Switch Theme:

Imperial Close Air Support  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Rough Rider with Boomstick




Guelph Ontario

Apart from the Vulture and Valkyrie Gunships, what sort of aircraft does the Imperium provide for ground forces? The lightning and thunderbolts provide interceptor and general purpose air superiority, while Marauders are for long range bombing and anti capital ship combat. But what about CAS?

Would a Space Marine Landspeeder count as a close air support vehicle? Technically they are skimmers, but their high speed and maneuverability could make them apache helicopter equivalents.


Think of something clever to say. 
   
Made in us
Longtime Dakkanaut





The Avenger was introduced recently by Forgeworld and is stated to be a staple close air support aircraft of the Imperial Navy.

There's also the Lightning Strike.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in ca
Rough Rider with Boomstick




Guelph Ontario

Hmm, it also seems that the Marauder has a dedicated CAS variant known as the Destroyer. Interesting

Well, that's the Navy and IG covered. What about the Spess Mahreens? The Thunderhawk is a multipurpose ship, but there are multiple landspeeder variants that could fulfill a similar battlefield role to the Navy ships.

Think of something clever to say. 
   
Made in no
Terrifying Doombull





Hefnaheim

For Sm I recon Thunderhawks and that new one that I do not remember the name of, in addition I recon they too can call on CAS from the Navy if need be. Landspeeders may provide CAS but I do think they are somewhat vunerabel compared to a fixed wing crat
   
Made in us
Longtime Dakkanaut





 Arcsquad12 wrote:
Hmm, it also seems that the Marauder has a dedicated CAS variant known as the Destroyer. Interesting

Well, that's the Navy and IG covered. What about the Spess Mahreens? The Thunderhawk is a multipurpose ship, but there are multiple landspeeder variants that could fulfill a similar battlefield role to the Navy ships.



For a while they lacked one (in the game), but the Stormtalon has been inserted into the setting by GW recently. That's their primary CAS aircraft now, though there's also the Storm Eagle and Stormraven

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







The Vulture's probably the closest thing to an attack helicopter the Guard have access to; it's a pretty well-armed plane, if you can get past the $100-ish price tag.

Fluff-wise all I can really tell you is that the Vulture, Valkyrie, Marauder Destroyer, and Lightning Strike are the most ground-attack optimized things in Aeronautica Imperialis, but you probably knew that already.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Marines also have access to land speeder tempests for close air support, still a flying box but its better armored atleast

"Decadence Unbound..."

10,000+


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Everythings pretty much been listed.


Marauder Bombers

Valks

Vendettas

Vultures

Avenger Strike Fighters

and Thunderbolts



Space Marines have Thunderhawks, Stormravens, Stormtalons, and Landspeeders of various makes.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





USA

The one I read the most about would be a toss up between the Thunderbolt and the Vulture, the Thunderbolt being more widely used.

In terms of SM it's always Thunderhawks. Somehow the squad requesting support could be inside a building or fortress and call for Thunderhawk support.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Ancient Venerable Dreadnought





The Beach

CAS was a concept that the original designers never thought about because they didn't know anything about how military forces are actually organized and operate on the battlefield, or even how modern wars are fought, lol.

But yeah, slowly but surely the concept is being fleshed out, which leaves the purists and other anachronistic blowhards angrily flailing their arms about, crying nonsensically about the canon.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in gb
Leader of the Sept







But then the game designers weren't writing a modern military wargame but rather a game where your genetically modified superhuman beats up on giant space cockroaches with a giant chainsaw. Who needs close air support when you have lance strikes from orbit and you don't care about your own troops very much?

Also realistically close air support on a game of this scale should effectively be the player taking a small dustpan and brush and sweeping a path over the battlefield

This message was edited 1 time. Last update was at 2012/10/26 16:50:32


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Dakka Veteran




 Flinty wrote:
But then the game designers weren't writing a modern military wargame but rather a game where your genetically modified superhuman beats up on giant space cockroaches with a giant chainsaw. Who needs close air support when you have lance strikes from orbit and you don't care about your own troops very much?

Also realistically close air support on a game of this scale should effectively be the player taking a small dustpan and brush and sweeping a path over the battlefield


But close air support does exist so your argument is invalid. The avenger strike fighter proves it; essentially a space a-10 warthog.

Also, just because its not realistic doesn't mean it has to be stupid either.

