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![[Post New]](/s/i/i.gif) 2013/02/06 04:01:42
Subject: Sell me on Infinity
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Leaping Dog Warrior
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Hey dakka, I have to admit I'm already partially sold, as I've proxied with the guard models that I've had and played a round or two, and there are a few players that I can find in my FLGS that play as well. However, I have to decide between starting something tau, or getting a few infinity models.
If I started tau, it will be some XV9 Crisis suits
For infinity: I'd start with the mirage-5 strike team because the models, quite frankly, look superb. (And plus, who doesn't want to drop a BEATFACE WOLF on people's pompus cyberpunk faces?) And then I'd probably go get the starter set.
So, dakka, why should I stop collecting some tau (I've got four suits at the moment and about 12 firewarriors) and start up on infinity?
Additional Question: The infinity army I'm gravitating to is Aradia, but can irregular/impetuous models be effective? Or will their free order towards the closest, gun-toting thing hurt more than help?
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This message was edited 1 time. Last update was at 2013/02/06 04:02:17
MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2013/02/06 04:05:38
Subject: Sell me on Infinity
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Norn Queen
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1. Because you already have a large 40k army, one that's not so different to Tau.
2. Because in order to finish that Tau army, you'll be spending hundreds of dollars. Hundreds of dollars will get you 3-4 Infinity armies if you really wanted them.
3. Variety is the spice of life! Play different games. You'll have more fun!
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![[Post New]](/s/i/i.gif) 2013/02/06 06:09:18
Subject: Sell me on Infinity
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Camouflaged Daylami
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-Loki- wrote:1. Because you already have a large 40k army, one that's not so different to Tau.
2. Because in order to finish that Tau army, you'll be spending hundreds of dollars. Hundreds of dollars will get you 3-4 Infinity armies if you really wanted them.
3. Variety is the spice of life! Play different games. You'll have more fun!
This!!!!!!
Seriously though, the style lends to, IMHO (not bashing 40k, cause I still enjoy it), a far more interesting and fun game for both players. And as mentioned already by -Loki-, the amount of money you will spend to get that Tau army up and running will easily buy you a couple decent sized armies for Infinity. Also to that point, the new codex has yet to arrive and the tau could be taking a big change (removal of units/additions of others) so who knows until its actually out.
Go through the rules and see if you like them. They are completely free to download from their main website, as well as all of the new rules for subsequent expansions/new rule-sets. What is not to love about that?!
Also check your local gaming scene out; I am in a fairly lax one(local), where the norm is either GW or Warmahordes at the moment, so that can influence your decision as well.
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![[Post New]](/s/i/i.gif) 2013/02/06 09:18:16
Subject: Re:Sell me on Infinity
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I guess what each of us want from a wargame is different, but I'll try and list the things that sold me on the game
- The miniatures are superb. There are different styles, depending on what you like, and each one is almost like a character piece in terms of detail. Speaking personally my painting ability has improved markedly since starting the game. The low model count means that you can lavish detail on each one if you want.
- The game mechanics are really cool, you're always part of the game with the reaction mechanics and there is a really small level of abstraction compared to a lot of other games. Your guys hugging the walls as they advance, sprinting between cover while sniper shots come your way etc. is all really involving. They are complex that's for sure, but also intuitive so you won't have many 'that makes no sense at all lol' moments with this game. Give it 3 or 4 games and you will have drop-troops coming down behind enemy lines, cunningly hidden mines blowing up your opponents and your berserk sword-wielding guys (if you are Ariadna) chopping people up - providing you remembered to throw smoke grenades, otherwise you will be thinking about the best way to get your medic to them without being shot themselves
- All the rules are accessible for free, and also easily accessible. Use the online army builder app, again for free, on your PC or tablet. You can buy the books for background and artwork, things like that (and they are nice books) but you don't have to buy them if you would rather spend money elsewhere. When I play we usually have the rulebook and perhaps a tablet on hand, it makes things very straightforward.
