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![[Post New]](/s/i/i.gif) 2012/10/14 18:10:05
Subject: Specific Guard codexes?
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Hardened Veteran Guardsman
Hiding in a ruined Chimera
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Well after a sucessfule day at SELWG i managed to pick up a copy of the old catachan supplement codex, and after reading it i thought about other supllement codexs for the other guard regiments. I dont really have any idea of the special rules for the other regiments?
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![[Post New]](/s/i/i.gif) 2012/10/14 18:52:58
Subject: Re:Specific Guard codexes?
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Longtime Dakkanaut
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Those books are all out of date and no longer valid. I think Catachan was the only supplemental regiment. IA has a few others.
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This message was edited 1 time. Last update was at 2012/10/14 18:53:30
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![[Post New]](/s/i/i.gif) 2012/10/14 18:58:13
Subject: Specific Guard codexes?
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Hardened Veteran Guardsman
Hiding in a ruined Chimera
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Hmmm i kinda thought that when each guardsmen was 10pts, i probably still try and adapt them for 6th
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![[Post New]](/s/i/i.gif) 2012/10/14 18:59:50
Subject: Specific Guard codexes?
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Drop Trooper with Demo Charge
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IG armies have been collapsed since. . . I think it was the introduction of 4th edition, but I could be all wet on that. Basically, all the IG armies are consolidated in the one codex now. The supplements, as Nungunz, are out of date. They are still awesome to look at though.
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I love the smell of cordite in the morning. |
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![[Post New]](/s/i/i.gif) 2012/10/14 19:00:16
Subject: Specific Guard codexes?
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Ultramarine Master with Gauntlets of Macragge
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Catachans were the only separate Guard regiment codex, but Steel Legion had a list in the Armageddon codex, and I think Cadians had a special one in the Eye of Terror codex before their 4th ed dex. I might be wrong on that second one though.
Forgeworld's Imperial Armour books detail other regiments like Elysians and the Death Korps of Krieg, but that's pretty much all there is. I don't think we really need separate lists from GW for Guard, since the regiments are largely the same. I wish infantry platoons and the like had a few more characterful upgrades (move through cover and stealth for Catachans, some kind of chem-ihalers for Savlar Chem Dogs, etc.) but the options in there have let me make a few forces that fit well with their fluff.
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![[Post New]](/s/i/i.gif) 2012/10/14 19:02:37
Subject: Specific Guard codexes?
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Nigel Stillman
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Brother SRM wrote:Catachans were the only separate Guard regiment codex, but Steel Legion had a list in the Armageddon codex, and I think Cadians had a special one in the Eye of Terror codex before their 4th ed dex. I might be wrong on that second one though.
Forgeworld's Imperial Armour books detail other regiments like Elysians and the Death Korps of Krieg, but that's pretty much all there is. I don't think we really need separate lists from GW for Guard, since the regiments are largely the same. I wish infantry platoons and the like had a few more characterful upgrades (move through cover and stealth for Catachans, some kind of chem-ihalers for Savlar Chem Dogs, etc.) but the options in there have let me make a few forces that fit well with their fluff.
Billions of humans in the imperial guard
Millions of different regiments from a million different planets all with completely different tech levels
On those million worlds, different cultures/ways of life, different training methodology
The most diverse fighting force of all time, ham-fisted into 1 codex. Seems legit.
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![[Post New]](/s/i/i.gif) 2012/10/14 19:05:49
Subject: Specific Guard codexes?
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Drop Trooper with Demo Charge
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@Vladsimpaler
That's a bad thing? I think, for gaming's sake, that one codex is quite prefferable to many. The options a Guard player can choose from are already massive in number. More than one codex would just be absurd.
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I love the smell of cordite in the morning. |
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![[Post New]](/s/i/i.gif) 2012/10/14 19:16:23
Subject: Specific Guard codexes?
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Hardened Veteran Guardsman
Hiding in a ruined Chimera
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Well im not talking about a totally new codex, but at least have a few regiment specific units in the codex or as an online downloadable
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![[Post New]](/s/i/i.gif) 2012/10/14 19:17:41
Subject: Specific Guard codexes?
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Dakka Veteran
Somewhere in the Galactic East
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Darkstar2033 wrote:@Vladsimpaler That's a bad thing? I think, for gaming's sake, that one codex is quite prefferable to many. The options a Guard player can choose from are already massive in number. More than one codex would just be absurd. Yes it is terrible. The 4th Edition Imperial Guard Codex had the Doctrine System; where you could pick five doctrines (or special units) to customize your Guard Army. The only thing that 4th lacked was more units, and the Doctrines could've used some editing to make them competitive. But no, they (Robin Cruddance included) completely obliterated my Drop Guard and Tanith First army in 5th Edition in one fell swoop. They replaced a good, character building system with a sub-par Orders system, a completely underpriced unit that overshadows practically everything (the Vendetta) and TOOK OUT THE REGIMENTS OF THE IMPERIAL GUARD FULL COLOR PAGES! WTH HEAVY METAL?!
