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Made in gb
Speedy Swiftclaw Biker




Bourne (somewhere in Lincolnshire)

There are all those releases coming out, but I have not noticed any mention of a new Ork codex.
This ought to be in News & Rumors, shouldn't it.

Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw
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Losses :
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Draws :
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Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

If you actually looked in News & Rumours, you'll find there's been some rumours of a new Ork Codex making the rounds

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Made in us
Cog in the Machine





Orks have a decent codex that can still hold its own in the current meta?
Plus they did get their fliers over the summer.
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

Personally, more races need a new codex than orks thank you. And there are topics, just look.

This message was edited 1 time. Last update was at 2012/11/07 22:54:03


   
Made in gb
Speedy Swiftclaw Biker




Bourne (somewhere in Lincolnshire)

Yes, like tyranids?

Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw
4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh 
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

They got a codex in 5th edition, albeit underpowered and crappy, they won't get another one for a while. See DA, Eldar Tau, Daemons for the new codices. I want a new Templar codex as well, but I haven't seen anything about them.

Edit: I am talking about Nids.

This message was edited 3 times. Last update was at 2012/11/07 23:09:32


   
Made in gb
Speedy Swiftclaw Biker




Bourne (somewhere in Lincolnshire)

Who do you mean got an underpowered and crappy codex, Orks or Tyranids?

Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw
4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh 
   
Made in us
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Between Alpha and Omega, and a little to the left

 Tyranid Horde wrote:
They got a codex in 5th edition, albeit underpowered and crappy, they won't get another one for a while. See DA, Eldar Tau, Daemons for the new codices. I want a new Templar codex as well, but I haven't seen anything about them.

Orks got their codex in 4th edition, the second last before 5th, and the Ork Codex is one of (if not THE) the best made codexes in recent history, managing to hold on their own all though 5h and still strong in 6th. But yes, other codex certainly need an update first.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, the last time orks had a codex it took, what, 10 years for them to get a new one? We're still a ways away from that deadline.


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London, UK

 The Wolf Of Fenria wrote:
Who do you mean got an underpowered and crappy codex, Orks or Tyranids?


Sorry, I should have been clearer, I was talking about the Nids.

   
Made in gb
Speedy Swiftclaw Biker




Bourne (somewhere in Lincolnshire)

Whoah, no way are Nids crappy or indeed underpowered. Doom of Malan'tai is only a distraction, but a very potent one.
As for The Swarmlord...

Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw
4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh 
   
Made in gb
Longtime Dakkanaut





 The Wolf Of Fenria wrote:
Whoah, no way are Nids crappy or indeed underpowered. Doom of Malan'tai is only a distraction, but a very potent one.
As for The Swarmlord...

'nids have fallen vicim to the meta. They aren't under-powered as such but they're overall simply less powerful than the codexes which came after them.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
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Yes, sadly the 'Nids are just not that much of a threat anymore. Theri biggest issue is the price of their MC's

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Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

Well, they didn't get allies, which every other army has to help them (I know it unfluffy but you get me right?), we don't get fortifications because GW say so, we also don't have a whole lot of anti-air especially since we can't buy a quad gun. They just aren't an army that stays in tune with the new edition.

   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Testify wrote:
 The Wolf Of Fenria wrote:
Whoah, no way are Nids crappy or indeed underpowered. Doom of Malan'tai is only a distraction, but a very potent one.
As for The Swarmlord...

'nids have fallen vicim to the meta. They aren't under-powered as such but they're overall simply less powerful than the codexes which came after them.


6th edition de-mechanising most armies however has been a blessing to the big bad space bugs. Flyers are a problem sure, and the nerfs to combat relant armies in general are a royal pain, but the addition of FMC's, the new BRB psychic powers and the ability to double the FOC are all massive boosts to the bugs.
No one else can play the psychic game in 6th like Tyranids can!

The problems Tyranids had with 5th edition had far more to do with the main 40k rules making vehicles over powered in general, than their codex itself simply being 'bad'.

 
   
Made in fr
Lead-Footed Trukkboy Driver





You know your army has a problem when someone opens a thread about it, and 4 posts later everyone's talking about Tyranids... :(

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Canada

 Tyranid Horde wrote:
They got a codex in 5th edition, albeit underpowered and crappy, they won't get another one for a while. See DA, Eldar Tau, Daemons for the new codices. I want a new Templar codex as well, but I haven't seen anything about them.

