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Made in us
Fixture of Dakka





San Jose, CA

I observed a game where a player was running eldar with dark eldar allies and he did a move which I wasn't sure was legal.

Anyways, he brought a dual-farseer-seer-council list on jetbikes and allied in Baron Sathonyx, who joins the unit. Now in the Shooting phase, he turbo-boosts the jetbikes and runs the Baron (while they are still 1 unit). Is this legal? I know in the Movement phase, everyone can move their maximum, but can they mix actions (running and turbo-boosting) in the Shooting Phase? For that matter can they even turbo-boost or run at all because the bikers can't run and the Baron can't turbo-boost?

Also, another question is can the jetbikes still move in the assault phase with the Baron attached?




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran





Provided that the unit remains in coherency I don't see much of a problem. Will double check in the BRB later.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

The rule from 5th that made units move at the slowest models speed is gone. So its legit

   
Made in us
Fixture of Dakka





San Jose, CA

For one thing, run is an unit action. Basically, the entire unit needs to declare that it is running....and jetbikes can't run. For turbo-boosting however, it isn't as clear.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




We talked through this at my store (I use a jetbike Farseer and Harlies) and came to the conclusion that RAW it wasn't entirely clear, but that since most of the 6th rules are more focused on individual models, it was ok to run with some and Turbo-boost with others in the unit as long as you maintain coherency. Likewise, the fact that some of the unit cannot be pinned (due to being a bike/jetbike) doesn't prevent the rest from having to take pinning checks, or being able to go to ground voluntarily (which is supported by the IC rules on pg. 39, how else would you get a situation where this rule made any sense: "An Independent Character cannot leave a unit while either he or the unit ... has gone to ground.") We tried to compare it to other unit actions where one (or more) model(s) was not able to perform the action in question. For example a BS0 model "cannot make any form of shooting attack" even if they have a weapon, but that wouldn't prevent the rest of the unit from shooting.
   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

I was playing this one and was dumbfounded at how uber this unit was.

This 10 bike Eldar seer council/2 farseer + Baron deathstar was able to move 48" on turn 2 and gain a 2+ rerollable cover save. This made the unit untouchable for all my Tau in my shooting phase with only 1 bike dying.

On turn 3 I lost 19 firewarriors and 2 broadsides to a multi - charge, somehow he kept a 2+ rerollable save for all the seer council so I used a markerlight to reduce cover to 3+ (rerollable). How does he keep the 2+ if he doesnt turbo boost the 24"?


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in ca
Dakka Veteran





Ministry wrote:
I was playing this one and was dumbfounded at how uber this unit was.

This 10 bike Eldar seer council/2 farseer + Baron deathstar was able to move 48" on turn 2 and gain a 2+ rerollable cover save. This made the unit untouchable for all my Tau in my shooting phase with only 1 bike dying.

On turn 3 I lost 19 firewarriors and 2 broadsides to a multi - charge, somehow he kept a 2+ rerollable save for all the seer council so I used a markerlight to reduce cover to 3+ (rerollable). How does he keep the 2+ if he doesnt turbo boost the 24"?


If he had invis going then he gets +3 to the 5+ jinx cover save

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Regular Dakkanaut




Ministry wrote:I was playing this one and was dumbfounded at how uber this unit was.

Also keep in mind that it's pushing 1000 points...so it probably should be good.
Ministry wrote:This 10 bike Eldar seer council/2 farseer + Baron deathstar was able to move 48" on turn 2 and gain a 2+ rerollable cover save. This made the unit untouchable for all my Tau in my shooting phase with only 1 bike dying.
Something seems off here...Baron can't turbo-boost, he can only run D6", so they can't move 48" unless they're stretching out in a huge conga-line.

Ministry wrote:On turn 3 I lost 19 firewarriors and 2 broadsides to a multi - charge, somehow he kept a 2+ rerollable save for all the seer council so I used a markerlight to reduce cover to 3+ (rerollable). How does he keep the 2+ if he doesnt turbo boost the 24"?
2 things, first there's no distance requirement for Turbo-Boosting anymore so you can boost 1/4" and still get the cover bonus, second (as was mention above) invisibility grants Stealth and Shrouded which combines with the 5+ from JINK (not jinx) to give anyone on a jetbike 2+ cover (re-rollable with fortune). That unit struggles with 2+ armor (broadsides) so I'm guessing you lost them cause they ran.
   
Made in us
Fixture of Dakka





San Jose, CA

Ok, after doing a little "homework", this is what I've concluded.

First of all, let's look at the relevent passages:

BRB p.14 - Run wrote:
In their Shooting phase, units may choose to Run instead of firing. Roll a D6 to determine the maximum distance for the entire unit.

So in order to run, the entire unit has to choose to run.

BRB p.45 - TURBO-BOOST wrote:
Bikes and Jetbikes cannot Run, but can make a special Turbo-boost move, instead of firing in their Shooting phase.

Turbo-boosting Bikes can move...., turbo-boosting Jetbikes move.... Bikes and Jetbikes therefore cannot shoot, charge or execute any other voluntary action for the rest of the turn after Turbo-boosting.

In the rules for Turbo-boosting, there is no mention of it applying to the entire unit, only to the bike/jetbike. However, it does explicitly prohibit them from Running.

Thus, I have come to the conclusion that with regards to the unit of the seer council (jetbikes) and the Baron (jump infantry), the Baron cannot run because the unit (jetbikes) cannot run as Run is an all-or-nothing deal. Either the entire unit if running or it isn't. And in this case, the jetbikes, which is the actual unit here, cannot run. However, the jetbikes can still turbo-boost with the Baron there because turbo-boost only applies to the jetbikes and not the entire unit.

Thus, in order for this maneuver to work, they're going to have to daisy-chain the bikes after turbo-boosting to ensure unit coherency between the bikes and the Baron.

Also, it may appear strange, but legally it appears that the bikes can turbo-boost and the IC (in this case, the Baron) can still fire whatever Shooting attack it has. And while the Baron cannot move in the Assault phase, the jetbikes still can, provided that they daisy-chain to maintain unit coherency with the Baron.


jdjamesdean@mail.com wrote:
The rule from 5th that made units move at the slowest models speed is gone. So its legit

Not entirely true. There are still many instances in the BRB where the unit is limited by its slowest member, including:

- Sweeping Advance. If even 1 guy in the unit cannot SA, then the entire unit cannot SA.

- Deepstriking. If even 1 guy in the unit cannot DS, then the entire unit cannot DS.

- Slow & Purposeful. If even 1 guy in the unit is S&P, then the entire unit cannot run, turbo, move flat-out, SA or Overwatch.

- Fall backs. A unit fall backs at the speed of its slowest member (i.e. a mixed unit with infantry and jump infantry).

- Difficult terrain. If even1 guy is in DT, well you get the picture.

Sometimes, I really don't like how inconsistent GW rules are.


Bugs_N_Orks wrote:

Something seems off here...Baron can't turbo-boost, he can only run D6", so they can't move 48" unless they're stretching out in a huge conga-line.

Right, they formed a huge conga-line. However, he also ran the Baron which I believe is illegal. The bikes can still turbo-boost but the Baron cannot run.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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