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Made in gb
Daemonic Dreadnought





Derby, UK.

Ok, the new codex is in and we can now customise out terminators (or at least the champions) a little differently.

they need to be kitted out for CC realyl as they HAVE to make/accept all challenges.

So my question is - how are you settign up yours?

My first knee-jerk reaction was twin lightning claws....but with terminators being so popular now due to the tank-like qualities of 2+ armour i am re-thinking.

One Lightning claw and a power axe is a slightly cheaper option and give you a choice of S4/Ap3 Shred, OR S5/AP2 unwieldy.

Or go all-out and go for dual Chainfists. Sx2/AP1 Armourbane RAHHH!!! but that oen dos more than double the cost of a terminator.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

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Revving Ravenwing Biker





Sherman Oaks, CA

The lighting claw / axe combo is a good way to be flexible with your champion, as he can pretty much take out anything he comes up against.

Dual chainfsists is just too ridiculous and badass to pass up... but that's just my opinion .

A "cheesey" construction for your terminators would be all combi-plasmas with axes on your terminators, maybe a chainfist guy with a reaper autocannon and then your lord with the axe and claw. There's pretty much nothing you can't kill with shooting or CC. Slab on a Mark of Nurgle, Khorne, or Tzeentch and good lord... literally (Sorry for that...)
The one thign that may give you a hard time in challenges is a TH/SS terminator sgt or hero equivalent like Arjak, simply because he will be able to save more of your attacks and possibly squish you.

-VardenV2




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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Terminator armor, change the power weapon to a power axe, give him a murder sword and then whatever mark I'm theme running that day. I tend to not give him anything else, except for when he's rocking the mark of nurgle, in which case blight grenades.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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Made in us
Sneaky Striking Scorpion





If you're going the claw route you'll want a Pfist over the axe so you can get the +1 attack for two weapons.

Otherwise sword + axe is cheaper.
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

 Tarrasq wrote:
If you're going the claw route you'll want a Pfist over the axe so you can get the +1 attack for two weapons.

Otherwise sword + axe is cheaper.


Yes, the claw will NOT give you an extra attack unless you take another claw, a fist, chainfist or thunder hammer (not available) but you will get your re-roll wounds. If you take a pfist you won't get an extra attack because it is a 'special' weapon or w/e. You need to take another 'special.'

So you should take Axe+Sword, or Claw+Power fist if you want the extra CC attacks. If you just want the re-roll and a slightly cheaper champion take the claw + axe. Personally, if you are going to get a power fist, buy a chainfist. It's ability to kill vehicles with ease is absolutely worth the points, especially if he's in terminator armor and won't have a melta bomb.

-VardenV2




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
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Made in ca
Giggling Nurgling




Sunnyvale Trailer Park

 VardenV2 wrote:
The lighting claw / axe combo is a good way to be flexible with your champion, as he can pretty much take out anything he comes up against.

Dual chainfsists is just too ridiculous and badass to pass up... but that's just my opinion .

A "cheesey" construction for your terminators would be all combi-plasmas with axes on your terminators, maybe a chainfist guy with a reaper autocannon and then your lord with the axe and claw. There's pretty much nothing you can't kill with shooting or CC. Slab on a Mark of Nurgle, Khorne, or Tzeentch and good lord... literally (Sorry for that...)
The one thign that may give you a hard time in challenges is a TH/SS terminator sgt or hero equivalent like Arjak, simply because he will be able to save more of your attacks and possibly squish you.

-VardenV2


Sorry to get off topic here, but I hereby nominate you for BEST. AVATAR. EVAR.

Anyhow for my termie champ I just go for the single chainfist, as doubling his points cost only to see him win the challenge and morph into a chaos spawn would make me cry bitter tears. My secret to winning challenges is having Typhus/ Abba-Dabba-Doo join the terminator squad...

3750tps Nurgle & Khorne CSM & Mixed Daemons

2000pts Necrons

3000+pts Orkses & Dread Mob WIP


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

been looking into it. Annoyingly it seems to be impossible to get a right handed chain or power fist for a termiantor.

the only army that has any right handed power fists at all are BA and they are all power armoured size.

only way i can see it working is to convert a set of lightning claws to chain fists.

unless you go to Forge worls bits...too pricey for a conversion.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

 Dutch Wife wrote:
 VardenV2 wrote:
The lighting claw / axe combo is a good way to be flexible with your champion, as he can pretty much take out anything he comes up against.

Dual chainfsists is just too ridiculous and badass to pass up... but that's just my opinion .

