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Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







It can matter.

Let's say you have a 5 man Honor Guard squad with a Sanguinary Priest and 4 Meltaguns. Unit takes 12 wounds and the Priest is the closest.

Old way:

Make 12 saves
Make 4 FNP
Make 2 LOS

2 dead


New way:

Make a LOS one at a time
Make an armor save
Make a FNP
Make a LOS
Make an armor save
Make a FNP

The difference is you must decide to LOS before seeing how you roll---and the minute you fail an armor save, FNP and LOS--you do not get the benefit of the Sanguinary Priest for the remainder of your saving throws. Or, if you really wanted to abuse LOS and FNP in the old way--Corbulo. This removed that option.


The change can also interact in other ways--with the new addition of "Must allocate to the closest model" and the fact you do not 'know' how many failed saves you will have...but the above is the main thing.

This message was edited 1 time. Last update was at 2012/09/08 04:11:57


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Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

 HoverBoy wrote:
 daedalus-templarius wrote:
coredump wrote:
Just do it the old way, it doesn't change anything.


Seems like a confusing addition if it doesn't do anything

It prevents this.


Ah I see... that guy was just doing it wrong, heh.

So basically if your unit has all the same save, you can still just roll all saves, then LOS. That's fine with me.

I figured that was the way you did it in mixed armor saves anyway.

This message was edited 2 times. Last update was at 2012/09/08 04:11:45


   
Made in us
Fixture of Dakka





 HoverBoy wrote:
 daedalus-templarius wrote:
coredump wrote:
Just do it the old way, it doesn't change anything.


Seems like a confusing addition if it doesn't do anything

It prevents this.

No, the rule that LOS goes onto the nearest available model prevents that. There's no need to change the rolling scheme.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Longtime Dakkanaut




It was causing confusion with people saying you can do LOS with saved or unsaved wounds. Those people were missing the whole trigger on allocation part of the process.
   
Made in us
Longtime Dakkanaut




 AgeOfEgos wrote:
It can matter.

Let's say you have a 5 man Honor Guard squad with a Sanguinary Priest and 4 Meltaguns. Unit takes 12 wounds and the Priest is the closest.

Old way:

Make 12 saves
Make 4 FNP
Make 2 LOS

2 dead


New way:

Make a LOS one at a time
Make an armor save
Make a FNP
Make a LOS
Make an armor save
Make a FNP

The difference is you must decide to LOS before seeing how you roll---and the minute you fail an armor save, FNP and LOS--you do not get the benefit of the Sanguinary Priest for the remainder of your saving throws. Or, if you really wanted to abuse LOS and FNP in the old way--Corbulo. This removed that option.


The change can also interact in other ways--with the new addition of "Must allocate to the closest model" and the fact you do not 'know' how many failed saves you will have...but the above is the main thing.


It still doesn't change the end result, you just get there using a different method.


Fragile is correct, what it does is now give only 1 method of utilizing LOS, to stop the confusion some folks were having.

   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







I don't see how the same conclusion can be reached (Granted I've been in SQL all day and am tired) but--let's roll this one out;



New Way

5 Marines with a Priest, Priest closest---18 wounds

I roll LOS, make it---make my armor save
I roll another LOS for the priest which fails (armor save fails), FNP Fails (bad dice--Priest dead!)

That leaves me another 16 saves on my 4 other marines---and they will not benefit from FNP. They all likely die.


Old Way

5 Marines with a Priest, Priest closest---18 wounds

I make 18 saving throws (ALL of these throws benefit from FNP--unlike above as this is a non-mixed unit)
I fail 6sh, make 3 FNP throws (As my priest is still alive) at this step. Now I try and LOS the 3 actual failed wounds.
Best case, I'm down to my priest and 2 other marines. Worst case, a LOS fails and I'm down to 3 marines.

