already could - people just didn't understand that "turn" is player turn... so you were only restricted from assaulting the first player turn.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Mekboy on Kustom Deth Kopta




weird when I pull up the page I'm not seeing the new FAQ's, I guess they just haven't updated the US site yet?

 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

rigeld2 wrote:
 Pilau Rice wrote:
Colour me a bit thick here, but units with infiltrate can now assault if the player goes second regardless of it being their first player turn

They already could - people just didn't understand that "turn" is player turn... so you were only restricted from assaulting the first player turn.


It's the whole player turn thing that confuzzled us, because even though you go second it is still your own first turn, which is how we played it. But I am glad they cleared it up.

No pity, no remorse, no shoes 
   
Made in us
Longtime Dakkanaut





Thanks goodness they cleaned up Look Out Sir!

Still reading through it but seems to make more sense now.
   
Made in us
Loyal Necron Lychguard






sirlynchmob wrote:
weird when I pull up the page I'm not seeing the new FAQ's, I guess they just haven't updated the US site yet?


I see them.
   
Made in us
Land Raider Pilot on Cruise Control





Utah

I didn't notice they were all updated...I win so many debates now, since they took my side on so many issues.
   
Made in us
Dakka Veteran




They weren't there a minute ago, but they are now.
   
Made in us
Loyal Necron Lychguard






Man...of COURSE they screw the monolith even more...
   
Made in us
Longtime Dakkanaut





 Kevin949 wrote:
Man...of COURSE they screw the monolith even more...


How so?
   
Made in ca
Grisly Ghost Ark Driver





There is a lot of 'win' for the necrons in there though; they can now embark back on their nightscythes, for example. MSS got a small rules clarification/boost too. Over all a welcome update, even with the minor reduction in utility of whipcoils and the clarification that spyders and wraiths do not get extra attacks if they purchase their optional close combat weapon upgrades.


Edit: i don't see a single update to the monolith that wasn't present in the last FAQ, so how are they messing with it again?

This message was edited 1 time. Last update was at 2012/09/07 15:17:21


 
   
Made in us
Loyal Necron Lychguard






40k-noob wrote:
 Kevin949 wrote:
Man...of COURSE they screw the monolith even more...


How so?


No more jink saves. :(
   
Made in gr
Discriminating Deathmark Assassin




Those are good faqs. They answered a lot of issues.
   
Made in us
Dakka Veteran




Direct contradiction in the main rulebook FAQ! The very first FAQ (not errata) entry directly contradicts the first entry on page 3.

EDIT: Jinking Monoliths was absurdly silly and I'm glad they errata'd that!

This message was edited 1 time. Last update was at 2012/09/07 15:30:04


 
   
Made in us
The Hive Mind





FAQs can change rules. Deal with it?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dakka Veteran




rigeld2 wrote:
FAQs can change rules. Deal with it?
Are you talking to me? I'm not saying the FAQ contradicts the rulebook (I expect a certain amount of that), I'm saying the FAQ contradicts itself, giving two opposite answers to the same question (whether you can use auto-hit with snapfire).
   
Made in us
The Hive Mind





Pyrian wrote:
rigeld2 wrote:
FAQs can change rules. Deal with it?
Are you talking to me? I'm not saying the FAQ contradicts the rulebook (I expect a certain amount of that), I'm saying the FAQ contradicts itself, giving two opposite answers to the same question (whether you can use auto-hit with snapfire).

I misunderstood what you were referring to. Ignore that post. Sorry.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





 Kevin949 wrote:
40k-noob wrote:
 Kevin949 wrote:
Man...of COURSE they screw the monolith even more...


How so?


No more jink saves. :(


Ahh... Just another reason for me not to run it. : /
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

So how many threads can we now close? At least Axe of Mortalis and Signum v Snap Shot (and Death Ray/Blood Lance v Snap Shot).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Hive Mind





MSS vs Force Weapons (if it ever gets asked again)

edit: also - FNP vs EW, Lash Whips vs Pile in...

This message was edited 1 time. Last update was at 2012/09/07 15:36:32


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I'm really pleased with all of the changes in the Space Wolves FAQ. *Audible sigh*

Wolf Guard are only characters now when they are pack leaders! (Good)

Wolf Priests must now take their Crozius Arcanum as a Power Maul! (Good)

Saga of the Hunter now confers the Outflank USR! (Good)

You now have to pick one psychic defense (Runic Weapon 4+, Wolf Tail Talisman 5+ or Deny the Witch 6+). You can't use all three each time! (Good)

Still nothing about what a "Space Wolf Army" is though.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Badass "Sister Sin"






Camas, WA

Pyrian wrote:
rigeld2 wrote:
FAQs can change rules. Deal with it?
Are you talking to me? I'm not saying the FAQ contradicts the rulebook (I expect a certain amount of that), I'm saying the FAQ contradicts itself, giving two opposite answers to the same question (whether you can use auto-hit with snapfire).

Actually, it doesn't.

It says auto-hits can be used with snap fire (overwatch, move and shoot) but not with shooting against flyers (a specific kind of snap fire). This is perfectly clear.

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Made in us
Dakka Veteran





Dark Eldar got some great boosts! Most notably, Incubi and the Huskblades are AP 2, and the Shadowseers work like the Eldar ones!

A couple bad things too, but nothing worth complaining about. All in all I'm very happy with this FAQ for the DE!
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Happyjew wrote:
So how many threads can we now close? At least Axe of Mortalis and Signum v Snap Shot (and Death Ray/Blood Lance v Snap Shot).


Also Outflanking Land Raider and Eternal Warrior vs. FNP. I think maybe flying monstrous creatures grounding too.

Dante's Power weapon is now a master-crafted Power Axe. We can close that one too.

Happily, we can also close out wound overflow from challenges! (Yay!)

This message was edited 2 times. Last update was at 2012/09/07 15:59:00


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
 
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