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![[Post New]](/s/i/i.gif) 2020/06/15 15:00:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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![[Post New]](/s/i/i.gif) 2020/06/15 15:02:47
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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We still have two hours for articles.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:05:36
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Right, but they could as easily give us painting tutorial blog posts if the stick to the "match the stream news" approach.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:07:23
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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ClockworkZion wrote:https://www.warhammer-community.com/2020/06/15/indomitus-focus-the-canoptek-reanimatorgw-homepage-post-3/
Hopefully we're getting a bit more than just this today for articles.
I wonder if Reanimation Prototcols rolls will be changed to be made at different times in the turn?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/15 15:09:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Nihilistic Necron Lord
The best State-Texas
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ClockworkZion wrote:https://www.warhammer-community.com/2020/06/15/indomitus-focus-the-canoptek-reanimatorgw-homepage-post-3/
Hopefully we're getting a bit more than just this today for articles.
It would be nice, but at least this is some decent info.
Brings into the question about modifiers though. THey mentioned "Modifers" are capped, but implied it was hit and wound, meaning that this either takes the place of a Crypteks Technomancer ability or doesn't stack with it.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:10:14
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Sasori wrote: ClockworkZion wrote:https://www.warhammer-community.com/2020/06/15/indomitus-focus-the-canoptek-reanimatorgw-homepage-post-3/
Hopefully we're getting a bit more than just this today for articles.
It would be nice, but at least this is some decent info.
Brings into the question about modifiers though. THey mentioned "Modifers" are capped, but implied it was hit and wound, meaning that this either takes the place of a Crypteks Technomancer ability or doesn't stack with it.
I'm almost positive they were talking about to-hit roll modifiers being capped. They haven't mentioned modifiers in any other context,
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![[Post New]](/s/i/i.gif) 2020/06/15 15:10:23
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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the_scotsman wrote: ClockworkZion wrote:https://www.warhammer-community.com/2020/06/15/indomitus-focus-the-canoptek-reanimatorgw-homepage-post-3/
Hopefully we're getting a bit more than just this today for articles.
I wonder if Reanimation Prototcols rolls will be changed to be made at different times in the turn?
Potentially, based on that wording. Hopefully you can trigger res orbs after the movement phase maybe? Or it could just be a standardised way of wording stuff to avoid rules lawyering.
At any rate, it's already a a great rule. 9" aura range means he can hide out of line of sight while still buffing the boys. The days of necrons having stupid 3" auras is over hopefully.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:10:35
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Lieutenant General
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ClockworkZion wrote:
Right, but they could as easily give us painting tutorial blog posts if the stick to the "match the stream news" approach.
A painting article would be kind of pointless right now if it uses new paints and washes which are not available yet.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/06/15 15:21:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Ghaz wrote: ClockworkZion wrote:
Right, but they could as easily give us painting tutorial blog posts if the stick to the "match the stream news" approach.
A painting article would be kind of pointless right now if it uses new paints and washes which are not available yet.
Unless it's all Contrast.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:21:27
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Even if that +1 doesn’t stack, it’s still a welcome source of Reanimation Roll bonuses. Especially if we’re getting proper Crypteks back (Plasmancer is an indication we might be)
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![[Post New]](/s/i/i.gif) 2020/06/15 15:21:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Haemonculi Flesh Apprentice
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IanVanCheese wrote:the_scotsman wrote: ClockworkZion wrote:https://www.warhammer-community.com/2020/06/15/indomitus-focus-the-canoptek-reanimatorgw-homepage-post-3/
Hopefully we're getting a bit more than just this today for articles.
I wonder if Reanimation Prototcols rolls will be changed to be made at different times in the turn?
Potentially, based on that wording. Hopefully you can trigger res orbs after the movement phase maybe? Or it could just be a standardised way of wording stuff to avoid rules lawyering.
At any rate, it's already a a great rule. 9" aura range means he can hide out of line of sight while still buffing the boys. The days of necrons having stupid 3" auras is over hopefully.
Its not an aura.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:25:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Dakka Veteran
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Yeah, this thing doesn't look very good right now. The current Cryptek outshines it in every way for supporting units (affects multiple units, easy to hide, and likely cheaper). They might change Cryptek's to not have the aura anymore, but that would just be a hard nerf. Either way, I don't see this thing having much use until they show something of actual use.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:27:06
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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Massive, hard to hide unit built for support, buffs an ability which in 5 editions has literally never been worth paying extra points for as it almost never triggers, and has to announce exactly which unit gets the buff.