A "cheesey" construction for your terminators would be all combi-plasmas with axes on your terminators, maybe a chainfist guy with a reaper autocannon and then your lord with the axe and claw. There's pretty much nothing you can't kill with shooting or CC. Slab on a Mark of Nurgle, Khorne, or Tzeentch and good lord... literally (Sorry for that...)
The one thign that may give you a hard time in challenges is a TH/SS terminator sgt or hero equivalent like Arjak, simply because he will be able to save more of your attacks and possibly squish you.

-VardenV2


Sorry to get off topic here, but I hereby nominate you for BEST. AVATAR. EVAR.

Anyhow for my termie champ I just go for the single chainfist, as doubling his points cost only to see him win the challenge and morph into a chaos spawn would make me cry bitter tears. My secret to winning challenges is having Typhus/ Abba-Dabba-Doo join the terminator squad...


Thanks so much! Haha.

been looking into it. Annoyingly it seems to be impossible to get a right handed chain or power fist for a termiantor.

the only army that has any right handed power fists at all are BA and they are all power armoured size.

only way i can see it working is to convert a set of lightning claws to chain fists.

unless you go to Forge worls bits...too pricey for a conversion.


For the power fists I am sure yu will be able to convert something relatively easily. I mean, even a lightning claw w/o the claws on it is basically a power fist. If you add a chainsword instead of one of the fingers it can become a chainfist. But yes I do know what you mean, as I tend to see powerfists as an 'off-hand' weapon that is secondary to the gun. You could also maybe sculpt or convert something like a flail or mini hammer or something and say it counts as a power fist bc it technically has no rules, yknow? And then you can claim it's a power maul if/when you are fighting Orks

-VardenV2




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Made in us
Stone Bonkers Fabricator General





Beijing, China

The terminator champion has very expensive wargear options compared with regular terminators. Thus I am going to keep mine with a power sword and use him to challenge chump sergeants.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Focused Fire Warrior




Norwich,UK

Does not matter what i give them mine always turn into a spawn, which turned out to be great helping me run down a 30 man cultist squad

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Made in gb
Daemonic Dreadnought





Derby, UK.

I ended up goign for a chainfist/lightngin claw combo. seems more versatile so he can switch depending on the enemy he is facing.

That way he can hit either:

S8, AP1, Unwieldy, Armourbane
OR
S4, AP3, Shred.

Not too bad.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Member of a Lodge? I Can't Say






I've just given mine a power fist, combi melta & gift of mutation

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in us
Furious Raptor






Kyle TX, USA

Im running my whole squad with chainfists and a mark of tzenntch. With this build now you have a 2+ armor, 4+ invol tank killing squad.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Chainfist and Lightining Claw. Both give +1A to the other as they are both specialist weapons. So you have either AP3 Shred or double Str I1 AP2 with 2D6 armor penetration.

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Made in us
Twisting Tzeentch Horror





Chainfist os too expensive. But yeahs, Sorc MoT with Termies with MoT PF and Claws... Or Combi-Plasma and a mix of Claws or Fists. With the Soc using Force Axe and squad champ with Claw.

Mess with the best, Die like the rest. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Grey Templar wrote:
Chainfist and Lightining Claw. Both give +1A to the other as they are both specialist weapons. So you have either AP3 Shred or double Str I1 AP2 with 2D6 armor penetration.


way too expensive on a 1wound model.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Daemonic Dreadnought





Derby, UK.

 Grey Templar wrote:
Chainfist and Lightining Claw. Both give +1A to the other as they are both specialist weapons. So you have either AP3 Shred or double Str I1 AP2 with 2D6 armor penetration.


yeah....only realised that after i got home from my game last night. Doh. i still had 5th on the brain where you'd only get the extra attack if you had 2 of the same weapon.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
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Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

 Exergy wrote:
The terminator champion has very expensive wargear options compared with regular terminators. Thus I am going to keep mine with a power sword and use him to challenge chump sergeants.

I go with this.

 
   
Made in ca
Unhealthy Competition With Other Legions




Toronto, Ontario

Ummm, I'm pretty sure that with specialist weapons you need a second of the SAME weapon to get a bonus attack. ie. a pair of lightning claws or two powerfists.

"He's doing the Lord's work. And by 'Lord' I mean Lord of Skulls." -Kenny Boucher

Prepare yourselves for the onslaught men. The enemy is waiting, but your Officers are courageous and your bayonettes sharp! I have at my disposal an entire army of Muskokans, tens of thousands of armour and artillery supporting millions upon tens of millions of the Imperium's finest fighting men with courage in their bellies, fire in their hearts and lasguns in their hands. Emperor show mercy to mine enemies, for as sure as the Imperium is vast, I will not!
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Made in gb
Daemonic Dreadnought





Derby, UK.

