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![[Post New]](/s/i/i.gif) 2013/02/04 12:51:57
Subject: How to Fix Deathwing
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Secretive Dark Angels Veteran
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Standard of Devastation affects Storm Bolters. /Thread ?
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![[Post New]](/s/i/i.gif) 2013/02/04 12:55:29
Subject: How to Fix Deathwing
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Fireknife Shas'el
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No we are just fine thank you.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2013/02/04 12:57:57
Subject: Re:How to Fix Deathwing
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Twisted Trueborn with Blaster
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Deathwing do not need fixing though. They are not broken.
And I think making the Standard of Devastation affect Stormbolters would be overpowered.
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I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang |
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![[Post New]](/s/i/i.gif) 2013/02/04 14:03:27
Subject: How to Fix Deathwing
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Having standard of devastation affect storm bolters would make them to good, Deathwing do not need fixing.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/02/04 14:16:22
Subject: How to Fix Deathwing
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Dakka Veteran
Snake Mountain
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Deathwing require no fixing whatsoever and if they did in any way they would be very low on the priority list for things to fix in this game.
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'I'm like a man with a fork, in a world of soup.'
Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015
3DS Friend Code: Rysaer - 5129-0913-0659 |
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![[Post New]](/s/i/i.gif) 2013/02/04 14:17:51
Subject: How to Fix Deathwing
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Decrepit Dakkanaut
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1. Deathwing are excellent in the new DA book.
2. You don't get to /thread your own post. That's very poor forum etiquette.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/02/04 14:27:34
Subject: How to Fix Deathwing
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Decrepit Dakkanaut
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Deathwing do not need fixing; they are very very strong.
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![[Post New]](/s/i/i.gif) 2013/02/04 14:37:59
Subject: Re:How to Fix Deathwing
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Pyromaniac Hellhound Pilot
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Fun fact: technically, the stom bolter is a boltgun. If some random TFG WAAC player would want to use his Bolter Banner on his storm bolter, then he could use it per RAW, as the core rulebook lists storm bolters (and bolt pistols, heavy bolters too) as "boltguns".
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This message was edited 1 time. Last update was at 2013/02/04 14:38:21
My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/02/04 14:52:48
Subject: Re:How to Fix Deathwing
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Terrifying Treeman
The Fallen Realm of Umbar
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AtoMaki wrote:Fun fact: technically, the stom bolter is a boltgun. If some random TFG WAAC player would want to use his Bolter Banner on his storm bolter, then he could use it per RAW, as the core rulebook lists storm bolters (and bolt pistols, heavy bolters too) as "boltguns".
All boltguns are bolt weapons but not all bolt weapons are boltguns.
Additionally fluff=/=rules
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/04 14:57:15
Subject: How to Fix Deathwing
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Stern Iron Priest with Thrall Bodyguard
UK
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Storm bolters are assault weapons, bolguns are not so no not the same weapon.
And to even try that argument makes you TFG, dude dont be TFG accept that you got a really nice upgrade thats balanced not OP like GK.
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![[Post New]](/s/i/i.gif) 2013/02/04 15:01:17
Subject: Re:How to Fix Deathwing
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Pyromaniac Hellhound Pilot
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Krellnus wrote: AtoMaki wrote:Fun fact: technically, the stom bolter is a boltgun. If some random TFG WAAC player would want to use his Bolter Banner on his storm bolter, then he could use it per RAW, as the core rulebook lists storm bolters (and bolt pistols, heavy bolters too) as "boltguns".
All boltguns are bolt weapons but not all bolt weapons are boltguns.
Additionally fluff=/=rules
It is not bolt weapons, It is boltguns. That's how it is in the rulebook. There is not a single word about bolt weapons. Only boltguns. Small rulebook pg 56. Go and check it, it is shocking, but it is true (and  worthy).
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This message was edited 1 time. Last update was at 2013/02/04 15:01:35
My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/02/04 15:02:18
Subject: How to Fix Deathwing
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Decrepit Dakkanaut
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As Krellnus says, I think AtoMaki is confused. Bolt Pistols, Boltguns, stormbolters, hurricane bolters, and heavy bolters are all "Bolt Weapons". That does not make them all boltguns, however. Don't confuse fluff with in game rules. As an aside, post like this reaffirm my observations that 75% of "facts" that follow someone saying "Fun Fact:" are wrong.
