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![[Post New]](/s/i/i.gif) 2011/11/03 06:52:31
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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2nd Lieutenant
San Jose, California
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Well, it was only a matter of time before this happened...
http://www.youtube.com/watch?v=GJZ7V-cVFss
And I would have used the YouTube link but the subtitle that showed made it NSFW
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This message was edited 2 times. Last update was at 2011/11/03 06:55:26
Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2011/11/03 07:16:45
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Longtime Dakkanaut
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Maybe it's just me, but I never get tired of those.
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I RIDE FOR DOOMTHUMBS! |
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![[Post New]](/s/i/i.gif) 2011/11/03 07:29:08
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Regular Dakkanaut
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that was hilarious
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The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it. |
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![[Post New]](/s/i/i.gif) 2011/11/03 07:33:27
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Numberless Necron Warrior
New Zealand
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To someone with the Codex, can we get confirmation on Destroyers being 1-5.
Also confirmation on the new Wraiths being about 40 points base, what is the cost of the whip coil and particle gun? and do either of these options affect their base number of attacks? I love the old Wraith models far too much to not include a squad of 5, I certainly think they will have their uses.
I've been reading this since sub 100 posts, don't think I've seen confirmation on the Destroyers yet, or any mention of Wraith upgrade costs, everyone is too happy about their tank hunting barge.
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This message was edited 2 times. Last update was at 2011/11/03 07:35:01
Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
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![[Post New]](/s/i/i.gif) 2011/11/03 07:48:34
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Discriminating Deathmark Assassin
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Codex confirmation wishlist:
Destroyers: 1-5?
Reanimation Protocols: On everything non-C'Tan? Not on Scarabs/Spyders/Wraiths?
Warscythes: Has 2d6 penetration been confirmed?
Imotekh(sp?)/Solar Pulse: wording issues/comparing? Does a Pulse make the rain stop permanently?
Any chance of a scan/picture of the art for Wraiths, Spyders, and Scythes of various shapes and flavors, so we know what to expect for the new models?
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![[Post New]](/s/i/i.gif) 2011/11/03 09:03:16
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Last Remaining Whole C'Tan
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yakface wrote:But back to the new Necron codex. I think the thing that will illicit the biggest negative reaction will probably just be how the Necrons talk amongst themselves and deal with alien species. The book is filled with stories and quotes from Necron Lords and they are very similar to the stories written for the new battle report in WD 382...the Necron Lords all now have personalities, etc, and actually reading those stories will (for some people) be really hard to swallow if they can't get the old fluff out of their heads.
I don't really have a problem with this. The way I see it, they haven't really "retconned" the backstory in this method. It's plausible that all necrons seen previous to this codex were simply from the one tomb world that exists only to terminate all life anywhere, and that the other necrons - the new models, the personalities, everything; are simpy from tomb worlds which had not yet awoken or which chose to avoid the Imperium for whatever reason.
I can't lie, though, the troop transports bug me. I'm going to convert mine to be a floating portal of some kind.
yakface wrote:Oh, and of course the Blood Angels Necron bro-mance is of course re-iterated in this codex which will further infuriate those who it infuriated the first time, I'd wager!
Well, this bugged me before, but it makes sense now.
God, I can't wait for my book to ship so I can read it. The waiting is killing me.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/11/03 09:06:05
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Avatar of the Bloody-Handed God
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Does anyone know if Deathmarker head and weapons work on necron warrior? It'll be nice ...
stupid Dead Space 2... im too scared to go sleep T-T
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2011/11/03 09:16:04
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Numberless Necron Warrior
New Zealand
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LunaHound wrote:
stupid Dead Space 2... im too scared to go sleep T-T
Necromorph dogs man! Think about it!
Still no confirmation on Wraiths? I'm sad.
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Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
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![[Post New]](/s/i/i.gif) 2011/11/03 09:30:31
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Sybarite Swinging an Agonizer
Commoragh
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Destroyers are 1 for 40 points, can add up to 4 more at 40 points a model. Can upgrade 3 of those to Heavy Destroyers at 20 model. So yeah, 5 per FOC.
Canoptek Wraiths are 35 per model (Rending, Wraithflight, 3+,3++), may include up to 5 additional Wraiths at 35. Can upgrade to have Particle Caster for 5, Whip Coils for 10, Transdimensional Beamer for 15.
Reanimation Protocols on everything Necron, so not C'tan, Wraiths, Scarabs or Vehicles (although Tomb Blades do have it.)
