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Made in ie
Norn Queen






Dublin, Ireland

This game featured Space Wolves VS Nids
“The Wolf and the Kraken”

Nids
Spoiler:


Total Roster Cost: 1005

Parasite of Mortrex

Ymargls X 5
Ymargls X 5

Termagants X 10
Termagants X 10

Shrikes X 3 – scything talons + rending claws

Carnifex – 2 X Brainleech devs
Carnifex – 2 X Brainleech devs



Wolves

Spoiler:


Total Roster Cost: 935

Runepriest – Living Lightning, Divination, Psychic Hood

Dread – 2x twin linked autocannons
Dread – 2x twin linked autocannons

Grey Hunters X 5 – 2 x plasmas
Razorback with heavy bolter

Grey Hunters X 5 – 2 x flamers
Razorback with heavy bolter

Long Fangs x 5 – missile launchers
Long Fangs x 5 – missile launchers

Predator – autocannon, 2 x heavy bolters, storm bolter



Pregame
Spoiler:
The Scourging, Dawn of War.

Nightfight was in effect turn 1.

Warlord traits:
Nids: Furious charge when in enemy DZ.
SWs: Choose night fight during T1.

Any lakes on the map were calm.

Runepriest chose prescience as his second spell.

Nids rolled higher and chose to go first.


Terrain and objectives:
4x4 map.
6 objectives were placed down with the Sws placing 3 – one in the forest, one at the wrecked Chimera and one in the crater. The Nids placed one behind a hedgerow, one at the Chaos ruins and one behind the bunker.


Nids deployment and plan:
The Nids chose to deploy on the opposite side from the wrecked Chimera and craters. Taking a gamble they thought the Sws might deploy in and around there for cover and having that as a single point of attack for the army seemed like a good idea.
They chose to ignore the objective in the forest and concentrate on the others instead. As a result they used a semi refused flank and all Nids deployed on the left flank except for the Ymargls who chose the comms relay on the hill as their entry point.




Spoiler:


SW deployment and plan:
Both units of Lfs setup as a firebase around the cover of the crater and wrecked Chimera supported by a Dread.
The second Dread and Predator deployed on the left flank with a good LoS to the Nid home obj near the hedgerow.
One Rhino/GH unit deployed on the far left flank to speed into that objective mid/late game too.
The other Rhino deployed on the right flank to pressure the Nids bunker obj.
The basic plan was to ninja cap the Nids home obj, contest the bunker one if possible and firebase the rest of the Nids down.



Spoiler:



Objectives revealed:
Nid Hedgerow – 2 – nothing special
Nid Bunker – 4 - skyfire
Nid ruins – 3 – nothing special
SW forest – 2 - skyfire
SW chimera – 1- sabotaged
SW crater – 3 – nothing special

Objs can be seen as the white pieces of paper on the board




The Space Wolves failed to sieze and the game began.




Nid turn 1.

Movement:
The Shrikes, Parasite and first Termagant unit all moved up close behind the bunker for cover.
The two Carnifexes moved/ran being out of range for first tuen shooting whilst the second Termagant unit reshuffled at the hedgerow for better cover.

Shooting:
No shooting this turn.



SW turn 1.

Movement:
The Rhino on the left flank moved up behind the Chaos Ruins to being pressuring the Nid objective at the hedgerow.
The second Rhino moved behid the aegis line for cover. Everything else held its position.

Shooting:
Both units of Lfs and one Dread opened up on the Carnifex and not being able to go to ground, it took 5 wounds and was oblitereated.
The Predator and second Dread then opened up on the Terms at the hedgerow, they chose to gtg being out of Synapse and saved 7 juicy wounds.



Nids turn 2.

Movement:
Both units of Ymargls luckily arrived at the comms relay on the hill from reserve.



Due to being out of Synapse range the Terms holding the hedgerow moved into the crater for cover.
The Shrikes jumped into a position to assault the first LF unit whilst the Ymargls moved down from the hill to attack the Rhino.
The second unit ofTerms entered the bunker to hold the obj there.

Spoiler:


The Parasite jumped to where the Ymargls had been behid the aegis line and the last Carnifex moved to get shots in the Rhino.



Shooting:
The Carnifex shot the Rhino and scored two glanes but failed to do any other damage.

Hand to hand:
The Shrikes charged the first LF unit in the crater. They just about made the charge and survived overwatch. The Sws struck first causing one wound, however the Shrikes caused 3 but the Lfs passed morale.
The Ymargls then cahrged the Rhino, passing their DT test and wrecking it in combat. The Ghs disembarked but failed their pinning test.





SW turn 2.

Movement:
The Runepriest retreated away from the Shrikes into the Chimera ruin.
The Rhino on the left flanked moved falt out to the Nid backfield, ready to attack the hedgerow obj.
Both Dreads moved 6”, the first to assault the Ymargls and the second to get a better angle on the Parasite.



Shooting:
That Dread, the Predator, the second LF unit and the Runepriest with Living Lightning then shot the Pararsite (unable to see the Ymargls). Causing 6 wounds he amazingly saved 5 from behind the aegis line!
The second Dread then shot the Ymargls killing 2. With prescience cast on the pinned Ghs they then shot the second Ymargl unit and killed another 2.

Hand to hand:
The Dread charged the first Ymargl unit but failed to wound them whilst they penned once causing a shaken result with rending.

Spoiler:


The Shrikes wiped out the remaining Ghs and consolidated 3”.



Nids turn 3:

Movement:
The Shrikes moved slightly to assault the second Lf unit. The Parasite jumped to assault the Dread engaged with the Ymargls whilst the Carnifex moved up 6”. The backfield Terms continued to lurk.



Shooting:
The Carnifex shot at the disembarked Ghs to soften them up the second Ymargl unit but only killed 1.

Hant to hand:
Both the Parasite and Ymargls failed to pen the Dread this turn. The dread caused a wound in return on the Parasite but he saved it resulting in a tie.
The second Ymargl unit then charged the Ghs. Overwatch caused no wounds and in combat they killed all four Ghs with some very lucky rending rolls.



They consolidated back into cover.
The Shrikes then charged the second LF unit. Again overwatch caused no wounds.

Spoiler:


3 went down again to rending! They passed their morale check however killing one Shrike in return (2 wounds caused).




Sw turn 3.
Movement:
The backfield Rhino moved slightly and the Ghs disembarked.
The second Dread moved to try and engage and tie up the Shrikes. The Predator moved to get LoS on the lurking Ymargls.

Shooting:
The Runepriest using LL in conjunction with the Predator wiped out the 3 lurking Ymargls.



The Ghs then opened up on the Terms in the crater completrly wiping them out.



Hand to hand:
The Parasite again failed to pen the Dread but the Ymargl (again with rending!) caused two glances and wrecked it.

Spoiler:


The Shrikes killed off the last LF they were engaged with as the second Dread charged them causing two wounds.

At the end of turn 3 the score was

Spoiler:
Nids 10
linebreaker
SW 8
first blood




Nids turn 4.

Movement:
The Carnifex moved back to try and targe the Razorback/GHs.
The Parasite jumped 12” to try and assault the Runepriest.
The Ymargls hid behind the wrecked Razorback out of LoS of the Predator.

Shooting:
The Carnifex opened up on the Razorback causing 3 pens and wrecking it.



Hand to hand:
The Dread killed one Shrike in combat and suffered no damage this turn.
The Parasite then assaulted the Runepriest. He scored only one hit but yes it was another rending hit (!) and with implant attack instagibbed him.

Spoiler:





Sw turn 4.

Movement:
The Predator moved to try and shoot the Carnifex and possibly contest the bunker obj next turn.
The Ghs moved to take the Nid backfield obj.

Shooting:
The Predator failed to wound the Carnifex as did the Ghs.

Hand to hand:
The Shrike/Dread fight was a tie.

Nid turn 5.

Movement:
The Parasite jumped to assault the Predator whilst the Carnifex moved/ran to try and contest the hedgerow obj where the Ghs were.



Shooting:
No shooting this turn.

Hand to hand:
The Parasite could only glance the Predator.
The Dread/Shrike fight wa another tie.


Sw turn 5.

Movement:
No SW units moved this turn. However the Predator was definitely caught in two minds – did it flat out to contest the Nid bunker obj and hope it survived a turn and the game end? Or did it try and kill the Parasite and get StW? Or did it shoot the carnifex to prevent it contesting next turn?

