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Made in be
Fresh-Faced New User




Are they? I don't see alot of high-ending players with them, and it seems like their 2 main lists have been nerfed.

Their Razback Spam got weaker due to hull points.
Their Descent of Angels list got weaker because you can't deep strike the whole army, and just footslogging (or jumping) them doesn't seem to be the best idea (with more and more armies beefing anti-MeQ).
   
Made in us
Battleship Captain





NYC

They're still a really solid codex, yeah. I can't offer you more info, simply out of lack of familiarity with their stuff, but others will. All I know is they always are high up in tournament rankings.

-Cap

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in be
Fresh-Faced New User




do they in 6th??
I'm getting the idea that they aren't that good anymore (unfortunately).
   
Made in us
Hoary Long Fang with Lascannon




Central MO

A lot of BA angel players were complaining the book was dead because of 3 6th ed changes

1) FNP decreased to 5+ (although an arguement could be made that it got overall better)
2) Furious charge lost its initiative buff
3) The general nerf to transports.

So if you played min squads with a bunch of razorbacks and counted on sanguinary priests to make your 5 man assault squads usefull, your army needed some retooling.

But there are still some very solid options. Troop assault squads are awesome. Sang priests are still very good. Their Stormraven went from kind of sucky to pretty cool. Divination libbys are awesome. AV13 vehicles in the heavy and fast slots is still pretty mean, no body is building to take out lots of heavy armor.

The army is a lot different than it was, but it's still good. People just need to play with it and rediscover the options on their own. Just becaue there is no net list yet, or the previous net list is now bad, doesn't mean the book is bad.

This message was edited 1 time. Last update was at 2012/10/26 19:45:37


Lifetime Record of Awesomeness
1000000W/ 0L/ 1D (against myself)
 
   
Made in us
Perturbed Blood Angel Tactical Marine



Nonbeing, that is to say, everything.

They are not dead, they just need a change in tactics.
Tactical marines are much better because rapid fire is better and overwatch.
Death company are much better with the rage-change, even with the Fnp/FC nerf. Bolters with them are badass.
Sternguard are similarly amazing.
Ravens are now fliers, and even more badass.
AV 13+ actually got generally better.
what needs changing? No longer can we rush in rechlessly with RAS and kill whatever we want, we have to be tactical. Razorspam is worse, but not dead - and there are alternatives.

Basically, they are still an amazing codex, but right now people dont know how to deal with all the changes.

JAMOB  
   
Made in us
Napoleonics Obsesser






Yes, I'd say so. Still a very solid codex with very solid options and good perks. I'd say Space Wolves and Blood Angels are the two most solid choices, aside from IG.


If only ZUN!bar were here... 
   
Made in be
Fresh-Faced New User




 Samus_aran115 wrote:
Yes, I'd say so. Still a very solid codex with very solid options and good perks. I'd say Space Wolves and Blood Angels are the two most solid choices, aside from IG.


If BA and SW are solid, then what are GK's and Necrons?
   
Made in us
Perturbed Blood Angel Tactical Marine



Nonbeing, that is to say, everything.

Eh To each his own, but I personally love the changes to BA. It makes them more tactical and less "imashovemyRAStroopsdownyourthroatgoddamnit".
BA are "solid" only because they do require tactics. There are no super-OP builds, whereas GK/Crons have some pretty annoyingly unbeatable lists... /just really good.
BA have become more all-around good and less super-assault, and I like the change.

JAMOB  
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Wirh my main opponent playing them, I would say yes. Foot horde of jump troops, with a small dc unit, supported by devastators is still very strong.
   
Made in ie
Sniping Hexa




Dublin

They are still a very good army, as some people said already, you just need to learn how to play instead of just throwing every overly-efficient unit at the face of the opponent

They are basically upgraded (for free or even less points) Regular Marines with more options and some very sweet units (excellent 6th Death Coy, better Librarians, still very good Sang priests, cheap Devs, fast Rhino chassis, useful assault marines, better Special weapons options ...)

I mean, I do fare very well with my regular Marines, I'm pretty sure any decent BA player shouldn't have any difficulties beeing competitive (not SW or GK good of course .... but still good, those two Codex are still ridiculously efficient)

 
   
Made in gb
Longtime Dakkanaut




Decent of angels is completely dead. It is no more.
Though I can imagine in an infantry list sometimes going for the huge deepstrike just as the enemy doesn't expect it, like if going second and you see that the enemy has spread out or is slightly back or out of cover.

Razorback spam is really solid. Hull points make it weaker but also stronger. Now glances do not stop moving or firing, later they certainly will but now kill points matter less.

I think the major change between editions was purely the introduction of flyers. Blood angels have a flyer, more or less they really could do with it just for the skyfire and then blood angels get lucky as their flyer is also very reasonable edition to an army.
As such I think for competitive you'll want 2 stormravens.

Also when you say competitive, I think you always should take allies. Most lists will be stronger with allies at any reasonable points cost. Can blood angels take an ally to make them better and compete? yes.
   
Made in nz
Major




Middle Earth

Sanguinary guard got better IMHO, their 2+ save is now relevant, putting them ahead of things like honor guard and vanguard

We're watching you... scum. 
   
Made in us
Regular Dakkanaut




I'm actually building a Jumper horde list just because of 6th edition.

Now you get your 5+ cover/5+ feel no pain almost all of the time, at a minumum. You can move to where you need to be better than any list.

Plus, no one likes 40-60 space marines in their face turn 2.


I really think horde jumpers is the way to go. Khorne bikers are perhaps the only things more assaulty.
   
Made in us
Longtime Dakkanaut






It's definitely one of the better ways to play them now. They still have one of the best flyers in the game. Those Bloodstrike Missiles...sickkkk

Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

FNP is more or less a wash, it's now worse against small arms fire, but now it works on anything that doesnt cause ID.
Furious Charge nerf is unfortunate. Hamer of Wrath doesnt really make up for it.
On the other hand, DC and SG went from the 2 worst units in the codex to good units.
While total DOA is no longer possible, deep striking is still a very useful tool for BA.

This message was edited 1 time. Last update was at 2012/10/27 16:15:21


 
   
Made in us
Killer Klaivex




Oceanside, CA

Sanguinary Guard spam is rad.
4 or 5 units with a healthy number of power fists, supported by a priest or two, and a librarian with shield for cover where ever you need it.

20-25 flying terminators is a real problem for your opponent.

Just don't deep strike.
-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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