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Ouze wrote:I think I spent at least 50 odd hours on my ME2 SP campaign. I didn't feel like it was done until I had scanned every single rock and moon in the galaxy.
Big choice coming up, and one that will test my ability to ignore meta, over the choice my character would want to go for in game, as I've been playing her since ME1.
Basically I'm on the Geth missions, and I know there is an option that will loose Tali, and I've got to be honest when I play my Shepard, but part me isn't sure I want to sacrifice her, to play to my characters morality.
Tough decisions ahead for sure.
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
What exactly is the meta part - does your Shep know she'd die, or is this info that only you as a player have? In case of the latter, I'd probably recommend staying true to the character. There's nothing wrong with drama and sacrifice in a good story, especially if the alternative means loss of consequence and character consistency.
Not that you wouldn't be allowed to re-evaluate when the moment comes and your Shep may have a chance to change his/her decision, I guess.
This message was edited 1 time. Last update was at 2012/06/26 13:31:22
Big choice coming up, and one that will test my ability to ignore meta, over the choice my character would want to go for in game, as I've been playing her since ME1.
Basically I'm on the Geth missions, and I know there is an option that will loose Tali, and I've got to be honest when I play my Shepard, but part me isn't sure I want to sacrifice her, to play to my characters morality.
Tough decisions ahead for sure.
Have you played through the game before?
If you have:
Spoiler:
Then you should know by now that if you have gained enough reputation up to that point, it's possible to talk the situation down so that nobody needs to die.
If not, then don't open the above, and let me just say that I hope you have done all of your side missions first!
"Duty is heavier than a mountain, death lighter than a feather."
Big choice coming up, and one that will test my ability to ignore meta, over the choice my character would want to go for in game, as I've been playing her since ME1.
Basically I'm on the Geth missions, and I know there is an option that will loose Tali, and I've got to be honest when I play my Shepard, but part me isn't sure I want to sacrifice her, to play to my characters morality.
Tough decisions ahead for sure.
Have you played through the game before?
If you have:
Spoiler:
Then you should know by now that if you have gained enough reputation up to that point, it's possible to talk the situation down so that nobody needs to die.
If not, then don't open the above, and let me just say that I hope you have done all of your side missions first!
Pretty sure thats the way i worked it...i believe it would also be dependant on one of the ME2 Loyalty missions....
inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
And tbh I haven't played past this point before, so didn't realize you could resolve it.. thats a relief.. as I was going on stuff I read back at the end of March.
And Lynata, aye, I've been playing her a certain way, and I'm trying my damnedest to stay true to that. Of course as I've left it so danged late to finish her, a little spoiler action has occurred, either by me stupidly walking into the wrong area on the Bioware site, or foolishly opening up spoilers here to see what folks where discussing on varying topics.
I've really tried to avoid the latter mind.
This message was edited 2 times. Last update was at 2012/06/26 15:59:47
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
Ouze wrote:Just beat the EC with Synthesis. Definitely better; wish they had done this the first go-round.
Seen all the ending via Youtube, couldn't be bothered playing all 3 games again atm, I must say that while they are "better" they are no where near the greatness of the other 2 game endings. Funnily enough, Control has become my fav option instead of destroy which I originally chose.
When the rich rage war it's the poor who die
Armies I have: Chaos Space Marines, Tau, Necrons, High Elves
Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar
Armies I may get: Dark Angels, Tomb Kings, Vampire Counts
BioWare just announced that they are doing away with repeat character cards. All character cards will behave like weapon cards now (IE, once a character has no customizable options left to unlock, the card will stop appearing in packs). Instead, they have made level III ammunition bonuses Uncommon, and introduced a new level IV ammunition bonus that is rare. These cards will now appear in place of items that are already maxed. This does NOT increase your chances of unlocking new items, or your chances of getting an Ultra Rare item. On the other hand, it does guarantee that any character card you get from now on will be a class or customization option you do not have unlocked. I'm very excited about that!!
Also, they released the balance changes:
Eric Fagnan wrote:
----------------------------------------------------------------------------
June 26, 2012
----------------------------------------------------------------------------
Character Pack Changes
- Removed character kit cards as rare drops after all appearance options have
been unlocked and we've introduced new powerful Rare Ammo types that will
drop when you've maxed out your kits.
See more details here.
