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Made in us
Fresh-Faced New User




I play Blood Angels, and I am new to the game. So far, I have played 3 games against a rag tag space wolves army- I'm going to start facing other opponents soon though, and while I feel that my army is equipped to handle most threats- I don't understand how to destroy a LANDRAIDER. AV 14 on all sides means with a melta I need a 6 to glace right?
without a demolisher cannon, what can I do to actually wound it? I am open to all options that do not require a specific named HQ option.

my current army:

Librarian
Terminator Armor
combi plasma

135 pts
Elites

sternguard vets x6
combi melta
combi plasma
combi flamer x3
1 plasma cannon
185 pts


sanguinary priest (basic)
50 pts
Brother Corbulo
105 pts
Sanguinary Priest
Bike
power fist
110

Troops

tactical marines
flamer and missile launcher
170 pts

Death Company
jump packs
3 w/bolters
1 powerfist/mela pistol
1 thunderhammer
Lemartes
395

death co dreadnaught
125

assault marines
1 w/melta gun
captain has bolt pistol, plasma gun
razorback
heavy flamer and stormbolter

150 pts

Fast
Baal Predator
auto cannon and flamer sponsors
stormbolter
150 pts

Bikes x5
power maul
x2 plasma guns

185 pts

heavy
storm raven
lascannons, melta, hurricane bolters
230


total just under 2000 pts















   
Made in gb
Drop Trooper with Demo Charge






Necron Allies?
(As you play BA this is infact fluffly)

Fire enough gauss at the LR and it will crumple as easily as anything.

Edit : Also Las cannons? They will glance on 5, pen on 6.
Get a few of them and you should be able to take down a LR.

This message was edited 1 time. Last update was at 2012/11/08 14:15:34


Current Army: Death Korp of Krieg
Armies I have played:
Necrons
Space Marines (Ice Lords)
Death Guard
 
   
Made in eu
Executing Exarch






You already can.

Check the melta rule special rule (IIRC - it's 2 dice + plus them together for your armour penetration - so you need to roll 6+ on two dice)

Edit:unless it's got ceramite hull. Which is evil.

This message was edited 1 time. Last update was at 2012/11/08 14:17:50


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

ethandrul wrote:
AV 14 on all sides means with a melta I need a 6 to glace right?


Get your Melta within 1/2 max range and roll 2D6 to penetrate. Without changing your list, that's the most reliable way to do it.
As your list consists of Melta guns and not multi melta's that means you are trying to get within 6" of that AV14 beast and then melting it's face off.
   
Made in us
Fresh-Faced New User




thanks, i misunderstood melta! An as for necron allies....Space vampires are silly enough without adding space zombies too. An army of space Aztecs or Mayans though....that is an ally I would take
   
Made in eu
Executing Exarch






Again IIRC - a storm raven has a multi melta so he'd only need to be within 12". Bloodstrike missiles on the raven should also do it.

Edit:spelling

This message was edited 1 time. Last update was at 2012/11/08 14:40:55


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Drop Trooper with Demo Charge






Another thing I use with my C:SM army :

Standard Dreadnaught with a multi-melta and CCW
Drop pod on turn 1 right next to something you want to kill. Fire the multi-melta at it then charge in with a dreadnaught close combat weapon. Should be able to do some decent damage...

Current Army: Death Korp of Krieg
Armies I have played:
Necrons
Space Marines (Ice Lords)
Death Guard
 
   
Made in eu
Executing Exarch






 Cultiststeve wrote:
Another thing I use with my C:SM army :

Standard Dreadnaught with a multi-melta and CCW
Drop pod on turn 1 right next to something you want to kill. Fire the multi-melta at it then charge in with a dreadnaught close combat weapon. Should be able to do some decent damage...


Unless it's the dreadnought drop pod from forgeworld - you can't charge on the same turn you deep strike.


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Drop Trooper with Demo Charge






PredaKhaine wrote:
 Cultiststeve wrote:
Another thing I use with my C:SM army :

Standard Dreadnaught with a multi-melta and CCW
Drop pod on turn 1 right next to something you want to kill. Fire the multi-melta at it then charge in with a dreadnaught close combat weapon. Should be able to do some decent damage...


Unless it's the dreadnought drop pod from forgeworld - you can't charge on the same turn you deep strike.



Oh? Dont have rules with me atm but I thought that because the drop pod is open topped, it allows charges on same turn as disembarking.