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This message was edited 1 time. Last update was at 2013/02/04 15:02:54
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/02/04 15:10:17
Subject: How to Fix Deathwing
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Pyromaniac Hellhound Pilot
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kronk wrote:As Krellnus says, I think AtoMaki is confused.
Bolt Pistols, Boltguns, stormbolters, hurricane bolters, and heavy bolters are all "Bolt Weapons". That does not make them all boltguns, however. Don't confuse fluff with in game rules.
As an aside, post like this reaffirm my observations that 75% of "facts" that follow someone saying "Fun Fact:" are wrong.
Dummm... here it is, right from the core rulebook (nice and big, so everyone can see it):
See any reference to "bolt weapons"? No? Thats fine because there isn't any. Now, do you see any reference to "boltguns"?
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/02/04 16:11:25
Subject: Re:How to Fix Deathwing
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Fireknife Shas'el
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AtoMaki wrote: Krellnus wrote: AtoMaki wrote:Fun fact: technically, the stom bolter is a boltgun. If some random TFG WAAC player would want to use his Bolter Banner on his storm bolter, then he could use it per RAW, as the core rulebook lists storm bolters (and bolt pistols, heavy bolters too) as "boltguns".
All boltguns are bolt weapons but not all bolt weapons are boltguns.
Additionally fluff=/=rules
It is not bolt weapons, It is boltguns. That's how it is in the rulebook. There is not a single word about bolt weapons. Only boltguns. Small rulebook pg 56. Go and check it, it is shocking, but it is true (and  worthy).
Not true read the DA codex Boltguns are seperated.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2013/02/05 02:49:48
Subject: How to Fix Deathwing
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Secretive Dark Angels Veteran
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kronk wrote:1. Deathwing are excellent in the new DA book.
2. You don't get to /thread your own post. That's very poor forum etiquette.
Why, beat you to the punch? Automatically Appended Next Post: AtoMaki wrote: kronk wrote:As Krellnus says, I think AtoMaki is confused.
Bolt Pistols, Boltguns, stormbolters, hurricane bolters, and heavy bolters are all "Bolt Weapons". That does not make them all boltguns, however. Don't confuse fluff with in game rules.
As an aside, post like this reaffirm my observations that 75% of "facts" that follow someone saying "Fun Fact:" are wrong.
Dummm... here it is, right from the core rulebook (nice and big, so everyone can see it):
See any reference to "bolt weapons"? No? Thats fine because there isn't any. Now, do you see any reference to "boltguns"?
Hmm, previously I was in the Boltguns only camp but you do make a VERY good point here Ato.
However, Codex trumps BRB?
Anyway, don't make this a rules thread.
I should have amended this to 'PURE' Deathwing.
TH/ SS Cyclone spam is dead ( I never played 5th Ed, but all competitive DW lists I've seen include endless numbers of these bad boys.)
Belial is overcosted at 190 and distinctly subpar as an IC. We lost the option to take a generic MoTD a long time ago, which would have been useful in the new codex with our expanded wargear options.
I want to use DWKs, but there is noooooooo rooooom. Command squads are 305 point units of unscoring.
Plasma spam is everywhere now and large troops-based lists rule the day, of which SB's and 7 Heavy Weapons in 2000 points aren't enough to take down.
Certainly they're good and split fire is fun, but competitive? SB SotD would go someway to ameliorating the firepower discrepancy- and make them some what more cost efficient. Standards aren't invulnerable, you know. Things like DWKS also counting as scoring, some clarity on the Reserves shenanigans ( Firmly in the Full Army Turn 1 Deepstrike Camp) but this is very far in the future. (see my other thread on GW release schedules.)
