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![[Post New]](/s/i/i.gif) 2012/10/23 02:08:54
Subject: Kharne's immunity to Force weapons instant Death
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Pyro Pilot of a Triach Stalker
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Had a Chaos team bring up an interesting question when playing team that included Mephiston. Kharn has an immunity to the instant death from force weapons. The question is does this immunity extend to attacks by the weapon that inflict infant death do to being double Kharn's toughness.
IMO, the wording of the codexs does extend to all instant death attacks by force weapons regardless of the instant death coming from strength or activation of the force weapon, though this doesn't seem to fit the RAI interpretation.
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This message was edited 1 time. Last update was at 2012/10/23 19:06:24
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![[Post New]](/s/i/i.gif) 2012/10/23 02:12:01
Subject: Knarn's immunity to Force weapons instant Death
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Dark Angels Librarian with Book of Secrets
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NecronLord3 wrote:Had a Chaos team bring up an interesting question when playing team that included Mephiston. Kharn has an immunity to the instant death from force weapons. The question is does this immunity extend to attacks by the weapon that inflict infant death do to being double Kharn's toughness.
IMO, the wording of the codexs does extend to all instant death attacks by force weapons regardless of the instant death coming from strength or activation of the force weapon, though this doesn't seem to fit the RAI interpretation.
Well, is it a force weapon doing the damage? If so, then he is not taking it. Not sure how a force weapon is going to be double strength to get an ID on Kharne. Force fists?
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![[Post New]](/s/i/i.gif) 2012/10/23 02:15:23
Subject: Knarn's immunity to Force weapons instant Death
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Powerful Phoenix Lord
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SoloFalcon1138 wrote: NecronLord3 wrote:Had a Chaos team bring up an interesting question when playing team that included Mephiston. Kharn has an immunity to the instant death from force weapons. The question is does this immunity extend to attacks by the weapon that inflict infant death do to being double Kharn's toughness.
IMO, the wording of the codexs does extend to all instant death attacks by force weapons regardless of the instant death coming from strength or activation of the force weapon, though this doesn't seem to fit the RAI interpretation.
Well, is it a force weapon doing the damage? If so, then he is not taking it. Not sure how a force weapon is going to be double strength to get an ID on Kharne. Force fists?
Nemesis Dreadknight with Nemesis Doomfist or Daemon hammer.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/10/23 02:17:50
Subject: Knarn's immunity to Force weapons instant Death
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[DCM]
Tilter at Windmills
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Mephiston also has a power (as can other BA librarians) to make him S10.
No, I don't think Kharn is immune to suffering Instant Death due to high Strength. Just from the Force Weapon special rule.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/10/23 02:36:15
Subject: Re:Knarn's immunity to Force weapons instant Death
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Correct, so if he gets smacked by a Str8/10 Daemon Hammer or Doomfist he still dies. He's only immune to ID by force weapon psychic power, not ID by double Str. Even if the wound happened to be caused by a Force Weapon.
I'm immune to magic, but not giant rocks people use magic to hurl at me.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/23 02:36:31
Subject: Knarn's immunity to Force weapons instant Death
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Incorporating Wet-Blending
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RAW Force weapons cannot inflict ID on Kharn; Since the rule does not specify that the ID must come from the Force SR, then x2T is included in the exemption. Silly.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/10/23 02:38:26
Subject: Knarn's immunity to Force weapons instant Death
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[DCM]
Tilter at Windmills
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A force weapon isn't doing it. A S10 model armed with a force weapon is doing it.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/10/23 03:27:05
Subject: Knarn's immunity to Force weapons instant Death
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Incorporating Wet-Blending
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Mannahnin wrote:A force weapon isn't doing it. A S10 model armed with a force weapon is doing it.
After reading and starting to type out three completely different responses, I'm still stumped, though I'm still leaning to my original statement. Weapons do not inflict instant death. Attacks do. The Force rule states that wounds inflicted by the weapon the Instant Death rule, which says the unsaved wounds caused by attacks made with that weapon inflict Instant death regardless of toughness. The instant death rule on pg. 16 Also mentions attacks and not weapons or models or anything else. RAW, Kharn's rule either doesn't do anything (as weapons do not cause Instant Death, only attacks do); or it stops even 2xT ID ( again, weapons do not cause Instant Death, only attacks do).
