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Made in au
Regular Dakkanaut




Sydney, Australia

Chaos list 1500 pts

1 Ahriman
1 Daemon prince, tzeentch, blackmace, wings, PA, gift

20 CSM, nurgle, 2 melta, icon of vengence(fearless)
24 cultists

1 Hellbrute multimelta
1 Hellbrute plasma cannon

4 nurgle spawn

5 Havocs, 2 missle launchers, 2 lascannons

Necron List 1500 pts

1 Destroyer lord, semi weave(2+ armour), arrow, warscythe
1 Overlord, warscythe, catacomb command barge

4 wraiths, all whip coils

1 annihilation barge
1 annihilation barge
1 annihilation barge

15 Immortals, night scythe
15 Immortals, night scythe


Nightfighting was on first turn,
Mission: Scouring

Ahriman powers: Doombolt, hallucination, mental fortitude, puppet master
Gift of mutation for daemon prince: Shroud


Deployment-





Necrons deployed first .

Daemon Prince deployed out of site, The CSM blob infiltrated into cover, and the cultists deployed with Ahriman.

Necron Turn 1:[u]



The 4 Wraiths and Destroyed(miss represented) Advanced, as did the barges. The Barges opened fire on the CSM squad and killed 5.

Chaos turn 1:




The Daemon Prince Swooped and landed right in front of the command barge out of sight of the rest of the army.

The spawn advanced 12 and ran another 5.

Ahriman hallucinated the wraiths and rolled a 3 meaning they couldn't shoot run or declare charges.

The hellbrutes advanced with the plasma cannon firing at the wraiths however it got hot and did a glance to itself. The Multimelta brute then fired at the annihilation barge and roll a lucky 6 to pen and then exploded it.

The CSMs advanced and fired at the wraiths doing one wound.

Necron Turn 2




The Catacomb Command Barge Moved Flat out away from the daemon prince.

The two annihilation barges moved backwards and fired into the spawn killing two.

The Wraiths also moved back since they couldn't charge.

One nightscythe came in and dropped 15(illegal) immortals onto the 4 point objective, both units fired into the plasma cannon hellbrute and wrecked it.

Chaos turn 2




The Daemon Prince glided towards the overlord and charged him, killing him swiftly.

The Spawn Charged an annihilation barge and only did a glance to it.

The Hellbrute advanced and shot the unengaged annihilation barge and once again rolled a 6 to pen and exploded it.

Ahriman and the cultists moved towards the immortals, Ahriman hallucinated and puppet mastered the immortals, puppet master did nothing and hallucinate gave the cant shoot, run or declare charges option.

The CSM advanced and fired into the wraiths failing to do anything.

The Havocs fired into the immortals with some templates however the one they killed got back up.

Necron turn 3



The second nightscythe failed to come in again.

The Annihilation Barge moved away from the spawn and fired into the CSM killing one.

The Nightscythe moved towards the cultists and killed 5(Not to scale)

The wraiths then tried to charged the 4 inches to the CSM but thanks to overwatch one wraith died which put them one inch out of range, he rolled a 5 and with one dead he needed a 6.

Chaos Turn 3



The Daemon Prince swooped over towards the battlement.

The Hellbrute advanced and fired into the annihilation barge doing a glance to it.

Ahriman hallucinated the immortals again pinning them.

The Havocs again failed to do anything to the immortals

The CSM and the Spawn charted the 3 wraiths and the destroyer. Five CSM died and 2 wraiths died, fearless all round.

Necron turn 4



The second nightscythe finally came in and dropped his immortals off in front of the hellbrute.

The Nightscythe opened fire on the cultists and killed 5.

The Immortals and annihilation barge fired into the hellbrute and unluckily it remained on one hull point.

The Spawn killed the remaining wraith and the destroyer killed two CSM, thanks to the icon chaos own combat however the destroyer lord held.

Chaos Turn 4


The Havocs opened fire into the last annihilation barge and exploded it.

Ahriman and his cultists advanced on the new dropped immortals and cast hallucinate pinning them, puppet master killing one, and doombolt killing 6, the cultists fired their pistols and killed another one, the hellbrutes crazyed gave him fleet and together he and the cultists with ahriman charged the remaining immortals, killing all but five, who killed three in return and held.

The destroyer lord failed to take any wounds and killed another two CSM.

