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Made in gb
Basecoated Black





England

nou wrote:
Do I miss something, or all that "this is not proper Necromunda relaunch so it is crap" based on a single sentence during the interview, which was something like "Do you know what Necromunda was? So this is something like Necromunda but for 40K."? This is so obviously used only as an in-interview "shortcut", that any complain that GW blew it again is really quite ridiculous.

And as an original Necromunda player myself I really don't understand all this fuss, as Necromunda has always been a niche game, with huge hobby-involvement required to play properly (seriously, old in-box terrain was just a tip of an iceberg of required scenery and this new one, combined with Munitorum Containers makes for a lot better starter set, if only for fenced walkways and los blocking objects of all shapes and sizes). Community rules are available, old official books are also findable and sudden release of any new GW game will not magically spawn abundand new players to play with. If all, this Shadow War kit might open up an actual opportunity for small, non-1850pts standard into 40K on which to build actual interest for future "Necromunda proper" supplement for Shadow War ruleset.


When Necromunda came out you could play 500 point battles with (2nd edition) 40k, today you can do that with Kill Team. My outlook on Necromunda has always been is it is a way for us to look at the normal inner workings of the imperium and get past all the pomp and ceremony of the Imperial Guard, Space marines and Inquisition. Thus it's appeal.

Much like how Star Trek: Deep Space Nine showed us how the federation operates rather than looking at the brightest and best of Next Generation.

The flavour, setting, personality and stories are what make Necromunda. I don't feel that with Shadow War because Necrons, Orks, Grey Knights & Tyranids don't have interaction or progression in the same way. They aren't going to go to get hideously scarred scavenging for junk in a rad zone to pay for the food they need, get conned out of money at a gambling den or buy some Wild Snake and get drunk for the next fight.

A small skirmish box game with lovely scenery, that uses a small amount of any 40k miniatures and a different rule set to the main game is great, but by saying Necromunda it makes for expectations from players of the old game that they won't meet.

   
Made in gb
Ridin' on a Snotling Pump Wagon






But it's not meant to be Necromunda?

It's meant to be Kill Team.

And Shadow Wars existence doesn't preclude Necromunda making a welcome return?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Warning From Magnus? Not Listening!



UK

Just because it isnt necromunda, isnt meant to be necromunda and doesnt replace necromunda isn't going to stop people moaning about how it isnt necromunda, apparently. Yay for forums!

Dead account, no takesy-backsies 
   
Made in us
Fixture of Dakka






It's not Necromunda.


Leave it at that and play it for what it is, a great/ good jumping off point for skirmish in 40K universe, harkening back to 2d edition play. I'm going to go the heretic route and say- THANKS to GW for getting out of the mutt stage and getting back to effort and pushing forward on actually doing some new things. WHAT does this do? It sets the stage for GW to pop out faction/ setting book sets, ala campaign books. An additional vehicle book, and you have yourself a strong Gorkamorka/ Necromunda/ Tunnel-rat/ Deathwing/ anything you want skirmish level of play. Rolls it back to old school RT era, as well with a set team list who can advance in abilities and skills.

I really like the new direction, and will be adding it to my GET IT SOON list.

Mark today down. I am impressed by the GW new change of direction, and it's efforts and higher quality stuff.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Longtime Dakkanaut




It's also not my pony :(

It does say it has unit progression though. Hopefully a bit more detailed than GoC was.
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

The fact that I can go in and purchase a few random units from various armies or a start collecting box instead of entire armies is a huge plus and makes me actually contemplate getting this.

I'm a lot more likely to get 6 to 10 different Necron painted rather than the 40+ troops, command, and vehicles I would need to actually play 40k.

Plus simplified rules means it's more likely to see repeated play in my house.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Longtime Dakkanaut




Vorian wrote:
I think the "it's not Necromunda" posts are missing the point.

This is giving you a way to be able to use single boxes Right away. A way to have a playable game for beginners with very little prep.

They identified the high barrier to entry as a problem in recruiting players and lots of their recent moves have been to combat that.

A later (inevitable) revamp of Necromunda is something totally different.