This message was edited 1 time. Last update was at 2012/09/08 12:52:58


Adepticon TT 2009---Best Heretical Force
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Made in us
Longtime Dakkanaut




 AgeOfEgos wrote:
I don't see how the same conclusion can be reached (Granted I've been in SQL all day and am tired) but--let's roll this one out;



New Way

5 Marines with a Priest, Priest closest---18 wounds

I roll the first time for the priest (armor save first here), fail but make my FNP
I roll the second time for the priest (armor save fails), FNP Fails. I LOS and also fail (bad dice--Priest dead!)

That leaves me another 16 saves on my 4 other marines---and they will not benefit from FNP. They all likely die.


Old Way

5 Marines with a Priest, Priest closest---18 wounds

I make 18 saving throws (ALL of these throws benefit from FNP--unlike above as this is a non-mixed unit)
I fail 6sh, make 3 FNP throws (As my priest is still alive) at this step. Now I try and LOS the 3 actual failed wounds.
Best case, I'm down to my priest and 2 other marines. Worst case, a LOS fails and I'm down to 3 marines.



Anything can happen with bad dice rolls.
   
Made in gr
Discriminating Deathmark Assassin




The above FNP abuse is covered by the faq that says that in any unit with FNP, always use the mixed save method.
   
Made in us
Longtime Dakkanaut




 AgeOfEgos wrote:
I don't see how the same conclusion can be reached (Granted I've been in SQL all day and am tired) but--let's roll this one out;



New Way

5 Marines with a Priest, Priest closest---18 wounds

I roll the first time for the priest (armor save first here), fail but make my FNP
I roll the second time for the priest (armor save fails), FNP Fails. I LOS and also fail (bad dice--Priest dead!)

That leaves me another 16 saves on my 4 other marines---and they will not benefit from FNP. They all likely die.


Old Way

5 Marines with a Priest, Priest closest---18 wounds

I make 18 saving throws (ALL of these throws benefit from FNP--unlike above as this is a non-mixed unit)
I fail 6sh, make 3 FNP throws (As my priest is still alive) at this step. Now I try and LOS the 3 actual failed wounds.
Best case, I'm down to my priest and 2 other marines. Worst case, a LOS fails and I'm down to 3 marines.



The first mistake is the 'old way' would not roll all of the FnP rolls. Those trigger only after an unsaved wound is suffered.
Second mistake is you don't understand the 'new way'. The Priest would need to LOS *before* rolling his saves.

In any case, assuming the same rolls for both situations (X failed saves, Y LOS, Z FnP) then the results will be the same.

   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







coredump wrote:


Second mistake is you don't understand the 'new way'. The Priest would need to LOS *before* rolling his saves.

In any case, assuming the same rolls for both situations (X failed saves, Y LOS, Z FnP) then the results will be the same.



Good catch--I updated my OP to match my other post on the page but given what copper just posted below..



copper.talos wrote:The above FNP abuse is covered by the faq that says that in any unit with FNP, always use the mixed save method.


...and that clears it right up. Good find, can't believe I missed that. Thanks!

This message was edited 1 time. Last update was at 2012/09/08 13:03:42


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Made in us
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Pennsylvania

 Gloomfang wrote:
No manually firing weapon emplacements OR emplaced weapons for Nids anymore. That stings a LOT.

They gave FMC skyfire. Need to reread the flyer rules to make sure that makes any diffrence as the Harpy only has blast weapons.

And after all my debates, Broodlord's can't fire ANY Witchfire powers. (Need to read the Orc FAQ to see what happens to Old Zogwart.)

Looks like I am batting 50% on rules I was debating.

FMC Skyfire on Flyrants with 2 sets of TL Devourers, though My issue is not with the fact that the Broodlord can't use witchfire, but that you can't even reroll if you get one.....I mean, really?

   
Made in ca
Power-Hungry Cultist of Tzeentch





Is that in the FAQs that you can't re-roll powers that can't be used (as opposed to powers you just don't like)? It seems (emphasis on that part ) like a no-brainer, since you already can re-roll Level 2 Powers if you're Mastery Level 1 and can't use them.
   
Made in de
Decrepit Dakkanaut





Monolith nerfed, CCB nerfed, Anrakyr nerfed...

Geeeez, GW, WE GET IT. We will never dare using anything other than flyers, Annhilation Barges and Wraiths + DL. No need to press it.