Edit: I am talking about Nids.

Nids have gotten a new Codex every edition (as have Marines and Imperial Guard), so I expect that pattern will continue.

   
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Northern California

I really don't think orks need a new dex. They are still competitive. If they got a new dex it would just be a reprint with the flyers added in and maybe a new cover.

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Vancouver, BC

 Nym wrote:
You know your army has a problem when someone opens a thread about it, and 4 posts later everyone's talking about Tyranids... :(


The Ork Codex is the best aged book I've ever seen. They are strong through the edition it was made (4th) to now, 6th.

I can see Tau, Eldar, Codex Marines, Dark Angels, BT, and Tyranids needing an update before Orks. While I play Codex Marines, they don't need an update so much as I expect them to get an updated before Orks.

Throw Sisters of Battle in there if you actually think they'll ever get updated.

This message was edited 1 time. Last update was at 2012/11/08 00:23:34


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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 Ailaros wrote:
Yeah, the last time orks had a codex it took, what, 10 years for them to get a new one? We're still a ways away from that deadline.



Approx 8 1/2 years actually. 3rd ed. Ork dex was released June 1999 IIRC, current one was released Jan 2008.


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Lost in a blizzard, somewhere near Toronto

 Color Sgt. Kell wrote:
I really don't think orks need a new dex. They are still competitive. If they got a new dex it would just be a reprint with the flyers added in and maybe a new cover.


Orks could still do with some added options for their HQ's & unit leaders to give them some much needed variation in their equipment set-ups.

Plus, there's always some minor re-pointing to do since their combat abilities have taken it in the face somewhat with the 6th ed transition to more-dakka is better. Add in a new MC and put out new kits for the 'uber costly Meganobz and those old antique buggies and Orks are good to go.

 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Don't let Orks get an update. :(
Boyz cost little enough already.


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Crazyterran wrote:
The Ork Codex is the best aged book I've ever seen. They are strong through the edition it was made (4th) to now, 6th.

I never said Orks were not strong or competitive, I said they had a problem.

Just like Eldars or Tau, they suffer from very bland entries with very few options (Nobz excepted). Of course they can still win, but that doesn't mean that they shouldn't get an update. Nob Bikers, Lootas spam and Green Tide aren't exactly the epitome of fun you know.

This thread just proves how bland they are right now : people can't talk about them for more than 4 posts because everything has already been said. Orks don't need an update because they're bad, they need one because they need some new, refreshing units to shake up their world. Just like every army actually, so Nid players, just wait your turn and stop bitching.

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Made in gb
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Livingston, United Kingdom

I disagree that Orks don't need an update. There is an increasing range of things that are incredibly dangerous against Orks, and against which we have few options, while we've become contracted into a playstyle that is very limited and not fluffy (namely, shoot more and charge less, with foot horde particularly stuffed right now). I'd like a new codex to add some options that we lack (such as ways to reliably take on MCs and Walkers that don't involve suiciding a warboss or buying more lootas), give us the missing models (already mentioned above) and basically allow the Orks to actually win some combats, which we struggle with now. All of my local fellow Ork players regard our codex as weak and our ability to win games now noticeably impaired in the new edition.
   
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Lady of the Lake






 Skinnereal wrote:
Don't let Orks get an update. :(
Boyz cost little enough already.



They will, for the cash god... they will. They will cost less, they will fit more.

Like some of the others, I'm impressed with the Ork codex as well and could only hope for something along its lines for Eldar or Tau who would likely sit for a while with their next codex anyway. I wouldn't mind it for Daemons either.

   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Tau, BT, and Eldar need an update before Orks

Nids, Daemons, and Marines will also get one before Orks...

So only six releases (after DA) and we'll see a new ork 'dex. That's at least 2014 if not 2015. I hope they get some WD or forgeworld love before then.

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 Charles Rampant wrote:
All of my local fellow Ork players regard our codex as weak and our ability to win games now noticeably impaired in the new edition.


Orks are fantastic and quite competitive right now, actually, and there are a few different ways you can do it, too. They could sure use an update for a few different things, but it would just be breathing new life into the current book, really; no serious need to completely overhaul the book. My biggest problem with competitive orks right now, I think, is the lack of honest choice in the elites section-- if you're planning on dealing with flyers, it's Lootas Lootas Lootas. No real options there. And that can eat up a chunk of your points, so your lists start to all look a little like variations on a theme, whereas I feel one of the strengths of orks ought to be the variety of playstyles and options available. We're still pretty good in that department, just not quite where we used to be.

