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Made in us
Hardened Veteran Guardsman




Hey guys I was thinking about using a armoured sentinel but I can't Figure out what would be a good weapon for it.. I was thinking either plasma or maybe lascannon idk .. but comment and let me know
   
Made in us
Killer Klaivex




Oceanside, CA

Ofernandez wrote:
Hey guys I was thinking about using a armoured sentinel but I can't Figure out what would be a good weapon for it.. I was thinking either plasma or maybe lascannon idk .. but comment and let me know

Give it 3 twin-linked lascannons and wings.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Douglas Bader






HawaiiMatt wrote:
Ofernandez wrote:
Hey guys I was thinking about using a armoured sentinel but I can't Figure out what would be a good weapon for it.. I was thinking either plasma or maybe lascannon idk .. but comment and let me know

Give it 3 twin-linked lascannons and wings.


This. Armored Sentinels are garbage, they're way too expensive for such a fragile and inaccurate gun platform.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Furthermore, no matter how much I think about it, I still can't figure out what role armored sentinels are supposed to play. Like, when do you think to yourself "Oh, I wish I had an armored sentinel just now!"

If you want an AV12 vehicle with autocannons, take a hydra (with which you even get more hits on average against ground targets), if you want an AV12 vehicle with a multilaser, take a chimera. For only a bit more than the price of two lascannon armored sentinels, you can have a lascannon vanquisher, except it's AV14, and its main gun gets armorbane...

Other things do their job, and better, and often for cheaper. What role were they even designed to fill in the first place?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Killer Klaivex




Oceanside, CA

Charge into a mob of orks who's nob got sniped?
That's about it.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Douglas Bader






 Ailaros wrote:
Other things do their job, and better, and often for cheaper. What role were they even designed to fill in the first place?


Fluff? It's the only thing that makes sense to me, someone built an armored model and they had to give it some rules. I can't imagine any other reason to put them in the same slot as the Hellhound and Vendetta.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in bg
Guardsman with Flashlight



Sofia

I'd stay away from Armored Sentinels. I've tried the PCs and LCs and they just don't fill any roll well and cost a lot of points for what they do (basically a HWT that moves a bit and can't take orders). Now Scout Sentinels are actually decent at what they do (outflank pop a tank and draw some fire) and cheep to boot.
As an added bonus a full squadron of scouts is almost as good as 2 Armored Sentinels with LC against Flyers, MCs, MEQs, TEQs (way better if high invulnerable saves are in play) and at taking out Tanks with outflank while costing less.
Not to mention that a Vendetta or one of the Hound tanks is actually cheaper then an Armored Sentinel Squadron.
   
Made in au
Dakka Veteran





They look nice
   
Made in bg
Guardsman with Flashlight



Sofia

True, that's why I use the Armored Sentinel models as Scouts And if someone complains, just remove the top hatch, and there you go, oppentoped (there is even a picture of it in the Codex).

This message was edited 1 time. Last update was at 2012/09/29 10:55:43


 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




I agree with the others, I would forgo the armoured sentinel, and go with a scout sentinel.

Weaon wise, autocannon is generally the better all rounder weapon, a couple of shot at Str 7 AP4 can be effective both agaisnt infantry and vehicle.
   
Made in ca
Whiteshield Conscript Trooper



Newfoundland

If you aren't playing competitively, go for it. I like mine armoured too. I still can't decide how to equip them, the ML means it's a chimera that can't transport, with lascannons, it has uses in apocalypse formations if you had many more of them. Also, they look pretty cool, I would put mine on a very visible shelf once it's painted. I want to put a plasma cannon on it, but thats less logical than a leman rus punisher with a las cannon and heavy flamer sponsons

Guns don't kill people, especially not lasguns.
 
   
Made in us
Guardsman with Flashlight





Yeah armored sentinels aren't horrible (av12 heavy weapons teams)

BUT... they are in the wrong slot.

They should apart of a platoon. (0-1 Armored Sentinel Squadron per infantry platoon)

I can count the number of times the AV12 on the front has been useful in my games. I have to admit, it is nice having AV12 and AV14 facings to present to the enemy. Makes them make tough desicions since there are no 'easy' obvious targets.

The alternative to sentinels are the HWT and the HWS.

I loathe HWS. They have LOS issues like crazy, (and yes they can move and snap fire), LD issues, very fragile - but they do but out a nice bit of firepower if they survive. I like HWT in infantry squads more because they have ablative wounds.

My armored sentinels do a good job of working as a guardian unit for my advancing tanks. Typically the sentinels will sacrifice themselves to allow my other units to focus on the objective and not the distraction.

I use two squadrons of two armored sentinels with lascannons (and my third slot are two vendettas). I don't know why people heavily advocate the autocannon so much on the sentinel. It is not bad, but my experience has been lackluster.

With the lascannon - it becames antieverything. VERY NICE

Survivability versus firepower - your choice

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, HWSs have problems, but for the price of 3 lascannon armored sentinels, you can get TWO lascannon HWSs.

I get where you're going with this, but it's still a tough sell.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Hardened Veteran Guardsman




Shrewsbury

If you want 3 Plasma Cannons in a Guard army then get an Executioner. It's the cheapest way to get 3 Plasma Cannons, doesn't get hot and has AV14 front and AV11 Rear.

If you put Plasma Sponsons on it then I think the Executioner is actually the cheapest way to get Plasma Cannons in all of the Imperium armies even though compared to everything else in the IG book it costs a fortune.

Armoured Sentinels with Multilasers are crap because they cost the same as a Chimera which has 3HP the same armor and a bonus Heavy Bolter as well as being able to transport troops.

