Switch Theme:

Question on homebrew Primarch rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Regular Dakkanaut




With four of the 18 Primarchs now having official GW-authorised rulesets, is there any point to coming up with homebrew rules for them and/or the Emperor now?

I suppose if you don't want to wait approx 5-7+ years for all of the FW-HH books to come out, then okay, but it always was a challenge getting them to be a balance between accuracy and balance.

Thoughts and comments, anyone?
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'd rather not; people tend to decide the Primarchs must be WS10 godly powerful invincible people despite having little canon evidence to back it up that nobody would ever be able to use for anything...

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Stalwart Tribune




Forge world is not gw-authorised rulesets. The are unofficial rules with GW consent to be published that is all and anything FW tells you is a lie because they want to sell models durr.

E.g. you don't use forge world models unless your opponent allows them and there are models from FW that are broken in rule terms for standard 40k

This attitude of not home brewing is a glaring issue with many people who want to add more roleplay into a game (Check out DnD DM books has some awesome guides on taking a game to the next level, that can be applied to any game).

Some players are to concerned on what's OP rather than what's fun and creates a narrative, Using homebrew allows you to tailor the rules to be more interesting this is a good thing.

If your playing apocalypse (most likely if using primarchs) or a game like this and your worrying about what is op/metagaming your army list your doing it wrong and you fun will be a lot less

The point is playing a story based game that rewards all players and creates a story rather than a normal play to win

The release of the primarch rules actually gives MORE chance to homebrew cause we now have guidelines that we can follow to make our own versions.

Also not being able to use is terrible logic (that is normal game mentality) what you should do is play a game with that persons take on a primarch (play testing) then you can modify it if needed.

Also a point both DnD and 40k has is the RULES are GUIDELINES and ARE OPTIONAL. this single point can make awesome games if you say YES instead of NO
   
Made in gb
Hallowed Canoness





Between

ThatMG is actually full of it on one point

The Forge World books are published by Games Workshop under the Forge World imprint, so actually when they say they're legitimate, they are - they are, after all, published by Games Workshop, who presumably wouldn't consent to publish something that says it's legit for their games, but isn't.

HOWEVER

Everything else s/he said is spot on. Homebrewing is gorgeous and if people want to give things a go, then go for it!



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Fixture of Dakka





ThatMG wrote:
Forge world is not gw-authorised rulesets. The are unofficial rules with GW consent to be published that is all

Incorrect. Forge World is a division of Games Workshop. Their material holds the same weight as any other Games Workshop subsidiary material, like White Dwarf.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







ThatMG wrote:
Forge world is not gw-authorised rulesets. The are unofficial rules with GW consent to be published that is all and anything FW tells you is a lie because they want to sell models durr.

E.g. you don't use forge world models unless your opponent allows them and there are models from FW that are broken in rule terms for standard 40k

This attitude of not home brewing is a glaring issue with many people who want to add more roleplay into a game (Check out DnD DM books has some awesome guides on taking a game to the next level, that can be applied to any game).

Some players are to concerned on what's OP rather than what's fun and creates a narrative, Using homebrew allows you to tailor the rules to be more interesting this is a good thing.

If your playing apocalypse (most likely if using primarchs) or a game like this and your worrying about what is op/metagaming your army list your doing it wrong and you fun will be a lot less

The point is playing a story based game that rewards all players and creates a story rather than a normal play to win

The release of the primarch rules actually gives MORE chance to homebrew cause we now have guidelines that we can follow to make our own versions.

Also not being able to use is terrible logic (that is normal game mentality) what you should do is play a game with that persons take on a primarch (play testing) then you can modify it if needed.

Also a point both DnD and 40k has is the RULES are GUIDELINES and ARE OPTIONAL. this single point can make awesome games if you say YES instead of NO


One: There's no way to have 'unofficial' rules that are 'officially' published. It's one or the other. If they're sanctioned by GW, they're 'official'.

Two: The supposed 'brokenness' of Forge World models is virtually nonexistent when weighed against the 'brokenness' in many official Codexes, and the vast majority of relevant Forge World models are officially sanctioned in 40k games now as a patch to ensure that flyers are less broken than they could be.

Three: Dungeons and Dragons and Warhammer are not comparable games. D&D is cooperative rather than competitive, it is not intended for random one-time pick-up games, and it has something called Rule Zero (what the DM says goes) that is missing from Warhammer.

I don't disagree with all of ThatMG's points. In fact, I agree with many of them. I'd simply like to add a bit of clarification: Everything in his post that does not deal with griping about Forge World is perfectly valid when applied to homebuilt scenarios and campaign play, not to pick-up games.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
Forum Index » 40K Proposed Rules
Go to: