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Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

I played a game last night and the guy just forgot or omitted a lot of rules from the book. Started to get annoying but ok we're all still learning the new rules. He also consistany moved his guys an inch or two more than they could. I began by letting it go the first few times he started doing it (he played an all terminator army) but he was really reaching for extra range and mobility. I ended up calling him on it specifically on his charges on which he was 1/4 - 1/2 an inch out of base to base contact (called him twice on the charges). Am I being a stickler by playing by the rules in the book? I definitely felt like I was annoying him by calling him out on movement ranges. He did a lot of the measure from the front of the base and move the mini so the back of its base is then in front of the tape measure (on termies this is a size able base size and advantage).

I am not super competative, but I am trying to play by the rules laid out in the book. And I don't wan to loose a game because my opponent was adding an extra inch or two to every other unit he moves each time.

Personally I think he's one of the guys at the local store that i put at the bottom of my "who to play list". Along with the eldar player who doesn't add in the cost of unit upgrades or wargear to his points cost.

How far do you let things like this go? Or do you call your opponent on each mistake or rules fallacy?

   
Made in gb
Junior Officer with Laspistol





It really depends. A 'Nids player at my FLGS is ridiculous about it. I constantly ask him "how far can they move?" as a innocent way of saying "you're cheating." We use the GW table blocks which are 12" squared and when things manage to move more than a block I call him out on it.
Similarly I try and stick to the rules with everything, but these people do tend to react like you're calling them a cheater...which you are. If they get upset don't play with them, I stopped playing the above tyranid player simply because I'd check movement constantly and it wasn't a friendly environment to play in. I don't check moves of people normally, but when they've obviously been cheating I feel the need to.

One of my friends always shuffles things around when it's not his movement phase which I allow just because I want a fun game with a friend. He's not as competitive as me and rarely plays a good list or tactics so I let these things pass because there's no point since we're just playing for fun.

Edit: Oh and there's always the 4+ I'm right if things are iffy.

This message was edited 1 time. Last update was at 2012/11/10 14:27:20



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Made in us
Boosting Space Marine Biker





Jacksonville, NC

 Griddlelol wrote:
One of my friends always shuffles things around when it's not his movement phase which I allow just because I want a fun game with a friend. He's not as competitive as me and rarely plays a good list or tactics so I let these things pass because there's no point since we're just playing for fun.

Edit: Oh and there's always the 4+ I'm right if things are iffy.


I do the same when me and my brother play. We are just screwing around and we are still both very new to 6th Ed. Usually as FLGS I will allow .25-.5 difference on a movement it's not a perfect system when everything is inch based cuz stuff gets in the way at times, trees, buildings, hills so on. Though with any assaults or such I tend to prefer it to be a little more strict. Considering if I let you have that extra half inch that could mean the difference in my Dev. squad getting raped by your termies or not. It honestly comes down to what you and the opponent agree on. Set down some ground rules before hand. Such as with movement phase you get a lil lee-way. though on shooting and assualt it needs to be exact.

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Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Yeah I didn't feel bad calling him on it on his charges after letting him get the extra range on almost every movement prior. We also did a few 1-3 his call 4-6 my call dice roll offs at times. But he was even rolling saves for guys before I was done rolling to hit and wound, he was picking the model he wanted to remove when he lost his save (instead of closest model). When I explained to him about wound pool and that I, as the shooting player get to allocate the wound order he looked at me like I had three heads.

I think general I am just gonna have to know the rules like the back of my hand and I am gonna call shenanagins everytime I encounter misinterpretations of the rules.

This message was edited 1 time. Last update was at 2012/11/10 14:58:02


   
Made in us
Battleship Captain





NYC

Don't give them any extra inches.

