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![[Post New]](/s/i/i.gif) 2013/02/09 12:23:44
Subject: Scouts USR and "Redeployment"
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Cultist of Nurgle with Open Sores
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Hey Dakka, had a bit of a rules debate last night and wanted to know what the right way to play it was.
So the Dark Angel player used the Scouts special rule on his Ravenwing biker squad and proceeded to redeploy them 12" over, past his deployment zone.
I disagreed with this, saying that it was a "re-deploy", i.e, you had to stay in your deployment zone.
His rebuttal was that because it says under the Scout special rule "anywhere within 6" (or 12") of its current position" (Parenthesis is my own) he is allowed to redeploy outside of his deployment zone.
We decided to play it his way, but I'm still unsure as to how this was meant to be played.
Thanks for the help.
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![[Post New]](/s/i/i.gif) 2013/02/09 12:39:28
Subject: Re:Scouts USR and "Redeployment"
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Death-Dealing Dark Angels Devastator
California
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As long as he started in his deployment zone, then it's fine. Emphasis on the word "anywhere" in the rule.
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![[Post New]](/s/i/i.gif) 2013/02/09 13:00:18
Subject: Scouts USR and "Redeployment"
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Leader of the Sept
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If you needed to stay within the deployment zone it would state that specifically. As it stands, "anywhere" means just that.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/02/09 13:23:13
Subject: Scouts USR and "Redeployment"
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Noise Marine Terminator with Sonic Blaster
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And the fact that it also prohibits you from assaulting in the first turn is another reason to believe it would allow you to move your units closer. However, the fine gentlemen above have already nailed it.
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![[Post New]](/s/i/i.gif) 2013/02/09 19:20:41
Subject: Scouts USR and "Redeployment"
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Willing Inquisitorial Excruciator
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But it must be still kept in mind, it is not a move so there will be no jink save's for the bikes.
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![[Post New]](/s/i/i.gif) 2013/02/09 19:28:12
Subject: Scouts USR and "Redeployment"
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Longtime Dakkanaut
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And you have to stay 12inches away from opposing models, normally its not a issue as there is always a 24inch gap between the two armies, so a 12inch move will always be 12inches away but infiltrate moves are done before scout moves, so infiltrate out of LOS of his units so he cannot scout forwards, or infiltrate 18inchs away in LOS so he can only scout 6inches forwards.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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