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Made in gb
Regular Dakkanaut





Does anyone have any tips for playing mono harlies at 1k?

We've been playing a lot of smaller games lately and I'm finding there's some matchups I just can't win.

I feel I need a battalion as the army is so CP hungry, and usually run 3 troupes in starweavers kitted out with caresses and embraces but it leaves me lacking in anti tank.

I'm considering dumping the transports for 10 haywire skyweavers and running the troupes naked, but unless I DS them they'll probably just get shot off the board, and would still have to make the charge anyway, so....

Also, is it just me or does anyone else feel like starweavers are too expensive? They're good but are basically a necessity for us.
   
Made in us
Fixture of Dakka






Dont worry about weapons on troupes at 1k, 3x5 is 195pts, thats already 1/5 your points, then 2 HQ's (just take 2 TM's at 1k bc table size are smaller you dont need the extra movement IMO, and 125pts is to much). A battalion Is now 360pts (TM's with FP's, 1 with Power sword and 1 with Caress or Kiss)

After take, honestly just take 12 Bikes and a starweaver, bikes are HWC with no melee).

TM: FP, Caress (or kiss)
TM: FP, PW
Troupes x5
Troupes x5
Troupes x5
Skyweavers x6, x6 HWC
Skyweavers x6, x6 HWC
Starweaver (1 troupe, 1 TM)


This will get you 9CP, just enough to keep -1 to hit on a skyweaver and 3++ on 1 of them as well


Optional, dont care about CP at all, and just do

Outrider
1 Shadowseer
Skyweavers in 3 units (1x6, 2x3)

Vanguard
1 TM
3 DJ's
1 Solitaire

Keep the DJ's behind the Skyweavers, this will all be Dreaming Shadow, also relic on a DJ and on a solitaire, this will leave you with only 4CP, but just use the CP for emergencies. This will also give you character protection andable to have 1 DJ holding objectives without being shot at.

This message was edited 2 times. Last update was at 2019/09/05 07:45:05


   
Made in gb
Regular Dakkanaut





Amazing thanks, yeh I definitely think skyweavers are the way to go, just a shame you can't really do proper combat harlies at 1k.

I'll have to get a couple more weavers and another DJ but I like both lists, 2nd one looks good but CPs would be tight with solitaire and curtainfall.

Going to have a play around with those and see what I can come up with, cheers.


Automatically Appended Next Post:
Does anyone think going veiled path would be worth it when not running transports, to get 2 deepstrikes for the price of 1?

This message was edited 1 time. Last update was at 2019/09/05 16:36:30


 
   
Made in gb
Been Around the Block




So, I was thinking of starting a new Harlequin army, primarily for the painting challenge it is but I would also like to be semi competitive. I am wondering if something like this would do ok on the tabletop (for 1500p):

I would use Soaring Spite

Troupe Master + kiss
Troupe Master + kiss

Shadowseer
Solitaire

4 x Troupe (5 players) (4 x Fpistols) (4 x Embrace)
4 x Starweaver

Skyweavers (5) Haywire cannon + zephyrglaive

Would this be ok?
   
Made in us
Fixture of Dakka






I would drop 1 troupe/starweaver for more Skyweavers, Comp quins atm is 12+ skyweavers, point for point they are for sure out best unit without questions, they are so good in fact that voidweavers are pointless.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Voidweavers are often seen as pointless.
How to make them work as tanks giving fire support?
When it comes to fluff, they are inevitable in a Harlie army.

But 3 Ravagers or 3 flyers (Eldar, DE) are far superior to 3 Voidweavers.

This message was edited 2 times. Last update was at 2019/09/06 11:38:03


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Irked Necron Immortal





 Amishprn86 wrote:
they are so good in fact that voidweavers are pointless.


Really?

I thought Voidweavers were pointless because they were only slightly better armed than the basic Harlequin transport?
   
Made in us
Fixture of Dakka






 TheFleshIsWeak wrote:
 Amishprn86 wrote:
they are so good in fact that voidweavers are pointless.


