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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

I haven't fielded my warp talons yet, I am hoping to field them against Necrons. I have fielded my Raptors and usually I start them on the board and try and keep behind cover until I can get close enough to charge in. Now would it be worth it for Warp Talons to DS in? Since they have no shooting attacks, they are pretty much sitting ducks after the DS, unless behind cover. I hear that Necrons are horrible against CC, hence why I want to bring the Warp Talons.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Not going to debate about the relative value of Warp Talons, I am sure you have heard people complain about them before.

I do not use them but have seen people play them 2 different ways:

- deep striking into cover so that they can charge the next turn
- deep striking behind another unit that is already in cc

In both cases, they are being brought in behind something else, so they can charge when ready.

I have never seen them arrive any way but deep strike, and thought there was a rule where they had to deep strike. Maybe not, but either way: they are very fragile and should not be put in situations where people can shoot them before they are ready for an assault.

   
Made in us
Mutated Chosen Chaos Marine





Ohio

Warp Talons are for disrupting backfield camping units. As stated above the best way to deep strike them is behind cover, though you could walk them up the board(I don't think there is a rule that forces them to enter VIA deep strike). I would mark them with either MoT or MoN. 5 3+/4+ dual lightning claws wreck Necrons. Then again anything built for cc does.

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Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

Yea, I was going to run them with MoT for the 4+ invul
   
Made in us
Mutated Chosen Chaos Marine





Ohio

I wouldn't do a squad larger than 5 and don't bother with boons. 5 Tzeentch Warp talons will be enough to cause a distraction and eat lots of crons.

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Made in us
Longtime Dakkanaut





It is a lot of points sunk in a unit that can't score, and poses no threat to vehicles or monstrous creatures.

Unless you are building an entire army that deepstrikes/infiltrates you are just handing points over to your opponent. Necrons will just eat them up with a tomb spider or a short burst of tesla fire.
   
Made in us
Mutated Chosen Chaos Marine





Ohio

Assaulting rear armor, they have the chance to glance vehicles to death on 6s. If I remember correctly shielding doesn't protect rear armor.

Granted there are better options than warp talons, but the op wants to try them.

This message was edited 1 time. Last update was at 2012/12/13 19:50:53


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Made in us
Longtime Dakkanaut





 l0k1 wrote:
Assaulting rear armor, they have the chance to glance vehicles to death on 6s. If I remember correctly shielding doesn't protect rear armor.

Granted there are better options than warp talons, but the op wants to try them.


Which makes them worse than just about everything else in the book. Raptors and even regular CSM have krak grenades. (and access to melta guns).
   
Made in us
Executing Exarch





The Twilight Zone

Necrons are I2 across the board, so you are likely to blind a unit if you deep strike close. Deep striking within 6" is dangerous, so dont count on the blind effect to protect them.
Necrons also dont have a ton of low ap fire, so MoN might be a better mark than MoT to help shrug off the gauss and tesla spam.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
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Made in gb
Warp-Screaming Noise Marine




England

I would walk them up usimg a meatsheild of cultists or even a vindicator then leap out when you are ready to crack skulls
   
Made in us
Quick-fingered Warlord Moderatus




If you're going to use them, the biggest thing is cover. Keep them in it. At all times. Hopefully they will help draw fire (away from your other units) as they work their way up the field (haven't seen anyone really risk Deep Striking them yet). Also, as someone above me mentioned, in your specific case, MoN might be a better choice.

This message was edited 1 time. Last update was at 2012/12/13 20:33:30


Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

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Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in ca
Smokin' Skorcha Driver




Canada

I want to try them out with my Tau (because I like the models and want to paint some red-corsairs).. I was planning on deepstriking them, and having some stealth teams with fusion blasters deepstrike in too to provide a bunch of targets.
Basically, I'm saying I think they would work best if they aren't the only thing the cron-player wants to point their guns at.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Dr. Serling wrote:
Necrons are I2 across the board, so you are likely to blind a unit if you deep strike close. Deep striking within 6" is dangerous, so dont count on the blind effect to protect them.
Necrons also dont have a ton of low ap fire, so MoN might be a better mark than MoT to help shrug off the gauss and tesla spam.


MoN might help, but MoK will ensure that in combat they will completely wipe whatever they attack baring 2+ or 3++. (No WBB)

crons also have a ton of str4 units that will likely be dead before they get to strike or str6-7 that wont really be reduced by T5.

not to mention they have str6-7 spam.

Will have to look at the cost, but i think against crons, MoK might be the best answer

This message was edited 1 time. Last update was at 2012/12/13 20:45:58


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Made in us
Fireknife Shas'el






Stealthsuits + Warptalons? That's giving your opponent 2 expensive units in his side of the field to take down.

I was thinking about using them with Tau and using the tetra to reroll the scatter. But this is in a list that is very cost efficient so it gives me a bit of wiggle room for an expensive unit. That and opponents generally move up quickly on Tau, giving me an extended backfield to deepstrike into.

It really bothers me that these guys have no shooting weapon. So they deepstrike, pray they don't scatter, and just sit there. Then it's your opponents turn. Hope he really doesn't mind that expensive and small unit that will murder the crap of out a unit if he ignores it. So now I'm wondering if they'll even be worth it as a distraction.

Why couldn't they have made a unit that is specifically designed to take down Paladins? I just have a hard time seeing a unit that's only designed to take down MEQ.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
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Made in ca
Smokin' Skorcha Driver




Canada

 Savageconvoy wrote:
Stealthsuits + Warptalons? That's giving your opponent 2 expensive units in his side of the field to take down.

To be fair, it's two teams of stealth suits and shadowsun. So far that combo has really confused people into not managing to finish off any of them.

 Savageconvoy wrote:
I was thinking about using them with Tau and using the tetra to reroll the scatter. But this is in a list that is very cost efficient so it gives me a bit of wiggle room for an expensive unit. That and opponents generally move up quickly on Tau, giving me an extended backfield to deepstrike into.

I though the marker beacon only worked on Tau units?

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Fireknife Shas'el






You're right. I thought the marker beacon just affected your own deep striking units. In that case I don't think I'd risk running them at all.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in ca
Smokin' Skorcha Driver




Canada

In the case of warp talons though, I think you're already in the realm of being more "fun" than "competitive".

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 l0k1 wrote:
Assaulting rear armor, they have the chance to glance vehicles to death on 6s. If I remember correctly shielding doesn't protect rear armor.

Granted there are better options than warp talons, but the op wants to try them.


QS doesn't protect Rear Armor, but it's still AV 11 there, so you won't be able to glance the vehicles to death.

If the Warptalons made it into combat with the squad fully intact, I'd say they have a pretty good chance of mulching a squad of Warriors/Immortals.

MoK would make them hit like a truck, but I'd say MoN is better for TAC lists. The Marks are really expensive though, so keep that in mind.




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