The Daemon Prince glided over towards the immortals and charged them killing 6 in combat and another 3 with the curse sweeping the rest before consolidating over towards to middle.

Necron turn 5


The two remaining nightscthes killed two havocs.

The destroyer lord killed another CSM

Chaos Turn 5:


The Daemon Prince and hellbrute charged and finished off the destroyer lord.

The Game ended.

This message was edited 8 times. Last update was at 2012/11/07 09:01:08


 
   
Made in it
Infiltrating Broodlord





Italy

Problems regarding the Necron's list.

1st of all, and this really is an important thing, for the love of god drop that stupid tachyon arrow on the destroyer lord and with the same pts give to him and the Overlord too Mindshackle Scarabs. NEVER leave home without them.

2nd, as it's written the Necron list is 1510 pts.

3rd, your troops are illegals. Immortals may be build in units of 10 members, only Warriors may be taken in more than 10.

4st, in your vassal deployment image scheme the D-lord is leading 5 Wraiths instead of 4 as detailed in the list.

This message was edited 1 time. Last update was at 2012/11/05 09:51:03


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Longtime Dakkanaut




That tachyon arrow can one shot the daemon prince from across the board. Unless it makes its 5+ invulnerable, then it dead.
   
Made in ca
Regular Dakkanaut





Tachyons arrow can suck it!
   
Made in us
Fixture of Dakka





San Jose, CA

DarthDiggler wrote:
That tachyon arrow can one shot the daemon prince from across the board. Unless it makes its 5+ invulnerable, then it dead.

That doesn't make it good still. MSS are a much better choice overall.

Also, 15-man units cannot deploy in night scythes. I believe they only hold 12, though I don't have my codex at the moment.





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Made in au
Regular Dakkanaut




Sydney, Australia

WIll post the battle up tonight. Thought i already had, but turns out i didn't hit send..fail

your troops are illegals. Immortals may be build in units of 10 members, only Warriors may be taken in more than 10.

as it's written the Necron list is 1510 pts.

your troops are illegals. Immortals may be build in units of 10 members, only Warriors may be taken in more than 10.

Also, 15-man units cannot deploy in night scythes. I believe they only hold 12, though I don't have my codex at the moment.


That sneaky little git, i will have to call him out on all his shenanigans. I specifically asked him if 15 immortals could deploy in a nightscythe because i thought it was a bit high.

in your vassal deployment image scheme the D-lord is leading 5 Wraiths instead of 4 as detailed in the list.


Ah damit, thats my bad.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

I'm surprised the discussion is about the viability of the Necron list, was is at the least competent. The Chaos list is pretty attrocious though, no offense to the OP. I'd wager my money on the Necrons here, even if it turned out the player dropped 5 Immortals from each squad to make them legal.

Read Bloghammer!

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Regular Dakkanaut




Sydney, Australia

 Godless-Mimicry wrote:
I'm surprised the discussion is about the viability of the Necron list, was is at the least competent. The Chaos list is pretty attrocious though, no offense to the OP. I'd wager my money on the Necrons here, even if it turned out the player dropped 5 Immortals from each squad to make them legal.


Burn...but i don't disagree with you. In my defence however it is the dark vengence kit plus a few things i owned from 5th to make a what i own plus ahriman list since i wanted to try him out.

I can't post report now since i am at work but i can tell you what i didn't like in the list.

List analysis:

20 CSM blob: 2 melta on footsloggers was uselsss, mark of nurgle against the s7 cron spam was 60 points of useless, no CCW and pistol was very noticeable, fearless was fantastic.

Ahriman: did nothing a normal sorc couldn't do for cheaper except make my cultists fearless. Even infiltration which i was so excited about was disappointing although i only rolled a 1 for it.

Bikers: WISH i had some

Havocs: 4 AC best loadout but against armour 13 crons, not great, when does flakk become worth it? Against two flyers? Even then? Is ignoring flyers still the best option?


   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Steffo wrote:
 Godless-Mimicry wrote:
I'm surprised the discussion is about the viability of the Necron list, was is at the least competent. The Chaos list is pretty attrocious though, no offense to the OP. I'd wager my money on the Necrons here, even if it turned out the player dropped 5 Immortals from each squad to make them legal.


Burn...but i don't disagree with you. In my defence however it is the dark vengence kit plus a few things i owned from 5th to make a what i own plus ahriman list since i wanted to try him out.


Can't really argue with that response.

