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Made in es
Regular Dakkanaut





Well, I'm playing my next match vs necrons, but I don't know if he's going to aero-spam me or not.

Just in case, this is the list I tailored.

Crowe
Coteaz

10x Purifiers 4 psycannons
10x Purifiers 4 psycannons

Psyfledread
Psyfledread
Psyfledread

Stormraven with AC, melta, hurricane bolters and psi ammo.

If he plays fliers, I have a very strong shotline. If he doesn't, I still can outshoot him, but Dreads maybe are not the better option.

One of his games he spammed vehicles, so dreads would make good against them too.

I don't really know what he's going to play, so any tips?

I still have 30 points left, and could take instead of Coteaz an inquisitor, but I think the two powers will be good (if I get Bad Luck, I get one flier out of cover, plus the Prescience one)
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

here are a few things to think about.


1) what is going to go into the storm raven? If it is a purifier unit, you will have most of your army off of the table, and you put one of your 2 scoring units at risk if the flyer is shot out of the sky. Maybe consider a unit of close combat henchmen for the raven? You get a 3++ save [crusaders] against the flyer crashing and this would also give you another scoring unit if you kept coteaz around.


2) You have a reasonable count of scoring units for the points level, but they are slow and walking. This may or may not be an issue depending on where the objectives are.


3) Coteaz is a really amazing character for his price. Lv2, PLUS a 2+ save, PLUS 3 wounds, Plus a great force weapon. You get some gravy rules on top of it as well (make the enemy re-roll their seize the initiative)


Personally, I would drop one Rifle dread and add a unit of 6x DCA's and 5x Crusaders (would use up your last 30 points) to go in the storm raven. If you feel like they need extra combat power, coteaz can still ride with them. If you think you need more shooting power coteaz can go with some purifiers
.
You loose some ability to shoot down a flyer spam list, but you gain some ability to weather its firepower with more bodies and scoring units.
against a ground vehicle spam list you loose some ability to shoot vehicles dead, but with Axes and maybe even Hammerhand, DCA can mess up vehicles in combat. (4 S5-6 attacks each, hitting on re-rolled 3's)
against an infantry heavy list, you gain a fast and powerful combat deathstar that will probably deal more damage than a single rifle dread.

This message was edited 1 time. Last update was at 2012/10/22 23:38:32


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Made in es
Regular Dakkanaut





 svendrex wrote:
here are a few things to think about.


1) what is going to go into the storm raven? If it is a purifier unit, you will have most of your army off of the table, and you put one of your 2 scoring units at risk if the flyer is shot out of the sky. Maybe consider a unit of close combat henchmen for the raven? You get a 3++ save [crusaders] against the flyer crashing and this would also give you another scoring unit if you kept coteaz around.


2) You have a reasonable count of scoring units for the points level, but they are slow and walking. This may or may not be an issue depending on where the objectives are.


3) Coteaz is a really amazing character for his price. Lv2, PLUS a 2+ save, PLUS 3 wounds, Plus a great force weapon. You get some gravy rules on top of it as well (make the enemy re-roll their seize the initiative)


Personally, I would drop one Rifle dread and add a unit of 6x DCA's and 5x Crusaders (would use up your last 30 points) to go in the storm raven. If you feel like they need extra combat power, coteaz can still ride with them. If you think you need more shooting power coteaz can go with some purifiers
.
You loose some ability to shoot down a flyer spam list, but you gain some ability to weather its firepower with more bodies and scoring units.
against a ground vehicle spam list you loose some ability to shoot vehicles dead, but with Axes and maybe even Hammerhand, DCA can mess up vehicles in combat. (4 S5-6 attacks each, hitting on re-rolled 3's)
against an infantry heavy list, you gain a fast and powerful combat deathstar that will probably deal more damage than a single rifle dread.


1.- The raven is a shooting flying unit. The rate of fire of it can help me to take down or fliers, or necron vehicles, or necron troops with the hurricane bolters. The idea of 2 or 3 crusaders it's good, just to drop them in te enemy deployment zone and get that secondary objective in turn 4 or 5.

