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Legs tend to be a hard shot, depending on terrain and whatnot. You can also pack a good deal more armor on your legs than your arms... or rather, you could, in order to stop that from becoming a problem. I used to stack a bit more armor on my legs and whatever my primary weapon arm was, just to help ensure some survivability.
"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.
Oh, that Stone Rhino looks beautiful. See, that's what I want. Something big, stompy and stable, that can hit you at a couple miles with the Fist of an angry God.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
This is? Google also said something about it being called Vixen at times.
Yes, that's the Incubus.
It's called Vixen by the IS forces, Incubus by the clan forces. This is a common duality.
For example, the popular Mad Cat has a far better clan name-- Timberwolf.
Then there's the Mad Dog (aka the Vulture), the Hellbringer (aka the Loki), the Gargoyle (aka the Man'o'war), and the Nova (aka the Black Hawk). The clan's answer to the Atlas is the Dire Wolf, or the Daishi, quite possibly the best all around assault weight class 'mech in the lore.
This message was edited 2 times. Last update was at 2012/03/14 19:19:41
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.
No, the Timberwolf 2 / Madcat 2 is the upgrade to the Timberwolf/Madcat chassis.
This message was edited 1 time. Last update was at 2012/03/14 19:35:13
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Yes, Mechwarrior is a completely different animal. It's like comparing Rainbow Six to Unreal Tournament.
Or... not... bad example.
Mechwarrior is typically a brutal slugfest when you're talking the heavier mechs. It comes down to aim, patience, and keeping your cool under fire. You can't freak out, and you need to plant every shot you make. It's pretty intense, even without all the bouncing around of Armored Core.
Typically, you'd try and ambush someone at range, or slug it out in a more tactically interesting area than standing in a river and lasering each other to death.
"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.
Yes, someone staying in a river or other predictable area is going to be an easy kill despite the heat benefit ti'd give. you only want to spend as much time in water as is necessary to cool off, then get out before you're bombarded by LRMs or painted for artillery.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Oh, I've played mechwarrior. I'm a huge mech fan in general.
AC just happens to be my favourite. (mostly because I've played all 14 of them).
Mechwarrior, in my experience. Is mostly about getting the drop on people, and not giving them the chance to ever recover from it. At least, for the heavies anyway.
In Armored Core it's far easier to disengage and take a different approach. And since theres no sectional damage, only a total AP you don't lose effectiveness over time except for running out of ammo.
In the end it's the speed and the way the game feels that makes me prefer AC though.
And (IMO), AC has far more depth in the customization aspects.
This message was edited 1 time. Last update was at 2012/03/14 20:04:39
Lights are often depicted as too slow tbh. Light 'mechs need to be much more mobile and faster than heavies and especially assaults, but many games fail to do this.
This message was edited 1 time. Last update was at 2012/03/14 20:12:44
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Yeah but isn't AC a PvE game? MW:O is going to be a PvP Game.
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
Nope, AC 4 and FA already had online mp co-op and pvp.
AC 5 is gonna have 5vs5 +2 operators team play, with full team setups, global map with territories to grab and then customize with turrets. 10 player Battle royale and 4 player co-op missions.
That vid is also PVPbtw.
This message was edited 1 time. Last update was at 2012/03/14 22:27:30
My problem with AC's multiplayer is that I'm leagues behind good players. I can get through the main game alright, but the moment I play someone else, I'm dead before I know what happens.
Soladrin wrote:It's different, not better mate. They are worlds apart in terms of gameplay.
Also, PVP has been in since the first game... even the first AC game on the PS1 had split screen. XD
Oh I know, I loved going Reverse Joint Gun-Arm in AC2, and have fond memories of the game (Loved those games where everyone ran out of ammo and we just kind of had to stop mid fight ).
Just trying to get a rise out of you, Sol
I've never feared Death or Dying. I've only feared never Trying.