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Made in us
Swift Swooping Hawk





Omaha, NE

Hello,
If I can weigh in here?
I have the priviledge of hosting the FLGS game events on sundays. I have to keep an eye on a few "problem" players from time to time. I give them two chances. If I get negative feedback about a player on more than two occasions, I pull them aside discreatly (spelling?) and explain what the "spirit of the game" means. If after warning them I get another report of unsportsmanlike behavior, I politely ask them not to game with our group on Sunday. The thing is this...If that one guy sacres off the customers, the shop is losing business and that guy needs to go. His occasional purchase is not worth losing continual sales from multiple customers.
Now as far as measuring and playing by the rules..It really depends on the type of player im gaming against. One of the previous posts mentioned giving the opponent some lee-way on the movement phase, but wanting to be exact on the assault phase. I would totally agree..as long as my opponenet is a fun guy to play and not in it to WAAC. When we encounter THAT GUY, I just pull out the most arse-busting I.G. list I can muster and pound his termies into the ground ( and what is it about guys who play all termie armies?? Do they have to win that badly?? ). It boils down to play style...if your a fun guy who likes the hobby and likes to paint his figs and is enjoyable to play against, I will let those guys slide on most things..i just wanna have some fun. But if its TFG , I make him play to the letter of the rules and will occasionally even "ref" the games. Eventually TFG gets the picture and either changes his play style or goes somewhere else to game.
Thats my two cents worth..
Andyman

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Made in us
Longtime Dakkanaut




I'm pretty lenient as in I more or less dont care about a singular inch. It's hard enough to be exacting and still have fun as it is without someone calling you out all game. However with that said there are a few opponents I don't mind calling out because they are so overboard Waac or bust your balls about stuff that its no fun anyways.
   
Made in us
Automated Rubric Marine of Tzeentch






1/2 " per move if they are otherwise a decent opponent and could therefore be making honest mistakes. I really only focus on the lead/end of a blob unless it is clear that they are making themselves more eligible based on the majority of models in the group.

However, if I intentionally deploy more than X inches away and X inches is the gap that the scenario requires before starting, then if they somehow reach charge range and it wouldn't be possible in the time it took to get there, then I won't hesitate to call BS on it.

   
Made in us
Boosting Space Marine Biker





Jacksonville, NC

Exactly, there is a HUGE difference in an honest mistake moving a unit .5in further during movement due to terrain and such and that of blatantly trying to alter the rules to fit them. If they seem to either not know the rules or blatantly trying to "Loophole" them, I would just call the mon it and stop playing with them until they fix themselves. But thats just me.

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Made in gb
Junior Officer with Laspistol





I've noticed a lot of "half an inch" lee-way here. How do you determine that? I always play under the assumption that my opponent is following the rules and only call it out if it's obviously too far of a move.


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Made in us
Automated Rubric Marine of Tzeentch






 Griddlelol wrote:
I've noticed a lot of "half an inch" lee-way here. How do you determine that? I always play under the assumption that my opponent is following the rules and only call it out if it's obviously too far of a move.


If I am watching them measure, and I notice a bit of fuzz as a reference point to the ruler, I can generally guess how much extra they will have over a couple of turns because as I liked playing IG I had to stay out of charge range without being able to measure at any time in past editions. Too many times did I point out that a player had moved 20" to be able to charge when they only had 18" of movement started my habit of being more critical of their movement. Yes, experience has led to my assumption that a player I don't know will make intentional or unintentional mistakes to their own advantage.

If they are an otherwise fun player I don't say a thing about the 1/2 inch if they don't have the other habits of players trying to sneak distance; being nitpicky about 1/16 for shooting and charge range, trying to charge in a curve to avoid terrain, etc.

   
Made in us
Death-Dealing Dark Angels Devastator




Point Marion, Pennsylvania

I took the 18 inch sticks from the Dark Vengeance set and cut them down into 12 inch and 6 inch sticks. I use those for measuring. Not only is it easier than a bulky tape measure, but if I were to try to put extra distance on my moves, it would be obvious. You can give your opponent 'hints' about how convient it is, and let him use them too.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

A few 8ths of an inch maybe but if your half an inch short with shooting or charging then you've failed to hit end of.