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This message was edited 1 time. Last update was at 2013/02/05 03:01:50
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![[Post New]](/s/i/i.gif) 2013/02/05 06:11:25
Subject: How to Fix Deathwing
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Terrifying Treeman
The Fallen Realm of Umbar
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/05 11:23:06
Subject: Re:How to Fix Deathwing
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Ferocious Black Templar Castellan
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190 points for an IC who can handle everything except dedicated beatsticks in CC, makes Terminators scoring AND gets to deep strike with a squad on turn one without scattering is Overcosted? Pass the weed.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/02/05 12:28:40
Subject: Re:How to Fix Deathwing
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Secretive Dark Angels Veteran
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AlmightyWalrus wrote:190 points for an IC who can handle everything except dedicated beatsticks in CC, makes Terminators scoring AND gets to deep strike with a squad on turn one without scattering is Overcosted? Pass the weed.
He used to be 130 points, remember. Nerfs to power weapons mean he can't handle TEQs anymore, a single TH/ SS will beat him dead since he has no EW. Deathwing assault isn't unique to him. The no scatter thing is useful but there are plenty of ways to get round it. Making Terminators Scoring should be a MotD unique, rather than a Belial unique. The Hunt trait is kind of bad. Azreal now does the same thing for 25 points more, gets to choose Warlord, gets a MC Plasma-Combi, gets FNP, and a 4+ to the unit.
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![[Post New]](/s/i/i.gif) 2013/02/05 12:46:53
Subject: Re:How to Fix Deathwing
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Krazed Killa Kan
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Azrael is a foot Infantry with no TDA.
He can't deep strike or link up with bike squads.
Azrael = tax
Belial = expensive MEQ killer
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2013/02/05 13:00:17
Subject: Re:How to Fix Deathwing
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Ferocious Black Templar Castellan
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Asmodai Asmodean wrote: AlmightyWalrus wrote:190 points for an IC who can handle everything except dedicated beatsticks in CC, makes Terminators scoring AND gets to deep strike with a squad on turn one without scattering is Overcosted? Pass the weed.
He used to be 130 points, remember. Nerfs to power weapons mean he can't handle TEQs anymore, a single TH/ SS will beat him dead since he has no EW. Deathwing assault isn't unique to him. The no scatter thing is useful but there are plenty of ways to get round it. Making Terminators Scoring should be a MotD unique, rather than a Belial unique. The Hunt trait is kind of bad. Azreal now does the same thing for 25 points more, gets to choose Warlord, gets a MC Plasma-Combi, gets FNP, and a 4+ to the unit.
Wait, he doesn't counter Counter- IC units so he's bad? Yes, he used to be 130 points and he was quite frankly a steal at that level. And sure, you cak take Azrael to unlock Deathwing, but where do you put him? He can't deep strike and he sure as hell doesn't remove scatter from a unit. A unit that now gets twin-linked weapons on the turn it Deep Strikes.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/02/05 13:09:05
Subject: Re:How to Fix Deathwing
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Fireknife Shas'el
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Asmodai Asmodean wrote: AlmightyWalrus wrote:190 points for an IC who can handle everything except dedicated beatsticks in CC, makes Terminators scoring AND gets to deep strike with a squad on turn one without scattering is Overcosted? Pass the weed.
He used to be 130 points, remember. Nerfs to power weapons mean he can't handle TEQs anymore, a single TH/ SS will beat him dead since he has no EW. Deathwing assault isn't unique to him. The no scatter thing is useful but there are plenty of ways to get round it. Making Terminators Scoring should be a MotD unique, rather than a Belial unique. The Hunt trait is kind of bad. Azreal now does the same thing for 25 points more, gets to choose Warlord, gets a MC Plasma-Combi, gets FNP, and a 4+ to the unit.
Yes all True however Azrael can't take Deathwing HQ, doesn't wound on a 2+ regardless can't freely switch out for TH/ SS,and can't DS without scatter placing a massive footprint wherever you want it. Automatically Appended Next Post: AlmightyWalrus wrote:Asmodai Asmodean wrote: AlmightyWalrus wrote:190 points for an IC who can handle everything except dedicated beatsticks in CC, makes Terminators scoring AND gets to deep strike with a squad on turn one without scattering is Overcosted? Pass the weed.