2.- Yep, the slow thing scares me, so I'll try to get first blood, linebreaker and enough points to win if the mission is objective based. If it the reliq, I'll just try to get his units far from it, maybe try to get purifiers nearby just to try to get it at turn 4 or 5 too.

3.- Yeah, that's why I choose Coteaz over another inquisitor. I could get a terminator psycannon mastery 1 for almost 100 points, but the 2 powers are better in this case.

I really like your idea of the DCA and Crusaders, I lost some anti air, but yes, I can deny his back holding objectives with this unit, equipping the DCA with Axe and Sword, and the Crusader with Axes. I'll strike at I 1 if they're at cover anyways. And if it's the reliq mission, I can place a big building next to it (we are placing the things as the rulebook, so).

I could also drop the Hurricane bolters from the Raven, and get halberds and hammers to the purifiers.

The list:

Crowe
Coteaz

10x Purifiers, 5x halberds, 4x psicannon, 1x hammer
10x Purifiers, 5x halberds, 4x psicannon, 1x hammer
6x DCA with Axes and Swords, 5x Crusaders with Axes.

Psyfledread
Psyfledread

Stormraven with AC and melta, psiammo.
   
Made in es
Regular Dakkanaut





I've come with another list, hope someone give me advice, I've the match in 3 hours.

Coteaz
Malleus inq. TDA, psycannon, mastery 1

10x GKSS 2x psicannon, psiammo
10x GKSS 2x psicannon, psiammo
6x henchmen, bolter 2x jokaero
6x henchmen, bolter 2x jokaero

Psyfledread
Psyfledread
Psyfledread

Stormraven AC, multimelta


I've more long range shooting, so I can sit things out of necron range, and the GKSS moving through cover trying to take points or something. Inquisitors giving reroll to hit the jokaeros.

Which list do you think would be better?
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Just SPAM Strikes man, it always works wonders for me against Necrons. Ravens deal with Scythes nicely, but try and go second so you get the drop on him. I'd try and get a Dreadknight to deal with possible Scarabs and any Warriors he drops in.

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Made in es
Regular Dakkanaut





I've to do lists with what I got. I really would like to strike spam, or get Dreadknights, but I don't have them
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Ok, what else do you have?

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Nosebiter wrote:
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Made in es
Regular Dakkanaut





That, 10 terminator, and not very much more. A bunch of henchmen.
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm skeptical. Purifiers are shiny, shiny close combat units, but they are still fundamentally one-Wound T4/3+ save people who will die horribly the instant your foe notices that he can dump a S9/AP1 Large Blast on you from 24" further away than the range of the longest-ranged gun in your Codex. Two squads of ten with four psycannons each is just asking to be horribly slaughtered before the enemy gets in range. Try smaller units more able to take advantage of cover and force the other guy to split his fire instead of giving him two nice big clumps to blast into oblivion.

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Made in es
Regular Dakkanaut





Yup. I'm gonna go with the second list, I don't really want to be near necrons and get obliterated. I'll get one of the GKSS squads in the raven, so they can get linebreaker or in a combat in the last turn to dispute something.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

DakotaBlue wrote:
That, 10 terminator, and not very much more. A bunch of henchmen.


Terminators do well against Necrons, so that's something to consider. A list centring around Strikes and Terminators will both hurt the Necrons with shooting, and give a strong ground force for objectives should he choose to play Cron Air.

 AnomanderRake wrote:
I'm skeptical. Purifiers are shiny, shiny close combat units, but they are still fundamentally one-Wound T4/3+ save people who will die horribly the instant your foe notices that he can dump a S9/AP1 Large Blast on you from 24" further away than the range of the longest-ranged gun in your Codex. Two squads of ten with four psycannons each is just asking to be horribly slaughtered before the enemy gets in range.


There's a few major issues here:

- Purifiers are not a combat unit. Like everything else in the Grey Knights Codex they are a jack of all trades but excel particularly at shooting.
- Necrons don't have any 72" range S9 AP1 Large Blast weapons, so this point is 100% moot.
- 10 Purifiers with 4 Psycannons are a very good and very competitive unit seen in enough lists considering. Killing 20 Marines is not that all that easy.

