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Made in nz
Been Around the Block




Yeah the vanilla lord of change with relic staff and rod of sorcery looks good. I think you'd pretty much always choose sustained hits (d3) as the bonus. His aura is powerful too.

I think the regular LoC is probably better than fateweaver, as he doesn't have the buffing aura. His shooting attack could be clutch with indirect fire, but I'm not sure the total package gets there. Might net 2-3 cp with his abiliity, and the extra cp cost for an enemy strat could be excellent for cp rerolls or insane bravery. Overall I'm not convinced though.
   
Made in au
Regular Dakkanaut




Ooh, interesting. Daemonettes have Devastating Wounds. Tranceweavers can lead Daemonettes and give reroll wounds.

Seems like a good combo. Could give a lot of MWs.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

So, running the math on my collection, my force is about 100 points cheaper than its late 9th values. the line troops generally seem more expensive, but the big monsters are cheaper, which roughly evens out with a little bit of spare for something new.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in au
Regular Dakkanaut




The Keeper is sooooo expensive! For the price of 1 Keeper, I could instead get 10 Daemonettes and 10 Seekers. Sure, the Keeper has its place. Just... sticker shock over the Keeper being the most expensive greater daemon.
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

The Keeper looks like a piece of gak at that price point, whereas the Lord of Change is comically cheap at over 100 points less expensive.

Shalaxi meanwhile is swinging her big 400 point futa pecker and honestly might even be worth it. There is almost nothing that is a vehicle, monster, or hero who is surviving her rolling up on them and penetrating them with her big throbbing spear that rerolls all hits, wounds, and even the damage roll.

She actually is probably the only unit I've seen that can probably kill Lion El'Jonson in a fight. He does less than half of her wounds and she will nearly kill him with just the spear, if not kill him entirely (the math is a little finicky for me to do).

This message was edited 1 time. Last update was at 2023/06/17 07:17:34


 
   
Made in au
Regular Dakkanaut




Yeah, Shalaxi looks impressive.
   
Made in fr
Locked in the Tower of Amareo





Did people spot from rule glossary change vs 9e how fly works. Slows fliers around terrain. Greater daemons might hide better behind ruins but lot less mobile

2024 painted/bought: 109/109 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Is the buff for Nurgle Daemon Princes good or not? It seems a little unfair that they get only an addition of one to their toughness while the others get plus two to stats that are increased for them. Is T11 good or not?
   
Made in gb
Cackling Chaos Conscript





 ArcaneHorror wrote:
Is the buff for Nurgle Daemon Princes good or not? It seems a little unfair that they get only an addition of one to their toughness while the others get plus two to stats that are increased for them. Is T11 good or not?


Battlecannons are strength 10. T11 makes a big difference.
   
Made in fi
Locked in the Tower of Amareo





Castigator too. There's plenty of S10 weapons out there but is it common enough in game that you really see it or does opponent have enough S12/S9- weapons to deal with that he doesn't see remains to be seen. That's the kind of thing that's hard to predict early up.

2024 painted/bought: 109/109 
   
Made in gb
Crazed Spirit of the Defiler




+1T has a different value on the Winged vs Foot versions, as T10 over T9 on the winged feels more impactful (S5, S9, S10, S18) compared to T11 over T10 (S10, S11, S20).

But you also have to account for the possible synergies, each Greater Daemon has an aura buff and the 6+++ seems relevant.

Potentially in the future there may also be strategems that have a second bonus depending on the god (like CSM).
   
Made in au
Regular Dakkanaut




Watched a game of Tzeentch vs. Gladius Marines today. Oath of Moment dominated. It was a 1k size game (learning rules), so there was only 1 Lord of Change. It got Oathed in turn 2 - dead. There was really no coming back from that. The Marines were purely infantry, and with the Lord dead, Tzeentch didn't stand a chance. Tabled on turn 4.

The best unit was Screamers, which were way better than in 9th. They did the most damage and lasted the longest. Still... Oath just deletes something each turn. Kind of makes lots of small units the best option. When I play my first game with Slaanesh, I'm gonna avoid taking the ridiculously expensive Keeper. It'll probably be at 1000 points, at first.
   
Made in fr
Locked in the Tower of Amareo





oath efficiency increases as game size drops. As do several others. Gw games generally works best at 2k.