So kill team, a game they already "redid" very recently. So how is this different then? They didn't brand this kill team, but if it doesn't have the campaign system, and I mean a deep vetted system like necromunda had, then whats the point. Wait and buy the terrain if you want it separate. They stated in the articles this will be like necro, but I highly doubt GW would take the time to actually do that. Im sure the campaign will be close to what Gang of Corm is, a skeleton, or what Hamerhal is, a skeleton.

They don't want to put a single bit of effort into actual rules, or campaign systems.

And this would not be infinity lite to any who say that. Infinity itself is lite, based on how much you want to use.

If they were smart, they would plug in the old gang that used to be. Third parties make good clones of old gang in plastic/resin form. But they wont do that. Its money NOT in their pocket.

This message was edited 1 time. Last update was at 2017/03/15 14:37:58


 
   
Made in pl
Wicked Warp Spider





 Shuma-Gorath wrote:
nou wrote:
Do I miss something, or all that "this is not proper Necromunda relaunch so it is crap" based on a single sentence during the interview, which was something like "Do you know what Necromunda was? So this is something like Necromunda but for 40K."? This is so obviously used only as an in-interview "shortcut", that any complain that GW blew it again is really quite ridiculous.

And as an original Necromunda player myself I really don't understand all this fuss, as Necromunda has always been a niche game, with huge hobby-involvement required to play properly (seriously, old in-box terrain was just a tip of an iceberg of required scenery and this new one, combined with Munitorum Containers makes for a lot better starter set, if only for fenced walkways and los blocking objects of all shapes and sizes). Community rules are available, old official books are also findable and sudden release of any new GW game will not magically spawn abundand new players to play with. If all, this Shadow War kit might open up an actual opportunity for small, non-1850pts standard into 40K on which to build actual interest for future "Necromunda proper" supplement for Shadow War ruleset.


When Necromunda came out you could play 500 point battles with (2nd edition) 40k, today you can do that with Kill Team. My outlook on Necromunda has always been is it is a way for us to look at the normal inner workings of the imperium and get past all the pomp and ceremony of the Imperial Guard, Space marines and Inquisition. Thus it's appeal.

Much like how Star Trek: Deep Space Nine showed us how the federation operates rather than looking at the brightest and best of Next Generation.

The flavour, setting, personality and stories are what make Necromunda. I don't feel that with Shadow War because Necrons, Orks, Grey Knights & Tyranids don't have interaction or progression in the same way. They aren't going to go to get hideously scarred scavenging for junk in a rad zone to pay for the food they need, get conned out of money at a gambling den or buy some Wild Snake and get drunk for the next fight.

A small skirmish box game with lovely scenery, that uses a small amount of any 40k miniatures and a different rule set to the main game is great, but by saying Necromunda it makes for expectations from players of the old game that they won't meet.


That is my point exactly - I cannot find a single mention that this is intended as Necromunda "succesor" in any way anywhere else than here in this thread, by people complaining that it isn't Necromunda redone. It is a "Kill Team plus" version of 40K, glorious release in it's own way and nobody tries to sell it as a Necromunda. It is a twisted view of players EXPECTING Necromunda, not an official GW narrative. GW releases completely non-related game which happen to be the same scale and gameplay type and all of a sudden everybody hate GW again for not meeting their particular needs...

And second part of my post was to show that EVEN for those people this set makes a good ground to "spread the word" or "prepare ground for" Necromunda communities or simply to obtain a very fitting terrain set, which is a "next best thing", not an "another disaster".
   
Made in us
Longtime Dakkanaut




nou wrote:
 Shuma-Gorath wrote:
nou wrote:
Do I miss something, or all that "this is not proper Necromunda relaunch so it is crap" based on a single sentence during the interview, which was something like "Do you know what Necromunda was? So this is something like Necromunda but for 40K."? This is so obviously used only as an in-interview "shortcut", that any complain that GW blew it again is really quite ridiculous.

And as an original Necromunda player myself I really don't understand all this fuss, as Necromunda has always been a niche game, with huge hobby-involvement required to play properly (seriously, old in-box terrain was just a tip of an iceberg of required scenery and this new one, combined with Munitorum Containers makes for a lot better starter set, if only for fenced walkways and los blocking objects of all shapes and sizes). Community rules are available, old official books are also findable and sudden release of any new GW game will not magically spawn abundand new players to play with. If all, this Shadow War kit might open up an actual opportunity for small, non-1850pts standard into 40K on which to build actual interest for future "Necromunda proper" supplement for Shadow War ruleset.


When Necromunda came out you could play 500 point battles with (2nd edition) 40k, today you can do that with Kill Team. My outlook on Necromunda has always been is it is a way for us to look at the normal inner workings of the imperium and get past all the pomp and ceremony of the Imperial Guard, Space marines and Inquisition. Thus it's appeal.

Much like how Star Trek: Deep Space Nine showed us how the federation operates rather than looking at the brightest and best of Next Generation.

The flavour, setting, personality and stories are what make Necromunda. I don't feel that with Shadow War because Necrons, Orks, Grey Knights & Tyranids don't have interaction or progression in the same way. They aren't going to go to get hideously scarred scavenging for junk in a rad zone to pay for the food they need, get conned out of money at a gambling den or buy some Wild Snake and get drunk for the next fight.

A small skirmish box game with lovely scenery, that uses a small amount of any 40k miniatures and a different rule set to the main game is great, but by saying Necromunda it makes for expectations from players of the old game that they won't meet.


That is my point exactly - I cannot find a single mention that this is intended as Necromunda "succesor" in any way anywhere else than here in this thread, by people complaining that it isn't Necromunda redone. It is a "Kill Team plus" version of 40K, glorious release in it's own way and nobody tries to sell it as a Necromunda. It is a twisted view of players EXPECTING Necromunda, not an official GW narrative. GW releases completely non-related game which happen to be the same scale and gameplay type and all of a sudden everybody hate GW again for not meeting their particular needs...

And second part of my post was to show that EVEN for those people this set makes a good ground to "spread the word" or "prepare ground for" Necromunda communities or simply to obtain a very fitting terrain set, which is a "next best thing", not an "another disaster".


From https://www.warhammer-community.com/2017/03/15/war-returns-to-armageddon/

So, it’s a new, self-contained game set in the hive cities of Armageddon, with Orks against Space Marines and the option to add almost a dozen more factions? Sounds pretty cool to us.

Those veteran gamers out there will be keen to learn that much of the ruleset is based off of the classic Necromunda game, including some in-between game advancements and earning experience that can see your small recon-force grow to become an elite unit of honed killers.


You are right. In plain text they don't say "hey this is necromunda 2.0!" but the fact they say much of the rules are based off of it makes people believe it is. They want to grab the necro players and pray on them thinking this is necro 2.0. So you should be able to see the disappointment. Like I said previsouly. The "campaign" system they call it will be a gutted skeleton. Maybe 10 abilities and a few items to buy, nothing more. A skeleton like Gangs and Hamerhal

This message was edited 1 time. Last update was at 2017/03/15 14:44:26


 
   
Made in gb
Basecoated Black





England

That is my point exactly - I cannot find a single mention that this is intended as Necromunda "succesor" in any way anywhere else than here in this thread


Bell of lost Souls website is:

Here’s the basics from our BoLS reporter on site at the GAMA trade show:

Necromunda will re-released in a new reimagined edition.
Titled Armageddon Shadow Wars
Rules will be almost identical to the original.
Organized Play support will accompany the new game.
Unlike Killteam, there is a point-based system for buying your gang.
The game does NOT use the 40K rules, stats, etc at all.
The game will ship with 12 factions.
The core box will contain Blood Angels Marine Scouts and Orks

   
Made in us
Powerful Phoenix Lord





Well, I may finally try to do Squats. I think the new airship dwarfs look pretty cool, but they don't look fantasy at all (and Warhammer Fantasy has never been heavily Steampunk).

With some weapon swaps and if you can remove about 40% of the excess plastic on some of the silly figures you have a perfect Squat stand-in force. If anything you have kit-bits to use for making more Squat stuff.

Bugman may be turning in his grave, but we'll see them properly used.
   
Made in gb
Longtime Dakkanaut




str00dles1 wrote:
Vorian wrote:
I think the "it's not Necromunda" posts are missing the point.

This is giving you a way to be able to use single boxes Right away. A way to have a playable game for beginners with very little prep.

They identified the high barrier to entry as a problem in recruiting players and lots of their recent moves have been to combat that.

A later (inevitable) revamp of Necromunda is something totally different.