- Really nice community of generally very helpful people online. Both the official forums, the new Data Sphere unofficial forums and Dakka of course
- As has been mentioned very low buy-in price. It's possible to play the game for less than $50. You will find that terrain is extremely important for this game - I've spent a fair amount of money on this game, but a lot of it has been on pre-made terrain or bits for making my own. I feel like I've grown as a modeller and hobbyist as a result of this game getting me to do something different. I know you can get by with books under sheets, but something about Infinity makes me want to make the effort; the miniatures, and the time you will spend painting them, deserve it.
- Interaction with the fans from the game creators, Corvus Belli, who listen to what the fans want. They read the forums, make events to launch new products (which are attended by the game creators) and seem to be as inclusive as possible. Micro Arts Studio started making a terrain line that worked well for the game, so they are now selling that company's terrain through the website (and even involved the guys in Poland in some of the design of the new Campain Paradiso book). Loads of people (I say loads....  ) said they wanted a 'Wulver Girl' miniature for the Ariadna faction, and now the miniatures are about to be launched. A bunch of fans wanted to start their own forum and website about the game, and CB have given them permission to use all the official artwork and to help any way they can. The company constantly gives off a vibe of being made by gamers, and for gamers. I know it sounds a little bit twee, but it's something I've found really endearing.
Finally though as Loki says perhaps the biggest thing is to try something different! Variety is the spice of life. The cheap buy-in price means that even if you have no clubs that play the game near you (which is happening less and less now - the game has really steamrollered over the past 12 months), it is very straightforward to pick up two starter sets and rope someone into playing.
Anyway let us know how you get on! And of course if you have any other questions about the game or rules etc.
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This message was edited 1 time. Last update was at 2013/02/06 09:19:06
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![[Post New]](/s/i/i.gif) 2013/02/06 15:51:16
Subject: Sell me on Infinity
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Hacking Shang Jí
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Hell, you can use the Tau in Infinity too! A Crisis suit is about the size of a TAG I guess.
I'm willing to bet that learning INfinity might help your 40k as well. It really helps you think in a different way.
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This message was edited 1 time. Last update was at 2013/02/06 15:51:48
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![[Post New]](/s/i/i.gif) 2013/02/06 15:56:46
Subject: Sell me on Infinity
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Fixture of Dakka
Bathing in elitist French expats fumes
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I concur with the last post. You can basically sub in your Tau for PanO until you learn most of the mechanics, and see what you like. 0$ investment, tons of fun, what's not to like about that!
Plus the minis look great...
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![[Post New]](/s/i/i.gif) 2013/02/06 16:04:33
Subject: Sell me on Infinity
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Hacking Shang Jí
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Yep. I really don't think you'd be able to pass up the fantastic figs eventually.
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![[Post New]](/s/i/i.gif) 2013/02/06 18:12:09
Subject: Sell me on Infinity
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Fixture of Dakka
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It's worth noting too that GW will drop a new Tau codex in the foreseeable future which may then result in some of your previous investments seeming badly judged. I'm a Tau fan too and I hope to start a small army of my own but I'm waiting on the new codex and anticipating many big changes this time.
So I say focus on Infinity til then at least.  Then you can decide which one you want to give more time to.
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![[Post New]](/s/i/i.gif) 2013/02/06 18:36:48
Subject: Re:Sell me on Infinity
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Leaping Dog Warrior
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okay okay I caved and ordered the mirage strike team to start off with something cool. Depending on how much time I have I may start a blog. Painting all those guardsmen has sharpened my skills. If I put the time in I think I can come out with something really detailed and nice. Once I get some more cash I'll waltz into the FLGS and pick up a starter set.
If anything I can still play tau as allies to my guard with the ally rules, and use some 40k guardsmen as a proxy until I get some other infinity models.
So, as far as flavor goes, I was thinking metros with sort of an "undercover agent" thing, with clothing that blends in with a crowd of people rather than the environment. If I can't pull that off, I think I'd do some urban, spec-ops like camo, sort of an elite urban operative kinda thing. This would be a far cry from my current guard, which are pretty much a bunch of unsophisticated desert scrappers.
How to metros translate to the tabletop? What would you recommend to start with?
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MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2013/02/06 19:21:01
Subject: Sell me on Infinity
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Hacking Shang Jí
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First off they are some of the coolest looking dudes on the table! If you just do a sectoral list with them, you can have a much higher AVA on certain troops. If you want to stick to a sneaky theme you could get some more para troopers and chasseurs too. They do have less selection than others but they do have good quality I think. They have recently gotten a nice bump with the Briscards.
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![[Post New]](/s/i/i.gif) 2013/02/06 20:17:25
Subject: Re:Sell me on Infinity
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Zealous Sin-Eater
Chico, CA
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As everyone above said.
As for the Tau, when they get a new Codex. They will have a HQ that make Crisis Suit Troop choose, so you have your Ally detachment o weasted models. Now when can focus on Infinity without feeling you wasted money on model you never use.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2013/02/06 20:44:45
Subject: Sell me on Infinity
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Aquatic Kamua
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Well I guess I'd start by saying that I, myself, am an ex-GW hobbyist (I'm still selling my stuff on ebay week by week) and that it took a few friends of mine several months to get me to try the game out. I'm glad I did because when the new edition of 40k came out I bawked and decided enough was enough. I liken 40k to an old timey boxing match where you hit me, then I hit you, you hit me again, then I hit you again, untill someone gives in. Infinity is more like a game of slaps... I try to hit you but you dodge and hit me back. It's a much more interesting, flowing, and interactive game over 40k.
While you may not want to give 40k up, it's deffinately worth playing Infinity for the sheer difference in gameplay. We all get bored of mathhammer eventually (I could pretty much know the outcome of any game to 90% accuracy just by reading the army list), and a bit of flavor on the side never hurts (unless she's female and your wife finds out).
As for the models, night and day difference over GW models. More sleek, more interesting, and somewhat more realistic. I played around with a model building program and you have to go beyond Hulk size to get a GW mini.
Being as though you already decided to join the game, my points are somewhat un-needed but I wanted to give my point anyway as an ex-GW player who finally got sick of price gouging and a game dumbed down so much over the years that 8 year olds can now play it. (though they do squabble alot over the rules and try to cheat like no one's business)
But anyway, rant over.
As for starting an Ariadna merto force, always start with basic grunts. You need orders in this game like you need bucketfulls of dice in 40k. The more orders you have the more flexible your army. That said you do need some specialist troops (HMG, sniper, TO:camo, etc etc) otherwise you'll probably not do much damage. In sectorials you can take Link Teams (you want one!) which boost the power of everyone in the team. Stick together 5 basic grunts, 1 with a HMG and watch the enemy cry. (as long as you play them well lol)
A starter box is a good place to start, but you may want to pick up a few blisters also to get a nice starting force. Probably a few more metros (HMG, grenade launcher...). For now, as was said before, just proxy models untill you find what you like playing with and then start investing.
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This message was edited 1 time. Last update was at 2013/02/06 20:45:35
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![[Post New]](/s/i/i.gif) 2013/02/06 21:22:12
Subject: Sell me on Infinity
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Anti-Armour Swiss Guard
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Why should you play?
Variety is good.
The rules, army lists, markers and templates are free.
You buy the books if you want the fluff and artwork (lets you focus on the models you like first).
You can even proxy your 40k stuff while you learn the rules.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2013/02/06 23:23:01
Subject: Re:Sell me on Infinity
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Leaping Dog Warrior
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So, what exactly is a link team? I've really only played with the quickstart rules.
Are certain minis more effective in a link team than others?
How do metros play on the tabletop? Are they up-close hit-and-run skirmishers? Are they all-rounders? I am aware that Araidia doesn't have the best tech, and makes up for it in other ways, such as cheaper dudes and the immunity to getting hacked, but I also know the playstyle can vary greatly in one army, as I played (via proxy, of course) made an artillery list with those missile-tractors and a forward observer.
So how does a team of metros play guys? And would I be shooting myself in the foot If I purchased the Rapid Response Force over the normal starter pack?
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MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2013/02/06 23:37:10
Subject: Sell me on Infinity
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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Link Teams are hard to explain...they are definitely some of the more complicated rules in the game....Thankfully the Infinity Wiki has some good resources for this:
http://infinitythegame.wikispot.org/Fireteams:_Link_Troops?action=show&redirect=Linked+Team
Only certain models can even form link teams, and their effectiveness depends wholly on their loadouts, general skills and of course, how you use them....like anything in Infinity, how good something is is dependent on you and your playstyle ('its not you, its your list!' being the favoured mindset in Infinity)
Metros are best used as cheap cheerleaders (cheap, regular models used to provide orders for other models) or as a link team in MRRF IMO. The inferior infiltration options can be effective, but with only Inf infiltrate and low Ph they end up either doing nothing at all due to a bad scatter or ending up right in the face of the enemy and kicking butt (again dependent on how you use them). the limited camp option is also good for getting even more camo onto the field (something Ariadna does really well)...Dont expect them to be winning the game for yuo every time, but they arent bad...saying that, i LOVE the models, especially the HMG, so i tend to put one into every list i make...
You would definitely NOT be shooting yourself in the foot getting the MRRF starter! The Metros are awesome as basic grunts, the HMG Paracommando is devastating (used well), the Zouve gives you Mechanised deployement and a great Reactive weapon in the DEP, the Moblot i tend to find a little overpriced, but as more elite infantry he does pretty well and gives LOTS of options (and can Link!)...
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inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2013/02/07 00:07:51
Subject: Sell me on Infinity
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Norn Queen
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I think you got that the wrong way around
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![[Post New]](/s/i/i.gif) 2013/02/07 00:30:59
Subject: Sell me on Infinity
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Aquatic Kamua
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To give you a quick general Link team idea... I usualy use 5 grunts with a HMG leading it. In a 5 man link team all your guys get +1 burst to whatever weapon they're carrying (though in your active turn you may only fire the link leader), +1 BS (makes more difference than people think for +1 anything), and they gain +3 to willpower checks to discover, along with sixth sense that allows them to react at the same time as being supprised by a model fireing from camo.
As a 3 man link team, all you gain is the +1 burst (still deadly if used right). 4 man teams get Sixth sence which can extend their lives as their spidy senses help you dodge supprise attacks. Well either sixth sence or just the willpower upgrade for trying to see through camo. I haven't played in a while so getting a little rusty. 5 Man teams get you the +1 BS to all members (killer in ARO!). In a 5 man cheap grunt team it makes them alot more useful than just order providers... just don't get them shot up too much or you'll be order starved.
And one of the best things about link teams... 1 order moves ALL the guys. As efficiency goes, they're pretty high up there, when otherwise they'd be sat in cover doing nothing but taking pot shots.
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This message was edited 3 times. Last update was at 2013/02/07 00:33:36
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![[Post New]](/s/i/i.gif) 2013/02/07 00:58:33
Subject: Sell me on Infinity
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Leaping Dog Warrior
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Gav99 wrote:To give you a quick general Link team idea... I usualy use 5 grunts with a HMG leading it. In a 5 man link team all your guys get +1 burst to whatever weapon they're carrying (though in your active turn you may only fire the link leader), +1 BS (makes more difference than people think for +1 anything), and they gain +3 to willpower checks to discover, along with sixth sense that allows them to react at the same time as being supprised by a model fireing from camo.
As a 3 man link team, all you gain is the +1 burst (still deadly if used right). 4 man teams get Sixth sence which can extend their lives as their spidy senses help you dodge supprise attacks. Well either sixth sence or just the willpower upgrade for trying to see through camo. I haven't played in a while so getting a little rusty. 5 Man teams get you the +1 BS to all members (killer in ARO!). In a 5 man cheap grunt team it makes them alot more useful than just order providers... just don't get them shot up too much or you'll be order starved.