This message was edited 1 time. Last update was at 2012/10/25 14:11:09


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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in es
Regular Dakkanaut





Well, the good thing is that almost everything on the second list is AP4, so warriors "should" die easily.

I think he's going to get 6 wraiths, that's where his game is.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Terminators do well against Necrons, so that's something to consider. A list centring around Strikes and Terminators will both hurt the Necrons with shooting, and give a strong ground force for objectives should he choose to play Cron Air.

In fact, Termies can cause some headache for the Cron player since Crons generally lack AP 1/2 weapons.

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Made in es
Regular Dakkanaut





 wuestenfux wrote:
Terminators do well against Necrons, so that's something to consider. A list centring around Strikes and Terminators will both hurt the Necrons with shooting, and give a strong ground force for objectives should he choose to play Cron Air.

In fact, Termies can cause some headache for the Cron player since Crons generally lack AP 1/2 weapons.


Hmm.

Coteaz with an unit of 8 henchmen 2 jokaero

2x10 GKSS with psiammo psycannons foot

5 terminators (2 hammer 3 halberd 1 psycannon) and the malleus with terminator psycannon mastery 1 in the Stormraven

2 psyfleman sitting behind shooting

Could work?

I think the wraiths would get my ass fethed if I get the termis in CC.
   
Made in fi
Dakka Veteran




 Godless-Mimicry wrote:

There's a few major issues here:
- Purifiers are not a combat unit. Like everything else in the Grey Knights Codex they are a jack of all trades but excel particularly at shooting.
This is true. They do CC fine though, unlike Strikes which you should not put into CC against anything stronger than Tactical squad.
 Godless-Mimicry wrote:
- Necrons don't have any 72" range S9 AP1 Large Blast weapons, so this point is 100% moot.
They actually do. Stationary Doomsday Ark has that exact profile. Of course you never see Doomsday Arks used, because there are so much better things in their HS slots. Like Annihilation Barges.
 Godless-Mimicry wrote:
- 10 Purifiers with 4 Psycannons are a very good and very competitive unit seen in enough lists considering. Killing 20 Marines is not that all that easy.
Again I agree. Main problem with Purifiers is that you will have to pay Crowe tax, which hurts lot more than it used to be because you can't even use Crowe as your mandatory HQ choice unless you wish to either donate Slay the Warlord to your opponent or keep him huddled whole fight, meaning 150 points down the drain.

This message was edited 1 time. Last update was at 2012/10/25 16:13:14


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Luide wrote:This is true. They do CC fine though, unlike Strikes which you should not put into CC against anything stronger than Tactical squad.


Agreed.

Luide wrote:Stationary Doomsday Ark has that exact profile. Of course you never see Doomsday Arks used, because there are so much better things in their HS slots. Like Annihilation Barges.


Crap I forgot about those. Still, as you said, nobody ever takes them.

Luide wrote:Main problem with Purifiers is that you will have to pay Crowe tax, which hurts lot more than it used to be because you can't even use Crowe as your mandatory HQ choice unless you wish to either donate Slay the Warlord to your opponent or keep him huddled whole fight, meaning 150 points down the drain.


Oh I know. I only ever take the one unit of 10 myself; my main point was the unit of 10 is a very good unit, I only mentioned the 20 because that's what the poster had mentioned in particular.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in es
Regular Dakkanaut





Well, he played with annihilation barrages, 5 and 5 destruction cryptek, and inmortals.

I used the second list I posted, with the 3 dreads, and won. The mission was crusade, he had 3 objectives, I had 2. I only shooted and flied with the raven around, till turn 4, when I focused the fire in an objective that was in a corner with 10 warriors, 5 of them died, and I placed the raven next to them (still flying).

In turn 5, the raven changed to hover mode, deployed 10 GKSS, and assaulted the warriors. They died, so I had 2 objectives, first blood, linebreaker and slay the warlord (I killed him in turn 4).

I only lost 2 marines, so it was a pretty easy match.

Haven't lost any live of 3 yet, so everything is going well in the league.
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Congrats on the win, annihilation barges are scary but very short range, with all those psyfleman dreads, all you need is a least a penning hit, and its downhill form there.
   
 
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