Current Army: Death Korp of Krieg
Armies I have played:
Necrons
Space Marines (Ice Lords)
Death Guard
 
   
Made in eu
Executing Exarch






IIRC (like you, I've no rulebook to hand atm) - You can't charge from infiltrating or deep strike without an intervention rule like whatever Vanguard marines and ymgarl genestealers get.

I don't think drop pod's get that - hence you can buy a separate (lucius pattern) dreadnought drop pod with the assault special rule from forgeworld. But the multi melta dread in a drop pod is still horrible and can easily pop a landraider.

Edit:spelling

This message was edited 3 times. Last update was at 2012/11/08 14:53:54


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Speedy Swiftclaw Biker




NJ

 Cultiststeve wrote:
PredaKhaine wrote:
 Cultiststeve wrote:
Another thing I use with my C:SM army :

Standard Dreadnaught with a multi-melta and CCW
Drop pod on turn 1 right next to something you want to kill. Fire the multi-melta at it then charge in with a dreadnaught close combat weapon. Should be able to do some decent damage...


Unless it's the dreadnought drop pod from forgeworld - you can't charge on the same turn you deep strike.



Oh? Dont have rules with me atm but I thought that because the drop pod is open topped, it allows charges on same turn as disembarking.


Units arriving from reserves are prohibited from launching an assault. Normally though you are correct.
   
Made in gb
Longtime Dakkanaut





Multimelta attack bikes, 12inch move then 12" melta range or 24" normal range (can only glance at this range though, or the same with land speeders with dual MM. Or assault squads with melta guns or vanguard with melta bombs, TH PF etc. Plently of ways to take out LR's. Or furioso with melta gun and magna grapple, AV13 means you might last a turn so charge it afterwards.

Or better yet, something you have (and which I have had good success with), fit your sternguard out with all combi meltas, and put them in a drop pod, 6 combi meltas at close range will do the trick.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

What about the old addage "If you can't beat em, join em!" ?
I think most lists actually dismiss the idea of fighting a landraider and don't build in a lot that will kill AV 14. Take advantage of that and use some Land Raiders. Maybe not what you were looking for, but its fun!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

PredaKhaine wrote:
Again IIRC - a storm raven has a multi melta so he'd only need to be within 12". Bloodstrike missiles on the raven should also do it.

Edit:spelling


Because of how Glances work now, the AP1 on the missile will do nothing. Its only Str8 so it can only glance.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Melta speeders, melta Assault Marines, allies with meltaguns, massed lascannons, enough missile launchers. Large volume of S8+ fire or melta weapons, basically.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Bounding Assault Marine




brooklyn, NY. USA

i know it may hav fallen out of favor, but im still a big proponent of the Dante bomb. Personally i run it with Dante and a combat squaded assault squad with 2 melta guys and a sergeant with a inferno pistol (although im not sure if he can hav 2 inferno pistols?), they drop wherever you want so when they come in thats 4-5 meltas on any hard to kill vehicle. granted they cost 360 or so points but i think its worth it to all but guarentee that ur opponents big vehicle dies, and while they may die, then again maybe not.

Plus it allows you to focus the rest of your list on other things, knowing that this is ur dedicated AV14 killer.

There is only the Emperor! He is our shield and protector.

Crimson Fist- 9,000+
30K Imperial Fists- 2100 
   
Made in gb
Drop Trooper with Demo Charge






 Brother Sergeant Bob wrote:
i know it may hav fallen out of favor, but im still a big proponent of the Dante bomb. Personally i run it with Dante and a combat squaded assault squad with 2 melta guys and a sergeant with a inferno pistol (although im not sure if he can hav 2 inferno pistols?), they drop wherever you want so when they come in thats 4-5 meltas on any hard to kill vehicle. granted they cost 360 or so points but i think its worth it to all but guarentee that ur opponents big vehicle dies, and while they may die, then again maybe not.

Plus it allows you to focus the rest of your list on other things, knowing that this is ur dedicated AV14 killer.


If you are planning a suicide squad, wouldnt sternguard in a droppod be cheaper?