I have no doubt that if FAQ'd the x2T would still work, but that's the RAW as I read it.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/10/23 03:31:40
Subject: Knarn's immunity to Force weapons instant Death
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The Hive Mind
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Actually, wounds cause ID. A STR10 wound would cause ID, as would a wound from an activated Force weapon. Kharn ignores one of those wound types. He gets splattered by the other.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/23 03:36:44
Subject: Knarn's immunity to Force weapons instant Death
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Incorporating Wet-Blending
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rigeld2 wrote:Actually, wounds cause ID. A STR10 wound would cause ID, as would a wound from an activated Force weapon. Kharn ignores one of those wound types. He gets splattered by the other.
That's not what his rule says.
It says that if he suffers a wound from a force weapon it cannot inflict instant death. No mention of it being activated at all, no mention of the strength of the attack. Just that they cannot do it.
Again, I believe that this is not RAI.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/10/23 03:43:41
Subject: Knarn's immunity to Force weapons instant Death
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The Hive Mind
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Lordhat wrote:rigeld2 wrote:Actually, wounds cause ID. A STR10 wound would cause ID, as would a wound from an activated Force weapon. Kharn ignores one of those wound types. He gets splattered by the other.
That's not what his rule says.
It says that if he suffers a wound from a force weapon it cannot inflict instant death. No mention of it being activated at all, no mention of the strength of the attack. Just that they cannot do it.
Again, I believe that this is not RAI.
Right. And there's no way to actually implement that without only looking at activated Force weapons.
I attack with a bunch of Marines and a Librarian. All attacks are STR 4, I don't activate the weapon. One big wound pool, it's literally impossible to know which wounds are which. You only separate pools when there are varying strengths or special rules.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/23 03:49:03
Subject: Knarn's immunity to Force weapons instant Death
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Incorporating Wet-Blending
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That brings up a related question I just thought of... are Force weapons no longer automatically Power weapons? Edit: NM, that means little in 6th ed. I see that every force weapon has (or should have) errata giving it's type with the appropriate AP value. Automatically Appended Next Post: rigeld2 wrote: Lordhat wrote:rigeld2 wrote:Actually, wounds cause ID. A STR10 wound would cause ID, as would a wound from an activated Force weapon. Kharn ignores one of those wound types. He gets splattered by the other. That's not what his rule says. It says that if he suffers a wound from a force weapon it cannot inflict instant death. No mention of it being activated at all, no mention of the strength of the attack. Just that they cannot do it. Again, I believe that this is not RAI.
Right. And there's no way to actually implement that without only looking at activated Force weapons. I attack with a bunch of Marines and a Librarian. All attacks are STR 4, I don't activate the weapon. One big wound pool, it's literally impossible to know which wounds are which. You only separate pools when there are varying strengths or special rules. False. Since you can't activate the weapon till there's an unsaved wound, you'd have to separate them out (by color or whatever) simply because they ARE from a force weapon. This is the same concept as shooting a flamer along with some bolters at an Avatar of Khaine. Normally you wouldn't have to separate the wound rolls at all as they're exactly the same, but since the Avatar has a SR that affect the flamer, you have to know which dice belong to which type of attack. None of this is helping to suss out the answer to the OP though.
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This message was edited 3 times. Last update was at 2012/10/23 04:00:40
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/10/23 03:57:00
Subject: Knarn's immunity to Force weapons instant Death
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Longtime Dakkanaut
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Some force weapons are AP3, some are AP4 and I believe a force axe is AP2 (not absolutely positive) so they function like power weapons and have the Force special rule. S10 with cause Kharn to suffer ID due to double strength.
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![[Post New]](/s/i/i.gif) 2012/10/23 04:02:11
Subject: Knarn's immunity to Force weapons instant Death
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Incorporating Wet-Blending
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Back that up with rules please?
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/10/23 04:04:48
Subject: Knarn's immunity to Force weapons instant Death
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Pyro Pilot of a Triach Stalker
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I suggested to the player that he opt for using the pistol with Mephiston to double the toughness of Kharne and force ID bit then he loses his AP2.
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![[Post New]](/s/i/i.gif) 2012/10/23 04:11:25
Subject: Knarn's immunity to Force weapons instant Death
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Lordhat wrote:That brings up a related question I just thought of... are Force weapons no longer automatically Power weapons?
