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Made in gb
Witch Hunter in the Shadows





I recall tau being a bastion of the oldschool codex style of "here are 100 options, and you should figure out yourself which 10 to pick from"

Battlesuits with TL flamers were one of those unexpectidly useful wargear combos.

IIRC the last revision of the 5th rules had tetras at 50pts each with a heavy 4 markerlight. The local player was more of a massed plasma and broadside guy though.
   
Made in us
Grumpy Longbeard





washington state USA

Yes indeed. the options really made the tau feel like a mobile combat army. in this game because i only had 1 vehicle with armor above 11 he saved points by giving his battlesuit body guards twin linked burst cannons. haywire grenades were more than enough to deal with my light armor.

the tetra rules we have are straight from IA3 original printing so the tetra had a single markerlight and a twin linked pulse rifle+ the vehicle upgrade options.

This was also a time when riptides were not a thing.



GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Witch Hunter in the Shadows





 aphyon wrote:
the tetra rules we have are straight from IA3 original printing so the tetra had a single markerlight and a twin linked pulse rifle+ the vehicle upgrade options.
Ah ok. There was an update to the tau forgeworld rules near the end of 5th edition, though perhaps not suitable for playing against 3rd edition Dark Angels.
https://web.archive.org/web/20120227103128/http://www.forgeworld.co.uk/Downloads/Product/PDF/t/Tauupdate.pdf
   
Made in us
Grumpy Longbeard





washington state USA

Thanks i will send off the PDF to him so he can have the updated rules.




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Witch Hunter in the Shadows





The 5e update rules are pretty scattered these days but make quite a difference. WH, DH, BT, and DA had 5e points and rules updates for vehicles, stormshields, etc which brought them back into the game and the eldar in particular had a lot of datasheets.

For one of the weaker factions of the era the warp hunter was a hell of a thing (and amusingly the eldar forum posts from the era criticized it for being overcosted at 125pts despite it having a strength-infinite, AP2, cover ignoring, titan-shield penetrating, instant death inflicting, extended range template as a secondary fire option. Some things never change :p)
   
Made in us
Grumpy Longbeard





washington state USA

Had a friend with 3 of those in his army...silly forge world eldar corsair list


Funny enough i was able to take him to a draw in most games we played even though his army was chock full of S8 AP2 weapons between the hornets, falcons, warp hunters and planes.

This message was edited 1 time. Last update was at 2021/10/28 03:23:45




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grumpy Longbeard





washington state USA

Well it has been a while since our last game but a new player has moved into the area and after a nearly 10 year absence from 40K he rebuilt his tau army for 40K (4th ed codex)

And we had a good little game.

it was a 2K point game with table quarters objectives.

The outflanking stealth suits came in where he needed them to and sealed the win nicely for him.


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This message was edited 1 time. Last update was at 2021/11/28 16:44:55




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
 
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