Really?

I thought Voidweavers were pointless because they were only slightly better armed than the basic Harlequin transport?


They fill the same role, and b.c Skyweavers can be in a unit of 6, being 18 wounds, and 6 weapons, stratagems and powers work MUCH better on them, -1 to hit, +1 invul, twilight pathways, they also have better melee. Also in ITC 3 Voidweavers (324pts) being killed can give up 3 VPs plus kill more where 1 Skyweaver (270-306pts) unit can only give up 2 VP max and less likely to give up kill more, its also the same amount of wounds.

The only think the Voidweaver has is 1 extra weapon, and +1 toughness, but for the points and how units work in 8th for buffs, aka stratagems and powers, its not worth it.


When it comes to them vs a Starweaver, they are actually really good IMO, for 4pts more you get a P-cannon instead of transport. Honestly tho, botht he Star and Voidweavers are 10pts to much IMO, especially when you look at the new Impulsor.

This message was edited 2 times. Last update was at 2019/09/06 13:21:36


   
Made in ie
Deranged Necron Destroyer





 Trashpanda wrote:
Does anyone have any tips for playing mono harlies at 1k?

We've been playing a lot of smaller games lately and I'm finding there's some matchups I just can't win.

I feel I need a battalion as the army is so CP hungry, and usually run 3 troupes in starweavers kitted out with caresses and embraces but it leaves me lacking in anti tank.

I'm considering dumping the transports for 10 haywire skyweavers and running the troupes naked, but unless I DS them they'll probably just get shot off the board, and would still have to make the charge anyway, so....

Also, is it just me or does anyone else feel like starweavers are too expensive? They're good but are basically a necessity for us.


This is what I bring to 1k games. Because it's only a 4x4 you won't need a Shadowseer for Twilight pathways so you can get away with 2 troupe masters. For the 5 fusion pistol troupes + troupe master in transport I just hide them behind terrain then move them up turn 2 into something my opponent has that's T8 or a monster (can't get haywired) with both bike squads going up the flanks haywire whatever I want dead and charging into stuff so they can't get shot at next turn.

Spoiler:

++ Battalion Detachment +5CP (Aeldari - Harlequins) [54 PL, 998pts] ++

+ No Force Org Slot +

Masque Form: The Soaring Spite: Serpent's Blood

+ HQ +

Troupe Master [4 PL, 83pts]: Fusion Pistol, Harlequin's Embrace

Troupe Master [4 PL, 76pts]: Harlequin's Embrace, Shuriken Pistol

+ Troops +

Troupe [5 PL, 100pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

Troupe [5 PL, 65pts]
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe [5 PL, 65pts]
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

+ Fast Attack +

Skyweavers [13 PL, 255pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 255pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Total: [54 PL, 998pts] ++

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fixture of Dakka






 wuestenfux wrote:
Well, Voidweavers are often seen as pointless.
How to make them work as tanks giving fire support?
When it comes to fluff, they are inevitable in a Harlie army.

But 3 Ravagers or 3 flyers (Eldar, DE) are far superior to 3 Voidweavers.


How to make them work? Make them real tanks, +1 toughness and +2 wounds with something to re-roll the D6 shots for the P -cannon

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Amishprn86 wrote:
 wuestenfux wrote:
Well, Voidweavers are often seen as pointless.
How to make them work as tanks giving fire support?
When it comes to fluff, they are inevitable in a Harlie army.

But 3 Ravagers or 3 flyers (Eldar, DE) are far superior to 3 Voidweavers.


How to make them work? Make them real tanks, +1 toughness and +2 wounds with something to re-roll the D6 shots for the P -cannon

Too less attention of GW to make an overall solid Harlie codex.
Voidweavers are too close to Skyweavers. No surprise as they can be assembled from the same box.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





 Odrankt wrote:
 Trashpanda wrote:
Does anyone have any tips for playing mono harlies at 1k?

We've been playing a lot of smaller games lately and I'm finding there's some matchups I just can't win.

