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![[Post New]](/s/i/i.gif) 2013/02/11 03:43:20
Subject: Dark Angel Terminators
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Mekboy Hammerin' Somethin'
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So I bought a box of the new dark angels terminator. I was planning on making some TH/SS terminator with a cyclone but realized there's only one thunder hammer. So am going to have to buy some assault terminators. But now what should I do with these guys? Should I make a command squad? Knights? Or just some shooty terminator? Please give me your thoughts and how you'd kit then out.
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![[Post New]](/s/i/i.gif) 2013/02/11 03:47:08
Subject: Dark Angel Terminators
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Enigmatic Chaos Sorcerer
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I just built some of the two boxes I bought as Knights. I use the Knight models as TH/SS terminators in my normal squads when not using them as Knights.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/02/11 16:05:54
Subject: Dark Angel Terminators
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Crushing Black Templar Crusader Pilot
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Magnetize the arms just below the shoulders, the box will let you build a full squad of knights or shootty termies with heavy weapons, you can buy hammers and claws off ebay.
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![[Post New]](/s/i/i.gif) 2013/02/11 17:33:10
Subject: Dark Angel Terminators
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Regular Dakkanaut
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General_Chaos wrote:So I bought a box of the new dark angels terminator. I was planning on making some TH/ SS terminator with a cyclone but realized there's only one thunder hammer. So am going to have to buy some assault terminators. But now what should I do with these guys? Should I make a command squad? Knights? Or just some shooty terminator? Please give me your thoughts and how you'd kit then out.
Well if you grab a second box you'll have 2 hammers. I do think GW should be a bit more obvious about it's box contents they are pretty good about putting the sprue pictures up, good idea to check those out. As to the question here there are a few things to consider...
1: Command Squad isn't scoring, but can get FNP and extra attacks.
2: Knights, lack any ranged weapons and offset with T5. Still might be better off riding a Land Raider (haven't tried them at all yet though)
3: Deathwing Squads feature the ability to be scoring and mix their weapons.
I like the idea of a Command Squad but if you lack Deathwing Squads I would probably build them first as an optional troop choice that's harder to crack. Personally the Deathwing box is sort of perfect for me because for every 5 Terminators I usually only run one set of claws (to hit early in the phase) and one Hammer (for the shield protection). That is where I would recommend another Deathwing box over an Assault Terminator box.
Of course you could make a CC focused Deathwing Squad but with the mixed weapon option I would take advantage of that. If you're set on CC with shields then Knights would seem a solid choice. Running them out of a Land Raider would also let them avoid some fire.
One thing to keep in mind about the Command Squad is that without upgrades they're just basic Deathwing models so a basic squad could be used like that, you would just be minus the apothecary/standard/champ options which are probably the point but maybe an idea for another box later.
Just my thoughts. Lots of ways you can go an just depend on what you're interested in. Suppose you could magnetize them as well for weapon options.
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![[Post New]](/s/i/i.gif) 2013/02/11 18:16:31
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/14 05:48:32
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2013/02/12 14:13:33
Subject: Dark Angel Terminators
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Regular Dakkanaut
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Che-Vito wrote: General_Chaos wrote:So I bought a box of the new dark angels terminator. I was planning on making some TH/ SS terminator with a cyclone but realized there's only one thunder hammer. So am going to have to buy some assault terminators. But now what should I do with these guys? Should I make a command squad? Knights? Or just some shooty terminator? Please give me your thoughts and how you'd kit then out.
Deathwing Tactical Terminators can be useful.
With 5 models:
Deathwing Squad (245 points)
-Sergeant w/ TH/ SS
- Assault Cannon
On the turn it Deep Strikes, you'll have:
6 BS4 TL S4 Ap5 shots
4 BS4 TL S6 Ap4 shots with Rending
I have a couple questions about this, as a n00b.
- Would you really want to give the Sergeant the TH/ SS when he already comes with a PW?
- Can a model with a TH/ SS also equip a CML? I have read both "yes" and "no". Which is it?