Warscythe IS 2d6, it has been confirmed. Although I did see someone mention it ignoring inv saves, which it definitely does not.
Yes, once the NF rules which have been in play from the first turn because of Imotekh special power stop, he cannot bring them into play again. If you do decide to use a Solar Pulse to do so his lightning attacks won't work.
Edit: Spelling.
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This message was edited 1 time. Last update was at 2011/11/03 09:34:10
- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/03 09:54:27
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Fresh-Faced New User
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PDF anywhere?
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![[Post New]](/s/i/i.gif) 2011/11/03 10:01:15
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Krazed Killa Kan
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Yeah... NO! Asking for illegal scanned PDFs is a nono!
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2011/11/03 10:01:36
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Numberless Necron Warrior
New Zealand
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Hmmm I see, I wonder how effective you could be by taking a 5 strong Wraith squad (doesn't need to be max they don't get RP anyway) and maybe only giving 3 of the 5 whip coils, should get most of what they assault down to I2, the new model looks like it will still be 40mm base?
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Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
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![[Post New]](/s/i/i.gif) 2011/11/03 10:19:08
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Sybarite Swinging an Agonizer
Commoragh
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I lol'd at this, I wonder if it's going to upset even more people
799.M41 The End of Waaagh! 'Eadcrumpa
Bik Mek 'Eadcrumpa leads his Waaagh! to the newly awakened Tomb Eorld of Suranus. After initial skirmishes proved his still lethargic Necrons to be no match for the Orks. Lord Nepthk strikes a pact with 'Eadcrumpa. In exchange for several dozen functioning Doomsday cannons, 'Eadcrumpa agrees to leave Suranus and seek plunder elsewhere (whilst secretly resolving to return to Suranus at a later date). Three months later, when the Waaagh! descends on the agri world of Eden Prime, 'Eadcrumpa is unable to resist his urge to investigate the Doomsday cannons' systems. One breached containment core later and 'Eadcrumpa, his Waaagh! and the planet Eden Prime are erased from existence.
So my questions are this:
Does this count as flaming?
And how long until the first Necron/Ork bro-mance picture gets posted.
1-2-3......Go!
*Ducks*
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- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/03 10:37:17
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Xeno-Hating Inquisitorial Excruciator
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That is some atrocious fluff.
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![[Post New]](/s/i/i.gif) 2011/11/03 10:38:02
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Sacrifice to the Dark Gods
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Did you hear the one where a techpriest got hold of a gauss flayer? He plugged it into a planetary electricity grid and it overloaded the whole thing. I lol'ed at that.
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![[Post New]](/s/i/i.gif) 2011/11/03 10:55:35
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Sybarite Swinging an Agonizer
Commoragh
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Haven't seen that as yet, still working my way through it.
I've got to say though, it's a pretty decent codex bar the odd thing or 2.
I think you will all be rather pleased.
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- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/03 10:57:19
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Twisted Trueborn with Blaster
Webway
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Temujin wrote:That is some atrocious fluff.
my eyes are burning from the fluff of necrons teaming up with orks an blood angels...
Pretend you didnt see that fluff and use the old 3rd edition fluff which actually makes sense.
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![[Post New]](/s/i/i.gif) 2011/11/03 11:12:30
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Sybarite Swinging an Agonizer
Commoragh
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According to the new codex, the Flayed Ones came about due to them being cursed by a C'tan before he was utterly obliterated, not just split into shards. His name was Llandu'gor, The Flayer.
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- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/03 11:18:37
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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[ADMIN]
Decrepit Dakkanaut
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Farmer wrote:Temujin wrote:That is some atrocious fluff.
my eyes are burning from the fluff of necrons teaming up with orks an blood angels...
Pretend you didnt see that fluff and use the old 3rd edition fluff which actually makes sense. 
You mean the old fluff that was incredibly one-dimensional and left absolutely no room for anything except 'KILL EVERYTHING'?
No thanks.
Once you read the new fluff you'll see its an entirely different paradigm shift. Necrons were once Necrontyr and when they transferred over, they still kept much of their personalities...so their civilization still exists, changed because of what they've been through and the unique nature of the bodies they're stuck in now, but they now have all the interesting dynamics that any galactic civilization would have.
Yes, they're no longer simply mindless automatons, but that doesn't make them necessarily 'human' any more than the Eldar or Tau or Orks are 'human' because they have goals, desires, fears, etc.
Their essence was transferred over into mechanical bodies, so while they do share some proclivity towards acting 'robotic' (especially the lesser constructs like warriors that are literally still automatons), for the most part they still have all the quirks that existed in them as a people when they were flesh and blood (minus some obvious stuff like eating, sleeping, worrying about dying from old age, etc).
So yes, once you embrace the new fluff (assuming you can abandon the grognard in you and accept some change for the better) it makes complete and total sense for (some) Necrons to team up with any and every race (with perhaps the exception of the Tyranids).
The fluff describes a waking Tomb World as being very vulnerable until its systems get up to speed, so there's no reason why a crafty Necron Lord wouldn't barter a deal with rampaging Orks to buy themselves enough time to fully wake. No doubt once his world is awake the plan would be to go wipe the Orks out and reclaim their tech, but yeah, buying Orks off is certainly not out of character for the Necrons anymore.
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![[Post New]](/s/i/i.gif) 2011/11/03 11:45:05
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Wicked Canoptek Wraith
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The Decapitator wrote:Destroyers are 1 for 40 points, can add up to 4 more at 40 points a model. Can upgrade 3 of those to Heavy Destroyers at 20 model. So yeah, 5 per FOC.
Canoptek Wraiths are 35 per model (Rending, Wraithflight, 3+,3++), may include up to 5 additional Wraiths at 35. Can upgrade to have Particle Caster for 5, Whip Coils for 10, Transdimensional Beamer for 15.
Reanimation Protocols on everything Necron, so not C'tan, Wraiths, Scarabs or Vehicles (although Tomb Blades do have it.)
Edit: Spelling.
Please tell me Wraiths being under non RP units is a typo? They are necrons.
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Flashman
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![[Post New]](/s/i/i.gif) 2011/11/03 11:48:29
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Tea-Kettle of Blood
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yakface wrote:
You mean the old fluff that was incredibly one-dimensional and left absolutely no room for anything except 'KILL EVERYTHING'?
No thanks.
The old fluff was maybe one-dimensional, but it made sense and I'm sure that a competent writer could make it work without basically turning the Necrons into metal DE minus the torture part (I'm not that writer)!
The new fluff spits in the face of 15+ years of story development and not just Necron background but a whole lot besides it:
- the Tyrannids invaded the Galaxy because they where fleeing from one of the C'Tan, not anymore since he was destroyed 65 million years ago!
- the Machine God in Mars is suppose to be a C'Tan, not anymore since he was destroyed 65 million years ago!
- a C'Tan was responsible for the whole Gothic campaign thingy, guess it wasn't since he was destroyed 65 million years ago!
You saying that it was a change for the better is your opinion, and a really bad one at that because it states that continuity in the 40K universe means nothing to you and dismissing the people that think that that continuity maters and derive their pleasure of the game from that continuity as "grognards" is incredibly shallow and narrowminded of you.
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![[Post New]](/s/i/i.gif) 2011/11/03 11:48:41
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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[ADMIN]
Decrepit Dakkanaut
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Sir Harry Flashman, VC wrote:
Please tell me Wraiths being under non RP units is a typo? They are necrons.
No, now they're called 'Canoptek Wraiths' just like Scarabs are called 'Canoptek Scarabs' and basically Wraiths, Tomb Spyders & Scarabs make up the Tomb World's defenses when the rest of the Necrons were sleeping. So therefore the Wraiths are not Necrontyr that got transferred over into metal bodies, but rather they are true automatons working for the Tomb World's master program.
So it does kind of make sense that those three units don't have Reanimation Protocols, as they're the ones that exist to service the actual Necrons (former Necrontyr). Plus they've all got multiple wounds as well...so again it kind of makes sense.
Its definitely different from what I saw, but it does make sense...it also explains why Wraiths are cheaper in points cost then they were in the version I have too!
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![[Post New]](/s/i/i.gif) 2011/11/03 11:49:34
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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I believe the prefix 'canoptek' is a necron designation for a construct, not a soul-carrying metal automaton. So canoptek scarabs, canoptek wraiths, and canoptek spyders are all seemingly robots built by robots. Cue the X-zibit picture "Yo Dawg, I heard you liked robots..." Edit - yes i'm aware necrons are soulless. The above slip is obviously a misnomer.
