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Made in us
Loyal Necron Lychguard




Only really WAAC jerks played it as a unit. Everyone basically unanimously agreed it was supposed to be 1 model. Harvests were still good anyway.
   
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I'm not happy at all about Jinking transports causing their units to fire Snap Shots. It's a major kick in the nads to my Raider-based DE army. Oh well, I'll really have to stick to cover now.

Other than that, I'm all for clarifications. I'll do the DE thing and draw some satisfaction from the fact that some other things were nerfed as well.

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Requizen wrote:
Only really WAAC jerks played it as a unit. Everyone basically unanimously agreed it was supposed to be 1 model. Harvests were still good anyway.


Nah, the optimised way to play a Canoptek Harvest is to MSU spam it. Adding more Spyders is mostly good for fluffier lists with Scarab farms.
   
Made in gb
Repentia Mistress





FW FAQs will come after the next IA book is out and done.
   
Made in us
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changemod wrote:
Requizen wrote:
Only really WAAC jerks played it as a unit. Everyone basically unanimously agreed it was supposed to be 1 model. Harvests were still good anyway.


Nah, the optimised way to play a Canoptek Harvest is to MSU spam it. Adding more Spyders is mostly good for fluffier lists with Scarab farms.

Eh, I've never really been on that page. MSU is great and all, but Scarabs start to become a bit of a liability when you have that many min units, they're pretty expensive all things considered.
ShaneTB wrote:FW FAQs will come after the next IA book is out and done.

Source?
   
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The Rock

Requizen wrote:
changemod wrote:
Requizen wrote:
Only really WAAC jerks played it as a unit. Everyone basically unanimously agreed it was supposed to be 1 model. Harvests were still good anyway.


Nah, the optimised way to play a Canoptek Harvest is to MSU spam it. Adding more Spyders is mostly good for fluffier lists with Scarab farms.

Eh, I've never really been on that page. MSU is great and all, but Scarabs start to become a bit of a liability when you have that many min units, they're pretty expensive all things considered.
ShaneTB wrote:FW FAQs will come after the next IA book is out and done.

Source?


Probably WarhammerFest today I'm guessing...

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Yes. They were asked at the seminar. They said they have to be project focused. So once this next IA book is done, they'll need to make the FAQs a project.
   
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Ah, good stuff, thanks!


Automatically Appended Next Post:
Actually, to clarify, what did they say their FAQs will cover? IA12 is still broken since Necron update, will they FAQ it or just leave until new version?

This message was edited 1 time. Last update was at 2016/05/14 19:54:59


 
   
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Did people really play every model in a unit can throw a grenade?
Even though the rulebook already states only one model can throw one.
   
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 dan2026 wrote:
Did people really play every model in a unit can throw a grenade?
Even though the rulebook already states only one model can throw one.

No, people played that one model could throw a grenade, but everyone in the unit could use them in close combat.

 
   
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 insaniak wrote:
 dan2026 wrote:
Did people really play every model in a unit can throw a grenade?
Even though the rulebook already states only one model can throw one.

No, people played that one model could throw a grenade, but everyone in the unit could use them in close combat.


Because for some reason, there's a difference.

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The reason has been explained. There's little point going into it again here.

 
   
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Upstate, New York

 EnTyme wrote:
 insaniak wrote:
 dan2026 wrote:
Did people really play every model in a unit can throw a grenade?
Even though the rulebook already states only one model can throw one.

No, people played that one model could throw a grenade, but everyone in the unit could use them in close combat.


Because for some reason, there's a difference.


If it helps explain things, the 6th ed rulebook specified only one per shooting phase, where the 7th says in any phase.

So those of use who were using everyone in the squad in CC might have just been on cruise control from previous editions. It’s those subtle rules changes that are the hardest on older players.

Edit: I was having this same discussion over e-mail with some friends and actually copied the relevant rules, thought I’d c/p them here.

I did a little historical research on the grenade issue. In the 6th edition rulebook, pg 61, it states:

Some grenades can be used in both the Shooting phase and the Assault phase, albeit to different effect. Only one grenade (of any type) can be thrown by a unit per Shooting phase.

(Bolding theirs)

The 7th edition rulebook states on pg, 180:

Some grenades can be used to make shooting attacks or attacks in the Fight sub-phase, albeit to different effect. Only one grenade (of any type) can be thrown by a unit per phase.

(Bolding, again, theirs)

It looks like we may have been playing it wrong for the duration of 7th. The 6th edition clearly states the restriction is only in the shooting phase, but the 7th wording seems to cover all the time. You could make arguments that in CC you are not throwing, but clamping them onto the hulls of tanks, etc. But I think the FAQ is the proper one, regarding the RAW.

I think the rule should be reset back to 6th, as it is silly for the whole squad to take a smoke break while Bob chucks the krack grenade, when they all have them. But that would be errata, not a FAQ.

This message was edited 1 time. Last update was at 2016/05/16 14:16:12


   
Made in ca
Longtime Dakkanaut





 EnTyme wrote:
 insaniak wrote:
 dan2026 wrote:
Did people really play every model in a unit can throw a grenade?
Even though the rulebook already states only one model can throw one.

