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![[Post New]](/s/i/i.gif) 2013/01/16 14:16:39
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Elite Tyranid Warrior
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As per the new FAQ's:
Q: Does the Vindicare Assassin’s Deadshot special rule supersede the
Look Out, Sir special rule for the purposes of Wound allocation,
meaning that the player who owns the Vindicare Assassin is still
allowed to allocate the wounds from its shooting even if their opponent
makes and passes a Look Out, Sir roll? (p53)
A: Yes.
I see your helpless retinue, and raise you a Turbo-Penetrator to the forehead.
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![[Post New]](/s/i/i.gif) 2013/01/16 15:07:23
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Decrepit Dakkanaut
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Nice
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![[Post New]](/s/i/i.gif) 2013/01/16 15:09:59
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Nasty Nob on Warbike with Klaw
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This truly was the only option they had.
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![[Post New]](/s/i/i.gif) 2013/01/16 15:27:29
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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Elite Tyranid Warrior
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Shame they didn't FAQ the Turbo-Penetrator vs Monolith argument though. Even the staff at my local hobby store are still divided on that one.
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![[Post New]](/s/i/i.gif) 2013/01/16 16:09:34
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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Longtime Dakkanaut
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Enceladus wrote:Shame they didn't FAQ the Turbo-Penetrator vs Monolith argument though. Even the staff at my local hobby store are still divided on that one.
What is that argument?
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![[Post New]](/s/i/i.gif) 2013/01/16 16:20:38
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Decrepit Dakkanaut
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What argument? Living metal no longer has any effect on armour penetration
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![[Post New]](/s/i/i.gif) 2013/01/16 16:23:18
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Daemonic Dreadnought
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It lets you ignore shaken and stunned on a roll of 2/4 i believe.
Coudl it have something to do with that? (i ont knwo how the assassin stuff works)
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![[Post New]](/s/i/i.gif) 2013/01/16 16:36:50
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Longtime Dakkanaut
Indiana
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Think they are still talking about the problems from back in fifth and how they didnt FAQ that right away.
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![[Post New]](/s/i/i.gif) 2013/01/16 16:39:08
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Crazed Spirit of the Defiler
Ireland
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Interestingly though from the Sister's of Battle FAQ:
Q: Can a Shield of Faith be removed by a Vindicare Assassin’s
shieldbreaker rounds? (p94)
A: No.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2013/01/16 17:43:22
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Heroic Senior Officer
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Voodoo_Chile wrote:Interestingly though from the Sister's of Battle FAQ:
Q: Can a Shield of Faith be removed by a Vindicare Assassin’s
shieldbreaker rounds? (p94)
A: No.
And? Shieldbreaker works against invuls provided by a piece of equipment, IIRC. SoF is granted due to faith in the Emperor, not equipment. Old FAQ BTW, Sisters didn't get an update (so far, at least).
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2013/01/16 18:33:41
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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This is awsome. You get to pick who jumps in the way.
I could see getting a loophole with this. You hit the squads sergeant, if he passes his LoS you can bounce it to the IC in the squad.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/16 18:42:30
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Longtime Dakkanaut
Indiana
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You get to pick who gets hit in the first place so it doesn't really make sense. Also they cant LOS it anyway.
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![[Post New]](/s/i/i.gif) 2013/01/16 18:43:44
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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No, they can still LoS it away. You just get to pick who takes it.
Thats how I read it anyway.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:02:23
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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Longtime Dakkanaut
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Grey Templar wrote:No, they can still LoS it away. You just get to pick who takes it.
Thats how I read it anyway.
No, it says that Deadshot supercedes the LOS rule, so in essence there is no point to LOS because the Vindi can still pick the original IC he shot at in the first place.
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![[Post New]](/s/i/i.gif) 2013/01/16 19:03:05
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Hmmmm, ok. I can kinda see that. I guess thats awsome.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:05:10
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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Sinewy Scourge
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Grey Templar wrote:This is awsome. You get to pick who jumps in the way.
I could see getting a loophole with this. You hit the squads sergeant, if he passes his LoS you can bounce it to the IC in the squad. 
Why?? You could have just resolved the wound onto the IC in the first place...
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:05:54
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I see that now, but I think its shaky.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:06:05
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Fresh-Faced New User
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So does this mean that vindicares are godlike on an Icarus lascannon now?Bs9, choose targets, no look outsir, instagibs most ICs and is AP2. Seems like guarenteed warlord sniping to me. I suspect it will get FAQ'd if not I take credit for it
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![[Post New]](/s/i/i.gif) 2013/01/16 19:09:08
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Discriminating Deathmark Assassin
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Vindi's shots cannot be LOSed.
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![[Post New]](/s/i/i.gif) 2013/01/16 19:16:19
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Sinewy Scourge
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It clearly says that you can LoS! since it says " even if their opponent makes and passes a Look Out, Sir roll?"
I should try the Icarus lascannon then
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:19:25
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Morphing Obliterator
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I'm not sure if it completely removes the LoS, I mean if it did why bother specifying that "even if their opponent
makes and passes a Look Out Sir roll? (p53) " Instead of just adding that it denies the LoS rule. Might depend on how LoS is worded.
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This message was edited 1 time. Last update was at 2013/01/16 19:19:58
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/01/16 19:21:51
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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Grisly Ghost Ark Driver
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It doesn't remove LoS at all, it just makes it pointless for your opponent. They can roll it all they like, but the wound is going to be assigned where the vindicares' player has decided that it's going to be regardless.