Things like placing a land raider on the board from reserve them measuring its movement are blatant cheating and should be called out.
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Well I was nitpicking the 1/8th - 1/2th inch extra charge range he was trying to get because I let it slide when in his movement phase guys were consistantly moving more than 6 inches. Why should he benefit from an additional 1-2 inches so he can get his foot slogging thunder hammer SS termies into melee with my 5 man assault squad, if he would be out of range to begin with? As I said before he started rolling dice saves and removing models he wanted to remove before each individual unit I had was finished with its shots. I let him take a look out sir roll on e or twice instead of loosing his poorly placed Srg. But he looked at me rude when intold him about the wound pool and how I, as the shooting player, get to assign which saves he takes first. He also had a habit of taking the second closest guy as a wound rather than the closer guy who might be his srg or special weapon or HQ. And this is someone that claimed to have played a lot of 6 th Ed games already. He obviously was less familiar with the actual rules than I was.

I wasn so bothered about it, because I was winning. But I think he felt that because he was loosing (due to poor deployment and tactical descion making on his part) that I should just let all these individual things slide.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Give em an inch, and they'll take a foot..

As an Ork player i have to pay for my extra inch, but if i'm called on it i can at least show where my RPJ rule is.

Giving out freebie inches doesn't sit well with me, especially in these 6th ed days of premeasuring.

I might flex a little if someone stopped 1/8 of an inch shy of an assault or a gun range, especially if i liked the other guy, but any more than that is getting called on.


Automatically Appended Next Post:
 Iron Dragon wrote:
I took the 18 inch sticks from the Dark Vengeance set and cut them down into 12 inch and 6 inch sticks. I use those for measuring. Not only is it easier than a bulky tape measure, but if I were to try to put extra distance on my moves, it would be obvious. You can give your opponent 'hints' about how convient it is, and let him use them too.


Unscrupulous sorts (not referring to you unless you do this ) have been heating and stretching those whippystix since GW started using them, giving about an extra inch or so.

I'd much rather my opponent used a tape measure, or if he insisted on using a measuring stickm i'd measure it before play (with his permission..if he refused i wouldn't play him).

This message was edited 2 times. Last update was at 2012/11/10 18:20:46


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Made in us
Death-Dealing Dark Angels Devastator




Point Marion, Pennsylvania

 Ascalam wrote:
Give em an inch, and they'll take a foot..

As an Ork player i have to pay for my extra inch, but if i'm called on it i can at least show where my RPJ rule is.

Giving out freebie inches doesn't sit well with me, especially in these 6th ed days of premeasuring.

I might flex a little if someone stopped 1/8 of an inch shy of an assault or a gun range, especially if i liked the other guy, but any more than that is getting called on.


Automatically Appended Next Post:
 Iron Dragon wrote:
I took the 18 inch sticks from the Dark Vengeance set and cut them down into 12 inch and 6 inch sticks. I use those for measuring. Not only is it easier than a bulky tape measure, but if I were to try to put extra distance on my moves, it would be obvious. You can give your opponent 'hints' about how convient it is, and let him use them too.


Unscrupulous sorts (not referring to you unless you do this ) have been heating and stretching those whippystix since GW started using them, giving about an extra inch or so.

I'd much rather my opponent used a tape measure, or if he insisted on using a measuring stickm i'd measure it before play (with his permission..if he refused i wouldn't play him).


One thing I noticed was that the 18 inch markers were actually slightly too long. When I cut them down, I had to snip about 1/8 of an inch off of each one to make them exactly 12 and 6.
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

I try to be a bit lenient. I mean, unless the move puts him at a huge huge advantage (like, moving that extra distance puts him in the perfect spot to kill all my units) I tend to let them have an extra .5 inch or so if they don't mean to do that. I know some horde players don't like measuring the distance for every single model. if it becomes an abuse problem then I stop it.