So kill team, a game they already "redid" very recently. So how is this different then? They didn't brand this kill team, but if it doesn't have the campaign system, and I mean a deep vetted system like necromunda had, then whats the point. Wait and buy the terrain if you want it separate. They stated in the articles this will be like necro, but I highly doubt GW would take the time to actually do that. Im sure the campaign will be close to what Gang of Corm is, a skeleton, or what Hamerhal is, a skeleton.

They don't want to put a single bit of effort into actual rules, or campaign systems.

And this would not be infinity lite to any who say that. Infinity itself is lite, based on how much you want to use.

If they were smart, they would plug in the old gang that used to be. Third parties make good clones of old gang in plastic/resin form. But they wont do that. Its money NOT in their pocket.


It's a completely different system - how about we wait for the rules before devising they have put no effort in to them?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Shuma-Gorath wrote:
That is my point exactly - I cannot find a single mention that this is intended as Necromunda "succesor" in any way anywhere else than here in this thread


Bell of lost Souls website is:

Here’s the basics from our BoLS reporter on site at the GAMA trade show:

Necromunda will re-released in a new reimagined edition.
Titled Armageddon Shadow Wars
Rules will be almost identical to the original.
Organized Play support will accompany the new game.
Unlike Killteam, there is a point-based system for buying your gang.
The game does NOT use the 40K rules, stats, etc at all.
The game will ship with 12 factions.
The core box will contain Blood Angels Marine Scouts and Orks

Bell of Lost Souls is Bell of Lost Souls.

Specifically; they couldn't tell you that water is both wet and blue without getting one of those two facts wrong.
   
Made in us
Longtime Dakkanaut




Vorian wrote:
str00dles1 wrote:
Vorian wrote:
I think the "it's not Necromunda" posts are missing the point.

This is giving you a way to be able to use single boxes Right away. A way to have a playable game for beginners with very little prep.

They identified the high barrier to entry as a problem in recruiting players and lots of their recent moves have been to combat that.

A later (inevitable) revamp of Necromunda is something totally different.


So kill team, a game they already "redid" very recently. So how is this different then? They didn't brand this kill team, but if it doesn't have the campaign system, and I mean a deep vetted system like necromunda had, then whats the point. Wait and buy the terrain if you want it separate. They stated in the articles this will be like necro, but I highly doubt GW would take the time to actually do that. Im sure the campaign will be close to what Gang of Corm is, a skeleton, or what Hamerhal is, a skeleton.

They don't want to put a single bit of effort into actual rules, or campaign systems.

And this would not be infinity lite to any who say that. Infinity itself is lite, based on how much you want to use.

If they were smart, they would plug in the old gang that used to be. Third parties make good clones of old gang in plastic/resin form. But they wont do that. Its money NOT in their pocket.


It's a completely different system - how about we wait for the rules before devising they have put no effort in to them?


Silver tower was a different system. Hamerhal has nearly nothing for a deep campaign game it should be.

Gangs of Corm is completely different. And again, track record being they have a few traits, some weapons, and that's it.

So im guessing round 3 will be a few traits, some weapons and white dwarf content, maybe once or twice if it sells well then dead
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Elbows wrote:
Well, I may finally try to do Squats. I think the new airship dwarfs look pretty cool, but they don't look fantasy at all (and Warhammer Fantasy has never been heavily Steampunk).

This isn't Warhammer Fantasy. This is Age of Sigmar.

What was in WHFB doesn't really apply anymore.
WHFB was one single planet with several continents.
Age of Sigmar is a series of interconnected realms, some made of fire or metal and some verdant forests and jungles. The Overlords are supposedly hailing from a realm of floating islands, not living underground.
   
Made in us
Dakka Veteran






 zedmeister wrote:
Excellent stuff. That terrain will build to make an excellent expansion to any cityscape. I do hope that they eventually branch out into doing proper gangs on Necromunda at some point. I wonder if this is a "Toe in the water" release to see how people react to the rules and terrain.

If this is some sort of test to see if people are interested in a new Necromunda, IMO its a poorly chosen one. I don't think most people who want a new Necromunda are going to be that interested in this. On the other hand, maybe I'm just assuming my own disinterest in this release reflects majority opinion.
   