There could certainly afford to be a WD update along with some of those missing models finally getting released (MANz, Big Guns, Flash Gits, Buggies in plastic), but we don't need anything serious for a long time coming, honestly, which is fantastic.

Grimtuff wrote:Approx 8 1/2 years actually. 3rd ed. Ork dex was released June 1999 IIRC, current one was released Jan 2008.


It was released in August '98, WD 235, got it right here. Decade-long wait; I just died when I saw a pre-release copy of the current book. We needed it back then.

'Nids are definitely hurting a lot right now. Some luck on the birthing rolls for your tervies and you could be in pretty good shape, but that's about it, and in any case the bugs have not transitioned at all to 6th edition, mostly be right of GW's own refusal to allow them access to Allies and Forts in a proper sense like all the other races. And frankly, allies would have made perfect sense for them: Genestealer Cult Orks, or IG. No problems at all with that in the fluff. GW really just dropped Bugs in the dirt with this edition, so any new books for them better be incredibly innovate and a very serious and complete overhaul. Bugs need it!

As for others, to hell with Daemons. They need it only because they're crazy right now, and I'm not sure I trust GW to fix that properly. We'll see. Marines actually feel like a pretty tired book; still reasonably capable of competitive play, for sure, but just not very interesting fresh. They could do with a new book too, I think. Tau need one almost as desperately as Bugs; they're book is absurdly old, but it actually stands up to sixth a lot better, so surprisingly, it doesn't need an update quite so bad. Eldar, DA, BT, Sisters all need some help. Sisters just need an actual codex and some models. It's quite sad. But, they play pretty well in 6th, if you think about it. Probably better than BT, and certainly more interesting than current DA.

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
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Decrepit Dakkanaut






New Orleans, LA

 The Wolf Of Fenria wrote:
There are all those releases coming out, but I have not noticed any mention of a new Ork codex.
This ought to be in News & Rumors, shouldn't it.


The question should be in news and rumors? No. News as rumors are for News and Rumors, not solicitations for News and Rumors.

However, you can check out the summary thread here.

While there is nothing on the horizon, hopefully they'll get some love in 2014. Right now, they're still a solid codex with lots of fun options.

Edit: Ork rumors here.

This message was edited 1 time. Last update was at 2012/11/08 17:08:25


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 Charles Rampant wrote:
foot horde particularly stuffed right now.
What kind of foot list have your buddies been playing? Still taking Walkers? Their day is over. I've been wrecking fools with my foot list in games up to 1850 (haven't played them above that). My opposing players always bring some template and blast weapons for hordes, and some high S and AP for vehicles. They never bring enough templates to handle a straight Ork foot list, unsure to expect Battlewagons or not. I put Mad Dok Grotsnik with the first Mob of 30 Slugga Boyz to screen the rest. Sometimes a KFF Big Mek in one of the trailing Mobz, sometimes a Bike Boss (they are always a threat)
ways to reliably take on MCs and Walkers that don't involve suiciding a warboss or buying more lootas
I take out MCs all the time with Boyz. The Daemon Prince or Tyranid tries to challenge my Nob, I refuse, and the Mob just drowns it in wounds. 18 S4 Shoota Boyz will drop them out of the sky, even hitting on 6s, and S3 will still wound T6 in combat if the MC gets the charge.
allow the Orks to actually win some combats
See above. Even a Chaos Marine Squad only has like 11 or 12 wounds in it with an IC.

I always run my Mobz on foot over 20, preferably 30, and BWs maxed out, no Trukk Boyz except as ablative wounds for Ghazgkhull. I have always taken 2X15 Lootas, even in 5th. Now they are even better. Bike Boss with a single Deffkopta meatshield. I've been doing all kinds of fun new things with my Orks, and the victories keep coming.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
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Orks are up after Dark Angels, Tau, and Eldar. Unless GW decides to put vanilla Marines in between Tau and Eldar, which they probably will.

Of all the un-updated armies they're probably in the least desperate need for an update, which is why GW is doing them last.

This message was edited 1 time. Last update was at 2012/11/08 19:14:45


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