Armoured Sentinels are walkers so they can still tarpit a marine squad because they aren't going to blow up all 3 of them in one round of combat (one will pop and another will take a HP) but they are never going to win that combat and will just tie up a unit for 2 assault phases.

Put Heavy Flamers on them and they can overwatch being Walkers but the odds of all 3 of them getting in range to use them in a game are slim to none.

The only weapons worth considering on them are Missile Launchers (Frag on the move), and Autocannons.

My money would be on Autocannons supporting infantry riding in a Chimera and using the Chimera to give the sentinels 5+ cover and push on a mid-field objective. They are mobile so can hunt down the light vehicles that avoid your HWS and are firing at full BS unlike any HWT riding in that Chimera.

A Vendetta is a better way to get 3 Lascannons using a Fast Attack slot and is more accurate and harder to kill for less points which more than makes up for it not being on the board on turn one.

If the Executioner didn't exist Plasma Cannons would be a no-brainer on these.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

I don't know about autocannons. They have the same problem as the plasma cannons, but worse. 3x autocannon sentinels costs 180 points, just to put down the same number of autocannon hits per turn as an exterminator, which gets AV14, and only needs 150 points (and comes with a free heavy bolter and searchlight).

The only one that makes sense to me here is the lascannon, actually. Why would you ever spend 210 points on three lascannon armored sentinels when you can have a vendetta that's much harder to hit, has skyfire, and its guns are twin-linked for only 130?

Firstly, I don't think the comparison is quite as unfavorable to the sentinel as initially noted. For example, the vendetta is twin-linked, but the sentinels still do 2/3ds the damage. The vendetta is harder to hit, but the sentinels have twice the HP, can't be wrecked by a single lascannon shot, and don't become suddenly fragile against anything with skyfire.

Of course, that's far from enough to consider the 80 point gap. There must be something else. One of the things, I suppose, that's different is that the sentinels start on the board. I've certainly had my fill of 6th ed games already that were decided by the time turn 2 is over. If a vendetta hasn't even shown up yet, the game may be decided before it gets a chance to shoot. The whole point of alpha striking is up-front damage, which a unit that can't start on the board is, of course, not participating in.

Also, I suppose, there's fieldcraft stuff to consider. A vendetta will never give a non-flier unit a cover save, while a sentinel will. A vendetta will never get to use cover themselves, while sentinels will. A vendetta will never score on the scouring, while sentinels will. A vendetta will never tarpit/wreck something in close combat, which means the sentinel gets more phases in which to do damage against a wider array of targets (in this case, a vendetta will never be good against tac squads or guard vets, for example). A vendetta will never light anything up turn 1 with searchlights. A vendetta won't make a crater for guys to hide in when it dies.

Probably most importantly, when you unpack them, you're not going to be asked if you want any wine with that cheese.

I don't know if this makes up the gap between a vendetta and a lascannon armored sentinel unit, but this one seems closer than the difference between autocannon sentinels and exterminators, plasma cannon sentinels and executioners, and multilaser sentinels and chimeras.

Something to think about, though, I suppose.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Longtime Dakkanaut





Toronto

In 5th, before the hullpoint additions, I found some use out of armoured sentinels purely as aggressive tarpits and objective contesters. They were pretty beefy and could do things that other units in the guard couldnt (ie, being cheap dreadnaughts with really bad attacks). But now, with the paperthin hullpoints and ability to run from unwinnible combats, they lost the one thing they were good at. Because they arent good at firepower, thats for sure.

What's people's take on Elysian drop sentinels with multimeltas while we're on the topic of usefulness.
Are they useful? What weapons or changes would make sentinels more useful? (I know it's not purposed rules, but whateer. discussion's a discussion.)

Personally, I think it would be fantastic if they worked as force multipliers, similar to Necron Stalkers or markerlights. Give them some sort of 'spotting relay' that lets a single unit twin-link fire on it's target or something.

Also, a 'sentinel ace' special character. Tom Cruise from Top Gun, but in a suped up hot-rod walker. Two guns, a dodge invul save, hit and run, maybe something that makes his squad have a jet-infantry style run-shoot-run ability.

This message was edited 1 time. Last update was at 2012/10/01 22:21:29


   
Made in gb
Hardened Veteran Guardsman




Shrewsbury

 McGibs wrote:
In 5th, before the hullpoint additions, I found some use out of armoured sentinels purely as aggressive tarpits and objective contesters. They were pretty beefy and could do things that other units in the guard couldnt (ie, being cheap dreadnaughts with really bad attacks). But now, with the paperthin hullpoints and ability to run from unwinnible combats, they lost the one thing they were good at. Because they arent good at firepower, thats for sure.

What's people's take on Elysian drop sentinels with multimeltas while we're on the topic of usefulness.
Are they useful? What weapons or changes would make sentinels more useful? (I know it's not purposed rules, but whateer. discussion's a discussion.)

Personally, I think it would be fantastic if they worked as force multipliers, similar to Necron Stalkers or markerlights. Give them some sort of 'spotting relay' that lets a single unit twin-link fire on it's target or something.

Also, a 'sentinel ace' special character. Tom Cruise from Top Gun, but in a suped up hot-rod walker. Two guns, a dodge invul save, hit and run, maybe something that makes his squad have a jet-infantry style run-shoot-run ability.


Drop Sentinels with Multi-Meltas are great for 3 reasons: Multi-Meltas, Deep Strike, Can be taken as part of a Platoon.

Of those 3 my favourite is the last one and I hope that when a new IG codex rolls around Sentinel squadrons can be taken in Platoons.

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