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This message was edited 1 time. Last update was at 2011/11/03 11:51:06
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/03 11:54:24
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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yakface wrote:Farmer wrote:Temujin wrote:That is some atrocious fluff.
my eyes are burning from the fluff of necrons teaming up with orks an blood angels...
Pretend you didnt see that fluff and use the old 3rd edition fluff which actually makes sense. 
You mean the old fluff that was incredibly one-dimensional and left absolutely no room for anything except 'KILL EVERYTHING'?
No thanks.
Once you read the new fluff you'll see its an entirely different paradigm shift. Necrons were once Necrontyr and when they transferred over, they still kept much of their personalities...so their civilization still exists, changed because of what they've been through and the unique nature of the bodies they're stuck in now, but they now have all the interesting dynamics that any galactic civilization would have.
Yes, they're no longer simply mindless automatons, but that doesn't make them necessarily 'human' any more than the Eldar or Tau or Orks are 'human' because they have goals, desires, fears, etc.
Their essence was transferred over into mechanical bodies, so while they do share some proclivity towards acting 'robotic' (especially the lesser constructs like warriors that are literally still automatons), for the most part they still have all the quirks that existed in them as a people when they were flesh and blood (minus some obvious stuff like eating, sleeping, worrying about dying from old age, etc).
So yes, once you embrace the new fluff (assuming you can abandon the grognard in you and accept some change for the better) it makes complete and total sense for (some) Necrons to team up with any and every race (with perhaps the exception of the Tyranids).
The fluff describes a waking Tomb World as being very vulnerable until its systems get up to speed, so there's no reason why a crafty Necron Lord wouldn't barter a deal with rampaging Orks to buy themselves enough time to fully wake. No doubt once his world is awake the plan would be to go wipe the Orks out and reclaim their tech, but yeah, buying Orks off is certainly not out of character for the Necrons anymore.
I agree. The new fluff is MUCH more adaptable/workable on an army based scale. Necron v. Necron now makes sense. Necrons allying with anyone other than Necrons now makes sense. Necron armies participating in campaigns now makes sense.
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2011/11/03 11:55:19
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Fresh-Faced New User
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Forgive me if this question has come up or if I'm pointing out a non-issue but...
I've been following this thread since about page 100 or so and obviously keeping updated on the first page so I don't believe this has been asked yet.
Destroyer squad. Are they able to split their fire? Simple enough question but consider the following:
5 Destroyer squad.
2 Normal destroyers 4 x str 5/6, ap 2 shots - anti-infantry
3 Heavy destroyers = 3 x str 9, ap 1 shots - anti-tank
If they are unable to split their fire you would essentially be "wasting" some of the squad fire power as the heavies firing at infantry would be overkill and better spent hitting vehicles and likewise the normal destroyers firing at vehicles would be a waste of anti-infantry.
Curious as to other peoples thoughts on this.
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This message was edited 1 time. Last update was at 2011/11/03 11:57:44
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![[Post New]](/s/i/i.gif) 2011/11/03 11:55:21
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Sybarite Swinging an Agonizer
Commoragh
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Yup, what they said
Sorry but according to this, the Canoptek Wraiths are "primarily probe mechanoids, programmed to report back to their Canoptek Spyder controllers via interstitial interface, rather than act under their own cognisance."
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- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/03 12:01:00
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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Oh, new tagline for those running wraithwing in the new book: "You just got PROBED!"
*crickets*
:-/
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/03 12:01:54
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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[ADMIN]
Decrepit Dakkanaut
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PhantomViper wrote:
- the Tyrannids invaded the Galaxy because they where fleeing from one of the C'Tan, not anymore since he was destroyed 65 million years ago!
- the Machine God in Mars is suppose to be a C'Tan, not anymore since he was destroyed 65 million years ago!
- a C'Tan was responsible for the whole Gothic campaign thingy, guess it wasn't since he was destroyed 65 million years ago!
You saying that it was a change for the better is your opinion, and a really bad one at that because it states that continuity in the 40K universe means nothing to you and dismissing the people that think that that continuity maters and derive their pleasure of the game from that continuity as "grognards" is incredibly shallow and narrowminded of you.
1) If it was ever implied that the Tyranids were fleeing from a Necron, I guarantee it was just that...an implication. There has never been any definitive reason as to why the Tyranids are invading our galaxy.
2) The Machine God is still a C'Tan and the fluff still holds true to that. There are unaccounted for C'Tan shards ever since they were shattered.