I feel I need a battalion as the army is so CP hungry, and usually run 3 troupes in starweavers kitted out with caresses and embraces but it leaves me lacking in anti tank.

I'm considering dumping the transports for 10 haywire skyweavers and running the troupes naked, but unless I DS them they'll probably just get shot off the board, and would still have to make the charge anyway, so....

Also, is it just me or does anyone else feel like starweavers are too expensive? They're good but are basically a necessity for us.


This is what I bring to 1k games. Because it's only a 4x4 you won't need a Shadowseer for Twilight pathways so you can get away with 2 troupe masters. For the 5 fusion pistol troupes + troupe master in transport I just hide them behind terrain then move them up turn 2 into something my opponent has that's T8 or a monster (can't get haywired) with both bike squads going up the flanks haywire whatever I want dead and charging into stuff so they can't get shot at next turn.

Spoiler:

++ Battalion Detachment +5CP (Aeldari - Harlequins) [54 PL, 998pts] ++

+ No Force Org Slot +

Masque Form: The Soaring Spite: Serpent's Blood

+ HQ +

Troupe Master [4 PL, 83pts]: Fusion Pistol, Harlequin's Embrace

Troupe Master [4 PL, 76pts]: Harlequin's Embrace, Shuriken Pistol

+ Troops +

Troupe [5 PL, 100pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

Troupe [5 PL, 65pts]
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe [5 PL, 65pts]
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

+ Fast Attack +

Skyweavers [13 PL, 255pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 255pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Total: [54 PL, 998pts] ++


Cheers, but how do the troupes on foot do? I find as soon as they're out of their transport they get shot to pieces, unless your skyweavers are drawing all the fire?
   
Made in ie
Deranged Necron Destroyer





Foot troupes just stay on objectives in my deployment zone and act as anti Deepstriking. They are usually in terrain that is LoSB so they don't really get shot at. Maybe toward turn 4 when stuff is dead and my opponent still has his Warlord I might rush 1 unit up to take them out if it's a viable idea

Also, for the troupe in the transport with the F.pistols. if they don't kill the target I shoot at I'll usually charge the unit with my transport so that I do my best not to get shoot at during my opponents shooting phase and I can call back on my next turn and still shoot + charge if I need it.

This message was edited 1 time. Last update was at 2019/09/07 00:01:35


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut




England

 Amishprn86 wrote:
 wuestenfux wrote:
Well, Voidweavers are often seen as pointless.
How to make them work as tanks giving fire support?
When it comes to fluff, they are inevitable in a Harlie army.

But 3 Ravagers or 3 flyers (Eldar, DE) are far superior to 3 Voidweavers.


How to make them work? Make them real tanks, +1 toughness and +2 wounds with something to re-roll the D6 shots for the P -cannon


I think the Prismatic Cannon need's improving, paying 100 points to be able to fire the equivalent of 1 dark lance shot is not good, and i'm pretty sure Voidweavers do not ignore the penalty for moving and firing a heavy weapon like a Ravager or Raider would. I kinda wish the Prismatic cannon functioned like the Forgeworld Drukhari Reaper weapon:

Blast version: 24', Heavy 2D6, Strength 6, 0 AP 1 Dmg
Beam version: 36' Heavy D6, Strength 8, -4AP D6 Dmg

Any models that die in a unit hit by this weapon cannot advance this turn

I'd even take a slight points increase for this kind of firepower in a Harlequin army

This message was edited 3 times. Last update was at 2019/09/07 10:56:47


 
   
Made in gb
Fresh-Faced New User




Hi all

Is there a reason why only one solitaire can be taken in an army? Is it a balance thing, or fluff?

If it's a balance thing, with the FAQ coming up, what would everyone's thoughts on removing the limit in the codex and during with the rule of three
   
Made in us
Fixture of Dakka






Elfric wrote:
 Amishprn86 wrote:
 wuestenfux wrote:
Well, Voidweavers are often seen as pointless.
How to make them work as tanks giving fire support?
When it comes to fluff, they are inevitable in a Harlie army.