It’s never gonna see play unless it’s significantly undercosted for its offensive abilities. My suspicion is RP will continue to be worthless, so this is a fluff unit only. Real pity because I love the model, but you can quote me on this, I’m relatively confident it will see no play whatsoever.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:32:21
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Gore-Drenched Khorne Chaos Lord
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Eyjio wrote:Massive, hard to hide unit built for support, buffs an ability which in 5 editions has literally never been worth paying extra points for as it almost never triggers, and has to announce exactly which unit gets the buff.
It’s never gonna see play unless it’s significantly undercosted for its offensive abilities. My suspicion is RP will continue to be worthless, so this is a fluff unit only. Real pity because I love the model, but you can quote me on this, I’m relatively confident it will see no play whatsoever.
I doubt it's over 18 wounds so it's actually pretty easy to hide, plus they might change reanimation protocols, or the other half an army of new rules we dont know might impact it. You're discounting something based on old 8th ed rules.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:32:25
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:32:31
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Eyjio wrote:Massive, hard to hide unit built for support, buffs an ability which in 5 editions has literally never been worth paying extra points for as it almost never triggers, and has to announce exactly which unit gets the buff.
It’s never gonna see play unless it’s significantly undercosted for its offensive abilities. My suspicion is RP will continue to be worthless, so this is a fluff unit only. Real pity because I love the model, but you can quote me on this, I’m relatively confident it will see no play whatsoever.
mmmhm. And we have this new edition where GW figured the main problems with 8th edition were that the board was too small and it was too easy to stay out of range of stuff, sometimes you'd point a gun at something and it wouldn't roll max shots to wipe it off the board, it was too hard to shoot things so to-hit mods needed to be capped at -1 and heavy weapons shouldn't be at -1 to hit when you move, and it was possible to stop a vehicle from shooting you by getting it into melee.
Sure am psyched to go from Warhammer 40,000 2-turn game edition to Warhammer 40,000 1-turn game edition!!!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/15 15:32:41
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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Eyjio wrote:Massive, hard to hide unit built for support, buffs an ability which in 5 editions has literally never been worth paying extra points for as it almost never triggers, and has to announce exactly which unit gets the buff.
It’s never gonna see play unless it’s significantly undercosted for its offensive abilities. My suspicion is RP will continue to be worthless, so this is a fluff unit only. Real pity because I love the model, but you can quote me on this, I’m relatively confident it will see no play whatsoever.
New terrain rules and 9" range on ability will make it much easier to hide and keep within range me thinks. And it not being an aura pleases me in a game state sense, even if it's weaker. I'm hoping almost all auras switch to something like this, auras are boring and promote boring play.
The wording really does suggest a change to how RP works. Cryptek will probably get the same rule i.e. pick a unit to buff. My thought is that the buffs will be more limited, but RP itself might be stronger. We'll see anyway.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:33:38
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
that'd be nice, but if it does happen it'd probably happen slowly and painfully over the course of a codex re-release rather than quickly and mercifully.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/15 15:39:14
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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Dudeface wrote:I doubt it's over 18 wounds so it's actually pretty easy to hide, plus they might change reanimation protocols, or the other half an army of new rules we dont know might impact it. You're discounting something based on old 8th ed rules.
And likewise if you hide it, all it’s shooting is wasted. I mean, I hate being the downer, but I see the same thing said every single edition - maybe this time, We’ll be back/Reanimation Protocols will be worth taking! Each and every time, it has not - not in 3e, certainly not in 4e, not in 5e, almost but not quite in 6e, 7e was pointless due to the decurion and then once again worthless in 8e. The chance they’ve made it work this time seems slim to none, and if the buff is built into the units price - which it will be - it’ll be overcosted by at least that much. I just don’t have the optimism to pretend I think it’s ever going to be on a table any more.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:40:15
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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IanVanCheese wrote:Eyjio wrote:Massive, hard to hide unit built for support, buffs an ability which in 5 editions has literally never been worth paying extra points for as it almost never triggers, and has to announce exactly which unit gets the buff.
It’s never gonna see play unless it’s significantly undercosted for its offensive abilities. My suspicion is RP will continue to be worthless, so this is a fluff unit only. Real pity because I love the model, but you can quote me on this, I’m relatively confident it will see no play whatsoever.
New terrain rules and 9" range on ability will make it much easier to hide and keep within range me thinks. And it not being an aura pleases me in a game state sense, even if it's weaker. I'm hoping almost all auras switch to something like this, auras are boring and promote boring play.