This message was edited 1 time. Last update was at 2012/10/26 19:13:12


 
   
Made in gb
Rough Rider with Boomstick






Southern England

I would personally liken it to the Bf. 110C, a Ju-87, the Grumman Avenger & Star Wars T-47 Republic Snowspeeder mixed into one rather than as the A-10 'Warthog' which it only vaguely resembles due to the Punisher mounted beneath its nose - the mounting of two lascannons either side of the Punisher makes me think more of the Bf 110 with it's nose mounted armament of cannon & machineguns (2 lascannons = the 2 cannon, Punisher = the 4 machineguns), the wings & cockpit put me mind of the Ju-87 & Avenger and the shape of the cockpit/it's layout reminds me of the Snowspeeder. But that's semantics and I'm feeling picky today so excuse me for that!

But yes the Imperial Navy does have close air support flyers and the ones we have are only a few examples - there may be all sorts of designs/STC CAS flyers and variations out there in the 40k universe.

 
   
Made in gb
Tough Tyrant Guard






uk

 Veteran Sergeant wrote:
CAS was a concept that the original designers never thought about because they didn't know anything about how military forces are actually organized and operate on the battlefield, or even how modern wars are fought, lol.


I think there's a big difference between knowing nothing about modern warfare and designing a game without including any of it. Given the scale of it all I'd give them a little more credit.

And what one person thinks is stupid another might call creative. Not everyone plays the game as COD substitute. As for CAS in game, I think it's cool that they've started to include more air power in the game, it's not the easiest thing to mix that mechanic in without a complete overhaul.

This message was edited 1 time. Last update was at 2012/10/26 21:42:38


Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 Reanimator wrote:
 Veteran Sergeant wrote:
CAS was a concept that the original designers never thought about because they didn't know anything about how military forces are actually organized and operate on the battlefield, or even how modern wars are fought, lol.


I think there's a big difference between knowing nothing about modern warfare and designing a game without including any of it. Given the scale of it all I'd give them a little more credit.
l.
This isn't about game design. There is plenty of stuff that isn't included in the 40K game, but exists in the universe.

The entire concept was missing from the back story. It's missing because it never occurred to them. Not because they chose to omit it from the rules for simplicity's sake.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Longtime Dakkanaut





 Flinty wrote:
But then the game designers weren't writing a modern military wargame but rather a game where your genetically modified superhuman beats up on giant space cockroaches with a giant chainsaw. Who needs close air support when you have lance strikes from orbit and you don't care about your own troops very much?

Also realistically close air support on a game of this scale should effectively be the player taking a small dustpan and brush and sweeping a path over the battlefield


Problem is it's rather difficult and silly to make a sci-fi setting without aircraft. They've existed in the fluff background for a long while now but GW has just finally come around to incorporating them into the game.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in gb
Tough Tyrant Guard






uk

You're saying it never occured to them, I'm saying it might have and they omitted it. I'm saying that given the scale of the universe and back story they created, to claim they simply don't understand something rather than chose not to include it is a huge presumption that does them a diservice, rather than my presumption, which doesn't.

Its not about game design vs fluff, just whether you think they were being less clever than you.

This message was edited 1 time. Last update was at 2012/10/27 17:02:33


Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in us
Consigned to the Grim Darkness





USA

The Thunderbolt and the Lightning strike variant both can fulfill a ground support role.

Indeed, the Thunderbolt concept is based off of the WWII Thunderbolt, which is what the A-10 Thunderbolt 2 was named after because it fulfilled a similar role of a ground attack aircraft.

This message was edited 1 time. Last update was at 2012/10/28 01:10:51


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Paramount Plague Censer Bearer





Just have an AC-130 Marauder equivalent.

Meet Arkova.

or discover the game you always wanted to:

RoTC
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

 Harriticus wrote:
 Flinty wrote:
But then the game designers weren't writing a modern military wargame but rather a game where your genetically modified superhuman beats up on giant space cockroaches with a giant chainsaw. Who needs close air support when you have lance strikes from orbit and you don't care about your own troops very much?

Also realistically close air support on a game of this scale should effectively be the player taking a small dustpan and brush and sweeping a path over the battlefield


Problem is it's rather difficult and silly to make a sci-fi setting without aircraft. They've existed in the fluff background for a long while now but GW has just finally come around to incorporating them into the game.

They showed up in Epic long before this.

 
   
Made in us
Consigned to the Grim Darkness





USA

Also, aeronautica imperialis.

Seriously guys, how the hell can you call yourself a 40k fan without knowing about aeronautica imperialis?

That'd be like... being an Ork fan and not having ever heard of the comic...

This message was edited 1 time. Last update was at 2012/10/29 22:57:12


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
Forum Index » 40K Background
Go to: