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Made in gb
Fresh-Faced New User





So i had a battle with a friend and if i roll a 6 to hit with my SM scout snipers i can choose who to shoot?

The problem was that he had a massive grot squad which he used the 'look out sir' rule.

Is this allowed if im choosing who to shoot at?

Cheers!
   
Made in au
Frenzied Berserker Terminator






Yep. The Sniper rule allows the shooting player to cause Precision Shots (RB p42), and Precision Shots can be reallocated again using Look Out Sir (p63).
   
Made in gb
Fresh-Faced New User





Thanks!

Not the answer that i wanted to hear but at least i know!

out of interest im still struggling to get my head around the pinning/rending rules for my snipers could you help?
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Your opponent stuck a character in a unit of grots?
That's just crazy.
   
Made in gb
Fresh-Faced New User





He Basically uses the grots as a meat shield.

Its really quite effective as the only thing that can hit the character is my snipers or marines with rocket launchers.

This message was edited 1 time. Last update was at 2012/10/10 12:33:23


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

But the character was actually attached to the Grot mob, right? Otherwise there can be no Look Out Sir.
As a Ork player I say it's a bad idea as shooting at the unit you use the majority toughness (which would be 2). Also with a lack of Mob rule, the Grots (along with the character) are very likely to run away after a few casualties.
   
Made in us
Sergeant First Class





Northern VA

Pinning and rending are pretty easy.

So the rending would come first. You roll to hit as normal and then roll to wound. If you roll a six, the shot becomes AP2. Strength stays the same, you just negate all Armour saves. Page 41 in the BRB. This goes for CC and shooting. Against a vehicle, you get an extra D3 for Armour penetration.

Pinning is on Page 40. If you cause an unsaved wound with a weapon that causes pinning, you take a leadership test. Pass and you're good to go. Fail and the unit Goes to Ground (pg 18 BRB).

And by you take a leadership test, I mean you're opponent that you were shooting at.

This message was edited 1 time. Last update was at 2012/10/10 13:02:14


W40k, FoW, Bolt Action 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
 grendel083 wrote:
But the character was actually attached to the Grot mob, right? Otherwise there can be no Look Out Sir.
As a Ork player I say it's a bad idea as shooting at the unit you use the majority toughness (which would be 2). Also with a lack of Mob rule, the Grots (along with the character) are very likely to run away after a few casualties.
They would use the characters Ld for tests so for unit damage in the shooting phase it's less of a deal, but i agree it's a bad idea to keep the character in that squad when you reach combat as you will most likely lose can be taking the Ld test with a seriously negitive modifier!

Panic...

   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Ork leadership isn't the best, that's why Mob Rule helps so much.
   
Made in gb
Fresh-Faced New User





thats excellent! so much better than i thought!

Are there any other good/useful SM rules that i should keep in mind for battles?

   
 
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