Well, yes and no.
Power Weapons are simply 5 distinct types of weapons that have varying AP values and Str modifiers.
Then Force Weapons are identicle to power weapons in every respect, except they also have the Force special rule.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/23 04:34:24
Subject: Knarn's immunity to Force weapons instant Death
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Beast Lord
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After reading the wording of force weapons, ID and Blessing of the Blood God, I have to say that Kharn is not immune to ID caused by an attack that doubles his toughness. In order to ID with a force weapon you have to cause an unsaved wound and then activate the Force special rule of the Force weapon. By definition an unsaved wound caused by an attack with a strength that doubles the toughness of the target instantly kills the target regardless of wounds. They are 2 completely separate rules. Force and Instant Death. The Force weapon has to be activated in order for the weapon to cause ID, in which Kharn is immune to. He's not immune to ID from an x2T attack that he fails to save against. It's really quite clear and does not need to be FAQ'd.
That being said Mephiston using Sword of Sanguinius hits with a S10 attack. He can not ID Kharn using the Force special rule but he can be ID'd by the strength of the attack.
EDIT to answer the Force-Power Weapon question: The rulebook never once calls a force weapon a power weapon. They are force weapons that happen to have the same AP as their power weapon counter part.
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This message was edited 1 time. Last update was at 2012/10/23 04:37:04
around 2500 points
600 points |
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![[Post New]](/s/i/i.gif) 2012/10/23 05:04:12
Subject: Knarn's immunity to Force weapons instant Death
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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When you attack, you use a weapon. A Force Weapon has a strength value of User (+something depending on type). Blessing of the Blood God says that a weapon with the Force special rule cannot inflict ID on Kharn, but doesn't specify that that ID has to be because of the Force special rule. Thus a weapon with the Force special rule cannot under any circumstances inflict ID on Kharn regardless of Strength or other rule. If the weapon used has Force Kharn will not suffer ID.
But I am almost certain that's not what they intended when they wrote the rule, and I'd be willing to bet they FAQ it although it really should be an Errata.
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![[Post New]](/s/i/i.gif) 2012/10/23 05:35:43
Subject: Knarn's immunity to Force weapons instant Death
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Nasty Nob on Warbike with Klaw
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At present a Str 10 force weapon will not kill Karn.
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![[Post New]](/s/i/i.gif) 2012/10/23 06:10:43
Subject: Knarn's immunity to Force weapons instant Death
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Longtime Dakkanaut
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The weapon cannot, the wound will.
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![[Post New]](/s/i/i.gif) 2012/10/23 06:12:09
Subject: Knarn's immunity to Force weapons instant Death
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Nasty Nob on Warbike with Klaw
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No beings it's still an unsaved wound from a Force weapon, regardless if it's Str D.
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![[Post New]](/s/i/i.gif) 2012/10/23 06:23:56
Subject: Knarn's immunity to Force weapons instant Death
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Incorporating Wet-Blending
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Here is my point: Since wounds, not weapons "inflict instant death", either Kharn's rule doesn't work at all, or it works against all ID wounds resulting from attacks with a force weapon.
If the wording was "In addition Kharn ignores ID caused by the Force rule.", then it would work perfectly.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/10/23 06:29:20
Subject: Knarn's immunity to Force weapons instant Death
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Nasty Nob on Warbike with Klaw
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Lordhat wrote:Here is my point: Since wounds, not weapons "inflict instant death", either Kharn's rule doesn't work at all, or it works against all ID wounds resulting from attacks with a force weapon.
If the wording was "In addition Kharn ignores ID caused by the Force rule.", then it would work perfectly.
Aparently Karn just does not care when it comes to Force weapons "suffers an unsaved Wound from a Force weapon,"
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![[Post New]](/s/i/i.gif) 2012/10/23 06:51:25
Subject: Knarn's immunity to Force weapons instant Death
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Incorporating Wet-Blending
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jdjamesdean@mail.com wrote: Lordhat wrote:Here is my point: Since wounds, not weapons "inflict instant death", either Kharn's rule doesn't work at all, or it works against all ID wounds resulting from attacks with a force weapon.
If the wording was "In addition Kharn ignores ID caused by the Force rule.", then it would work perfectly.