3) Again, Anything the C'Tan did in the previous fluff (in terms of manipulating people, etc) is still fine, because there are still C'Tan shards running around in the wild. The Deceiver is still out there...hell there's probably a bunch of different aspects of the Deceiver running around out there causing havoc. In fact, the new fluff makes the Deceiver's antics even *more* believable because there is now a reason for him to be in several places at once!
And when you say that the new fluff 'spits in the face' of 15+ years of story development, that may be the amount of time since the Necron were introduced, but they've had platry little actual 'development' because the last codex basically painted them into a corner where there could be no expansion...The C'Tan were the ones in charge and they had only one goal...to feed. So there was never going to be any reason for the Necrons to do anything of interest.
And besides, the whole idea that the C'Tan were somehow responsible for practically everything in the 40K universe was, to put it bluntly, a bit of a lame crutch that they've been leaning on for years...so if that angle has been devalued, then IMHO we're all the better for it.
Not to mention that 40K, from the very beginning has always been about changing and rearranging the fluff. Go back and have a read in Rogue Trader and see how many things have been completely altered since then.
If you can't move the sotryline forward (as GW is not interested in doing) then the only thing you can do is to expand and diversify the backstory when needed. And the Necrons were clearly a case where the initial fluff written for the 3rd edition codex put way to narrow a hold onto the Necrontyr and didn't allow them to breathe as a growing army type and give reason for players to individualize their own force.
So yeah, if there was ever a case where fluff should be thrown out and changed for the better, I think this was it.
And to say that Necrons are now just Dark Eldar but with metal bodies...well are Orks just humans with Green skin? Are Eldar just Tau but with pointy ears?
The Necrons are a unique race because they have a strange history that has turned them into what they are today. But the fact that they have their own motivations now doesn't mean they're just the same as 'X' other race.
Dark Eldar are driven by their need to torture to keep themselves essentially alive. Necrons have absolutely no desire to torture, they want to rule. Dark Eldar have absolutely no desire to rule anything, they just want to inflict pain for their own amusement.
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![[Post New]](/s/i/i.gif) 2011/11/03 12:02:42
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Sybarite Swinging an Agonizer
Commoragh
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Scoffer wrote:Forgive me if this question has come up or if I'm pointing out a non-issue but...
I've been following this thread since about page 100 or so and obviously keeping updated on the first page so I don't believe this has been asked yet.
Destroyer squad. Are they able to split their fire? Simple enough question but consider the following:
5 Destroyer squad.
2 Normal destroyers 4 x str 5/6, ap 2 shots - anti-infantry
3 Heavy destroyers = 3 x str 9, ap 1 shots - anti-tank
If they are unable to split their fire you would essentially be "wasting" some of the squad fire power as the heavies firing at infantry would be overkill and better spent hitting vehicles and likewise the normal destroyers firing at vehicles would be a waste of anti-infantry.
Curious as to other peoples thoughts on this.
To answer your question, no they cannot split fire.
However, think about this. Gauss Cannons are S5 which means they will affect anything up to Armour 11 ( DE Raiders and the like), but with it being Gauss it will auto glance on a 6 anyway. So from a squad of 3 Destroyers and 2 Heavy Destroyers on a LR you can get a *potential* 2 x Penetrating and 3 Glancing hits.
They don't need to split fire, any Gauss weapon has the potential to hurt anything with an armour value.
Bring Scarabs into play and you make that even better.
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- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/03 12:04:42
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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[ADMIN]
Decrepit Dakkanaut
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Scoffer wrote:Forgive me if this question has come up or if I'm pointing out a non-issue but...
I've been following this thread since about page 100 or so and obviously keeping updated on the first page so I don't believe this has been asked yet.
Destroyer squad. Are they able to split their fire? Simple enough question but consider the following:
5 Destroyer squad.
2 Normal destroyers 4 x str 5/6, ap 2 shots - anti-infantry
3 Heavy destroyers = 3 x str 9, ap 1 shots - anti-tank
If they are unable to split their fire you would essentially be "wasting" some of the squad fire power as the heavies firing at infantry would be overkill and better spent hitting vehicles and likewise the normal destroyers firing at vehicles would be a waste of anti-infantry.
Curious as to other peoples thoughts on this.
Which is the same problem that nearly any unit with heavy weapons in it has.
No, they can't split fire.
At least with Destroyers/Heavy Destroyers every model always has a chance to damage a vehicle (due to the Gauss rule).
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