And one of the best things about link teams... 1 order moves ALL the guys. As efficiency goes, they're pretty high up there, when otherwise they'd be sat in cover doing nothing but taking pot shots.
So basically, they act as a fireteam, moving efficiently, and covering eachother and securing areas due to potent ARO & cool awareness buffs? So, I'm guessing you throw the HMG as the team leader, because he has the most dakka, and use the other four members to secure the area so he can keep shooting from the most effective position? And, since they would only be cheerleaders sitting in cover anyways, the link team is a more effective use for them, even if you lose out on four rifles?
And with the orders you save, you can make sure the team leader, lets say it's an HMG, can fire more times per turn, since those four cheerleaders don't eat up orders anymore. Sounds interesting.
I also kinda like it, four or five agents trying to stay alive despite the advanced technology being leveled against them. (although I also like the sound of dropping a werewolf with guns that shoot high-velocity shrapnel on top of the enemy, so YMMV)
I'm starting to get a better idea, thanks!
A few more random questions:
How does infinity compare to WH40k?
What army do you like best and why?
How does Araidia deal with Tactical armor stuff--those things that are kind of like crisis suits?
It seems like Araidia has a bit of a disadvantage technologically, are there any pieces of wargear that can really ruin araidia's day? (The MSV comes to mind.)
I know the situation may vary, but how useful do you find impetuous troops? It seems the free order is a double-edged sword.
Do smoke grenades run out of ammo? That is, do you have a limited amount per troop?
Gah, so many questions, but I really am interested (and very excited, as those two models are on the way!)
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MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2013/02/07 01:11:10
Subject: Re:Sell me on Infinity
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Camouflaged Zero
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How does infinity compare to WH40k? Smaller scale of conflicts allows for more detail; tactics are very effective! Main difference is that your units are always active; in 40k something like a unit of Eldar rangers will sit put and watch an army of Orks cross the road between buildings in front of them and not do anything about it. In Infinity those rangers would be pumping round after round into those jerks - if one of your guys can see the enemy doing something, they will react to it! Either by shooting at them, ducking back behind cover and other such actions. The 1-20 stats mean that different units can also have very subtle differences. Also, everyone who carries a gun is dangerous! Even a lowly rifle can down a TAG (the Crisis suit things)!
What army do you like best and why? Nomads. They have a great mix of tech backed up by biological abilities to give them a nice edge. I also just really like their style and aesthetics
How does Araidia deal with Tactical armor stuff--those things that are kind of like crisis suits? Heh, lots of AP weapons, big, camouflaged Autocannons and Adhesive Launchers to stop them dead in their stride! Werewolves super-jumping over walls could also spell the end for a TAG if they get into combat with them
It seems like Araidia has a bit of a disadvantage technologically, are there any pieces of wargear that can really ruin araidia's day? (The MSV comes to mind.) The Forward Observer/ Love From Above tactic where the enemy can basically laser-tag your units and then blitz them with guided missiles launched from a Remote is not very nice since they can't hack them. Just means that any infiltrators or paratroopers know exactly what their primary targets will be!
I know the situation may vary, but how useful do you find impetuous troops? It seems the free order is a double-edged sword. It is a bit double-edged but the units that have it/can gain it are generally pretty scary
Do smoke grenades run out of ammo? That is, do you have a limited amount per troop? Nope, once you pop you just can't stop!
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This message was edited 5 times. Last update was at 2013/02/07 01:22:10
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![[Post New]](/s/i/i.gif) 2013/02/07 01:19:19
Subject: Sell me on Infinity
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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Haha oops, so i did!
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inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2013/02/07 01:37:47
Subject: Sell me on Infinity
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Aquatic Kamua
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My wife plays Ariadna and her lineup usualy has some cameronians (the werewolf guys that lob smoke grenades). They have impetuous and their smoke grenades really help out with having to move towards the enemy. That and their superjump crazyness. Last battle she faught, her 2 cameronians and McMurrough took out a Cutter and only lost 1 cameronian.
