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Made in se
Longtime Dakkanaut





So I'm trying to deside on how to expand my necron force so I was waondering, What should I get for it? and how should I equip the models I get?

So far I got
32 Warriors
10 Deathmarks
1 Overlord
5 Lychguard
1 Doomsday Ark (Also used as Ghost Ark)
1 Triarch Stalker
9 Scarab Swarms..? (I think it is 9 atleast..)

Any help and tips are welcome! Though I'd rather not use flyers.
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Wraiths. They are arguably the best unit in the book, especially when you don't want to use flyers. You could give some of them Whip Coils, but I personally wouldn't bother.

This message was edited 1 time. Last update was at 2012/11/16 22:33:12


-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in se
Longtime Dakkanaut





What is it that makes Wraiths so good and superiour to the Lychguard? Lychguard have 1 higher strength and AP 1 from their Warscythes while Wraiths have 1 more attack and Rending.. And Lychguard are only 5 points more..
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Wraiths are great fast attack units and well worth 35 pts each, Destroyers are also great marine killers and work really well for claiming objectives that allow FA to score.

Flyers get moaned about alot but thats really because WAAC players spam them using up to 9 in 2k lists, dont let that put you off using one or two nightscythes as transports does not make you a dick, using 6 + 3 doomscythe does.

I swear by immortals myself yes they are 4 points more but that gets you a better save and superior weapons, if you face horde armies the tesla rifle will become your best friend.
   
Made in se
Longtime Dakkanaut





Oh yeah! I got a Annihilation barge too! Forgot about it because it is standing somewhere else and I havent realy used it yet. Thats where my Overlord is from. Some Immortals might be good. Is the Tessla Carbine the best weapon to equip them with?
   
Made in us
Freaky Flayed One





Virginia Beach, VA

Merellin wrote:
What is it that makes Wraiths so good and superiour to the Lychguard? Lychguard have 1 higher strength and AP 1 from their Warscythes while Wraiths have 1 more attack and Rending.. And Lychguard are only 5 points more..


Mobility Mobility Mobility!!! The fact that they are jump infantry makes it so much better. HoW hits, re-rolling charge distance (if you don't move twelve inches to get nice and close already). A constant 3+ Invuln, instead of a 3+ 4++. 2 wounds per wraith vs 1, more attacks, and a nice upgrade that means everyone else hits last in base contact. Not to mention Rending on the basic CC hits (strength 6 doesn't hurt either). The only only part where the LG when out is in the toughness department, 5 for the LG 4 for the Wraith. Sure the LG have RP, but then Wraiths are fearless. I've fielded both and always been impressed by the wraiths and disappointed by the LG.

I would pick up Immortals, Tesla is probably the best against space marines and what not, but against Tau, IG, and any other mech heavy lists, gauss is your best bet.

Crypteks are a good choice as well with lots of neat special abilities.

This message was edited 1 time. Last update was at 2012/11/16 23:20:00


   
Made in ca
Lethal Lhamean





somewhere in the webway

Tesla immortals ftw. They are pure AWSOME. Wraiths, either way. They are good but also draw a lot of fire. Some fliers are also useful.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Definitely some wraiths, they are so awesome and will leave you wanting more
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Tesla weapons give you extra hits for every 6 you roll so say you fire 10 shots miss with 2 but roll a pair of sixes you'd actually have 12 hits over all.

And as for wraiths they are very fast not only because they are jump troops but because they can plain ignore terrain, they are str 6 meaning they can easily rip vehicles apart in close combat, they have rending so can do real damage to any infantry and they have a 3++ save making them hard to kill to boot.
   
 
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