Current Army: Death Korp of Krieg
Armies I have played:
Necrons
Space Marines (Ice Lords)
Death Guard
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Not really. Dante makes them not scatter and the assault squad is scoring. Drop Pods scatter.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Horrific Horror






ethandrul wrote:
thanks, i misunderstood melta! An as for necron allies....Space vampires are silly enough without adding space zombies too. An army of space Aztecs or Mayans though....that is an ally I would take


If you check out the Blood Angels codex there actually is fluff where the two team up together. Most people still feel it is silly, but at least there is backing.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

nah, the real sillyness happens when you have space vampires team up with space werewolves. Twilight 40k!

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

As we've already established - melta is your best bet against AV14 (without allies, anyway).
There's a few delivery systems you can use:

The afore-mentioned Dante bomb, for no risk of scatter.
Meltagun armed Honour Guard, this is 4 meltas for complete overkill with the FNP Priest to help with retaliation, and can of course be combined with Dante too.
A standard Tactical squad - split into combat squads and have the two meltaguns in the same unit.
Stormravens, Attack Bikes and Land Speeders for fast-moving multimeltas.

Don't forget also that a lot of models can be given melta bombs - drop these on the occasional Sergeant if you have the points to spare. Vanguard can work really well with these too, as although more expensive they can charge as they drop and they'll hit automatically if the Land Raider was stationary in its own turn.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Blood Angels have 12" moving Vindicators...

Move 12 and drop a S10 Pie plate on it. Due to the size of a Land Raider, you'd be hard pressed to miss.

To guarantee explosions, take two.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in ca
Bane Lord Tartar Sauce




Honestly, the best advice I can give you is a 5 man sternguard squad, all with combi-meltas, in a drop pod. I don't know what it costs in BA, but in Codex Marines it costs about 185 points, and statistically speaking you have about a 97% chance of destroying an AV14 target with them if you can deploy them within 6" of the LR. Given that you can now deploy 6", the odds aren't all that bad.
   
Made in au
Utilizing Careful Highlighting





Australia

RegalPhantom wrote:
Honestly, the best advice I can give you is a 5 man sternguard squad, all with combi-meltas, in a drop pod. I don't know what it costs in BA, but in Codex Marines it costs about 185 points, and statistically speaking you have about a 97% chance of destroying an AV14 target with them if you can deploy them within 6" of the LR. Given that you can now deploy 6", the odds aren't all that bad.


Which is where the evil combat squad duo was born

10 sternguard, combat squads in pod

5 w cm
2 heavy flamers and 3 combiplasma

Open the vehicle and nail its contents

Brutal alphastrike which not much can resist if pod is accurate

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

One word : meltabombs

Seriously. You hit the LR on a 3+ and do 2d6 + 8 on the penetration roll.
They are cheap and you can toss them on your vets, IC or any searg

This message was edited 1 time. Last update was at 2012/11/09 15:35:29


 
   
Made in gb
Regular Dakkanaut




Frankly cause of all the fast moving units that can take multiple meltas BA are one of the strongest armies in the whole game against land raiders.

Here is yet another alternative againt them. Take a 10 man assault squad with 2 meltas, combat squad them so 2 meltas are in a 5 man unit and deep strike them about 4-5 inches from the LR - because of decent of angels 70-80% of the time they will land within double melta range (you can put the meltas on the "edge" of the circle to get them a couple inches more range) and 2 meltas at that range will hurt a LR almost every time. You just used 100 points of assault marines to kill a 250 point LR and strand its 200-300 points of assualt troops right in the open.

And of course BA have mephiston - he can just leap out of cover make himself strength 10 and own the crap out of basically any vehicle within 18-24" thanks to wings and fleet.
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

The biggest problem with killing LR as loyalist is the fact that you have to be in melta range to do it, and considering the cargo of most LR. This is a death sentence. Cheap units with high mobility are the way to go. I believe sternpods, speeders, attack bikes, and assault combat squads have all been mentioned and all of these are the best way to do it inside of your dex. Vindicators work well as does lascannon spam.

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Tau: 3k

-Thaylen 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 L'Etat C'Est Moi wrote:
ethandrul wrote:
thanks, i misunderstood melta! An as for necron allies....Space vampires are silly enough without adding space zombies too. An army of space Aztecs or Mayans though....that is an ally I would take


If you check out the Blood Angels codex there actually is fluff where the two team up together. Most people still feel it is silly, but at least there is backing.


Why not take Lizardmen parts and try to make some Necrons into space Aztecs?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Aztec ork/lizardmen hybrids!

Damn conversion urges!

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