Made in us
Powerful Phoenix Lord





Right, I'm aware of that...that's why none of my friends and I play AoS. (wink)
   
Made in gb
[DCM]
Stonecold Gimster






 Mad Doc Grotsnik wrote:

I'm also hoping that multi-level scenery takes off, and we get additional kits made available. Because multi-level games add so much more challenge!


I was going to point out the vast array of multilevel walkways and buildings that Mantic make. I then realised that many in this thread would denounce such 'rubbish' unless it was made with a GW logo on it.

Personally my old Necromunda hardback and figures got a dusting off when I built a board for Deadzone. It made for far better terrain than I managed back in the day with the GW bulkheads.

Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Elbows wrote:
Right, I'm aware of that...that's why none of my friends and I play AoS. (wink)

So why the need to say they "don't look fantasy"?

Additionally, saying that "Warhammer Fantasy has never been heavily steampunk" is kind of silly in and of itself. We've had the Steam Tank for how long in Empire? Engineers with wacky contraptions and doohickeys? A gyrocopter fueled by booze for the Dwarfs?
   
Made in gb
Longtime Dakkanaut




str00dles1 wrote:
Vorian wrote:
str00dles1 wrote:
Vorian wrote:
I think the "it's not Necromunda" posts are missing the point.

This is giving you a way to be able to use single boxes Right away. A way to have a playable game for beginners with very little prep.

They identified the high barrier to entry as a problem in recruiting players and lots of their recent moves have been to combat that.

A later (inevitable) revamp of Necromunda is something totally different.


So kill team, a game they already "redid" very recently. So how is this different then? They didn't brand this kill team, but if it doesn't have the campaign system, and I mean a deep vetted system like necromunda had, then whats the point. Wait and buy the terrain if you want it separate. They stated in the articles this will be like necro, but I highly doubt GW would take the time to actually do that. Im sure the campaign will be close to what Gang of Corm is, a skeleton, or what Hamerhal is, a skeleton.

They don't want to put a single bit of effort into actual rules, or campaign systems.

And this would not be infinity lite to any who say that. Infinity itself is lite, based on how much you want to use.

If they were smart, they would plug in the old gang that used to be. Third parties make good clones of old gang in plastic/resin form. But they wont do that. Its money NOT in their pocket.


It's a completely different system - how about we wait for the rules before devising they have put no effort in to them?


Silver tower was a different system. Hamerhal has nearly nothing for a deep campaign game it should be.

Gangs of Corm is completely different. And again, track record being they have a few traits, some weapons, and that's it.

So im guessing round 3 will be a few traits, some weapons and white dwarf content, maybe once or twice if it sells well then dead


Sure, none of those things are this. There's no point criticising it without knowing what it is because you look stupid.

I think people have rose tinted glasses about the Necromunda campaign system. I'm in a campaign now using the community edition. Even with the improvements the campaign system isn't hugely deep.

   
Made in us
Regular Dakkanaut




str00dles1 wrote:
You are right. In plain text they don't say "hey this is necromunda 2.0!" but the fact they say much of the rules are based off of it makes people believe it is. They want to grab the necro players and pray on them thinking this is necro 2.0. So you should be able to see the disappointment. Like I said previsouly. The "campaign" system they call it will be a gutted skeleton. Maybe 10 abilities and a few items to buy, nothing more. A skeleton like Gangs and Hamerhal


If people want to believe it's something it's not just by virtue of it updating an existing game engine to be more broadly applicable to existing and potential new 40K players, that's hardly on GW's head.

I mean, cause "Haha those people nostalgic for Necromunda-as-setting, we're totally gonna fleece their desperate desire by putting out a 40K skirmish game using the Necromunda game engine" is totes a much more likely case than "Hey, there's lots of demand for a 40K skirmish game and it would really make sense to have something that can introduce new players to our products with only a few kits and provide existing players incentive to pick up the odd box of whatever they otherwise wouldn't. We already have a pretty functional and known game engine for precisely that style of play, so rather than reinvent the wheel (and make something that would be incompatible with a Necromunda relaunch later) lets take that wheel and update it."
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Genestealer Cults weren't listed on the Warhammer Community post.. I hope they'll be included, cuz I wanna use mine, and it makes sense given their fluff n stuff

 
   
Made in se
Executing Exarch






 Gimgamgoo wrote:
 Mad Doc Grotsnik wrote:

I'm also hoping that multi-level scenery takes off, and we get additional kits made available. Because multi-level games add so much more challenge!


