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![[Post New]](/s/i/i.gif) 2013/03/05 19:06:37
Subject: ML Flakk missles and snap fire question.
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Longtime Dakkanaut
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Apologies if this has been asked / answered, I did search for it and didn't come up w/ anything. I'm trying to think this out and logically I'm going to say 'no', but my brain isn't wrapping around this one and I'd sooner ask a dumb question here than be wrong during a game (and nerf my ML in the process since we're about to start a League Campaign w/ single army list for duration).
People in my game group have upgraded to flyers. I know I have other options but I have decided to keep my troops and firepower on the ground. My solution is ML w/ Flakk (CSM Codex, Havocs, pg 102) since it confers the Skyfire rule (BRB pg 42).
My concern here is how the Skyfire rule is worded. Basics of Skyfire (meaning not typing out GW IP verbatim) is that any model or weapon w/ this rule can fire with normal BS when shooting at flying / skimming things but unless it also has Interceptor (BRB pg 38) it can only snap at non-flying targets.
The wording 'any model or weapon' is clear to me until it involves weapons that can fire different types of ammunition. I have checked Skyfire rule, Heavy Weapons rule (BRB pg 54) and ML rule (BRB pg 57). The only note about different ammunition I was able to find was in the ML synopsis that stated the player must choose what type of missile being fired each turn.
So here's the question- If I take Flakk for my ML, does that limit my regular Krak missiles to snap when firing at grounded targets, and also take away my Frags since Blast can't snap? I know the ML isn't what has the Skyfire, it's the Flakk Missile. But I'm unsure if having ammo w/ the Skyfire rule affects the other ammo types negatively.
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![[Post New]](/s/i/i.gif) 2013/03/05 19:10:17
Subject: ML Flakk missles and snap fire question.
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Stern Iron Priest with Thrall Bodyguard
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If you fire a Flakk missile at a non-flyer or non FMC you make a snap shot as the weapon has skyfire that turn. That is what the rules say.
When I fire my krak missile the weapon doesn't have the skyfire rule, it is only when I change ammo type to flakk that it gets it.
If your logic was followed fully having flakk missiles would grant skyfire to krak misssiles which would maim any flyer on the board.
It's like the specialist ammo for sternguard, you swap the ammo out and use those rules for that turn. It doesn't mean that next turn you are limited by that ammo or gain the benefit of it's rules.
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This message was edited 1 time. Last update was at 2013/03/05 19:11:16
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![[Post New]](/s/i/i.gif) 2013/03/05 19:25:46
Subject: Re:ML Flakk missles and snap fire question.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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the thing is, both models and weapons can have the Skyfire and Interceptor rules.
If its a gun/one profile of a gun, the rules for Skyfire only apply to shots made with that weapon/ammo type.
If its a model with the rule, it applies to all the shots it makes.
With Flakk missiles, they are an ammo type of the missile launcher, along with Frag and Krak. So the Skyfire rule and limitations only applies to shots made with the Flakk missile profile.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/05 19:28:27
Subject: ML Flakk missles and snap fire question.
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[MOD]
Making Stuff
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Weapons that have multiple ammunition types don't have their own profile. You use the profile of the ammunition that you are choosing to use that turn.
Flakk Missiles have the Skyfire rule.
Missile Launchers don't. Nor do Frag or Krak Missiles.
So if you are firing Flakk, you use the Flakk profile, and so Skyfire applies.
If you fire Krak, you use the Krak profile. Which doesn't include Skyfire.
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![[Post New]](/s/i/i.gif) 2013/03/05 19:30:03
Subject: ML Flakk missles and snap fire question.
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Stone Bonkers Fabricator General
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liturgies of blood has it right.
If you had for instance a combi melta and you fired the meltagun would you be able to assault? The combi bolter is a rapid fire weapon but you did not fire the rapid fire profile, so it doesnt matter.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/05 19:59:37
Subject: ML Flakk missles and snap fire question.
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[MOD]
Making Stuff
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No, it isn't. The combi bolter is a weapon made up of two different weapons. It doesn't have its own profile. The bolter part of the combi bolter is a rapid fire weapon.
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![[Post New]](/s/i/i.gif) 2013/03/06 06:11:51
Subject: Re:ML Flakk missles and snap fire question.
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Longtime Dakkanaut
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Thanks guys. I appreciate the replies and the civility.
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