Shooting:
It decided to fire on the Parasite and with some decent rolling killed him.

Spoiler:


The Ghs then fired on the approaching Carnifex but failed to wound him.

Hand to hand:
In hand to hand the Dread caused 2 wounds on the last Shrike but he saved both luckily. He then glanced the Dread in return.



Spoiler:
Dice rolled and the game continued.


Nid turn 6.

Movement:
None!

Shooting:
The Carnifex opened up on the GH unit backfield and killed 3 of them but they passed their morale check.

Hand to hand:
It then charged them and wiped them out to man despite taking two wounds from krak grenades.
Again the Dread/Shrike combat was a tie.




Sw turn 6.

Movement:
The Predator moved flat out to contest the bunker obj where the Terms were hiding.

Hand to hand:
Another tie between the Dread and the Shrike concluded the game.



Final score:
Spoiler:

Nids 10
Linebreaker, Slay the Warlord
SWs 6
Firstblood
Slay the Warlord.

Neither side held any objectives at the end of the game.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in it
Infiltrating Broodlord





Italy

This may be just a personal impression but doesn't the surviving Fex acted as a synaptic indipendent genius from the 4th turn?

Considering the distance from him and the only two synaptic units availables (looking at pics) he would at least roll a lot of IB tests.

Again, this may be just a personal impression.

However, anyway, very enjoyable bat rep with some great old school models.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Nice batrep.Great Photos.

Looking at the lists first, I thought the Nids were in for a beating!
I just couldn't see them making it to combat with the ammount of firepower the Spacewolves had brought.

So very surprised at the 'Nid Win!!

Panic...


   
Made in ie
Norn Queen






Dublin, Ireland

but doesn't the surviving Fex acted as a synaptic indipendent genius from the 4th turn?


Playing Nids since 2nd ed and still forget Synapse
You are totally correct, well spotted! He probably couldnt have wiped the Ghs so, meaning the Wolves may well have drawn/won. Doh!

@ Panic, thanks! was a fun game!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Furious Fire Dragon






Don't see enough of the Parasite, I think he's a solid HQ choice. Brave amount of Synapse in the army, though.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in gb
Longtime Dakkanaut





Also if I am reading it right, the rune priest has to select either both his powers from the codex or both from the rule book, he cannot keep on codex power and one rule book power

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

im pretty sure you find out what the mysterious objectives are when you get 3 inches or closer to it, not by the start of the game.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
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3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ca
Regular Dakkanaut



Canada

Correct me if I'm wrong, but I thought Grey Hunters could only take 1 special weapon per 5 models?

Great batrep, though! I look forward to seeing more.

My battle report thread:
Ars Scripta Batreps 
   
Made in ie
Norn Queen






Dublin, Ireland

Good catches on the rules guys, thanks, always good to have mistakes highlighted to learn for the future

@LNC I built the list using Battlescribe and it showed no errors with a 5 man unit with two specials. Perhaps the data coding was incorrect? It allowed one speacial weapon and then another for "free"?
I dont have my codex to hand unfortunately.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Raging Ravener




Denton, Texas

 Ratius wrote:
Good catches on the rules guys, thanks, always good to have mistakes highlighted to learn for the future

@LNC I built the list using Battlescribe and it showed no errors with a 5 man unit with two specials. Perhaps the data coding was incorrect? It allowed one speacial weapon and then another for "free"?
I dont have my codex to hand unfortunately.


It allows for one special paid at five models, one free when the squad has ten models.

5,500 18/4/2 w/l/d
2,000 2/1/0 w/l/d
Message me if you'd be interested in buying / trading for a beginner's SW army! 
   
Made in us
Longtime Dakkanaut




 Ratius wrote:
Good catches on the rules guys, thanks, always good to have mistakes highlighted to learn for the future

@LNC I built the list using Battlescribe and it showed no errors with a 5 man unit with two specials. Perhaps the data coding was incorrect? It allowed one speacial weapon and then another for "free"?
I dont have my codex to hand unfortunately.


Both BattleScribe and Army builder have hiccups like that.
   
Made in se
Emboldened Warlock





umea Sweden

Yea, for example battlescribe charges eldar support weapons for the crew, making them 16 points over.

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
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Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
 
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