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![[Post New]](/s/i/i.gif) 2013/02/07 21:50:09
Subject: Whirlwind Hyperios in standard 40k?
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Pile of Necron Spare Parts
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I have a friend that is trying to field a whirlwind hyperios in a standard 40k game, I believe its only available in apocalypse games but wanted to get a second opinion on the matter
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![[Post New]](/s/i/i.gif) 2013/02/07 21:55:55
Subject: Whirlwind Hyperios in standard 40k?
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Regular Dakkanaut
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"Show me the codex" The later Imperial Armour books stamp a unit description with either Apocalypse, Warhammer 40K, or Apocalypse Formation. It is perfectly acceptable to see the stats of any of your opponent's units.
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![[Post New]](/s/i/i.gif) 2013/02/07 22:05:22
Subject: Whirlwind Hyperios in standard 40k?
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Shas'o Commanding the Hunter Kadre
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Certain apoc units/vehicles are "40k approved" which means you need your opponents permission, but if any tourney allows approved units, it's legal for that tourney.
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![[Post New]](/s/i/i.gif) 2013/02/07 23:37:59
Subject: Whirlwind Hyperios in standard 40k?
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Leader of the Sept
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I would be very surprised if the hyperios was apocalypse only. Just because its a forgeworld piece doesn't automatically makeit apocalypse only. Also if its a game between friends does it really matter? Let him use it a couple of times and if it becomes too game-changey agree that it shouldn't be used.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/02/08 00:00:07
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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It has a 40k stamp, so fine to use in 40k. Its not a superheavy or Gargantuan creature, so no alterations to core rules needed
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![[Post New]](/s/i/i.gif) 2013/02/08 00:36:35
Subject: Whirlwind Hyperios in standard 40k?
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Pile of Necron Spare Parts
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thanks for the clarification, I couldn't find the stamps for it when searching.
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![[Post New]](/s/i/i.gif) 2013/02/08 04:19:37
Subject: Whirlwind Hyperios in standard 40k?
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Speedy Swiftclaw Biker
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juraigamer wrote:Certain apoc units/vehicles are " 40k approved" which means you need your opponents permission, but if any tourney allows approved units, it's legal for that tourney.
None apoc unit did not receive a stamp " 40k approved, it is not true. And consent opponent is no longer required. http://darogscompany.blogspot.ru/2012/06/legalized-forgeworld-once-and-for-all.html
Since 2011, all the rules of the IA is legal and common equivalent Codex units.
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![[Post New]](/s/i/i.gif) 2013/02/08 04:50:59
Subject: Whirlwind Hyperios in standard 40k?
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Lieutenant General
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False. Opponent's consent IS required. Your link says nothing about opponent's consent one way or the other.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2013/02/08 05:09:08
Subject: Whirlwind Hyperios in standard 40k?
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Pile of Necron Spare Parts
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I'm going to allow him to use it due to me using a night scythe otherwise he wouldn't have any form of AA and I feel that would give me an unfair advantage, plus my gauss weapons will probably glance it to death before he can shoot my scythe down :p
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![[Post New]](/s/i/i.gif) 2013/02/08 07:55:35
Subject: Whirlwind Hyperios in standard 40k?
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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It is legal as long as you agree to let him, and your reasoning for allowing it seems to be to make the game more enjoyable for both of you.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/02/08 09:20:59
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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Ghaz wrote:False. Opponent's consent IS required. Your link says nothing about opponent's consent one way or the other.
...in the same way opponents consent is required for any game and to use any models.
The IA books give you a suggestion that talking to your opponent about use of FW models is a good idea. Its called manners
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![[Post New]](/s/i/i.gif) 2013/02/08 09:21:22
Subject: Whirlwind Hyperios in standard 40k?
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Nasty Nob
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Your mostly russian link does little to proove your point, its also a blog... Show me in the 6th ed codex where it says 40k approved must be accepted why dont ya? I field tetras, but consent is still required. I could slap a 40k approved stamp on a ninja turle if I were so inclined.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/02/08 09:28:22
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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You could, but youre not GW, unlike FW....
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![[Post New]](/s/i/i.gif) 2013/02/08 10:30:55
Subject: Whirlwind Hyperios in standard 40k?
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Servoarm Flailing Magos
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It's a case of "what game are we playing."
If you tell me we are playing 40k, then I'll gear my list to face your army in 40k and you can try to surprise me with your allies choice or by building an army from your codex that I wouldn't expect.
You CANNOT however spring it on me that while I may be playing 40k vanilla, YOU are playing 40k with the FW addons.
Because that's what they are. You also cannot surprise me by saying "oh right, I'm playing Apoc rules! Didn't see THAT coming!"