The wording really does suggest a change to how RP works. Cryptek will probably get the same rule i.e. pick a unit to buff. My thought is that the buffs will be more limited, but RP itself might be stronger. We'll see anyway.
Terrain rule making easier to draw los than what we had helps him...how?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/15 15:42:56
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Sadistic Inquisitorial Excruciator
USA
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I was at first pretty excited about this new edition, but after all this focus on the "starter box (they seem to be implying that this isn't)" and not what the game is going to be like has kind of dampened my enthusiasm.
They tout you can play a 500 or 1000 point game in a reasonable time limit and have a reasonably balanced experience, but how? How is it better than doing the same now?
They say points are going up across the board, how about showing us some sample armies?
They mention more command points? How about showing a truncated battle report to show how it impacts the game.
I'm not saying they need to spell everything out, but give us a bit to get a feel for these changes.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:44:54
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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the_scotsman wrote: ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
that'd be nice, but if it does happen it'd probably happen slowly and painfully over the course of a codex re-release rather than quickly and mercifully.
You're probably right. But they could do it in the big day one errata. It would definitely cut down on castles. They did say they wanted to encourage players to move their models more.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:46:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Terrifying Doombull
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ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
Since they're giving out anti-aura tech in the last few 'made for 9th edition' PA books, that seems blatantly unlikely.
the_scotsman wrote:
I wonder if Reanimation Prototcols rolls will be changed to be made at different times in the turn?
That seems to be the implication. Since this turns of at the start of the command phase, the 'beginning of your turn' wording of RP has to change.
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This message was edited 1 time. Last update was at 2020/06/15 15:50:42
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/06/15 15:47:37
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Voss wrote: ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
Since they're giving out anti-aura tech in the last few 'made for 9th edition' PA books, that seems blatantly unlikely.
Shutting down special rules is still useful, even if it only targets singular units.
I mean we've been wanting GW to break the castles up for a while now, and that seems like the best way for it to happen.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:50:15
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Nihilistic Necron Lord
The best State-Texas
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Gadzilla666 wrote:the_scotsman wrote: ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
that'd be nice, but if it does happen it'd probably happen slowly and painfully over the course of a codex re-release rather than quickly and mercifully.
You're probably right. But they could do it in the big day one errata. It would definitely cut down on castles. They did say they wanted to encourage players to move their models more.
I would fully support this change.
I could easily see some kind of FAQ that stats something like "any ability that has <Effect> within <range> is instead changed target X"
Not perfect, but I could totally see something like this if they are wanting to break up giant blobs.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:50:59
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Hissing Hybrid Metamorph
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Gadzilla666 wrote:the_scotsman wrote: ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
that'd be nice, but if it does happen it'd probably happen slowly and painfully over the course of a codex re-release rather than quickly and mercifully.
You're probably right. But they could do it in the big day one errata. It would definitely cut down on castles. They did say they wanted to encourage players to move their models more.
Man... this could be a bIg and welcome change if it did happen... more tactical choices are always welcome and more fun.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:54:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Terrifying Doombull
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ClockworkZion wrote:Voss wrote: ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
Since they're giving out anti-aura tech in the last few 'made for 9th edition' PA books, that seems blatantly unlikely.
Shutting down special rules is still useful, even if it only targets singular units.
But the things they've shown off, like the Ad Mech flyer strat, don't shut down 'special rules.' They specifically shutdown _auras_.
https://www.warhammer-community.com/2020/05/26/new-rules-for-the-adeptus-mechanicusgw-homepage-post-3/
So I don't think they're going to eliminate a mechanic they've been specifically making rules for in tandem with the 9th edition rules.
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This message was edited 1 time. Last update was at 2020/06/15 15:54:47
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/06/15 15:55:04
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Haemonculi Flesh Apprentice
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ClockworkZion wrote:This might be a hint that auras will be replaced with targeted buffs that have to be chosen during the command phase.
I hope so.
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![[Post New]](/s/i/i.gif) 2020/06/15 15:56:37
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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Maybe, but maybe this is how auras work now. You pick one unit within your aura range to buff? We'll see, but there's far too much doom and gloom in this thread.
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![[Post New]](/s/i/i.gif) 2020/06/15 16:02:06
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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I fail to see a contradiction. PA was likely finished long before 9th was, and playtester feedback on the codexes (TTT mentioned they did mostly codex work) may have lead to a change going forward.
Just because something was written one way before doesn't make it immune to change.
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