Fielded right impetuous troops can scare the enemy pretty quickly when they're up close and personal within a turn or two.
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![[Post New]](/s/i/i.gif) 2013/02/07 01:50:27
Subject: Sell me on Infinity
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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Totally agree Gav, Impetuous troops fielded right can work wonders (not that i say this from an experienced perspective, but from having read various Bat Reps, Tacticas and the like). Just look at Caledonian Highlander Army, having 10-20 Impetuous, giant-swordbearing nutters run at you Turn 1 AND then get their own orders to do the same will make anyone cringe....or JSA and their Aragoto...or as Gav said, a nice pair of Cameronians with McMurrough...
The ability to get up in someone's face with a scary unit (or lots of them) while not spending any orders to do so is definitely a valid tactic, you just need to get used to how you deploy them to make sure they have cover the while way....
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inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2013/02/07 01:58:53
Subject: Sell me on Infinity
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PanOceaniac Hacking Specialist Sergeant
Lake Macquarie, NSW
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They don't have many MSV's themselves, so armies that can churn out TO camouflage seem like they could cause problems.
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"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf
W-L-D: 0-0-0. UNDEFEATED |
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![[Post New]](/s/i/i.gif) 2013/02/07 02:26:33
Subject: Sell me on Infinity
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Norn Queen
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Haqqislam. Good mix of light infantry, both grunts and highly trained, sprinkled with medium and heavy infantry. Not too many tricks to keep track of, but the ones they have are nice (like instead of sneaking up on someone to stab them, you sneak up on someone and shoot them with a shotgun or light them on fire). Also badass sectorials. The only sectorial in the game that can use Mercs as well. Want Druze? Kaplan? Scarface and Cordelia? A few Nomad units? Go Qapu Kalki. You can even make a list with absolutely no Haqqislam units at all. kestril wrote:How does Araidia deal with Tactical armor stuff--those things that are kind of like crisis suits? With this.
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This message was edited 1 time. Last update was at 2013/02/07 02:27:04
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![[Post New]](/s/i/i.gif) 2013/02/07 04:08:55
Subject: Sell me on Infinity
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Leaping Dog Warrior
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Oh, that's a TAG over there. Hold on, let me just stand up while I fire this big anti-tank gun. I got this.  (That's pretty cool, but I gotta say, I'm a little worried about the recoil!)
Anyways, I spent a little while just looking at all the models, and I gotta say I'm impressed.  If I wasn't so dead-set on Ariada due to those stylish metros, I'd be looking at Yu jing. Well, just looking at This one really.A few of the Butal remind me of the cyberpunk novel Snow Crash, so those would probably be my second choice.
The panO models are hit-or-miss. Their TAGs look amazing, but some others are hit-or-miss.
There is nothing bad about the Haqqislam models, but I think I'm burnt-out on desert-y stuff.
The nomads aesthetic is interesting, but I can't say I'm a fan. The guy with the jetpack is cool though.
The combine army looks interesting. Putting most of the aliens into one basket allows for many different painting and modeling opportunities.
I'm split on ALEPH, the concept sounds cool, but I can't put my finger on why I can't get behind it. Although, Ajax gets points for looking mighty angry with that hammer.
So, I'll wait for a few days until Mirage-5 comes in, then I'll start up a blog for everyone here who has been so helpful. Be warned: I don't have the best camera around.
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MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2013/02/07 04:50:44
Subject: Sell me on Infinity
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Norn Queen
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That's the great thing about Infinity - every model range has its own aesthetic. If you want super anime inspired, you'll not likely be enthused about Tohaa, PanO, Haqqislam or Ariadna, but Aleph and Nomads, maybe even some of Combined Army, will be right up your alley. Likewise, if you're after something a bit more on the gritty, more real side of war, Ariadna is perfect (in particular Merovingians). If you're after Space Marines, PanO Military Orders say hi. The two people I've convinced to try the game have gone totally different ways. One friend loves anime like GitS and Appleseed, and went Aleph, and is painting them Tron style. My brother loves Japanese history, in particular Samurai. Guess which way he went? As soon as I saw the Hassassin I was hooked on Haqqislam (it helped I was gearing up for Assassins Creed 3 at the time). I loved that there was a whole sect (even a sectorial!) based around the Hassassin, and made sure they were some of my first purchases. Unfortunately my starter lists haven't gotten to include them, but I'm itching to do a Bahram list based around a Muyib fireteam backed up by Lasiqs, Ragiks and Fidays.