But 3 Ravagers or 3 flyers (Eldar, DE) are far superior to 3 Voidweavers.


How to make them work? Make them real tanks, +1 toughness and +2 wounds with something to re-roll the D6 shots for the P -cannon


I think the Prismatic Cannon need's improving, paying 100 points to be able to fire the equivalent of 1 dark lance shot is not good, and i'm pretty sure Voidweavers do not ignore the penalty for moving and firing a heavy weapon like a Ravager or Raider would. I kinda wish the Prismatic cannon functioned like the Forgeworld Drukhari Reaper weapon:

Blast version: 24', Heavy 2D6, Strength 6, 0 AP 1 Dmg
Beam version: 36' Heavy D6, Strength 8, -4AP D6 Dmg

Any models that die in a unit hit by this weapon cannot advance this turn

I'd even take a slight points increase for this kind of firepower in a Harlequin army



The P cannon is an assault weapon and should stay as so. And it already is like that, its D6 shots, D3 shots, and 1 shot, It is a mini Prism Cannon from Fire Prisms. It could do with a better gun for sure, or get tougher, either way is fine with me.


cougarmech wrote:Hi all

Is there a reason why only one solitaire can be taken in an army? Is it a balance thing, or fluff?

If it's a balance thing, with the FAQ coming up, what would everyone's thoughts on removing the limit in the codex and during with the rule of three


Solitaires acts on their own, they join any battles at anytime and they are also Spies. So it is within their fluff to be taken anywhere.

   
Made in us
Regular Dakkanaut





Chicago, IL

I really hope the psychic awakening expands on rules for Blanks. Which I always thought it was implied in the fluff that a Solitaire was a Blank.

Chief Filthy Casual at GDFC
https://www.grimdarkfilthycasuals.com

Twitter: @GDFilthyCasuals
Instagram: grimdarkfilthycasuals
Facebook: https://www.facebook.com/grimdarkfilthycasuals
 
   
Made in gb
Fresh-Faced New User




 wannabmoy wrote:
I really hope the psychic awakening expands on rules for Blanks. Which I always thought it was implied in the fluff that a Solitaire was a Blank.


This would be brilliant, Harlequins take smites hard sometimes
   
Made in us
Fresh-Faced New User




 Odrankt wrote:
Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.


I originally had all my troupes on 32mm bases. It didn't really help – it doesn't add enough weight really, and to be honest I didn't think it looked very good. It also makes them take up radically more space so they don't really play the same on the tabletop. I switched them to 25mm bases and used stones and other scenery to weigh them down - now I don't have problems with them tipping over. They're also magnetized so the magnet plus the milliput holding the magnet probably add a bit to the bottom weight.
   
Made in us
Furious Fire Dragon




USA

Solitaire88 wrote:
 Odrankt wrote:
Has anyone here put their Troupes, shadowseers, Corsair etc on 32mm bases? I have 4 box's unbuilt ATM and 20 on 25mm bases but I want to upgrade them all on 32mm so they don't fall over. Would this be viable or is it better to stick to the 25mm and look for stuff to weight them down and stop them from falling over.


I originally had all my troupes on 32mm bases. It didn't really help – it doesn't add enough weight really, and to be honest I didn't think it looked very good. It also makes them take up radically more space so they don't really play the same on the tabletop. I switched them to 25mm bases and used stones and other scenery to weigh them down - now I don't have problems with them tipping over. They're also magnetized so the magnet plus the milliput holding the magnet probably add a bit to the bottom weight.

