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![[Post New]](/s/i/i.gif) 2012/12/22 04:46:35
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Horrific Howling Banshee
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Pheonix Lords Changing Aspect warriors into Troops
Give Wraith Lords an extra wound and the special rule "it will not die" muhahaha (50pt increase at least)
Give Wraith Guard the special rule "feel no pain" (5pt increase to Terminator standard)
(New Mini i thought up) Wraith Dragon, Flying Monstrous Creature, Wraithlord Stats with extra's from previous idea above riddon by warlock with maybe a super type of destructor, Possibly a mount for a farseer(at least 200pts+ to be fair)
have these idea's been thought of before i dont know, but what do you think any way?, perhaps some one from GW is looking out for our dying race
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![[Post New]](/s/i/i.gif) 2012/12/22 05:09:50
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Gore-Soaked Lunatic Witchhunter
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...The only thing needed to fix the Eldar Codex at this point is to drop points costs around 20-30% across the board...
From the GW miniatures release schedule leak, we're getting plastic Wraithguard, a close-combat Wraithguard variant, a fighter, a bomber, and a new HQ called a 'Xentarch' with different models for several different Aspects, which makes me wonder if they unlock Aspects as Troops. Assuming the release schedule leak is accurate and I'm drawing the correct conclusions, of course.
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![[Post New]](/s/i/i.gif) 2012/12/22 08:13:56
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Fixture of Dakka
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AnomanderRake wrote:...The only thing needed to fix the Eldar Codex at this point is to drop points costs around 20-30% across the board...
That would not fix the army. It'd still be a broken, hodge-podge of design that is almost unworkable. Points aren't going to change that.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/12/22 12:22:05
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Wicked Warp Spider
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DarknessEternal wrote: AnomanderRake wrote:...The only thing needed to fix the Eldar Codex at this point is to drop points costs around 20-30% across the board...
That would not fix the army. It'd still be a broken, hodge-podge of design that is almost unworkable. Points aren't going to change that.
This.
Reducing points may make the army's value reflect it's performance (albeit it would still not anywhere near reflect the value of individual units since there are extremes in the Eldar army where some doesn't need a price drop and others need more than 50%), but the army has a significant number of internal balance issues and a distinct tendency towards monobuild because it doesn't have any options. I saw on Warseer in their thread about Banshee power swords that some people have a Banshee's problem pinned down to "delivery" - and they mean lack of assault ramps on Wave Serpent. This is one of those examples of monobuild tendencies and it seems this tendency is also stuck in people's minds after so long.
Just look at the rejuvenation Chaos and Necrons have had.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/12/22 13:47:44
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Stubborn Eternal Guard
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when are the models set to come out? The bomber is moast likely going to be the phenoix bomber (from FW) and the flyer is the nightwing (also from FW)
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![[Post New]](/s/i/i.gif) 2012/12/22 16:23:45
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Gore-Soaked Lunatic Witchhunter
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The leaked release schedule calls it a Lamia fighter/Moon Siren bomber built out of the same kit; I don't think they're planning on re-releasing Forge World stuff in plastic in the near future. The Tau are getting something called a Mako instead of a plastic Barracuda, also.
The document doesn't have dates, just part codes, unit names, and plastic/resin. Eldar are also getting a new Avatar model, a Webway Gate as a special fortification, and something called Eldritch Raiders too.
Here's a link to the entire list: http://natfka.blogspot.com/2012/08/games-workshop-release-plan-in-2013.html
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![[Post New]](/s/i/i.gif) 2012/12/22 17:34:02
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Stone Bonkers Fabricator General
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Mahtamori wrote: DarknessEternal wrote: AnomanderRake wrote:...The only thing needed to fix the Eldar Codex at this point is to drop points costs around 20-30% across the board...
That would not fix the army. It'd still be a broken, hodge-podge of design that is almost unworkable. Points aren't going to change that.
This.
Reducing points may make the army's value reflect it's performance (albeit it would still not anywhere near reflect the value of individual units since there are extremes in the Eldar army where some doesn't need a price drop and others need more than 50%), but the army has a significant number of internal balance issues and a distinct tendency towards monobuild because it doesn't have any options. I saw on Warseer in their thread about Banshee power swords that some people have a Banshee's problem pinned down to "delivery" - and they mean lack of assault ramps on Wave Serpent. This is one of those examples of monobuild tendencies and it seems this tendency is also stuck in people's minds after so long.
Just look at the rejuvenation Chaos and Necrons have had.
yes, there is nothing wrong with the cost of firedragons. The problem is you cant take all firedragons.
the codex needs to be redone with some things getting cheaper, some things getting better, some things staying the same, and some things getting more expensive(eldrad).
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/22 20:02:00
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Gore-Soaked Lunatic Witchhunter
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...The problem with Fire Dragons is that they're an over-specialized under-ranged suicide unit...