Tactical Cloak Power
- Base duration decreased from 8 to 4 seconds
- Evolution 1 duration bonus increased from 50% to 150%
- Base damage bonus decreased from 50% to 40%
- Evolution 6 sniper rifle damage bonus decreased from 40% to 25%
Human Adept Heavy Melee
- Base damage increased from 250 to 500
Saber Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.7-1.4]
Wraith Shotgun
- Encumbrance decreased from [1.5-0.9] to [1.2-0.9]
Crusader Shotgun
- Encumbrance decreased from [2.5-2.0] to [2.3-2.0]
Javelin Sniper Rifle
- Encumbrance decreased from [3.0-2.4] to [2.7-2.4]
Black Widow Sniper Rifle
- Encumbrance decreased from [2.5-2.0] to [2.3-2.0]
Indra Sniper Rifle
- Encumbrance decreased from [1.25-0.7] to [1.0-0.7]
So Tactical Cloak finally got nerfed. The duration decrease is what I'm most upset about because it means I now have to choose between extra damage, or a long duration Cloak. Most of the time I use Tactical Cloak for a damage buff, but when I want to run from one area to the next it's nice to have the cloak stay active as long as it does.
This message was edited 1 time. Last update was at 2012/06/26 23:28:41
"Duty is heavier than a mountain, death lighter than a feather."
Ouze wrote:Just beat the EC with Synthesis. Definitely better; wish they had done this the first go-round.
Seen all the ending via Youtube, couldn't be bothered playing all 3 games again atm, I must say that while they are "better" they are no where near the greatness of the other 2 game endings. Funnily enough, Control has become my fav option instead of destroy which I originally chose.
I actually hate the control ending seemed evil to me.
From whom are unforgiven we bring the mercy of war.
Ouze wrote:Just beat the EC with Synthesis. Definitely better; wish they had done this the first go-round.
Seen all the ending via Youtube, couldn't be bothered playing all 3 games again atm, I must say that while they are "better" they are no where near the greatness of the other 2 game endings. Funnily enough, Control has become my fav option instead of destroy which I originally chose.
I actually hate the control ending seemed evil to me.
I don't see how its evil given that the Catalyst was using them to harvest most of all organic life, at least with the DLC you help rebuild stuff when you control em. Granted the actual speech from Shepard does seem evil.
When the rich rage war it's the poor who die
Armies I have: Chaos Space Marines, Tau, Necrons, High Elves
Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar
Armies I may get: Dark Angels, Tomb Kings, Vampire Counts
Just finished it... Can someone confirm for the RED ending.
I noticed on a youtube video that
Spoiler:
EDI was on the list of the deceased. However, I didnt particularly notice she was there when I did it, and I dont want to sit through the conversations again.
It did seem to me though that they took some care not to hammer home the "You just wiped out the Geth" thing at all. If anything, the space kid seems to assure that most things would rebuild and be fine....
I also liked the touch that it's the one ending where the plaque doesn't go up onto the wall. - The love interest 'just knows.'
It's interesting that the new 'take the 4th option'
Spoiler:
Has an Asari talking to a human child about it all instead of Buzz Aldrin. And yet, that ending is supposed to suggest that everyone was harvested as usual.
May the the blessings of His Grace the Emperor tumble down upon you like a golden fog. (Only a VERY select few will get this reference. And it's not from 40k. )
Compel wrote:
It's interesting that the new 'take the 4th option'
Spoiler:
Has an Asari talking to a human child about it all instead of Buzz Aldrin. And yet, that ending is supposed to suggest that everyone was harvested as usual.
I didn't see that, all I saw was Liara sending a message similar to the Protheans for the next cycle to find.
GalacticDefender wrote:So do you actually get to control any dialogue in the DLC?
Nope, not a bit.
When the rich rage war it's the poor who die
Armies I have: Chaos Space Marines, Tau, Necrons, High Elves
Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar
Armies I may get: Dark Angels, Tomb Kings, Vampire Counts
Biggest annoyance I'm having with the TC nerf, Ald, is that it seems like it was waaaay too much.
I did a solo Bronze with the HMI doing straight damage buffs--and it was taking multiple shots to the body with a Widow X to down Cerberus Assault Troopers.
Aldarionn wrote:Also, they released the balance changes:
Oof. I'm happy about the character card change, but the nerfing is lame. This is a game that is against bots; players aren't really "in competition" with each other in a meaningful way. As such there is no reason to really ever nerf anything, especially not a mechanic that's been in since day one. Just make the other stuff better. It's not like this is a muhmorperger, where you need to slow people's progress so they pay for a few more months! If your players really do become overpowered, add a new difficulty level with harder monsters.