Check this out - https://www.ballisticproducts.com/Chilled-Lead-Shot-10-17mm-11_bag/productinfo/02610/

I use this under my Harlequin to keep them weighted down. Just fill up the base with pellets (make sure they don't protrude over the rim), then add runny super glue and zip kick. They'll be really hard to knock over afterwards.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Ferocious Blood Claw




Lakewood Ohio

I am going to be playing in an upcoming local tournament. I never have luck running skyweavers. I'm not sure how I should be using them. I kit them out with the zephyrglaive and the haywire cannon but they don't seem to last very long. Especially in cc. Any tips or tricks I should know?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






krootox08 wrote:
I am going to be playing in an upcoming local tournament. I never have luck running skyweavers. I'm not sure how I should be using them. I kit them out with the zephyrglaive and the haywire cannon but they don't seem to last very long. Especially in cc. Any tips or tricks I should know?


mine are usually target number one for my opponent, so i make sure they are as hard to kill as possible.

I soup 6 as soaring spite in my aeldari lists.

I advance + prismatic blur them (twilight pathways if i really need a t1 charge), delete a dangerous vehicle and then charge into the least dangerous overwatcher, i pile in / consolidate into as many vehicles as possible. in their turn if they fall back (which they will if youre playing against a gunline since thats the only way they can deal with them usually, i use cegorah's jest to delete another vehicle. Then i pop lighning fast reactions on them when tehy start being shot at.

usually my enemy will spend turn 1 either unable to shoot with his tanks because they fell back, or shoot his whole army at my bikes to get rid of them, at this point, even if they died, they did their job as the rest of my list had plenty of leeway to take control of the map and secure objectives.

If youre playing against very little vehicle heavy lists however, the bikes will greatly underperform since their strength comes from the mortal wounds they can dish out.

   
Made in us
Ferocious Blood Claw




Lakewood Ohio

Here is the list I am planning on running:

Soaring Spite Battalion #1

HQ

Shadowseer

Troupe Master Fusion Pistol/Harlequin Blade

Troops

3 Troupes
5x Harlequin Blade/Fusion Pistol

Elites

Solitaire Harlequins Kiss/Caress, The suit of Hidden knives

Fast Attack

3x Skyweaver Zephyrglaive/Haywire Cannon

Dedicated transports

3x Starweaver 2x shuriken cannon


Soaring Spite Battalion #2

HQ

Shadowseer

Troupe Master Fusion Pistol/Harlequin Blade

Troops

3 Troupes
5x Harlequin Blade/Fusion Pistol

Fast Attack

3x Skyweaver Zephyrglaive/Haywire Cannon

Dedicated transports

3x Starweaver 2x shuriken cannon



I'm over by 2pts and not really sure how effective 3 man units will be.



   
Made in ca
Arch Magos w/ 4 Meg of RAM






yeah, put the 6 bikes together, they really need stratagems on them to survive.

remove the fusion pistol from oneof your troupe masters and keep him as an objective holder instead of going aggro with him.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How about Ynnari HQs in a Harlie army.
I especially think about the Yncarne who can be a pain for the enemy if used right.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






Now that Ynnari characters are cheaper they fully are viable in all Aeldari armies. But they still are costly in Harlequins. I personally use the Yncarne in Quins b.c i like the model. With 12 Skyweavers running ahead and a few other units (I like starweavers so i have a few of them) its fun and it gets to work right away most times. But its still very fragile and risky vs fast moving armies do to harlequins low model/unit count.

This message was edited 1 time. Last update was at 2019/11/10 18:21:19


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Amishprn86 wrote:
Now that Ynnari characters are cheaper they fully are viable in all Aeldari armies. But they still are costly in Harlequins. I personally use the Yncarne in Quins b.c i like the model. With 12 Skyweavers running ahead and a few other units (I like starweavers so i have a few of them) its fun and it gets to work right away most times. But its still very fragile and risky vs fast moving armies do to harlequins low model/unit count.

This is the exactly army I have in mind.