 TheLionOfTheForest wrote:
He did a lot of the measure from the front of the base and move the mini so the back of its base is then in front of the tape measure


I used to do this a lot. Like, I mean A LOT. But that was just because I didn't quite understand the rules enough, not that I was trying to abuse it. Once someone called me out on it and showed me how to actually do it I stopped.

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Made in us
Water-Caste Negotiator




Florida

i trust them to play fair if they dont i dont play with them if i catch them doing something wrong ill point it out and see reaction then go on from there.

Don't tell people how to do things, tell them what to do and let them surprise you with their results.
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Made in gb
Longtime Dakkanaut





Use pre-measuring to your advantage. Don't be afraid to measure how far away his guys are after you've moved in your turn, and make a point of saying it so people around hear (don't be afraid of looking rude, just say you want to make sure that they're out of range - which is true).

Especially with assault units. I've had a couple of games where about 20 assault marines made a mockery of 12" move plus 6" assault range (this was in 5th). But come sixth edition I always made a point to measure how far away his assault units were from my guys and they magically become a hell of a lot less effective.

This message was edited 1 time. Last update was at 2012/11/11 00:18:36


Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in ca
Aspirant Tech-Adept






Aschknas, Sturmkrieg Sektor

Charge ranges are sth that you should really stick to. Otherwise with other movements, models shouldn't move farther than the farthest model, but worrying about the specifics of each model is too much. Also, adding extra distance up to an inch is tolerable, but only if they aren't trying to do it. There was a kiddie I was playing against once who kept measuring really fast and then picking up the model completely and moving it absurdly far. It didn't help that he was talking while chewing and shoving his fat hand into a bag of candy. TFG level was 7/10.

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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I think the best remedy is making your opponent aware that you're not an idiot and that you’re capable of being fairly perceptive. A good way of doing in this is now that you can pre measure anytime you want, take the opportunity to do so, often, and make sure your opponent sees that you are doing so.

If it's obvious that you're doing a lot of measuring turn by turn, weighing your options, checking weapons ranges and your opponent sees that, they're far less likely to try and pull anything. It's not hard to call them on something when you can cite, turn by turn exactly how close one of their assault units got, which then all of a sudden miraculously gained speed.

It's the same with rolling, I always make sure to go as slow as I need to in order to make it clear to my opponent exactly what I'm rolling for every step of the way. It sets a good precedent for being transparent with every aspect of the game, just like having a detailed discussion about terrain before you start playing.

In all honesty, I've pretty much stopped playing pickup games and prefer to only play opponents I trust, there's just too many douches out there sadly and 6th has only made that worse (allies, fortifiacations, ect).

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Made in us
Douglas Bader






 TheCaptain wrote:
Don't give them any extra inches.


This. I'm not going to insist on getting out the calipers and measuring every movement distance to the nearest 0.000001", but there is absolutely ZERO lenience for cheating by deliberately moving extra distance. If you're half an inch short of assault, your assault fails. End of discussion.

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Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Nothing, you have a ruler or tape out. There is no reason to move more then the tape says. I call bs If I see someone trying it.

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Made in gb
Longtime Dakkanaut





I always measure the charge range before and dice are rolled, and agree it with the other player, both if I am charging, or being charged that way there is no argument or anything. A few times I have been annoyed that opponents have rushed and rolled the charge range and moved models into BTB before I have rolled for overwatch, then I have to explain to them I might well of killed the models withint charge range.

Overall in regards to normal movement I dont mind too much as long as its not taking the pee with movement.

The time i took major offence at a opponent was at a tourny, by the third turn opponent knew I was quite a new player, I forgot to cast a power and moved one hole unit which I turn asked my opponent would he mind and he said yes he would so i said fair enough. Later on he was shooting his squad, one with a psycannon and I said what can the psycannon see? he picked the model up and moved it and said there. This was after a lot of other rules breaking and I was at the point of letting him win as he was a t... WAAC is it, or TFG.

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