I remember playing AC back in the day when it was rare to find JJ on a Core. Used to bug my buddy when I'd always take Tank tread 'legs' which had 'em built in, and snipe, grenade and missile him from on top of buildings.
Hey, at least MW isn't as slow as Chromehounds (though I almost wish it were. 100 ton bipeds are not supposed to move very quickly, you know?)
It seems that as the mecha speed up, reflexes and rapid tactical thinking is what's most required- the slower you get, the more important it is you have larger, tighter Strategy and teamwork. In a game like AC, I can't imagine anyone sacrificing themselves to bait an ambush or trap when, at most, it'll get you a couple good hits before the enemy jets out of there, while that'd be a perfectly good strategy in MW or CH.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Anvildude wrote:I remember playing AC back in the day when it was rare to find JJ on a Core. Used to bug my buddy when I'd always take Tank tread 'legs' which had 'em built in, and snipe, grenade and missile him from on top of buildings.
Hey, at least MW isn't as slow as Chromehounds (though I almost wish it were. 100 ton bipeds are not supposed to move very quickly, you know?)
It seems that as the mecha speed up, reflexes and rapid tactical thinking is what's most required- the slower you get, the more important it is you have larger, tighter Strategy and teamwork. In a game like AC, I can't imagine anyone sacrificing themselves to bait an ambush or trap when, at most, it'll get you a couple good hits before the enemy jets out of there, while that'd be a perfectly good strategy in MW or CH.
Well, AC has some notoriously high powered weaponry that kinda offset that. For instance physical blades (one of the hardest weapons to actually hit with) can pretty much 1 hit KO anything that isn't a heavy. So it's actually a very viable tactic.
The biggest improvement in 5 however, is the team system. It's pretty much a clan system, teams can have 20 members, team level up from every mission a member does, be it single or multiplayer. High team levels give part unlocks for the team shop. The team itself also takes a percentage of your income to fill it's bank, which can be used to build turrets on your territories. Territories is where it's all at in AC V. You can run intrusion missions when the enemy team isn't online, and just chip away at a territories durability, once it hits zero, you can grab it. This also awards conquest points. Conquest points are used PvP matches to put wagers down. Whoever wins a conquest match immediately claims that territory and gains all the wagered points. The more territories you have, the more points you need to wager.
They also added trading parts with players. Now at first, this seems silly, cause everyone can get all parts anyway. But, they added a new tuning function. When you acquire a weapon, you can choose a tuning focus (range, fire rate, power etc.). Whenever you take that weapon into a match/mission it will get upgrades on the thing you selected (and downgrades on other stats) randomly. Thus, you add an element of leveling things and getting like 10x parts of the same one just to get that one with the perfect stats. These then form the basis of an online economy.
This message was edited 1 time. Last update was at 2012/03/15 00:01:04
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
This game should be interesting. Mechwarrior was such a fun game. I used to play that all the time on the original Xbox Live Service. It was really the only game to play on Xbox Live before Counter Strike came out and Halo 2 came out later in the original Xbox life-cycle.
But this should be interesting. I hope they put some MMO type leveling for your mechs in online play. That would be pretty cool.
Dark Angels 9500 Pts
Steel Legion IG 3500 Pts
Orks 2000 Pts
High Elves 2500 Pts
I hope by leveling it was more to do with the pilot if anything and by that having it as small perks as what classes or parts you have access to; keeping the design of the mech and the skill of the player as the most important part.
"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
Even more amazing, the Awesome is one of the finest mechs in its class, and stands way above anything in its weight class. The 3025 stock model can stomp on just about anything up to the clan invasion, with proper support.
So we have 8 now, Jenner, Commando, Hunchback, Centurion, Dragon, Catapult, Awesome and Atlas. Looks like a nice mix of general purpose mechs. I wonder when we'll start seeing the oddballs, like the snipers (Panther, Vindicator), missile boats(Trebuchet, Dervish), and jumpers (Spider, Assassin).
Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.