I was going to point out the vast array of multilevel walkways and buildings that Mantic make. I then realised that many in this thread would denounce such 'rubbish' unless it was made with a GW logo on it.

Personally my old Necromunda hardback and figures got a dusting off when I built a board for Deadzone. It made for far better terrain than I managed back in the day with the GW bulkheads.


I owned and built a ton of the Mantic sci-fi scenery... I sold most of it and the rest rests deep in my closet. It's fine for a game like Deadzone because the aesthetics are a function of the game rules, but honestly it looks like gak if you put it on a 40k battlefield next to GW terrain. Reminds me of my kid's toy construction kits. I even prefer the old Necromunda carboard terrain (which I also own several sets of). The best thing to come out of Mantic's terrain effort is the industrial terrain accessory kit, that conveyor belt, engine etc are brilliant to use in other terrain projects. The same can be said of the rest, you really have to use pieces of it in custom projects to make it look good.

This message was edited 3 times. Last update was at 2017/03/15 15:20:03


 
   
Made in pl
Wicked Warp Spider





str00dles1 wrote:
nou wrote:
 Shuma-Gorath wrote:
nou wrote:
Do I miss something, or all that "this is not proper Necromunda relaunch so it is crap" based on a single sentence during the interview, which was something like "Do you know what Necromunda was? So this is something like Necromunda but for 40K."? This is so obviously used only as an in-interview "shortcut", that any complain that GW blew it again is really quite ridiculous.

And as an original Necromunda player myself I really don't understand all this fuss, as Necromunda has always been a niche game, with huge hobby-involvement required to play properly (seriously, old in-box terrain was just a tip of an iceberg of required scenery and this new one, combined with Munitorum Containers makes for a lot better starter set, if only for fenced walkways and los blocking objects of all shapes and sizes). Community rules are available, old official books are also findable and sudden release of any new GW game will not magically spawn abundand new players to play with. If all, this Shadow War kit might open up an actual opportunity for small, non-1850pts standard into 40K on which to build actual interest for future "Necromunda proper" supplement for Shadow War ruleset.


When Necromunda came out you could play 500 point battles with (2nd edition) 40k, today you can do that with Kill Team. My outlook on Necromunda has always been is it is a way for us to look at the normal inner workings of the imperium and get past all the pomp and ceremony of the Imperial Guard, Space marines and Inquisition. Thus it's appeal.

Much like how Star Trek: Deep Space Nine showed us how the federation operates rather than looking at the brightest and best of Next Generation.

The flavour, setting, personality and stories are what make Necromunda. I don't feel that with Shadow War because Necrons, Orks, Grey Knights & Tyranids don't have interaction or progression in the same way. They aren't going to go to get hideously scarred scavenging for junk in a rad zone to pay for the food they need, get conned out of money at a gambling den or buy some Wild Snake and get drunk for the next fight.

A small skirmish box game with lovely scenery, that uses a small amount of any 40k miniatures and a different rule set to the main game is great, but by saying Necromunda it makes for expectations from players of the old game that they won't meet.


That is my point exactly - I cannot find a single mention that this is intended as Necromunda "succesor" in any way anywhere else than here in this thread, by people complaining that it isn't Necromunda redone. It is a "Kill Team plus" version of 40K, glorious release in it's own way and nobody tries to sell it as a Necromunda. It is a twisted view of players EXPECTING Necromunda, not an official GW narrative. GW releases completely non-related game which happen to be the same scale and gameplay type and all of a sudden everybody hate GW again for not meeting their particular needs...

And second part of my post was to show that EVEN for those people this set makes a good ground to "spread the word" or "prepare ground for" Necromunda communities or simply to obtain a very fitting terrain set, which is a "next best thing", not an "another disaster".


From https://www.warhammer-community.com/2017/03/15/war-returns-to-armageddon/

So, it’s a new, self-contained game set in the hive cities of Armageddon, with Orks against Space Marines and the option to add almost a dozen more factions? Sounds pretty cool to us.

Those veteran gamers out there will be keen to learn that much of the ruleset is based off of the classic Necromunda game, including some in-between game advancements and earning experience that can see your small recon-force grow to become an elite unit of honed killers.