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![[Post New]](/s/i/i.gif) 2012/12/26 10:33:34
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Wicked Warp Spider
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I agree on the Fire Dragons to a point. Fire Dragons design as far as specialization is concerned is good. They are extremely cheap for what they do but can't do much else. Codex need more of this. Fire Dragons need less of it. They need a gun that isn't a guaranteed kill every time that can also function in slightly more roles. I'd say a Heat Lance and a slight point increase is looking interesting.
Eldrad may be good, but I don't think he needs to be made more expensive. The reason he's good is that Fortune and Runes of Warding are a tad too good.
Essentially Eldrad does very little a Chaos Sorcerer can not be made to be better and/or cheaper - Eldrad just has access to slightly different psychic powers and some of those powers are just up and better than the Chaos Sorceror can access. A normalization of the Eldar psychic powers and psychic wargear would accomplish much, both in bringing Eldrad in line and in making the Eldar Farseers more interesting and tactical (instead of the must-haves they are now).
The most important thing, though, is that the codex need to stop giving the middle finger to "every soul is precious" part of the fluff. Craftworlders are the least numerous, bar Space Marines, and the least capable of replacing their numbers, bar none. Their arsenal and their armour need to be beefed up. Slightly. The unit costs are good, don't need to make the army less numerous.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/12/27 09:59:45
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Warp-Screaming Noise Marine
Canada!
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Specialization is awkward at the best of times, when you've got so many units clunkily specialized in jobs that aren't all that important or ones that overlap a lot, you end up with units that are hard to justify and a codex that feels like a challenge.
Eldar guile and forethought and eminence aren't felt enough on the battlefield. It takes some thinking out of the box to make those bits into real players. The old buff, zoom in and focus fire tactic felt eldary to me but that was one of the few successes. The units can't be numerous, can't be hearty and love specialization. Eldar need some serious tricks or areas of efficiency to balance out all the flavour penalties. Right now, they just seem kinda gimpy. Like a little pitiable. Everything is kinda hard for them. There are things to get excited about but thoughts are always followed by a "but".
Sadly, I can try to make cute units and fix the problematic areas in their codex but I haven't had any really inspired thoughts concerning interesting systems and balance within the codex or new ways to make the army play on the table.
One of the biggest issues right now is specialized units vs scoring units. You have sink a big investment into making sure you can play the objectives with such flimsy scoring units. They also tend to be kinda durdley and aren't as much working for you as something you play around. The interesting super cool special guys also often cost an arm and a leg but require support and can't be fielded in very large numbers or variety because of the points spent on shoring up your vulnerable core.
There is also the fact that you are encouraged to diversify with all your special cool guys being very bad in some situations and your core units lacking the flexibility to contribute to a variety of tasks the way IG or SM or even DE armies tend to be able to through equipment.
I really like eldar, I hope I get a cool idea fast but the new edition is something I can't build around yet. Nuanced changes might even do, but I want them to seem flexible and bad ass but rewarding for taking care.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/12/28 16:41:38
Subject: a few eldar tweaks, perhaps some one from GW is looking out for our dying race
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Foolproof Falcon Pilot
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1: All aspects are elites, PL make them troops (frees up a lot of FA slots for new things too)
2: PL give exarch powers to their own aspect in an AoE.
3: Drop WS cost
4: Need a 10 man assault vehicle for eldar
5: Add venoms to eldar (in fluff they are both eldar and DE)
6: 2 HQs count as 1 slot
7:
Autarchs get exarch weapon options
Farseers have psychic power cost decreased
Warlocks: 12 points, buy weapon (wytchblade 3, SS 5, power weapon 8) with bike 27
Eldrad dropped to T3 but 195 points (why was he ever T4?) gains fleet
PL points cost drops 20-40 or they all gain 4+ inv saves (Asurmen has 3+)
Banshees 13 pts
Striking Scorps 13pts with fleet
Shining Spears 25 points
Dark Reapers 25 points
Warp spiders 19 points and new exarch ability to replace deepstrike
Guardians: 5 points, access to more weapons (las blasters ), add black guadian upgrade for BS4 or WS4.
Guardian Jetbike 19
Fire dragons 18 pts
Wraithguard: 5+ groups are troops, 18" range
Rangers 15, pathfinders 19, hit on 2+, rend on 5/6 to wound
harlequins 16 points
Hawks 15 pts, 2A base with 2 weapons.4+ cover save at all times
Farseers can be taken in groups with warlocks but lose IC status (return of seer councils)
fire prism: S8 AP1 2 shot fire mode
Vypers drop to 30 pts+ weapon
Falcon: BS4
support platform: Vibro cannon needs rule rework, Shadow weaver has nightspinner's DT ability, D cannon is 36" but looses barrage and is 5 pts more expensive
War walkers: Missile 10 points, star cannon 15, brightlance 15
WL: Wraithsight is now within 12" (spiritseer 18"), two weapons do not TL, drop weapon cost.
also drop cost of weapon upgrades for things like falcon, WS, and guardian platforms.
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This message was edited 2 times. Last update was at 2012/12/28 16:56:20
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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