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![[Post New]](/s/i/i.gif) 2012/11/20 03:21:34
Subject: Are Dark Eldar Reavers really that good?
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Been Around the Block
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I'm wondering if there's something I'm missing about them. My opponent can in one turn inflict 10-30 auto-hits, 4+ poison wounds on 4 different units in one shooting phase by turbo-boosting over them in a zig-zag? How are these things not spammed more often? Why are we not seeing these things dominating tournaments? Some local players are absolutely crushing with them.
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![[Post New]](/s/i/i.gif) 2012/11/20 03:22:43
Subject: Are Dark Eldar Reavers really that good?
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Confessor Of Sins
WA, USA
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Because your opponent is cheating. They can only affect one unit with their turbo boost.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/11/20 03:26:32
Subject: Are Dark Eldar Reavers really that good?
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Been Around the Block
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Where does it say that? I don't want to say he's knowingly cheating cause he's really good at remembering rules.
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![[Post New]](/s/i/i.gif) 2012/11/20 03:34:02
Subject: Are Dark Eldar Reavers really that good?
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Confessor Of Sins
WA, USA
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It's under the Bladevane rules. "One unit passed over is affected." That is not the exact wording as my codex is not conveniently at hand.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/11/20 03:38:31
Subject: Are Dark Eldar Reavers really that good?
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Been Around the Block
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I'll bring it up with him to reread the section. I knew it sounded way too good. He's only been using them the last five games. Thanks.
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![[Post New]](/s/i/i.gif) 2012/11/20 03:40:06
Subject: Are Dark Eldar Reavers really that good?
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Confessor Of Sins
WA, USA
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Also worth nothing that Bladevane/Grav-Talon/Caltrop hits are NOT poisoned. They are mere S4 or S6 in the case of Caltrops, all of them AP-.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/11/20 03:47:39
Subject: Are Dark Eldar Reavers really that good?
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Been Around the Block
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Yeah, right after I said that I remembered they weren't poison.
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![[Post New]](/s/i/i.gif) 2012/11/20 06:06:04
Subject: Are Dark Eldar Reavers really that good?
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Longtime Dakkanaut
St. George, UT
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While they are not nearly as good as the guy in the OP was running them, they still are really good.
A unit of 10 with 3 caltrops will do a lot of damage on a bladevain attack.
D6 x3 S6 hits and D3 x7 S4 hits. Against T4 and going just on averages thats 16 wounds or 5 dead marines for the simple pleasure of just driving over them and getting a 3+ cover save in return.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/11/20 06:15:49
Subject: Re:Are Dark Eldar Reavers really that good?
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Fixture of Dakka
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You just have to be mindful of where you're putting your guys. If your opponent wants to bladevane you, leave him only options that put him into assault range afterwards.
They may be wyches, but they're still pretty sad in assault.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/11/20 06:18:43
Subject: Re:Are Dark Eldar Reavers really that good?
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Dakka Veteran
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Also, use templates.
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![[Post New]](/s/i/i.gif) 2012/11/20 06:37:53
Subject: Re:Are Dark Eldar Reavers really that good?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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DarknessEternal wrote:You just have to be mindful of where you're putting your guys. If your opponent wants to bladevane you, leave him only options that put him into assault range afterwards.
They may be wyches, but they're still pretty sad in assault.
That is not easy to do since they have a 48" move.
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This message was edited 1 time. Last update was at 2012/11/20 06:38:18
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![[Post New]](/s/i/i.gif) 2012/11/20 08:23:04
Subject: Are Dark Eldar Reavers really that good?
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Mutilatin' Mad Dok
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Woah-heyhey, your opponent was *seriously* running them wrong.
While I can see someone not realizing they only hit one unit, I have no idea where he got the idea that they were poisoned attacks.
You may want to check up on how he plays other things...
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![[Post New]](/s/i/i.gif) 2012/11/20 15:43:20
Subject: Are Dark Eldar Reavers really that good?
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Longtime Dakkanaut
St. George, UT
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To be fair, I myself have run my bladeveins wrong by accident as well. For three games, I could have sworn that the normal bladeveins attacks were S3.  So yeah, the real rules made me a happy camper.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/11/20 18:56:35
Subject: Re:Are Dark Eldar Reavers really that good?
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Fixture of Dakka
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Blackmoor wrote: DarknessEternal wrote:You just have to be mindful of where you're putting your guys. If your opponent wants to bladevane you, leave him only options that put him into assault range afterwards.
They may be wyches, but they're still pretty sad in assault.
That is not easy to do since they have a 48" move.
No, it is pretty easy. Their 48" only matters from how far away they can get to your army. You have full control over where they can end their move.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/11/20 19:01:40
Subject: Are Dark Eldar Reavers really that good?
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Lethal Lhamean
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they can also turn, zigzag, and otherwise maunvervre. all that matters is that the unit passes overtop the target unit, and follows the rules for turbo boosting etc.
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![[Post New]](/s/i/i.gif) 2012/11/20 19:07:17
Subject: Are Dark Eldar Reavers really that good?
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Fixture of Dakka
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DarthSpader wrote:they can also turn, zigzag, and otherwise maunvervre. all that matters is that the unit passes overtop the target unit, and follows the rules for turbo boosting etc.
Totally incorrect. Where they start and where they end is the only thing that matters for Bladevanes.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/11/20 19:12:08
Subject: Are Dark Eldar Reavers really that good?
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Lethal Lhamean
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lol... thats right... ive been playing necrons too long.
re read that and i stand corrected. FAQ also shows how to use them correctly.
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![[Post New]](/s/i/i.gif) 2012/11/21 11:35:49
Subject: Re:Are Dark Eldar Reavers really that good?
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Fresh-Faced New User
UK
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lol, your opponent is either cheating or misunderstood the rule. Having said the rule is pretty obvious if you read the reaver entry. Then the FAQ make it even clearer. Also your opponent can't 'zig zig' a blandvane attack. The rule states 'draw a line under one model'. Line is not a zig zig, however it's a rule people argue about. I think because reavers look awesome, people want them to be awesome, and while yes they are decent, the cost v other options in the dex makes em pointless Automatically Appended Next Post: Jayden63 wrote:While they are not nearly as good as the guy in the OP was running them, they still are really good.
A unit of 10 with 3 caltrops will do a lot of damage on a bladevain attack.
D6 x3 S6 hits and D3 x7 S4 hits. Against T4 and going just on averages thats 16 wounds or 5 dead marines for the simple pleasure of just driving over them and getting a 3+ cover save in return.
They cant run in units of 10. 9 is max and by memory it would run to 260pts+. Are they worth that many points for 9 models at t4 3+ cover save. 6+ if they get asaulted?
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This message was edited 1 time. Last update was at 2012/11/21 11:40:48
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