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![[Post New]](/s/i/i.gif) 2012/09/18 23:10:36
Subject: Tervigon - homogaunt ratio
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Liche Priest Hierophant
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Hmmm...can somebody who is good as mathhammer give me a good number of homogants painted per tervigon? :-(
It takes for ever and ever to paint.
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![[Post New]](/s/i/i.gif) 2012/09/18 23:51:57
Subject: Tervigon - homogaunt ratio
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Boosting Space Marine Biker
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. . . there is no direct correlation to the need of hormigaunts to tervigons..
However since I know you are clearly talking about termagants to tervigons, I believe the average is some where around 7 to 8 a turn and then some where from 15 to 20 in a game. Yet there is still a chance to roll 6,5,4 which would give you 15 with the ability to spawn further gants. I honestly believe having 30 gants would save you from having to run out since it would allow for 2 straight turns of perfect rolling. YMDC but it seems safe and keeps you from being forced to kill off any of your models before they hit the table.
I sympathize whit you on the painting. I plan to build a super swarm of nids that will have me fielding 30 hormagaunts, 30 plain termagants, 30 devilgants, 20 to 40 genestealers, a full brood of gargoyles and top it off with a tervigon or 2. this could make for a lot of units to paint. Hopefully a friends airbrush can help me knock those out quickly.
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![[Post New]](/s/i/i.gif) 2012/09/18 23:56:07
Subject: Re:Tervigon - homogaunt ratio
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Fixture of Dakka
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On average, they make 22 termagants each. But that's only the average. Probably need about 40, then the initial supply.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/09/18 23:56:59
Subject: Re:Tervigon - homogaunt ratio
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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I don't really know if it is possible to get an accurate number because every turn you run the risk of that Tervigon being completely expended and not being able to produce anymore. I would just paint 12-15 and call it a day.
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2012/09/19 00:04:20
Subject: Re:Tervigon - homogaunt ratio
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Loyal Necron Lychguard
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Well, the average gaunts per spawn is like 10-11, and the average number of turns they will get spawn is two, which puts you at about 21 per. I think the more accurate math puts it at about 18 per tervigon per game (taking into account the possibility of burning out on turn one), but I'd over estimate just so you've got some spares for those lucky rolls.
So figure 21+ 10 to unlock them as troops, which gives you 31 per tervigon. I'd round that up to 36, which is 3x 12-packs. To save a little cash, you can buy the 5-packs of snap-fit gaunts, which are a little cheaper per model. I mixed and matched the two so I'd have a little more variation in my swarm  You'll still run short on gaunts from time to time though, so I'd add another 10-12 per tervigon eventually.
On mine, I have two tervigons so I went with 3x 12 packs and 8x 5-packs. Then added another couple of 12 packs so I could make a unit of 20x devourer gaunts for when I want to drop some down in a spore (turning the remaining 4 gaunts from those into standard fleshborer gaunts). I still intend to add another 30 or so gaunts to my current total.
So math-hammer average puts the required amount around 28-30 if you are using the tervigons as troops. I'd go with 40-45 per tervigon to be on the safe side.
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This message was edited 2 times. Last update was at 2012/09/19 00:06:23
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/09/19 00:33:09
Subject: Tervigon - homogaunt ratio
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Daemonic Dreadnought
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The problem lessens as the number of tervigons increases. Start with the ones that are in the most need of spawning and work your way back. If it's a good turn with lots of luck the last one can choose not to spit out gaunts for a turn.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/09/19 02:33:21
Subject: Re:Tervigon - homogaunt ratio
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Brainy Zoanthrope
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homogaunts are not needed. you need 30 per tervigon.
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![[Post New]](/s/i/i.gif) 2012/09/19 02:57:58
Subject: Tervigon - homogaunt ratio
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Elite Tyranid Warrior
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I bought 3 boxes of Termagants per Tervigon and the ratio has worked out pretty well. That makes 36 Termagants per Tervigon which is enough for the starting group, 1-2 turns of spawning and after that the Tervigon should roll doubles or the Termagants should start dying which will replenish your stock.
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Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
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![[Post New]](/s/i/i.gif) 2012/09/19 20:35:36
Subject: Re:Tervigon - homogaunt ratio
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Fireknife Shas'el
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I built 30 spare termigants per Tervigon (to be birthed) and I have yet to need any further in the past year playing with them.
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![[Post New]](/s/i/i.gif) 2012/09/19 20:38:41
Subject: Tervigon - homogaunt ratio
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Inspiring Icon Bearer
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30 each is what I sugguest I have 60 painted and not once had all out in play with 2 tervis. I 've been as high as 58 though.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/09/19 20:39:22
Subject: Tervigon - homogaunt ratio
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Towering Hierophant Bio-Titan
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I run 5 tervigons in most of my lists, and yes, painting is a nightmare.
On average each one will spawn 10 termigants a turn, so i usually run with the idea of 30 to keep me going for 3 turns as you can then recycle dead ones.
But the painting really is no fun, but its a case of having to if you want a quality model
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![[Post New]](/s/i/i.gif) 2012/09/19 23:53:09
Subject: Tervigon - homogaunt ratio
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Courageous Space Marine Captain
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If the ratio is roughly the same as for humans, roughly 5% of the gaunts are homogaunts, while about 25% are bi-gaunts.
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![[Post New]](/s/i/i.gif) 2012/09/20 10:22:24
Subject: Tervigon - homogaunt ratio
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Ferocious Black Templar Castellan
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Crimson wrote:If the ratio is roughly the same as for humans, roughly 5% of the gaunts are homogaunts, while about 25% are bi-gaunts.
Dang, beat me to it!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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