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This message was edited 1 time. Last update was at 2012/10/14 19:18:28
182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."
Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." |
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![[Post New]](/s/i/i.gif) 2012/10/14 19:19:56
Subject: Specific Guard codexes?
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Lone Wolf Sentinel Pilot
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
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FenWulf29 wrote:Well im not talking about a totally new codex, but at least have a few regiment specific units in the codex or as an online downloadable
We don't need to go down that road, all we need is just the one codex and that works for now
That and we don't need the SM players getting all sand in their place of itchy-ness now do we
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![[Post New]](/s/i/i.gif) 2012/10/14 19:26:37
Subject: Specific Guard codexes?
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Hardened Veteran Guardsman
Hiding in a ruined Chimera
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Ribon Fox wrote: FenWulf29 wrote:Well im not talking about a totally new codex, but at least have a few regiment specific units in the codex or as an online downloadable
That and we don't need the SM players getting all sand in their place of itchy-ness now do we 
Good point
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![[Post New]](/s/i/i.gif) 2012/10/14 19:28:47
Subject: Specific Guard codexes?
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Junior Officer with Laspistol
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Vladsimpaler wrote: The most diverse fighting force of all time, ham-fisted into 1 codex. Seems legit. With lots of different army lists available. From massed chimeras and vets, to artillery, to airborne, to a big mess of infantry.
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This message was edited 1 time. Last update was at 2012/10/14 19:29:31
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/10/14 19:33:02
Subject: Specific Guard codexes?
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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Everyone bitches about SM having 7 codecies and everyone bitches about guard having 1. Can GW just not win ever?
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2012/10/14 19:36:03
Subject: Specific Guard codexes?
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Hardened Veteran Guardsman
Hiding in a ruined Chimera
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TheAngrySquig wrote:Everyone bitches about SM having 7 codecies and everyone bitches about guard having 1. Can GW just not win ever?
They will never win the war against the demanding wargamers
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This message was edited 1 time. Last update was at 2012/10/14 19:36:18
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![[Post New]](/s/i/i.gif) 2012/10/14 19:39:01
Subject: Specific Guard codexes?
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Lone Wolf Sentinel Pilot
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
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Us really old Guard players don't care, we can make the codex work for us with the use of imagination and green stuff our armies are brought back to life better than Lazarus. Its only the younger ones or those that can't stomach changing there lists that wine about it.
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![[Post New]](/s/i/i.gif) 2012/10/14 19:40:28
Subject: Specific Guard codexes?
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Rough Rider with Boomstick
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Wonder if you could argue that cadian conscripts should be 5pts and have guardsmen stats due to "wartorn planet" fluff. Maybe less morale, but it doesn't have a sergeant anyway.
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![[Post New]](/s/i/i.gif) 2012/10/14 19:48:54
Subject: Specific Guard codexes?
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Hardened Veteran Guardsman
Hiding in a ruined Chimera
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Hmm maybe we have established the fact that new codexs would be a waste of time, but i still think there should be regiment specific rules.
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![[Post New]](/s/i/i.gif) 2012/10/14 20:19:14
Subject: Specific Guard codexes?
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Mutating Changebringer
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FenWulf29 wrote:Well im not talking about a totally new codex, but at least have a few regiment specific units in the codex or as an online downloadable
I can see it now, $60 for a 2 paragraph article on adding "flair" to your IG. Another $50 on a single article on 2 units that are over priced and serve no purpose. Ect...
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![[Post New]](/s/i/i.gif) 2012/10/14 20:25:37
Subject: Specific Guard codexes?
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Nigel Stillman
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FenWulf29 wrote:Hmm maybe we have established the fact that new codexs would be a waste of time, but i still think there should be regiment specific rules.
They'd only be a waste of time because a certain faction already has a glut of books with incredibly minor differences, (oh hey I noticed you guys take a crap at 8:30 instead of 9:00, you need an entire book to detail that) which of course means that to have a couple IG books wouldn't work. White Dwarf articles would be very nice for some extra stuff.
