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![[Post New]](/s/i/i.gif) 2013/02/11 23:42:50
Subject: Daemons Suggested Changes
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Scouting Shade
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Great Unclean one , gets breath of chaos basic, with nurgles rotnon top basic. 200
Bloodthurster, make flying an upgrade 175
Bloodcrushers , give them an option for ap2 att on one guy
Blood letters, rending basic, free swap to swords
Daemonettes, need furious charge.
Heralds, LOCI!
Locus of tzeentch, squad is bs4
Locus of slaanesh, ws5
Khorne, hatred
Nurgle 3+ poison
Daemon princes, weapon options.
Soul Grinder, bs 4 if not already
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"We have more soldiers than you have bullets." The Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/02/12 01:28:30
Subject: Daemons Suggested Changes
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Beautiful and Deadly Keeper of Secrets
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I suggest these changes don't happen, at least not in this context, little there is.
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![[Post New]](/s/i/i.gif) 2013/02/12 14:06:12
Subject: Daemons Suggested Changes
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Grim Dark Angels Interrogator-Chaplain
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Flamers 35pts each
Screamers, 40pts each
All the greater deamons drop in points.
Bloodletters have rending instead of power weapons
Crushers have the same, also slight point drop.
Whole army has option to deploy normally OR use the normal deamon assault rules.
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![[Post New]](/s/i/i.gif) 2013/02/12 14:32:01
Subject: Re: Daemons Suggested Changes
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Been Around the Block
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My wish list:
I believe the fluff has khornes domain surrounded by massive brass citadels littered with cannon, I think one of them rising up into realspace from the warp into the middle of the enemies battle line would be amazing. (cannons spouting fire everywhere while bloodletters charge out the gates).
A marsh of nurgle, again deepstriking. Dangerous terrain that hurts units non-nurgle units, (potentially heals nurlge units?)
I think enslavers coming back, as a heavy support undivided option for demons. Make them big, like greater demon sized. Wierd mind-stinging warp tentacles could turn enemies into zombies under the enslaver's control.
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![[Post New]](/s/i/i.gif) 2013/02/12 15:09:24
Subject: Daemons Suggested Changes
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Regular Dakkanaut
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My wish list is as follows.
1. Point decrease on troops. Let's get hoardy with daemons.
2. Daemonic Assault stays mostly the same. Only scatter D6 if you get your preferred wave. 2D6 is chaos gods aren't on your side.
3. Icons don't affect scatter and deepstrike, but instead add benefits to units like CSM and allow units near it an D6 Assault move. Not too overpowering, but makes assaultly lists work a bit more.
4. Flamers and Screamers not to be the go to in the army.
5. Favored Numbers should let you access upgrades.
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![[Post New]](/s/i/i.gif) 2013/02/13 02:45:33
Subject: Re: Daemons Suggested Changes
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Khorne Chosen Marine Riding a Juggernaut
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Khorne Deamons HQ choices should have something to compensate for the lack of Psychic powers, some mechanics akin to how Biomancy works or some upgrades that allows them to use special moves attacks in CC, or having additional special rules.
More army wide ways to influence the board/army ala Skarbrand, but without the "ennemies get a freebe" thing.
Juggers Becomes Cavalry.
Hellblades are power swords with Rending, look at the shape of those swords dammit!
Shooting powers should be Psychic powers, only deamons don't have to make Psychic test to use them, but for the rest they are Psy powers.
Some kind of interaction with CSM codex, or at least change the stupid Allies rules about Demons and CSM as it is, they are Allies of Convinence but they don't count as ennemy units...
News Demon Monstrosity/Machines with more uses/versatility.
ABSOLUTLY NO CHANGES FOR THE SKULLTAKER!!!!, this Guy is perfect how he is.
Favorite units can reroll reserve rolls/DS mishap.
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![[Post New]](/s/i/i.gif) 2013/02/13 05:48:22
Subject: Re: Daemons Suggested Changes
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Beautiful and Deadly Keeper of Secrets
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Wonder why everyone is suggesting Slaanesh units get the shaft, what with everyone recommending that Khorne get pretty much Slaanesh's rending.
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![[Post New]](/s/i/i.gif) 2013/02/13 07:32:59
Subject: Daemons Suggested Changes
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Confessor Of Sins
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Yes, fixing units by increasing their cost by 50% is the way GW balances things, no?
Instead improve other units so they don't suck too much.
Look at Chaos Furies for instance, why do they suck?
* Expensive unit
* Squishy, like a marine with flak armour
* No shooting
* No character upgrade/options
I'd look at improving at least one of those to make them worth considering.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/02/13 15:36:01
Subject: Re: Daemons Suggested Changes
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Barpharanges
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Furies; -Save increased to 4+ -May take "Pack leader" Fury with 2 attacks base and rending (12 points?) Bloodletters -Hatred and Rage Horrors -16 points
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This message was edited 1 time. Last update was at 2013/02/13 15:36:17
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2013/02/16 19:24:00
Subject: Daemons Suggested Changes
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Scouting Shade
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just wondering, what is is that makes screamers anywhere near as bad as flamers?
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"We have more soldiers than you have bullets." The Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/02/16 19:44:54
Subject: Daemons Suggested Changes
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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With the White Dwarf update Flamers and Screamers are both VERY powerful.
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![[Post New]](/s/i/i.gif) 2013/02/16 19:47:12
Subject: Daemons Suggested Changes
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Scouting Shade
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Yeah, i can see how flamers were made good but screamers? Didnt they only get ap2
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"We have more soldiers than you have bullets." The Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/02/17 09:14:06
Subject: Daemons Suggested Changes
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Been Around the Block
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No, far more. A much improved statline equating to 4 S5 AP 2 Armorbane attacks on the charge. Plus the HoW and the Slashing attacks....screamers became stupid powerful.
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![[Post New]](/s/i/i.gif) 2013/02/17 11:21:10
Subject: Daemons Suggested Changes
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Scouting Shade
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Ah. Didnt notice the stat changes
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"We have more soldiers than you have bullets." The Imperial Guard |
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