No, people played that one model could throw a grenade, but everyone in the unit could use them in close combat.


Because for some reason, there's a difference.
because in cc they are punching meachines and people with them and not throwing them, world of dofference lol. A couple pages back people aaid that they stuck them in tanks holes then stood there well they went off.

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The 'once per phase' clarification is to allow you to throw a grenade in overwatch.
   
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zerosignal wrote:
The 'once per phase' clarification is to allow you to throw a grenade in overwatch.
Which is the opposite of what GW posted. It's pretty hard to argue that RAI is actually 180 degrees from RAW. We'll see what they do.
   
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Camas, WA

New Draft FAQS up for Adepta, Inq, Assassins and MT.

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 JimOnMars wrote:
zerosignal wrote:
The 'once per phase' clarification is to allow you to throw a grenade in overwatch.
Which is the opposite of what GW posted. It's pretty hard to argue that RAI is actually 180 degrees from RAW. We'll see what they do.


Can you throw it, isn't blast weapon prohibited from snapshotting?

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Sioux Falls, SD

 pretre wrote:
New Draft FAQS up for Adepta, Inq, Assassins and MT.
Culexus just got a boost against stuff like the Seer Council or Librarius Conclave. Glad I decided to pick one up. Overall, nothing I have many objections to here.

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Ottawa, Canada

zerosignal wrote:
The 'once per phase' clarification is to allow you to throw a grenade in overwatch.


Hmm, they didn't mention overwatch in the faq, I think it was mostly to clarify using them in the assault phase:


Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’.
   
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Gathering the Informations.

Really not too pleased with the whole "A character can only have one Relic" decision.

That wrecks my Raptor Captain with Ex Tenebris and Armour of Shadows or the other Captain with Raven's Fury and Swiftstrike and Murder.
   
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Sioux Falls, SD

 Kanluwen wrote:
Really not too pleased with the whole "A character can only have one Relic" decision.

That wrecks my Raptor Captain with Ex Tenebris and Armour of Shadows or the other Captain with Raven's Fury and Swiftstrike and Murder.
Yeah, Murderwings being gone sucks a lot. I didn't get hit by it, but I would actually like to give the Spartean to my Librarian with the Bones of Osrak. Nothing broken at all, I just have some extra points and the Spartean is a neat relic for 5 pts.

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 pretre wrote:
New Draft FAQS up for Adepta, Inq, Assassins and MT.


What is funny is that the team asks for questions to be CONSICES and English. Funny why should we concise when they can't do it themselves? LOL double standard eh?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
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UK

 Kanluwen wrote:
Really not too pleased with the whole "A character can only have one Relic" decision.

That wrecks my Raptor Captain with Ex Tenebris and Armour of Shadows or the other Captain with Raven's Fury and Swiftstrike and Murder.


Brings them in line with other codexes - I would have prefererd however that all armies could use multiple relics........

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 Kanluwen wrote:
Really not too pleased with the whole "A character can only have one Relic" decision.

That wrecks my Raptor Captain with Ex Tenebris and Armour of Shadows or the other Captain with Raven's Fury and Swiftstrike and Murder.
I am. Orks are specifically prohibited from taking 2 by their codex. It's nice there every else gets limited the same way we are.
   
Made in us
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 JimOnMars wrote:
 Kanluwen wrote:
Really not too pleased with the whole "A character can only have one Relic" decision.

That wrecks my Raptor Captain with Ex Tenebris and Armour of Shadows or the other Captain with Raven's Fury and Swiftstrike and Murder.
I am. Orks are specifically prohibited from taking 2 by their codex. It's nice there every else gets limited the same way we are.


Necrons were the same way, though I think Mephrit Dynasty specifically allows one from each least. I always assumed all codices limited you to one artifact.

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Davor wrote:
 pretre wrote:
New Draft FAQS up for Adepta, Inq, Assassins and MT.


What is funny is that the team asks for questions to be CONSICES and English. Funny why should we concise when they can't do it themselves? LOL double standard eh?


More than I can say for a lot of users on here...

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How to take decent photos of your models
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WA, USA

I am glad to see that Sororitas Condemners are in line with other ones now. Now my crossbow-bolter squad might see some table time!

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
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Seattle, WA

 casvalremdeikun wrote:
 pretre wrote:
New Draft FAQS up for Adepta, Inq, Assassins and MT.
Culexus just got a boost against stuff like the Seer Council or Librarius Conclave. Glad I decided to pick one up. Overall, nothing I have many objections to here.


I think he lost a lot more by his aura not being able to be projected from inside a transport or from being able to affect units in transports.
   
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Sioux Falls, SD

bogalubov wrote:
 casvalremdeikun wrote:
 pretre wrote:
New Draft FAQS up for Adepta, Inq, Assassins and MT.
Culexus just got a boost against stuff like the Seer Council or Librarius Conclave. Glad I decided to pick one up. Overall, nothing I have many objections to here.


I think he lost a lot more by his aura not being able to be projected from inside a transport or from being able to affect units in transports.
Probably never should have been able to in the first place. I never played it as such.

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