It's an addon, and if nothing is specified beforehand, I'm going to assume we're playing vanilla 40k.
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![[Post New]](/s/i/i.gif) 2013/02/08 10:40:05
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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As pointed out - every game is opponents permission. 40K with FW is still 40k, just the same as 40k where you wont play GK is still 40k
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![[Post New]](/s/i/i.gif) 2013/02/08 10:50:11
Subject: Whirlwind Hyperios in standard 40k?
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Servoarm Flailing Magos
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nosferatu1001 wrote:As pointed out - every game is opponents permission. 40K with FW is still 40k, just the same as 40k where you wont play GK is still 40k
True, but there are assumptions to consider. If you say only "let's play 40k", then the assumption should logically include the latest rulebook and all the latest codexes to be included by that rulebook. t would however not span to include any unmentioned addons or restrictions.
Assumptions change depending on group, of course.
If your gaming group always plays 2nd edition rules, then the assumption will probably be that those are the rules you will play by. If your group always allows FW models, then again, maybe that assumption is understood.
But I believe that my assumption is the general assumption anyone would make if faced with a new opponent and given no other altering factors.
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This message was edited 1 time. Last update was at 2013/02/08 10:50:48
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![[Post New]](/s/i/i.gif) 2013/02/08 10:50:36
Subject: Whirlwind Hyperios in standard 40k?
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Longtime Dakkanaut
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Purifier wrote:It's a case of "what game are we playing."
If you tell me we are playing 40k, then I'll gear my list to face your army in 40k and you can try to surprise me with your allies choice or by building an army from your codex that I wouldn't expect.
You CANNOT however spring it on me that while I may be playing 40k vanilla, YOU are playing 40k with the FW addons.
Because that's what they are. You also cannot surprise me by saying "oh right, I'm playing Apoc rules! Didn't see THAT coming!"
It's an addon, and if nothing is specified beforehand, I'm going to assume we're playing vanilla 40k.
As above from Nos, everything is opponents consent, if someone pulls out three helldrakes I bet a few players will refuse to play them.
As to gearing your list perhaps you should do a all comers list?, helps you avoid suprises eh.
Plus for the OP, the whirlwind hyperios is meh, hyperios air defences launchers are a lot better due to the WWH costing 95pts being on a av11 chassis and needing LOS (which for interceptor means it will be in clear view of at least one of your turns), it fires one TL krak missile, much prefer a quad gun or 3 hyperios for 100 and 105 pts respectlively rather then 95pts for the WWH.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/02/08 10:51:54
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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Purifier - no, I assume that "40K" includes everything that is up to date, including FW stuff marked "40K" - that IS 40k now.
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![[Post New]](/s/i/i.gif) 2013/02/08 10:54:40
Subject: Whirlwind Hyperios in standard 40k?
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Stormin' Stompa
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Yes, every game is opponents permission.....and so is Imperial Armour, as specifically mentioned in the IA books.
What is your point? Please, spell it out for me.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/02/08 10:56:50
Subject: Whirlwind Hyperios in standard 40k?
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Servoarm Flailing Magos
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nosferatu1001 wrote:Purifier - no, I assume that " 40K" includes everything that is up to date, including FW stuff marked " 40K" - that IS 40k now.
Permissive ruleset, as you very often decree. Where in the BRB or 40k FAQ does it state that "all rules available on the FW site and FW books are to be considered part of this rulebook"
I haven't found that statement. As such, FW is an expansion and cannot be assumed valid unless it is stated beforehand that you are playing with that expansion.
Just like you wouldn't play Carcassonne vanilla and then after you've put out your fields some dude drags out the Inns and Cathedrals expansion and starts placing that.
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![[Post New]](/s/i/i.gif) 2013/02/08 11:20:43
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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Where it says in the FW books that they are as official as the codexes.
Again: everything is opponents permission. Everything.
Steel - the books actually suggest you talk to your opponent before hand, after saying the stuff is as official as anything else. It isnt a directive
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![[Post New]](/s/i/i.gif) 2013/02/08 12:08:34
Subject: Whirlwind Hyperios in standard 40k?
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Servoarm Flailing Magos
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First of all, that's sort of a backwards Bible type of logic. They shouldn't be able to validate themselves.
Second, quote it.
Third, are you seriously suggesting when you say that "everything is by agreement" that you sit down and go through every unit in eachother's codx and ask permission for each one before a game? Of course you aren't. You make assumptions.
I don't think assuming FW to be automatically valid is everyone's, or even the majority's, assumption.
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![[Post New]](/s/i/i.gif) 2013/02/08 12:57:03
Subject: Whirlwind Hyperios in standard 40k?