There was a good article about this written in 1997, and while the subject matter is more strictly muds; many of the points (especially regarding nerfing) are totally valid and analogous (you can cut to the "last logic" section if you don't want to read it all).
This message was edited 2 times. Last update was at 2012/06/27 05:41:39
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
Seems my main character can't save both, so after the annoying reaper battle I'll stick with her choice (as it is what she would have done) and have the Geth.
Sadly unable to save both because I had Tali exiled in ME2 because I pressed an option too quickly, not noticing the paragon option till the moment I pressed the button, then thought it was an interesting twist, so didn't replay it to correct my error.
That call has cost me, as its not possible to save both sides with out Tali on the admirality board.
So oh well, it was a poetic moment, and at least my second char, a male shep with Tali as his love interest has done everything correctly.
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
I find it entertaining how I was forced to wipe out the Geth to ensure Galactic diversity, Red ending is best ending.
Not to mention my Shepard lived, so he gets to build that house on Rannoch with Tali!
"The Imperium is nothing if not willing to go to any lengths necessary. So the Trekkies are zipping around at warp speed taking small chucks out of an nigh-on infinite amount of ships, with the Imperium being unable to strike back. feth it, says central command, and detonates every vortex warhead in the fleet, plunging the entire sector into the Warp. Enjoy tentacle-rape, Kirk, we know Sulu will." -Terminus
"This great fortress was a gift to the Blood Ravens from the legendary Imperial Fists. When asked about it Chapter Master Pugh was reported to say: "THEY TOOK WHAT!?""
Kanluwen wrote:Biggest annoyance I'm having with the TC nerf, Ald, is that it seems like it was waaaay too much.
I did a solo Bronze with the HMI doing straight damage buffs--and it was taking multiple shots to the body with a Widow X to down Cerberus Assault Troopers.
Hell, one actually survived two headshots.
That should not be possible. A Headshot from a Widow I without Tactical Cloak active is enough to kill any trooper level enemy in one shot. The numerical damage on most weapons is capable of achieving that, so a Widow of any level will do it. You must have hit the body or clipped him through cover or something because there is no possible way for an Assault Trooper to survive that.
As for the extended cut, here's my take on it:
Spoiler:
It replaced one set of problems with another. It closed some plot holes, and opened others or made them wider. It was nice to see Shepard say goodbye to his love interest, but Harbinger was there the whole time, firing lasers and killing people, yet he completely ignores the Normandy while she evacuates people? A ship with which Harbinger is intimately familiar?
The StarChild explained a lot more about what he is, and what would happen to Shepard, but he also explained that the people that made him unwillingly became the first Reaper, thus proving that he made synthetics to kill organics so synthetics wouldn't kill organics. It makes no sense. Also, nothing is stopping the cycle from progressing in any of the three endings.
Shepard has control, but nothing is preventing future synthetics from revolting and re-starting the cycle. In Synthesis Shepard's ideals were spread amongst the galactic races and all Synthetics and Organics became fused....but what if you chose to kill the Geth or the Quarians? What if you chose to betray the Krogan? What if you chose to exterminate the Raccni? Do we really want to all be imparted with the ideals of a man who would exterminate three races because they MIGHT start a war? Also, what's to stop the new Synthesized race from creating full Synthetics and having it all happen again? And in the destroy ending, it's not any different than it was before the extended cut. All Synthetics are destroyed and eventually the cycle continues.
It left the massive plot hole about how Anderson got to the control console before Shepard despite following him up the beam, and claiming they came out in different places. There is clearly only a single ramp to the platform with the control console, and only a single entrance to that ramp. If Anderson came out in a different place, how did he get to the same location as Shepard, and how did he get there first?
Finally, the biggest plot hole it created is that it explains what the Crucible is. It's a power source, nothing more. It allowed them to tap into the Catalyst. If all they needed was a power source to change how the "solution" worked, couldn't the Reapers have done this ages ago and implemented Synthesis? They said it couldn't be forced, but what made the current cycle special? Why were they ready for it? Why did it fail before? I just don't understand the logic behind that explanation. Perhaps I missed something, or I'm not smart enough, but it didn't seem to make sense.
I know this wasn't intended to change anything, but I think what they did explain might have made the story a little worse. Indoctrination was such a perfect fit for the ending they created, and they have done everything to steer us away from that but outright say "It's not indoctrination." So yeah, I'm disappointed by the ending, and disappointed with the extended cut.