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![[Post New]](/s/i/i.gif) 2012/10/14 20:44:24
Subject: Specific Guard codexes?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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In all honesty, we can get everything into one big book without too much trouble. The problem is that GW's design studio isn't really much in terms of professional game design, they put stuff out that marginally updates stuff in line with new core rules and mix/match changes to suit sales of plastic kits, and that's about it, that's literally all their job is. The new CSM codex demonstrates this brilliantly.
So does the IG *NEED* distinct books? Not at all, it could all be done within a single book relatively easily, just as all the loyalist Space Marines could.
That said, there's a reason we have Forgeworld. Sub-factions and variants should be left to them if they must have their own supplements.
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This message was edited 1 time. Last update was at 2012/10/14 20:44:52
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/10/15 17:20:01
Subject: Specific Guard codexes?
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Hardened Veteran Guardsman
Hiding in a ruined Chimera
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Vladsimpaler wrote: FenWulf29 wrote:Hmm maybe we have established the fact that new codexs would be a waste of time, but i still think there should be regiment specific rules. White Dwarf articles would be very nice for some extra stuff.
Exactly what i was talking about, not anything major, no new sets but a few articles that will make your army feel like a talarn army, etc
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This message was edited 1 time. Last update was at 2012/10/15 17:20:45
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![[Post New]](/s/i/i.gif) 2012/10/15 20:25:14
Subject: Specific Guard codexes?
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Heroic Senior Officer
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Vaktathi wrote:
That said, there's a reason we have Forgeworld. Sub-factions and variants should be left to them if they must have their own supplements.
Forgeworld tends to create shitstorms tho.
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![[Post New]](/s/i/i.gif) 2012/10/15 21:20:38
Subject: Specific Guard codexes?
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Gore-Soaked Lunatic Witchhunter
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The biggest issue with sub-Codexes for the Guard is that they are even less distinct in the rules than different Space Marine armies are. Catachans don't work under the new terrain rules, Tallarns are normal Guardsmen with turbans, Iron Guard are normal Guardsmen in funny Napoleonic uniforms, et cetera.
I'd like Codex: Craftworlds back, though; Biel-Tan all-Dark Reaper armies might do pretty well with the newfound fragility of vehicles in 6e.
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![[Post New]](/s/i/i.gif) 2012/10/15 21:35:40
Subject: Specific Guard codexes?
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Heroic Senior Officer
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Oh hey, Dark Angels are Green Marines, Space Wolf are wolfie marines and Blood Angels are red marines, no need for a codex, right?
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![[Post New]](/s/i/i.gif) 2012/10/15 21:40:05
Subject: Specific Guard codexes?
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Rough Rider with Boomstick
United States
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AnomanderRake wrote:The biggest issue with sub-Codexes for the Guard is that they are even less distinct in the rules than different Space Marine armies are. Catachans don't work under the new terrain rules, Tallarns are normal Guardsmen with turbans, Iron Guard are normal Guardsmen in funny Napoleonic uniforms, et cetera.
I'd like Codex: Craftworlds back, though; Biel-Tan all-Dark Reaper armies might do pretty well with the newfound fragility of vehicles in 6e.
Im not sure what you are talking about because the Guard are actually pretty distinct from each other and had quite a bit different rules.
you should (re)read the 3rd (or was it 4th?) edition Imperial Guard codex.
That codex had ALL the regiments fairly unique from each other.
Tallarn were light infantry and rarely used vehicles like Chimeras and used rough riders. Prefered style fighting is Gurrelia Warfare and fast attacks
Iron Guard are big on fighting in an organized formation and prefer to fight shoulder to shoulder. They are highly static
Catachans specialize in fighting in the jungle, dont use a lot of heavy armor, and are expects in close combats. They are limited in vehicles selection
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![[Post New]](/s/i/i.gif) 2012/10/15 21:51:19
Subject: Specific Guard codexes?
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Hallowed Canoness
Ireland
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The only thing that is uniform throughout any and all Imperial Guard regiments is the lasgun. And even then, some regiments have been raised with nothing but lances, bows and arrow. And that is before you touch upon culturally or geographically rooted special rules and tactics.
I'd say there is a lot more potential for differences than what separates one power-armoured, bolter-wielding army of transhuman supersoldiers from another. I'm almost shocked someone even suggests the opposite!
Let's face it, Marines get multiple codices because they are the cashcow, not because they are more varied.
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This message was edited 1 time. Last update was at 2012/10/15 21:52:22
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![[Post New]](/s/i/i.gif) 2012/10/16 19:48:05
Subject: Specific Guard codexes?
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Stalwart Space Marine
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Bobthehero wrote:Oh hey, Dark Angels are Green Marines, Space Wolf are wolfie marines and Blood Angels are red marines, no need for a codex, right?
Right.
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