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This message was edited 2 times. Last update was at 2013/02/07 04:52:57
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![[Post New]](/s/i/i.gif) 2013/02/07 05:57:43
Subject: Sell me on Infinity
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Calm Celestian
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kestril wrote:
Oh, that's a TAG over there. Hold on, let me just stand up while I fire this big anti-tank gun. I got this.  (That's pretty cool, but I gotta say, I'm a little worried about the recoil!)
Anyways, I spent a little while just looking at all the models, and I gotta say I'm impressed.  If I wasn't so dead-set on Ariada due to those stylish metros, I'd be looking at Yu jing. Well, just looking at This one really.A few of the Butal remind me of the cyberpunk novel Snow Crash, so those would probably be my second choice.
The panO models are hit-or-miss. Their TAGs look amazing, but some others are hit-or-miss.
There is nothing bad about the Haqqislam models, but I think I'm burnt-out on desert-y stuff.
The nomads aesthetic is interesting, but I can't say I'm a fan. The guy with the jetpack is cool though.
The combine army looks interesting. Putting most of the aliens into one basket allows for many different painting and modeling opportunities.
I'm split on ALEPH, the concept sounds cool, but I can't put my finger on why I can't get behind it. Although, Ajax gets points for looking mighty angry with that hammer.
So, I'll wait for a few days until Mirage-5 comes in, then I'll start up a blog for everyone here who has been so helpful. Be warned: I don't have the best camera around.
Ahh the good 'ol Tankhunter w/ Autocannon. In a good roll of shooting you can force an enemy model to make 6 armor saves. You'll learn very soon that Veteran Kazaks and other Ariadna Heavy infantry like to troll hackers.
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This message was edited 1 time. Last update was at 2013/02/07 05:59:08
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![[Post New]](/s/i/i.gif) 2013/02/07 12:01:11
Subject: Sell me on Infinity
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Utilizing Careful Highlighting
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kestril wrote:
A few more random questions:
How does infinity compare to WH40k?
Infinity is a skirmish game, therefore you need less models to play (and less money, too!). The rule set is tighter with FAQ being updated regularly, so much, much less vague rules where you just dice off the outcome. The sculpts are superb and as a painter they're the best ones I've painted so far. It's much more tactical, meaning it's more about how you do on the tabletop itself rather than what you bring (unlike in 40k where you can almost autowin with a very powerful list). and you can pretty much take anything you want aesthetic-wise and not worry with them being underpowered and useless.
What army do you like best and why?
Haqqislam, same as Loki because of Qapu Khalqi. I like the idea of running mercenaries, and the models are gorgeous. If you don't like desert-y stuff you can paint them as non-desert dwellers. That's what I'm doing now.
Yu Jing and ALEPH are close seconds. PanO gets points for having Filipino troops, and it's rare for a wargame to have a nod on my culture (but the Tikbalangs are not out yet!).
How does Araidia deal with Tactical armor stuff--those things that are kind of like crisis suits?
Remember that TAGs are not tanks: they're more of light-armored vehicles like this guy on District 9:
And that "robot" got shot down by a hail of bullets and well-aimed sniper shots. You can use any gun to bring down a T.A.G., but higher damage weapons are better when it comes to bringing them down: missiles, high impact sniper rifles, and the likes.
It seems like Araidia has a bit of a disadvantage technologically, are there any pieces of wargear that can really ruin araidia's day? (The MSV comes to mind.)