This message was edited 1 time. Last update was at 2012/06/29 19:48:17
"Duty is heavier than a mountain, death lighter than a feather."
Kanluwen wrote:Biggest annoyance I'm having with the TC nerf, Ald, is that it seems like it was waaaay too much.
I did a solo Bronze with the HMI doing straight damage buffs--and it was taking multiple shots to the body with a Widow X to down Cerberus Assault Troopers.
Hell, one actually survived two headshots.
That should not be possible. A Headshot from a Widow I without Tactical Cloak active is enough to kill any trooper level enemy in one shot. The numerical damage on most weapons is capable of achieving that, so a Widow of any level will do it. You must have hit the body or clipped him through cover or something because there is no possible way for an Assault Trooper to survive that.
It's funny, because someone repeatedly kept saying that on the BSN.
I tried it multiple times, on Firebase Hydra where there are some nice clear sight lines.
Each time, I hit him clear in the upper part of his head and he would go down, head exploding.
Then when I hit them in the middle of the head(below the eyes, but above the mouth)--it would have the effect I reported with Assault Troopers surviving headshots.
These instances, mind you, were when I cloaked and then immediately fired after having a shot lined up.
There's something wonky going on, and at the very least I've had several other people post that they've had similar happen using the Widow/Mantis.
Kanluwen wrote:Biggest annoyance I'm having with the TC nerf, Ald, is that it seems like it was waaaay too much.
I did a solo Bronze with the HMI doing straight damage buffs--and it was taking multiple shots to the body with a Widow X to down Cerberus Assault Troopers.
Hell, one actually survived two headshots.
That should not be possible. A Headshot from a Widow I without Tactical Cloak active is enough to kill any trooper level enemy in one shot. The numerical damage on most weapons is capable of achieving that, so a Widow of any level will do it. You must have hit the body or clipped him through cover or something because there is no possible way for an Assault Trooper to survive that.
It's funny, because someone repeatedly kept saying that on the BSN.
I tried it multiple times, on Firebase Hydra where there are some nice clear sight lines.
Each time, I hit him clear in the upper part of his head and he would go down, head exploding.
Then when I hit them in the middle of the head(below the eyes, but above the mouth)--it would have the effect I reported with Assault Troopers surviving headshots.
These instances, mind you, were when I cloaked and then immediately fired after having a shot lined up.
There's something wonky going on, and at the very least I've had several other people post that they've had similar happen using the Widow/Mantis.
That IS strange. I've had no trouble headshotting people with a Saber without TC and they usually die, and a Saber does much less damage than a Widow. My Valient will 1 shot any trooper enemy on Gold if I headshot them, even after the cloak. So my best guess is that the headshot location on a Cerberus Assault Trooper is coded funky now and hits below the eyes don't count as headshots? Could be that I just wasn't paying attention.
"Duty is heavier than a mountain, death lighter than a feather."
The funny thing is it's only happening with the Vulnerability VI mod, the single shot rifles(I tried it out earlier--and had it happen with a freaking Javelin), and every skill point possible being put into weapon damage.
I read through the tread on BSN where you mentioned these problems and I have to say, the video proof is pretty conclusive. He scored almost exclusively headshots in the first video and every one was a kill. That said, he was NOT using the Vulnerability VI, which I think is where the real test should be. Clearly the problem is not with the Widow. It's something else.
Either that or host lag is making you hit them with a body shot when you think you hit them with a headshot, which is entirely possible. Does this problem happen when you host or only when you play as a client?
"Duty is heavier than a mountain, death lighter than a feather."
Aldarionn wrote:I read through the tread on BSN where you mentioned these problems and I have to say, the video proof is pretty conclusive. He scored almost exclusively headshots in the first video and every one was a kill. That said, he was NOT using the Vulnerability VI, which I think is where the real test should be. Clearly the problem is not with the Widow. It's something else.
Not only that, but he was using a Salarian Infiltrator and didn't take the exact skill build I had.
He was also playing on PC, which y'never know...might actually make a difference.
The funny thing is, when I tested it using the single shots--I was able to duplicate it.
When I used the multi-shots(Raptor, Viper, Valiant) I was not.
Either that or host lag is making you hit them with a body shot when you think you hit them with a headshot, which is entirely possible. Does this problem happen when you host or only when you play as a client?