2024 painted/bought: 109/109 
   
Made in au
Regular Dakkanaut




True. We used to play 1500 in 9th, as 2000 point games were dragging on too long. Playing 1000 at this point while we adjust to 10th.
   
Made in us
Loyal Necron Lychguard





Is it just me or does Belakor dictate the pace of the battle extremely well? If you take him with a bunch of other greater daemons he can make them immune to shooting turn one, then turn two you fly in and deep strike a bloodthirster in Belakor's aura and you'll get an easy charge without having to worry about winning the mid objectives.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 Arachnofiend wrote:
Is it just me or does Belakor dictate the pace of the battle extremely well? If you take him with a bunch of other greater daemons he can make them immune to shooting turn one, then turn two you fly in and deep strike a bloodthirster in Belakor's aura and you'll get an easy charge without having to worry about winning the mid objectives.


eh, considering that combo is in the 600 points plus range, i would very much HOPE its very effective.

but your right, he does seem to be good for ensuring asset delivery. he forces the enemy to push forward to deal with him, which makes it easier for the rest of our melee oriented army to attack them, then also allows you to push closer and punish them for coming into range.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





What are people's thoughts on Seekers now they gained 9 inch scout moves ?

This message was edited 1 time. Last update was at 2023/07/03 23:05:54


 
   
Made in au
Regular Dakkanaut




They were already crazy fast. This should mean a turn 1 charge most of the time. But then they're on their own, with the rest of your army lagging behind (whether deep striking on turn 2 or just running up)...

Very good chance they can delete something turn 1 (if you take 10 of them), but then they're toast. Would need a good target to make the swap worthwhile.

I haven't had a chance to play Daemons in 10th yet. Probably not until 15th July... Game group is busy and only once per week usually. When I do, I'm probably gonna run 10 Seekers, turn 1 charge, unit swap - assuming there's something worth the trade. If not, I'll hold 'em back a turn. Maybe just hide on an objective in turn 1...


Automatically Appended Next Post:
S4 attacks isn't particularly strong, but is decent. Maybe standard Marine killers? I reckon 10 Seekers could take out 10 Intercessors in 2 Fight phases. Get the charge, kill half, get the rest in the opponent's turn.

Wouldn't wanna bother with anything T5 or higher.

This message was edited 1 time. Last update was at 2023/07/04 07:32:39


 
   
Made in fr
Locked in the Tower of Amareo





If you are going to kill them in melee in opponent turn odds are he'll retreat. Staying in combat has zero benefit.

2024 painted/bought: 109/109 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Managed to get my first game of 10th, opponent was playing Tau, the seekers preformed very well they managed to seize the midfield which allowed me to deep strike most of my army forward by using the stratagem that lets you reserve 1-2 units at end of opponents turn, then deep strike them.

I’ll probably take 2 units of 5 next game instead of 1 unit of 10, makes hiding them easier as they advance up
   
Made in au
Regular Dakkanaut




Did the Seekers simply tank a lot of hits, or did they get into melee and dominate?

I'll be running 10 of them on Saturday, in my first Slaanesh game of 10th ed. Hoping they do well.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Hecate wrote:
Did the Seekers simply tank a lot of hits, or did they get into melee and dominate?

I'll be running 10 of them on Saturday, in my first Slaanesh game of 10th ed. Hoping they do well.
They didn’t get shot much to the line of sight blocking terrain, on turn 2 they got off a multi charge on a group of fire warriors and pathfinders where they reduced the pathfinders squad to 3 models and the fire warriors down to 5.

(We where playing long table deployment hence why no turn 1 charge)

On turn 3 they recharged the path finders + a broadside which they killed both units of (the fire warriors where finished off by deep striking daemonettes)

This message was edited 2 times. Last update was at 2023/07/12 16:48:10


 
   
Made in au
Regular Dakkanaut




Played a 1000 point game today against Genestealer Cults. My first game with 10th Slaanesh. I got annihilated.

I screwed up early on by Scouting my Seekers too far forward, and my opponent got the first turn. Bye bye 10 Seekers.

The only unit that really did anything was my 3 Fiends, but they still didn't achieve much. Certainly not enough to justify costing 150 points.