Battalion: 2x Troupe Master, 3x 5 Harlie Troups, 3x Starweaver,

Outrider: Shadowseer, 3x 4 to 6 Starweavers

Ynnari: The Yncare

Spoiler:
v
New Roster (Warhammer 40,000 8th Edition) [97 PL, 1,987pts]
Battalion Detachment +5CP (Aeldari - Harlequins) [52 PL, 1,087pts]
No Force Org Slot
Masque Form
Selections: The Soaring Spite: Serpent's Blood
HQ
The Yncarne [14 PL, 280pts]
Troupe Master [4 PL, 84pts]
Selections: Fusion Pistol, Harlequin's Kiss
Troupe Master [4 PL, 84pts]
Selections: Fusion Pistol, Harlequin's Kiss
Troops
Troupe [5 PL, 114pts]
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Fusion Pistol, Harlequin's Caress
Player
Selections: Fusion Pistol, Harlequin's Caress
Troupe [5 PL, 114pts]
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Fusion Pistol, Harlequin's Caress
Player
Selections: Fusion Pistol, Harlequin's Caress
Troupe [5 PL, 114pts]
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Harlequin's Caress, Shuriken Pistol
Player
Selections: Fusion Pistol, Harlequin's Caress
Player
Selections: Fusion Pistol, Harlequin's Caress
Dedicated Transport
Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon
Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon
Starweaver [5 PL, 99pts]
Selections: 2x Shuriken Cannon
Outrider Detachment +1CP (Aeldari - Harlequins) [45 PL, 900pts]
No Force Org Slot
Masque Form
Selections: The Soaring Spite: Serpent's Blood
HQ
Shadowseer [7 PL, 135pts]
Selections: Neuro Disruptor, Player of the Twilight, Twilight Pathways, Warlord, Webway Dance
Elites
Death Jester [3 PL, 45pts]
Fast Attack
Skyweavers [9 PL, 180pts]
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweavers [13 PL, 270pts]
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweavers [13 PL, 270pts]
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas
Skyweaver
Selections: Haywire Cannon, Star Bolas

Created with BattleScribe

This message was edited 1 time. Last update was at 2019/11/11 16:12:36


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






CA point changes

Shadowseer: -15
Troupe Master: -10
Troupe: -2
Skyweaver: -5
Starweaver: -19
Voidweaver: -13
Nuero disruptor: -5
Prismatic cannon: -5

Voidweavers are 90pts each option, Neuro pistols still not really worth it, Troupes, HQ's going down is great and well needed. Skyweavers worth it more than ever with 5pts drop, without weapons a 6man unit of HWC is now 240pts, amazing deal. Finally Starweavers are where they should have been at.

Overall its all good, hopefully we get some new rules with PA soon, otherwise we just got a minor boost b.c other armies are also getting points drops but also added rules, so in the long run i feel we are about 10% better in the meta so far (its hard to see the big picture right now).


Automatically Appended Next Post:
Odd, my post said edit but i didnt edit it......

This message was edited 3 times. Last update was at 2019/12/02 13:32:24


   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Amishprn86 wrote:
CA point changes

Shadowseer: -15
Troupe Master: -10
Troupe: -2
Skyweaver: -5
Starweaver: -19
Voidweaver: -13
Nuero disruptor: -5
Prismatic cannon: -5

Voidweavers are 90pts each option, Neuro pistols still not really worth it, Troupes, HQ's going down is great and well needed. Skyweavers worth it more than ever with 5pts drop, without weapons a 6man unit of HWC is now 240pts, amazing deal. Finally Starweavers are where they should have been at.

Overall its all good, hopefully we get some new rules with PA soon, otherwise we just got a minor boost b.c other armies are also getting points drops but also added rules, so in the long run i feel we are about 10% better in the meta so far (its hard to see the big picture right now).


Automatically Appended Next Post:
Odd, my post said edit but i didnt edit it......


i'm surprised that skyweavers saw any pts drop at all, they were already the best unit in the codex. I wont complain, its only making it easier to splash them in eldar soup.
Transports,troops and Hqs getting their much deserves pts drop is awesome. I wont feel as bad when taking an harlequin battalion as the core of a list.
   
Made in us
Longtime Dakkanaut




We're seeing a lot of post-Ynnari un-breaking going on in CA2019. Reapers and Spears got a similar treatment.
   
 
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