I still haven't read the report though, as all your diagrams bounced to the bottom of the report so it makes it a little more difficult to correlate.

This message was edited 1 time. Last update was at 2012/11/06 22:42:36


Read Bloghammer!

My Grey Knights plog
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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Regular Dakkanaut




Sydney, Australia

I tried to get the images to go with the text, i uploaded them into imageshack then linked them but they don't open, so i just attached them down the bottom. How do i get the images to show?
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Copy and paste the 'img' code into the text, that should do it. I don't use imageshack so I can't direct you to that code, but there should be a box-out with IMG next to it with a code that starts with [img] or something similar.

Read Bloghammer!

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in nz
Thrall Wizard of Tzeentch




*sigh* isn't the point of Ahriman that he can use multiple expensive powers a turn, and hello, he looks cool
   
Made in au
Regular Dakkanaut




Sydney, Australia

Nemesor wrote:
*sigh* isn't the point of Ahriman that he can use multiple expensive powers a turn, and hello, he looks cool


Why sigh? He is definitely cool, one of the fluffiest characters imo. But there was only one turn where I cast hallucinate, doombolt and puppet master. Puppet master did one wound the whole game, i was only in range of a vehicle once and he denied it, forgot to put that in actually. I only cast doombolt once due to the range. Hallucinate was amazing tho, but a normal sorc could do that.

Didn't really get to take advantage of his mastery level 4 since i usually only cast hallucinate, didn't get to take advantage of his multiple witchfire ability probably thanks to my crappy positioning and doombolts range of 18 but i would be hesitant to have him too far out front with those wraiths lurking.

If i had invisible and hallucinate...oo yea, and puppet master would have been so good if he had ghost arcs. Annoying rolling the leadership, then the hit, then he denies, so many fail chances. Although i am probably playing the wrong army if i want predictability.

Best thing is he is a sorc that brings fearless and infiltration. I just need to tool my list a bit better to suit probably.

This message was edited 1 time. Last update was at 2012/11/07 09:02:38


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The performance of the CSM army was impressive. Necrons have no psychic defense and so Ahriman ruled. The Necron list was not really a competitive one.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Been Around the Block




Hallucination really did a number on those wraiths and illegal Immortals didn't they? They hardly got to bring the pain that makes them so frightening at all! I will have to remember that in future and like you say, any sorc can use it. 2 sorcs could effectively render a large proportion of an army pretty useless if they took big units.

Very nice BatRep TY and can I ask, did you create those Batrep templates yourself or is there a program or anything anyone can create them with?

EDIT: Never mind, I found the program you used straight away after asking. Really should utilise the power of Google more often.

This message was edited 1 time. Last update was at 2012/11/07 15:55:12


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Glad to see you got the pics working properly, great report.

It seems you got a little lucky in places, but to be totally fair, you played well, he didn't play all that great, so you deserved that win, and I'm glad in this case to have been proved wrong about the victor. Well done.

Read Bloghammer!

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Regular Dakkanaut




Sydney, Australia

Von Marlon wrote:Hallucination really did a number on those wraiths and illegal Immortals didn't they? They hardly got to bring the pain that makes them so frightening at all! I will have to remember that in future and like you say, any sorc can use it. 2 sorcs could effectively render a large proportion of an army pretty useless if they took big units.


The first unit of immortals only shot once thanks to hallucinate. Stopping the wraiths from charging was really good as well.

Godless-Mimicry wrote:Glad to see you got the pics working properly, great report.

It seems you got a little lucky in places, but to be totally fair, you played well, he didn't play all that great, so you deserved that win, and I'm glad in this case to have been proved wrong about the victor. Well done.


Thankyou for your patience and help on that.

My hellbrute exploding two annihilation barges and glancing another was amusingly lucky, he could do no wrong. The wraiths failing their charge on my CSM was also very unlucky on his behalf.
   
Made in ca
Regular Dakkanaut





 jy2 wrote:
DarthDiggler wrote:
That tachyon arrow can one shot the daemon prince from across the board. Unless it makes its 5+ invulnerable, then it dead.

That doesn't make it good still. MSS are a much better choice overall.

Also, 15-man units cannot deploy in night scythes. I believe they only hold 12, though I don't have my codex at the moment.





Nope Nightscythes can hold up to 15 models, but the problem still stands that immortals can only be taken in max size of 10 so he's still deploying illegally.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
 
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