- Does coming in from Deepstrike count as moving with regards to shooting a Heavy Weapon? If I remember correctly, Terms have the special rule that they can still move and shoot with heavy weapons. But what about, lets say, a non-term Command Squad coming in on a DP?
- Would you take the AC over the CML if the intent was to DS the unit close to enemy lines, with the chance to use Split Fire to put fire on some side/rear armor?
Thanks!
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![[Post New]](/s/i/i.gif) 2013/02/12 15:34:27
Subject: Dark Angel Terminators
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Stone Bonkers Fabricator General
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Moridan wrote: Che-Vito wrote: General_Chaos wrote:So I bought a box of the new dark angels terminator. I was planning on making some TH/ SS terminator with a cyclone but realized there's only one thunder hammer. So am going to have to buy some assault terminators. But now what should I do with these guys? Should I make a command squad? Knights? Or just some shooty terminator? Please give me your thoughts and how you'd kit then out.
Deathwing Tactical Terminators can be useful.
With 5 models:
Deathwing Squad (245 points)
-Sergeant w/ TH/ SS
- Assault Cannon
On the turn it Deep Strikes, you'll have:
6 BS4 TL S4 Ap5 shots
4 BS4 TL S6 Ap4 shots with Rending
I have a couple questions about this, as a n00b.
- Would you really want to give the Sergeant the TH/ SS when he already comes with a PW?
- Can a model with a TH/ SS also equip a CML? I have read both "yes" and "no". Which is it?
- Does coming in from Deepstrike count as moving with regards to shooting a Heavy Weapon? If I remember correctly, Terms have the special rule that they can still move and shoot with heavy weapons. But what about, lets say, a non-term Command Squad coming in on a DP?
- Would you take the AC over the CML if the intent was to DS the unit close to enemy lines, with the chance to use Split Fire to put fire on some side/rear armor?
Thanks!
because the SS gives him the 3++ and the thunderhammer is AP2 and high strenght
you can take TH? SS and CML but it is really expensive. If he gets out of position and takes a bunch of saves he will die.
DS always counts as moving
Terminators+Bikes can always fire heavy weapons, even if they moved.
AC is cheaper and more dangerous against things you commonly see, infantry and light armor. The CML is more expensive and gives you 2 missiles. Missiles aren't nearly as good as they were in 5th.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/02/12 16:31:55
Subject: Dark Angel Terminators
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Regular Dakkanaut
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Exergy wrote:Moridan wrote: Che-Vito wrote: General_Chaos wrote:So I bought a box of the new dark angels terminator. I was planning on making some TH/ SS terminator with a cyclone but realized there's only one thunder hammer. So am going to have to buy some assault terminators. But now what should I do with these guys? Should I make a command squad? Knights? Or just some shooty terminator? Please give me your thoughts and how you'd kit then out.
Deathwing Tactical Terminators can be useful.
With 5 models:
Deathwing Squad (245 points)
-Sergeant w/ TH/ SS
- Assault Cannon
On the turn it Deep Strikes, you'll have:
6 BS4 TL S4 Ap5 shots
4 BS4 TL S6 Ap4 shots with Rending
I have a couple questions about this, as a n00b.
- Would you really want to give the Sergeant the TH/ SS when he already comes with a PW?
- Can a model with a TH/ SS also equip a CML? I have read both "yes" and "no". Which is it?
- Does coming in from Deepstrike count as moving with regards to shooting a Heavy Weapon? If I remember correctly, Terms have the special rule that they can still move and shoot with heavy weapons. But what about, lets say, a non-term Command Squad coming in on a DP?
- Would you take the AC over the CML if the intent was to DS the unit close to enemy lines, with the chance to use Split Fire to put fire on some side/rear armor?
Thanks!
because the SS gives him the 3++ and the thunderhammer is AP2 and high strenght
you can take TH? SS and CML but it is really expensive. If he gets out of position and takes a bunch of saves he will die.
DS always counts as moving
Terminators+Bikes can always fire heavy weapons, even if they moved.
AC is cheaper and more dangerous against things you commonly see, infantry and light armor. The CML is more expensive and gives you 2 missiles. Missiles aren't nearly as good as they were in 5th.