The Exalted Chariot was sturdier than my Daemon Prince, but did no real damage. I wound up conceding at the end of turn 2. Not even a gambit would've saved me.

Next time I take Daemons, I'll run Slaanesh and Tzeentch together. And try to be a bit more tactical.

GSC can put out a lot of damage, though. 2 Goliaths and 5 bikes ruined me... And Slaanesh has nothing great for anti-tank. Even the Prince was wounding on 5+.


Automatically Appended Next Post:
To be fair, I watched the GSC player take on Marines, and not even Oath of Moment was able to delete the Goliaths. They did better, only losing on points from the primary mission, but still...

This message was edited 1 time. Last update was at 2023/07/15 10:41:14


 
   
Made in de
Nihilistic Necron Lord






Germany

You mean shalaxi isnt great against vehicles in melee with 6 attacks, hitting on 2s, at S14 AP-3 DD6+2, rerolling charges, rerolling to hit, rerolling to wound and rerolling damage ?

If you need more anti tank with daemons go with chaos knights. War dog brigands are nice.

This message was edited 1 time. Last update was at 2023/07/15 21:02:24


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 p5freak wrote:
You mean shalaxi isnt great against vehicles in melee with 6 attacks, hitting on 2s, at S14 AP-3 DD6+2, rerolling charges, rerolling to hit, rerolling to wound and rerolling damage ?

If you need more anti tank with daemons go with chaos knights. War dog brigands are nice.
That's one model, for one faction of Daemons, at 400 points.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Regular Dakkanaut




Yeah, at 400 points, I'm not taking Shalaxi in anything less than a 1500-point game. Even then, 1 model for anti-big-stuff is a bit... not good.


Automatically Appended Next Post:
I'm gonna try Kairos first, though. Cheaper, and the indirect fire means he can hide and thus is less likely to get blasted off the board in turns 1 and 2.

At 2000, I'd take both Kairos and Shalaxi for sure. The standard greater daemons just seem underwhelming to me.

This message was edited 1 time. Last update was at 2023/07/16 07:59:02


 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Got in my 3rd game of 40k today, against Necrons, my list was

Strike Force (1500 Points)

CHARACTERS

Daemon Prince of Chaos (215 Points)
• Daemonic Allegiance: Slaanesh

Keeper of Secrets (345 Points)
• Warlord
1x Shining Aegis
• Enhancements: Soulstealer

Syll’Esske (140 Points)

BATTLELINE
Daemonettes (140 Points)
• 1x Daemonic Icon
1x Instrument of Chaos

OTHER DATASHEETS
Seekers (190 Points)
• 9x Seeker
• 1x Daemonic Icon
1x Instrument of Chaos

Soul Grinder (215 Points)
• Daemonic Allegiance: Slaanesh

Soul Grinder (215 Points)
• Daemonic Allegiance: Slaanesh

I won the game by quite allot on primaries by controlling 3 - 4 objectives most of the game with the sticky objective stratagems.

I had the soul grinders and keeper, move within 6 inch of the prince to provide them with stealth, and I used the seekers to get a first turn charge off on a unit of death marks which they slaughtered, a mistake I made was consolidating them into a unit of scarabs which proceeded to beat them up in the next few turns.

The Daemonettes + Syll'Esse came down on an objective on my turn 2 and stayed their until I redeployed them on the last turn, there wasn't any safe charges for them since the only unit left on turn 3 was a huge unit of warriors with 2 characters + extra body guards, they contributed to killing this unit on the final turn when I redeployed them with The realm of chaos.

This message was edited 1 time. Last update was at 2023/07/17 01:45:18


 
   
Made in de
Nihilistic Necron Lord






Germany

 JNAProductions wrote:
That's one model, for one faction of Daemons, at 400 points.


So what ? Its the best anti armour unit daemons have.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Soul grinders of Tzeentch, and slaanesh are good at anti tank, they have respectable shooting and the Iron Claw is really powerful in melee they are also rather durable only slightly less durable than greater daemons due to having 4 less wounds.

This message was edited 1 time. Last update was at 2023/07/17 10:30:21


 
   
Made in au
Regular Dakkanaut




Yeah, I see a Soul Grinder in my future. Don't have one yet, but it's on The List.
   
 
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