It depends on your list and it depends on your opponent's list. Even if your opponent has MSV you can bring a non-camo list, or just take down the MSV guy first. There are no hard counters on everything like in 40k (for example, bringing templates when fighting Orks). Usually there are multiple solutions on every problem.
I know the situation may vary, but how useful do you find impetuous troops? It seems the free order is a double-edged sword.
Haven't used them personally, but from what i've heard Impetuous is more a boon than a curse. Most impetuous troops deals damage in close quarters or with close-ranged guns, so you do want them to be closer to your enemy.
Do smoke grenades run out of ammo? That is, do you have a limited amount per troop?
Nope.
Another thing: you can continue collecting Tau while collecting Infinity, albeit at a slower pace. You can complete an army and extras with the price of two devilfishes. Plus, you can also use your Tau vehicles as terrain: they fit the Infinity aesthetic well.
You can also use TAGs a Crisis Suits, and vice versa.
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This message was edited 1 time. Last update was at 2013/02/07 12:04:01
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![[Post New]](/s/i/i.gif) 2013/02/07 12:47:11
Subject: Sell me on Infinity
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Fixture of Dakka
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You didn't really ask but the best way to think of TAGs are as something you wear.
Combat armour for any soldier in infinity is referred to as TPG Tactical Personal Gear. TAG stands for Tactical Armoured Gear so it's basically a very large, high tech combat suit. Crisis Suits have a very similar role. The D9 suit that hearts posted is very similar too and is often used for non-combat tasks which I imagine there are specifically designed TAGs for too.
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![[Post New]](/s/i/i.gif) 2013/02/07 14:47:56
Subject: Re:Sell me on Infinity
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Camouflaged Ariadna Scout
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An Infinity thread with no images makes kittens cry...
Go, this way:
This would be:
- Equipe mirage 5
- Merovingian Starter Pack
- loup Garou Box
- Loup Garou Sniper blister
- 112 blister
- Metro with HMG blister.
Total price in a online stroe: around 132$
FORCE DE RR MEROVINGIENNE
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 8/Irrs: 0):
2x MÉTRO Rifle / Pistol, Knife (8)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain
MÉTRO Lieutenant Rifle / Pistol, Knife (8)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain, Lieutenant
PARA-COMMANDO HMG / Pistol, Knife (32 | 1)
MOV:4-4 CC:13 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, AD: Parachutist
MOBLOT Rifle, Light Shotgun / Pistol, CCW (28)
MOV:4-4 CC:15 BS:13 PH:13 WIP:12 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Shock Immunity, Jungle Terrain
112 Light Shotgun / Pistol, CCW (12)
MOV:4-4 CC:13 BS:11 PH:12 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Doctor, V: Courage
MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife (75 | 2)
MOV:4-4 CC:14 BS:14 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
AD: Airborne Infiltration, Shock Immunity, Multiterrain
DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW
MOV:6-4 CC:19 BS:10 PH:16 WIP:13 ARM:3 BTS:0 W:2
Irregular, Impetuous, No Cube
Martial Arts L2, AD: Airborne Infiltration, Total Immunity, Super-Jump
MÉTRO HMG / Pistol, Knife (20 | 0.5)
MOV:4-4 CC:13 BS:10 PH:11 WIP:12 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
Multiterrain
GROUP 2 (Regs: 5/Irrs: 0):
2x LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife (21)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife (19)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
LOUP-GAROU Viral Rifle, Flash Light Grenade Launcher / Pistol, Knife (22 | 1.5)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
LOUP-GAROU Sniper Rifle / Pistol, Knife (24 | 0.5)
MOV:4-4 CC:14 BS:12 PH:11 WIP:13 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube, Linkable
V: Courage, X Visor
298 Points | SWC: 5.5
ARMY CODE: eNozNlY1VDNQM6yBkeZA0kjNEEgaA0WMgKQhmDQCk8ZgEiRuClZvCSbNoXqBEADMQhHT
Army Infinity v.3.0. - http://www.devilteam.com
That's it, have a nice day.
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