   
Made in us
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Peoria IL

Big Winners: Tau!! I'm floored, pleased and surprised! Those Hammerheads and Broadsides are gonna get dusted off and fielded soon.

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Bulgaria

 Lobukia wrote:
Big Winners: Tau!! I'm floored, pleased and surprised! Those Hammerheads and Broadsides are gonna get dusted off and fielded soon.

Way ahead of ya


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Hive Mind





 Bladed Crescent wrote:
Is that in the FAQs that you can't re-roll powers that can't be used (as opposed to powers you just don't like)? It seems (emphasis on that part ) like a no-brainer, since you already can re-roll Level 2 Powers if you're Mastery Level 1 and can't use them.

Yes. No re-rolling witch fire for broodlords.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

My DE like their AP2 Klaives

Not sure on the ork FAQ's yet. Too tired for it to sink in tonight.

Nice for the Tau to get thrown a bone, for once..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
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Rhulic Mercs - um...many...
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Menoth - 300+ pts
 
   
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Bulgaria

rigeld2 wrote:
 Bladed Crescent wrote:
Is that in the FAQs that you can't re-roll powers that can't be used (as opposed to powers you just don't like)? It seems (emphasis on that part ) like a no-brainer, since you already can re-roll Level 2 Powers if you're Mastery Level 1 and can't use them.

Yes. No re-rolling witch fire for broodlords.

It seems to suck, but seeing as how broodlords are troop choice lvl1 psykers with two powers that can be taken for less than 120 pts have very good stats and a minimum of 4 meatshields, i'd say it's a risk we'll have to deal with.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Biloxi MS

Q: Which missile launchers have access to ? (p57/415)
A: Only those that specifically have an option to take them as
an upgrade in their army list

So does this mean that no-one has Flak Missiles yet or units with missile launchers have them? If you look up the missile launcher profile on the pages listed it has the Flak missile included? I wish they clarified this a little more.

AArdvark085
www.19thlegion.blogspot.com 
   
Made in us
Fixture of Dakka





 AArdvark085 wrote:
Q: Which missile launchers have access to ? (p57/415)
A: Only those that specifically have an option to take them as
an upgrade in their army list

So does this mean that no-one has Flak Missiles yet or units with missile launchers have them? If you look up the missile launcher profile on the pages listed it has the Flak missile included? I wish they clarified this a little more.

What could you possibly want clarified? It says it has to specifically mention that you can take them. Zero missile launchers say that.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 AArdvark085 wrote:
Q: Which missile launchers have access to ? (p57/415)
A: Only those that specifically have an option to take them as
an upgrade in their army list

So does this mean that no-one has Flak Missiles yet or units with missile launchers have them? If you look up the missile launcher profile on the pages listed it has the Flak missile included? I wish they clarified this a little more.


Pretty clear, no one... I don't have an option to buy flak missiles in any of my codices (and I own them all).

EDIT: Ninja'd

This message was edited 1 time. Last update was at 2012/09/09 06:29:53


DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in dk
Stormin' Stompa





 AArdvark085 wrote:
Q: Which missile launchers have access to ? (p57/415)
A: Only those that specifically have an option to take them as
an upgrade in their army list

So does this mean that no-one has Flak Missiles yet or units with missile launchers have them? If you look up the missile launcher profile on the pages listed it has the Flak missile included? I wish they clarified this a little more.


Seems pretty clear to me.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

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Made in im
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Liverpool

Not only is the FAQ crystal clear, the missile launcher description on P57 says its an upgrade option available to some launchers.
I think the FAQ was only added because so many just looked at the reference at the back and didn't bother to look at the rule itself.
   
Made in gb
Helpful Sophotect





Hampshire

Is it just me or are the FAQs all formatted to make searching for keywords impossible, since all the bold words are apparently images?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The Infinite wrote:
Is it just me or are the FAQs all formatted to make searching for keywords impossible, since all the bold words are apparently images?


Try saving it as a PDF. The search in the browser doesn't seem to work.

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