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![[Post New]](/s/i/i.gif) 2013/01/16 19:30:31
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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Elite Tyranid Warrior
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When taken exactly as read, using Look Out Sir! would now be utterly and completely useless unless the unit the character or independent character was attached to had a better invuln save than he does, since the rifle is AP 1...
If the enemy Warlord is attached to a unit, and I fire a hellfire round at the Warlord, I fire, I hit on 2+, I wound on a 2+, it is at this point that the BRB says that Look Out Sir! comes into play. The enemy player says he's going to use Look Out Sir! and tries to save the wound on a different model. The only way this will ever be remotely beneficial is when, for example, the Warlord i've shot at has a no invuln save and is attached to a unit with a 5+ invuln save (think Ordo Malleus Inquisitor attached to a Squad of Terminators). I fire at the Inquisitor, hit on 2, wound on 2, and normally he'd have no save, but instead the Terminator next to him jumps in and rolls to save the wound with his own 5+ invuln save.
Of course, had I fired a Shield-Breaker round against a character who has an invuln, the loss of the invuln happens as soon as the wound is allocated which is before the Look Out Sir! roll, so the Warlord will still have lost his invuln regardless of whether his unit saves the wound or not. If he fails to save it you can then just stick the wound on the Warlord anyway!
In any situation where the character has an equal or better invuln save than his unit, a Look Out Sir! roll would be totally pointless, since the save would be identical and the firer would still allocate the wounds wherever he wanted to.
Total win from the FAQ.
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This message was edited 2 times. Last update was at 2013/01/16 19:38:49
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![[Post New]](/s/i/i.gif) 2013/01/16 19:32:03
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Twisting Tzeentch Horror
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Yes Vind on lascannon is op
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:34:40
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Sinewy Scourge
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No, that's not the case, maybe you don't want your IC or your character who has maybe a special weapon to take a wound.
Since once you start allocation onto 1 model, you have to keep allocating to it first until it dies.
Also, he doesn't get to use the 2+ save because it's not resolved against the terminator, it's resolved against the inquisitor.
All vindicare does is allowing the ability to allocate wounds not unsaved wounds.
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:36:35
Subject: Re:Vindicare Assassin - Now With Extra Awesomesauce
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Screaming Shining Spear
NeoGliwice III
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Neorealist wrote:It doesn't remove LoS at all, it just makes it pointless for your opponent. They can roll it all they like, but the wound is going to be assigned where the vindicares' player has decided that it's going to be regardless.
It may not be pointless. If LOS is allowed the 'pool' of models the wound can be assigned changes. I think you can LOS to units that are out of range or line of sight of the shooter. That means that if you decide to LOS the vindicare now can assign the wound to someone he could not have assigned before.
I don't have the rulebook on me right now but If the look out sir states something like: pick another model in the unit, then even though vindicare chooses who gets shot, the cannot choose the same model. Once again, I don't have the rulebook on me right now. Can someone check this one?
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:40:59
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Twisting Tzeentch Horror
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When do you allocate wounds? before or after saves? Actually don't talk about that here, join the swarm thread for that.
Vind gets to allocate however he wants because the codex/ and supersedes the brb including the rule about continuing to allocate wounds on to the first model to take a wound.
Actually following that rule if he is firing the lascannon and is with a squad up there (assuming he can join a squad) and his ap is hither or lower then the remainder of the squad by having them make his save first, if fail then all other wounds in the pool would be allocated to that same target.
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:47:06
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Sinewy Scourge
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I don't understand what you are saying...
Who are you shooting at and who are you with?
Allocating wounds happen at the beginning then you resolve the wounds, hence saves.
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/01/16 19:52:31
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Elite Tyranid Warrior
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Makutsu wrote:No, that's not the case, maybe you don't want your IC or your character who has maybe a special weapon to take a wound.
Since once you start allocation onto 1 model, you have to keep allocating to it first until it dies.
Also, he doesn't get to use the 2+ save because it's not resolved against the terminator, it's resolved against the inquisitor.
All vindicare does is allowing the ability to allocate wounds not unsaved wounds.
The Deadshot rule as written states: "Wounds caused by the Vindicare's shooting attacks are always allocated by the Vindicare's controlling player"
Look Out Sir! rules state: "When a Wound (or unsaved Wound) is allocated to one of your characters, and there is another model from the same unit within 6", he's allowed a Look Out, Sir attempt. To make a Look Out, Sir attempt, roll a D6. On a roll of 3 or less, the Look Out Sir attempt fails. On a roll of 4+, the Look Out, Sir attempt is successful. You must pick a model from the same unit within 6" and resolve the Wound against them instead."
So going by the rules as written the Vindicare allocates the wound to the Inquisitor, the Terminator jumps in to save on 5+, and if he fails, the Vindicare then re-allocates the wound back to the Inquisitor, instead of the Terminator, as per the FAQ clarification. The Look Out, Sir rule is all about transferring a wound to an intervening model instead of the original target. The FAQ still allows this transferral for the purposes of the actual saving throw, but once it's failed the Wound is then allocated back to the Inquisitor by the Vindicare's controlling player.
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This message was edited 2 times. Last update was at 2013/01/16 19:54:20
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![[Post New]](/s/i/i.gif) 2013/01/16 19:54:06
Subject: Vindicare Assassin - Now With Extra Awesomesauce
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Sinewy Scourge
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they FAQ'd out the (or unsaved wound)
Page 16 – Shooting Phase, Look Out, Sir
Delete “(or unsaved Wounds)” from the first paragraph.
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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