Aparently Karn just does not care when it comes to Force weapons "suffers an unsaved Wound from a Force weapon,"
That's not the part that's relevant, it's the section immediately after: "...that weapon cannot inflict Instant Death on him."
Weapons don't inflict instant death. Wounds do.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/10/23 07:09:44
Subject: Knarn's immunity to Force weapons instant Death
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Nasty Nob on Warbike with Klaw
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Lordhat wrote:jdjamesdean@mail.com wrote: Lordhat wrote:Here is my point: Since wounds, not weapons "inflict instant death", either Kharn's rule doesn't work at all, or it works against all ID wounds resulting from attacks with a force weapon.
If the wording was "In addition Kharn ignores ID caused by the Force rule.", then it would work perfectly.
Aparently Karn just does not care when it comes to Force weapons "suffers an unsaved Wound from a Force weapon,"
That's not the part that's relevant, it's the section immediately after: "...that weapon cannot inflict Instant Death on him."
Weapons don't inflict instant death. Wounds do.
So it does, Guess I'll jump on the boat that sank Karn.
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![[Post New]](/s/i/i.gif) 2012/10/23 09:46:53
Subject: Knarn's immunity to Force weapons instant Death
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Confessor Of Sins
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Apparently it was more important to fill Kharn's page in the codex with fluff and a picture than making sure his special rules made sense.
I can kind of see how they were thinking when writing that sentence. Activating the Force property of a Force weapon makes wounds caused by them also cause ID, right? We can shorten the text by just saying that Force weapons can't cause ID on Kharn. The writers think they just made it clear Force can't do it while readers fluent in English that also read the BRB will notice a few flaws.
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![[Post New]](/s/i/i.gif) 2012/10/23 12:37:42
Subject: Knarn's immunity to Force weapons instant Death
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Beast Lord
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When you roll to wound you compare S of the attack vs. T of the target. Not the weapon vs the target. Force weapons, generally, do not have the instant death special rule therefore the weapon can not cause ID. It does, however, have the Force special rule which needs to be activated to inflict ID. Therefore, Kharn is immune to the force rule not the weapon.
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around 2500 points
600 points |
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![[Post New]](/s/i/i.gif) 2012/10/23 12:53:26
Subject: Knarn's immunity to Force weapons instant Death
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Daemonic Dreadnought
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isn't a Force weapons just a a power weapon until actiavted by a psyker power?
So if you dont activate it he is just being hit by a S10 power sword.
splat.
YMMV depending on your gaming group. In thsi kind of situation my group tends to go with RAI or even "what actually makes sense". As an example - our house rule is that models under a template or balst are the ones that die - becasue it makes sense.
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![[Post New]](/s/i/i.gif) 2012/10/23 14:36:12
Subject: Knarn's immunity to Force weapons instant Death
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Powerful Phoenix Lord
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Praxiss wrote:isn't a Force weapons just a a power weapon until actiavted by a psyker power?
So if you dont activate it he is just being hit by a S10 power sword.
splat.
YMMV depending on your gaming group. In thsi kind of situation my group tends to go with RAI or even "what actually makes sense". As an example - our house rule is that models under a template or balst are the ones that die - becasue it makes sense.
Not anymore. An inactivate Force weapon is Force Weapon that does not cause ID.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/10/23 15:00:27
Subject: Knarn's immunity to Force weapons instant Death
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Killer Klaivex
Oceanside, CA
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Lordhat wrote:Here is my point: Since wounds, not weapons "inflict instant death", either Kharn's rule doesn't work at all, or it works against all ID wounds resulting from attacks with a force weapon.
If the wording was "In addition Kharn ignores ID caused by the Force rule.", then it would work perfectly.
Kharns rule is poorly phased and as such it does leave him immune to any ID from a force weapon, rather than Instant Death from activated force weapon.
That would mean if you had a S10 librarian (blood angels) you could either go with AP3/2 (force axe/sword) and no Instant Death, or S10 AP- as you beat him in the face with the butt of your bolt pistol.
If you claim the wound isn't attached to the weapon, how do you determine the AP?
Force weapon wounds do go into a different wound pool that power weapons, as they do have additional special rules (which get used some of the time).
I do believe RAI he's only immune to the effect from the psychic activation, but that isn't RAW.
-Matt
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