Nope, the rulebook clearly states if you have 2 specialist weapons you gain an extra attack. it doesn't say they have to be the same ones.

Presumably because if you have 2 specialist weapons you have replaced all yoru shooting weapons.

it makes it easy to get versatility whcih - in the current meta of challenges and such, is quite handy. Think i will be sticking with a chainfist/lightning claw combo.


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the loadout of the Champion is not decisive, but the loadout of the squad is.
My Termie squad has combi-plasmas (and reaper autocannons if its a full unit). Some power fists are mandatory to take on tanks or tougher creatures.

Former moderator 40kOnline

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Speed Drybrushing





similar vein, but what about a minimum sized termie unit?

3 guys looking for some fun. The enemy can't totally ignore them, they are kind of resilient but can still be fairly cheap. Maybe 2 with DLC and 1 with PF and combi weapon? MoT for invul, Vets for hatred and they are still only ~150pts I think
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

buckero0 wrote:
similar vein, but what about a minimum sized termie unit?

3 guys looking for some fun. The enemy can't totally ignore them, they are kind of resilient but can still be fairly cheap. Maybe 2 with DLC and 1 with PF and combi weapon? MoT for invul, Vets for hatred and they are still only ~150pts I think

Minimal Termie squads are suicide units and were used in the 5th ed mainly for popping tanks (with three combi-meltas). Not sure if they are still useful since we'll see less tanks in the 6th.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 wuestenfux wrote:
buckero0 wrote:
similar vein, but what about a minimum sized termie unit?

3 guys looking for some fun. The enemy can't totally ignore them, they are kind of resilient but can still be fairly cheap. Maybe 2 with DLC and 1 with PF and combi weapon? MoT for invul, Vets for hatred and they are still only ~150pts I think

Minimal Termie squads are suicide units and were used in the 5th ed mainly for popping tanks (with three combi-meltas). Not sure if they are still useful since we'll see less tanks in the 6th.


will we see less? and now without suppression sometimes you just have to have something die and 3 combi meltas usually works.
raptors and bikes can do basically the same thing;
5 raptors with 2 meltas and a combi melta are 115
3 bikes with 2 meltas and a combi melta are 100 (cannot DS, turbo instead)
3 termites with combi meltas are now 1116?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Speed Drybrushing






Well, outside of early DE I haven't seen any tanks, just troops and more troops. I was wondering if they would be useful for tying up and perhaps even beating up hordes. Termies ought to be able to lock up MEQ units for a turn or so and take some damage unless you roll all ones for your saves (which I tend to do), but they ought to be able to eat a blob IG unit kill a bunch of guys and maybe even survive and force them off the board or at least take rally morale checks. Eventually you can get into base to base with his comissar, right?
   
Made in ca
Fresh-Faced New User




termie champions should be naked - maybe a PA & gift of mutation....

for whatever reason Mr. Kelly decided that my 1w 2a ws4 model needs to spend 22 points to get dual lightning claws becasue he is a champion..... BUT the guys he leads (who also have 1w, 2a, ws4) only pay 7 points for the same gear....

This chaos book is full equal parts win and lose. Unfortunately the "win" bits don't add together and the "lose" bits sure do stack up quickly!
   
Made in gb
Daemonic Dreadnought





Derby, UK.

See, i gave my terminator sqaud twin claw the other ay and ended up going gainst a "standard" termei squad with a mix of axes and mauls and got buthcered. I', wondering if just runngin with a basic squad whcih has a mix of axes and mauls (maybe a couple of converted swords) would be the better option.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Praxiss wrote:
See, i gave my terminator sqaud twin claw the other ay and ended up going gainst a "standard" termei squad with a mix of axes and mauls and got buthcered. I', wondering if just runngin with a basic squad whcih has a mix of axes and mauls (maybe a couple of converted swords) would be the better option.


you want a mix of everything imho. Then as you close towards an enemy, you put the stuff that isnt going to be terribly useful in the front, so it takes the saves and dies, while the useful stuff is in the back ready to strike in combat.

claws, fists, axes, swords, mauls. it is all good. it also LOOKS good. the exact variation is personal preference but it needs to be varied.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Daemonic Dreadnought





Derby, UK.

in a squad of 5 i think i am going to run the following:

Champ - Claw + Chainfist (handy for challenges)
Flamer/Reaper + Power Axe
Combi Bolter + Power Axe/Maul (depends on the game)
Combi Bolter + Power Maul
Twin Lightning Claws.
MoN (protect against insta-gib)

Comes out at 246 points. Not too bad.

This message was edited 1 time. Last update was at 2012/10/18 11:32:56


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
 
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