He used to be 130 points, remember. Nerfs to power weapons mean he can't handle TEQs anymore, a single TH/ SS will beat him dead since he has no EW. Deathwing assault isn't unique to him. The no scatter thing is useful but there are plenty of ways to get round it. Making Terminators Scoring should be a MotD unique, rather than a Belial unique. The Hunt trait is kind of bad. Azreal now does the same thing for 25 points more, gets to choose Warlord, gets a MC Plasma-Combi, gets FNP, and a 4+ to the unit.
Wait, he doesn't counter Counter- IC units so he's bad? Yes, he used to be 130 points and he was quite frankly a steal at that level. And sure, you cak take Azrael to unlock Deathwing, but where do you put him? He can't deep strike and he sure as hell doesn't remove scatter from a unit. A unit that now gets twin-linked weapons on the turn it Deep Strikes.
Yeah at 130 he was cheaper than any C: SM captain in terminator armor would have been for making terminators troops now he's probably correctly costed in my opinion.
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This message was edited 1 time. Last update was at 2013/02/05 13:10:44
8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2013/02/05 13:19:40
Subject: How to Fix Deathwing
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Stealthy Grot Snipa
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How do you fix deathwing? What are you doing wrong that makes you think you need to fix deathwing?
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2013/02/05 14:50:04
Subject: Re:How to Fix Deathwing
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Longtime Dakkanaut
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And sure, you cak take Azrael to unlock Deathwing, but where do you put him?
in to your ally IG blob to give them a +4 save in the open and from drakes , so he can also man the quadgun/icarus with his superior bs , for example.
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![[Post New]](/s/i/i.gif) 2013/02/05 15:14:34
Subject: How to Fix Deathwing
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FOW Player
Frisco, TX
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Salvo 4 Storm Bolters would be great. I'd also appreciate combat squads and a cheaper/more useful Belial. All Terminator armies really suffer from lack of numbers and lack of damage potential, paying too much from the highly overrated 2+ save. Giving their guns more pop or lowering their cost would help a lot.
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Nova 2012: Narrative Protagonist
AlamoGT 2013: Seguin's Cavalry (Fluffiest Bunny)
Nova 2013: Narrative Protagonist
Railhead Rumble 2014: Fluffiest Bunny
Nova 2014: Arbiter of the Balance
Listen to the Heroic 28s and Kessel Run: http://theheroictwentyeights.com |
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![[Post New]](/s/i/i.gif) 2013/02/05 16:46:06
Subject: Re:How to Fix Deathwing
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Ferocious Black Templar Castellan
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Makumba wrote:And sure, you cak take Azrael to unlock Deathwing, but where do you put him?
in to your ally IG blob to give them a +4 save in the open and from drakes , so he can also man the quadgun/icarus with his superior bs , for example.
Which costs how much more than Belial?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/02/05 16:51:57
Subject: How to Fix Deathwing
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Dark Angels Librarian with Book of Secrets
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How can you end a discussion thread without any discussion?
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![[Post New]](/s/i/i.gif) 2013/02/05 17:10:06
Subject: How to Fix Deathwing
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Shas'o Commanding the Hunter Kadre
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There isn't a problem. A simple turn of focus firing, a lucky precision shot, or even a simple deep striking unit will blast the banner from it's hiding place.
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![[Post New]](/s/i/i.gif) 2013/02/05 17:23:11
Subject: How to Fix Deathwing
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Grim Rune Priest in the Eye of the Storm
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Tiarna Fuilteach wrote:How do you fix deathwing? What are you doing wrong that makes you think you need to fix deathwing?
I would like to know to. They seem fine to me.
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![[Post New]](/s/i/i.gif) 2013/02/05 17:44:17
Subject: How to Fix Deathwing
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Fireknife Shas'el
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Anpu42 wrote:Tiarna Fuilteach wrote:How do you fix deathwing? What are you doing wrong that makes you think you need to fix deathwing?
I would like to know to. They seem fine to me.
He's probably trying to play them just like codex marines with weight of fire. Unfortunately Deathwing is a finicky build you have to find the exact build that works for you. Also remember the Mantra
Concentrate Your Fire!
Assault On Your Terms!
Have Faith In Your Wargear!
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2013/02/05 19:30:46
Subject: How to Fix Deathwing
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Fixture of Dakka
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Dark Angels is possibly one of the best written codexes in recent time. Deathwing are not terrible.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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