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Stormin' Stompa
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nosferatu1001 wrote:Where it says in the FW books that they are as official as the codexes.
Again: everything is opponents permission. Everything.
Steel - the books actually suggest you talk to your opponent before hand, after saying the stuff is as official as anything else. It isnt a directive
You didn't spell out you point.
How can you use "everything is opponents permission" as a counter to "Imperial Armour is opponents permission"?
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/02/08 13:13:47
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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Steel - because one is included in the other. Requires permission (ALL) contains within it (FW)
Purifier - its been quote multiple times in multiple threads. Absolutely no need to repeat it here.
"THEY" is GW. GW is saying they are legitimate. Same as GW says in WD that a nightspinner is legal, or skull crushers, etc.
Finally - you are confusing implicit and explicit seeking of permission. But yes, literally the game has to be by permission only - otherwise you are saying you can coerce somebody into playing, which is nonsense
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![[Post New]](/s/i/i.gif) 2013/02/08 13:14:28
Subject: Whirlwind Hyperios in standard 40k?
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Executing Exarch
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What are the specific problems with using forgeworld?
Apart from the 'permission' to use it, do you guys have any other objections?
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This message was edited 1 time. Last update was at 2013/02/08 13:14:42
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/02/08 13:20:24
Subject: Whirlwind Hyperios in standard 40k?
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Leader of the Sept
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Because the FW units are devised somewhat in isolation from the rest of the normal GW codex units the special rules and points costs can be a bit iffy sometimes. I don't think anyone really has a genuine problem with them, its just fun to up the drama by pointing out the technical detail of the rules. However, thats what YMDC is all about, rather than discussing house rules and agreements between friends
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/02/08 13:22:25
Subject: Whirlwind Hyperios in standard 40k?
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Decrepit Dakkanaut
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Most people dont have specific issues with FW - they often have fear of the unknown or unfamiliar, or have heard horror stories of the few poorly designed units FW have produced - all but the caetsus, which still isnt broken, have now been fixed to an extent.
99% of FW units are over priced / under powered, they just look beautiful.
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![[Post New]](/s/i/i.gif) 2013/02/08 13:36:38
Subject: Whirlwind Hyperios in standard 40k?
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Servoarm Flailing Magos
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nosferatu1001 wrote:
"THEY" is GW. GW is saying they are legitimate. Same as GW says in WD that a nightspinner is legal, or skull crushers, etc.
In the same way that GW says that Apocalypse is legitimate. You still wouldn't show up to the table with an apocalypse-ready army if you wer asked to play 40k, would you?
And of course I'm talking about implied and explicit permission. That's what I've been explaining post after post, I don't see how that would be unclear.
I'm saying that while the BRB and Codex are implied when you say "let's play 40k" I do NOT believe FW is, as I see it as an extension to an existing game, which needs explicit consent.
In that way, no matter how " GW ok'ed" they are, you will ALWAYS need to specify that you wish to play a game of 40k + FW.
UNLESS the FAQ for the BRB states that "the books from GW are to be considered part of the game without xplicit consent" or some such.
And THIS is the problem people have with FW models. Not that the models in and of themselves are OP or ruin the game, but that you wll spring it on them and then say that as you are playing 40k and the FW rulebook says these are 40k rules and FW is GW, there is an implied permission that you can use FW models.
People want that in black and white. CAN I USE FW MODELS/RULES WITH THE SAME IMPLIED ACCEPTANCE AS ANY MODEL IN MY CODEX
The philosophical questions of "everything is by permission only, you can't force someone to play 40k!" are irrelevant and misleading.
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![[Post New]](/s/i/i.gif) 2013/02/08 13:48:08
Subject: Whirlwind Hyperios in standard 40k?
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Stormin' Stompa
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nosferatu1001 wrote:Steel - because one is included in the other. Requires permission (ALL) contains within it ( FW)
How does the implied requirement for general consent in any way diminish the explicit requirement for Imperial Armour?
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/02/08 13:50:11
Subject: Whirlwind Hyperios in standard 40k?
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Ferocious Black Templar Castellan
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Purifier wrote:nosferatu1001 wrote:
"THEY" is GW. GW is saying they are legitimate. Same as GW says in WD that a nightspinner is legal, or skull crushers, etc.
People want that in black and white. CAN I USE FW MODELS/RULES WITH THE SAME IMPLIED ACCEPTANCE AS ANY MODEL IN MY CODEX
The philosophical questions of "everything is by permission only, you can't force someone to play 40k!" are irrelevant and misleading.
So people can't accept that a statement that says it's official does infact mean that it's official?
Do you also treat all WD units as stuff that requires opponent's explicit consent?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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