My worry with taking just the TH/ SS is that you would lose 1/5 of your firing, when it's most needed (when you DS). Thanks for the input!
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![[Post New]](/s/i/i.gif) 2013/02/12 16:57:09
Subject: Dark Angel Terminators
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Regular Dakkanaut
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Moridan wrote:
I have a couple questions about this, as a n00b.
- Would you really want to give the Sergeant the TH/ SS when he already comes with a PW?
PW is only AP3 Str 4 versus an AP2 Str 8 hammer. Simply, you hit harder and can better deal with things like Terminators with the 3++ from the shield. On the other hand with challenges you strike last, period because of the unwieldy. Biggest thing is the save but you have the concussive rule if fighting a tough multi wound model. Otherwise probably not as the PW strikes sooner and is good enough for most infantry.
Moridan wrote:
- Can a model with a TH/ SS also equip a CML? I have read both "yes" and "no". Which is it?
Have yet to receive an official answer on that one. The wording of "Any" and "All" for swapping suggests to me that it's to include the Sergeant and paying for a lost upgrade that had no requirement is stupid. Plus the last Codex did let you do this. So I would assume yes and will use my LC/ CML Terminator till told not too.
Moridan wrote:
- Does coming in from Deepstrike count as moving with regards to shooting a Heavy Weapon? If I remember correctly, Terms have the special rule that they can still move and shoot with heavy weapons. But what about, lets say, a non-term Command Squad coming in on a DP?
Specifically if you look in the armory under Terminator Armor it tells you they are relentless.
Moridan wrote:
- Would you take the AC over the CML if the intent was to DS the unit close to enemy lines, with the chance to use Split Fire to put fire on some side/rear armor?
You could use either really as the CML still has a better chance of doing damage but with fewer hits. Though at the right angles yes the AC should work just fine for that too. Automatically Appended Next Post: Moridan wrote:
My worry with taking just the TH/ SS is that you would lose 1/5 of your firing, when it's most needed (when you DS). Thanks for the input!
But you do gain a 3++ for your unit and chances are that if you're expected, it will come in handy.
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This message was edited 1 time. Last update was at 2013/02/12 16:58:47
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![[Post New]](/s/i/i.gif) 2013/02/12 21:59:07
Subject: Dark Angel Terminators
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Regular Dakkanaut
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I think the CML can be taken on any Termie OTHER than the Sgt. It's a case of the Termies having 1 stat line and the Termie Sgt having another stat line, even though the stats are exactly the same.
If you can put the CML on the Sgt then it's brutal, absolutely brutal, on a 6 to hit you've got an S8 AP3 shot hitting whoever you want. Because that combination is so vicious I'm going to stand by my reading of it doesn't work like that
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![[Post New]](/s/i/i.gif) 2013/02/13 01:16:45
Subject: Dark Angel Terminators
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Chalice-Wielding Sanguinary High Priest
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andystache wrote:I think the CML can be taken on any Termie OTHER than the Sgt. It's a case of the Termies having 1 stat line and the Termie Sgt having another stat line, even though the stats are exactly the same.
If you can put the CML on the Sgt then it's brutal, absolutely brutal, on a 6 to hit you've got an S8 AP3 shot hitting whoever you want. Because that combination is so vicious I'm going to stand by my reading of it doesn't work like that
You're right, you can't put the CML on the Sergeant - the entry specifically states you give it to a "Deathwing Terminator", which references the model statline right above it.
The Deathwing's greatest strength is its versatility of options over other Termie units. So you really only want one or two Storm Shields in a unit anyway, keep others shooty with power fists and pop the Storm Shields in the front so you can take incoming invulnerable saves on them and still get decent shooting from the unit as a whole.
If you really want to go all Hammers and Shields... pay the extra and get Knights. Anything that's lucky enough to survive that first round of weapon-boosted combat probably fears their mauls' higher Strength in subsequent rounds anyway.
Oh, and - if you do take Knights - either be careful about where you teleport em or stick em in a Land Raider. Because they're stuck on foot, they can have real issues reaching the enemy to begin with - and the Raider gives firepower the unit itself doesn't have.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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