You are right. In plain text they don't say "hey this is necromunda 2.0!" but the fact they say much of the rules are based off of it makes people believe it is. They want to grab the necro players and pray on them thinking this is necro 2.0. So you should be able to see the disappointment. Like I said previsouly. The "campaign" system they call it will be a gutted skeleton. Maybe 10 abilities and a few items to buy, nothing more. A skeleton like Gangs and Hamerhal


I dwell Dakka long enough to know, that players are VERY eager to "read between the lines" for things that were never there in the first place. As Necromunda player myself I'm not dissapointed, because no one ever said that this is to replace/build upon old Necromunda and any citation given proves me right. It is clearly not Necromunda 2.0 in any way, not name, not gangs, not ruined underground aesthetics, not backgorund is common, nothing. We don't know yet if there is anything resembling Necromunda-style campaign, but judging from rulebook thickness and statements about in-book rules for all factions it is unlikely to say the least. We also don't know if they are any further plans to release "proper" Necromundalater on or "Necromunda gangs add-on" for Shadow Wars. Informing players to expect skirmish level ENGINE common with Necromunda IS NOT saying, that this is Necromunda succesor. It is just giving a known point of reference. Nothing more.

And combining a good and tested ruleset with abundand line of 40K miniatures is a great, great way to make proper 40K skirmish game.

@Shuma-Gorath: BOLS is as credible as a source of both informations and interpretations as mad hatter about NASA space exploration program, so I won't comment on their fabrications.


Automatically Appended Next Post:
 Necros wrote:
Genestealer Cults weren't listed on the Warhammer Community post.. I hope they'll be included, cuz I wanna use mine, and it makes sense given their fluff n stuff


Neophyte Hybrids were.

This message was edited 1 time. Last update was at 2017/03/15 15:20:07


 
   
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 Necros wrote:
Genestealer Cults weren't listed on the Warhammer Community post.. I hope they'll be included, cuz I wanna use mine, and it makes sense given their fluff n stuff


Yeah, they must have been referring to the Dark Eldar Neophyte Hybrids.
   
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Looks alright to me. Little thin perhaps, but not objectionably so.

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Meh, didn't see it. They need to make things more obvious for slow old people like me.

 
   
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Gathering the Informations.

 Necros wrote:
Genestealer Cults weren't listed on the Warhammer Community post.. I hope they'll be included, cuz I wanna use mine, and it makes sense given their fluff n stuff

Neophyte Hybrids are listed.

That list is exceedingly weird though. I don't think it's complete by any stretch of the imagination, but I do think that what might be happening is their boxed set plans/"theme" ideas tend towards:

Imperials get stuff that can be sneaky/raider-y(Cadian Infantry Squad can be fielded as Veterans, Rangers are sneakier than Vanguard, Scouts are obviously sneaky, Grey Knight Strike Squads can be teleported in yadda yadda yadda), Chaos get stuff that can be sneaky/raider-y(Chaos Marines for Chosen, Cultists popping up and yelling boo), Tau get sneaky/raider-y(Pathfinders--surprised we didn't see Stealth Suits too), Genestealer Cults get their "basic" sneaker/raider (Neophyte Hybrids), Dark Eldar get Wyches(raider/sneakers), Harlequin get a Troupe and Eldar get Dire Avengers.

Then there are factions getting things that can be classed as "high profile targets"(Again, CSMs. The Tyranids getting Warriors, Eldar's Dire Avengers) or generic foot troops that can be exceedingly tough (Necrons getting Immortals and Warriors) or can be potentially numerous(Guard getting Cadian Infantry Squads, Cultists for CSM, Neophytes for GSC, and Guardians for Eldar).
   
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Storm Troopers are painfully absent from that list. I do hope they are also an option for the game.



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str00dles1 wrote:

You are right. In plain text they don't say "hey this is necromunda 2.0!" but the fact they say much of the rules are based off of it makes people believe it is. They want to grab the necro players and pray on them thinking this is necro 2.0. So you should be able to see the disappointment. Like I said previsouly. The "campaign" system they call it will be a gutted skeleton. Maybe 10 abilities and a few items to buy, nothing more. A skeleton like Gangs and Hamerhal


Well since you clearly already have the rules with you care to share more details?

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