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![[Post New]](/s/i/i.gif) 2013/01/24 13:55:54
Subject: Night lords rules?
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Sinister Chaos Marine
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Is there such a thing as special rules for night lords models anywhere? If so could someone point me to them.
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![[Post New]](/s/i/i.gif) 2013/01/24 14:08:21
Subject: Night lords rules?
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Longtime Dakkanaut
Beaver Dam, WI
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Not really. I think the most "Night Lord" rules are contained with the Storm Talon rules... A bit overprice but I am sure you could use a squad or two of them to bring the Night Lords to life.
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![[Post New]](/s/i/i.gif) 2013/01/24 14:33:18
Subject: Night lords rules?
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Lesser Daemon of Chaos
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No. There's no special rules for any legions outside the four cults.
:(
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![[Post New]](/s/i/i.gif) 2013/01/24 15:25:47
Subject: Night lords rules?
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Sinister Chaos Marine
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I thought as much. Just saw the lovely new models and conversation kits and thought there might have been some fancy rules. Won't stop me using them though :p
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![[Post New]](/s/i/i.gif) 2013/01/24 15:27:12
Subject: Night lords rules?
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Frenzied Berserker Terminator
Hatfield, PA
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DonerStoom wrote:Is there such a thing as special rules for night lords models anywhere? If so could someone point me to them.
Officially Nada. Someone might have done something themselves though that you can use in "friendly" games. Focus a bit more on assault troops and movement and you'll get the feel of the Night lords in your CSM force. Contrary to popular belief you don't *need* special rules to do any particular chapter or force with a generic list. It is more about unit selection than special rules.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2013/01/24 15:34:39
Subject: Night lords rules?
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Lesser Daemon of Chaos
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Skriker wrote:Officially Nada. Someone might have done something themselves though that you can use in "friendly" games. Focus a bit more on assault troops and movement and you'll get the feel of the Night lords in your CSM force. Contrary to popular belief you don't *need* special rules to do any particular chapter or force with a generic list. It is more about unit selection than special rules.
True. Don't Raptors have Fear anyway? That's pretty close to Night Lords. Give them MoK for some extra Night Lordy rippin and tearin.
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![[Post New]](/s/i/i.gif) 2013/01/24 16:11:37
Subject: Night lords rules?
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Stone Bonkers Fabricator General
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xSPYXEx wrote: Skriker wrote:Officially Nada. Someone might have done something themselves though that you can use in "friendly" games. Focus a bit more on assault troops and movement and you'll get the feel of the Night lords in your CSM force. Contrary to popular belief you don't *need* special rules to do any particular chapter or force with a generic list. It is more about unit selection than special rules.
True. Don't Raptors have Fear anyway? That's pretty close to Night Lords. Give them MoK for some extra Night Lordy rippin and tearin.
except that night lords dont worship chaos
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/24 16:28:35
Subject: Night lords rules?
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Lesser Daemon of Chaos
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So? Just because they have the abilities of a mark doesn't mean that they have it fluffwise. Night Lords drop in, scare the crap out of you, and tear you to shreds. Even if they don't worship Khorne, it still makes sense to have them get Rage and Counter Attack.
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![[Post New]](/s/i/i.gif) 2013/01/24 16:31:27
Subject: Night lords rules?
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Dakka Veteran
NoVA
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Some do, but they are supposed to be more rare.
Aren't they supposed to be in the next HH book? They may get some 30k units at least...
I'm considering making my own NL character and seeing if my group allows it. Unmarked lord with Lightning claws and a jump pack, he makes one unit of raptors a troops choice.
So basically 4 fast attack slots, just like the old codex. Maybe if he joins the unit they don't scatter on a deepstrike, but IDK... that might be too powerful. I may just be jealous of Belial
May add some other things with their feedback.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2013/01/24 17:38:35
Subject: Night lords rules?
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Beautiful and Deadly Keeper of Secrets
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xSPYXEx wrote:So? Just because they have the abilities of a mark doesn't mean that they have it fluffwise. Night Lords drop in, scare the crap out of you, and tear you to shreds. Even if they don't worship Khorne, it still makes sense to have them get Rage and Counter Attack.
Night lords aren't pure flight specialists, they just use a larger amount of raptors, but they still use a ton more foot troops. They prefer "Shock and Awe" type tactics, including better stealth, night missions, whatever they can use to get the advantage. Much of their army was comprised of basic foot soldiers, they just seemed to jump in by surprise regardless of where the enemy was.
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![[Post New]](/s/i/i.gif) 2013/01/24 18:50:26
Subject: Night lords rules?
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Sinister Chaos Marine
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I was actually gonna mark them up with slaanesh. Speed feels like it fits them and I'm sure some of the sonic weapons could be cool to have on them, notably a doom siren, without going too far from the fluff.
Have it spread a cloud of black poison night before the night lords spring fourth or something. Modeled to fit of course.
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![[Post New]](/s/i/i.gif) 2013/01/24 20:39:21
Subject: Night lords rules?
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Longtime Dakkanaut
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Use Huron, lots of raptors/bikes, and infiltrating CSM .
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![[Post New]](/s/i/i.gif) 2013/01/24 22:47:48
Subject: Night lords rules?
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Courageous Space Marine Captain
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Well, I just stuck a thread for alternate marks in proposed rules, that turn a unit into an Iron Warriors/Night Lords/Word Bearers/Alpha Legion unit. I think they work pretty well, and fit with the Marked HQ/Altered FOC idea.
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This message was edited 1 time. Last update was at 2013/01/24 22:52:37
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![[Post New]](/s/i/i.gif) 2013/01/24 23:23:54
Subject: Night lords rules?
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Sinister Chaos Marine
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I think as long as I keep the marks the same (the night lords lord has the same mark as marines) no one can complain too much, I would think.
Like I would give iron warriors a nurgle mark to represent better armour.
Sadly I just can't bring myself to an undivided list when the marks are so good, but none of the gods really make me want to run up the table screaming for vengeance ether.
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![[Post New]](/s/i/i.gif) 2013/01/25 16:04:47
Subject: Night lords rules?
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Frenzied Berserker Terminator
Hatfield, PA
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Ummm...so...this is using the tools in the codex to simulate the legion you want to play. Khorne marks help elevate troops in CC. Nurgle marks make troops tougher. Slaanesh marks make troops speedier, etc. Why do people feel the need to limit the way they look at and use a codex like this? Yeah marks can simulate those who are chaos worshippers, but can also be used to add specific flavor/character to your units based on the force you want to represent on the table. It is no different than taking Pedro Kantor in the C: SM and naming him Joe Schmoe for your own chapter so that you can have sternguard as troops in your force that is not Crimson Fists.
Thinking outside the box makes each codex more useful and adaptable to however you want to play your force.
Skriker
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This message was edited 1 time. Last update was at 2013/01/25 16:06:55
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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