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![[Post New]](/s/i/i.gif) 2013/04/17 00:20:31
Subject: Aliens and Colonial Marines
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Apprehensive Inquisitorial Apprentice
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What would the colonial marine stat line look like? What about Alien(s)? (Say a marine is S4 T4)
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![[Post New]](/s/i/i.gif) 2013/04/17 00:24:14
Subject: Aliens and Colonial Marines
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Confessor Of Sins
WA, USA
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Why would a Colonial Marine be S4 T4? They're pretty much guardsmen. Heck, if their behavior in the movies is any indication, they are guardsmen with worse leadership.
So a Colonial Marine would be something like:
WS3, BS3, S3, T3, I3, W1, A1, Ld6/7
With a variety of pretty vanilla weapon options. Flamers, heavy bolters. Their version of a pulse rifle is maybe an Assault 2 lasgun? Probably 6+ armor too.
As for a Xenomorph, I'd see something like:
WS4, BS2, S4, T3, I5, W1, A2, Ld8
And for special rules, probably Move through Cover and some variant on Acid Blood where wounds inflicted in assault are turned into S3 hits on their attackers.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:29:05
Subject: Aliens and Colonial Marines
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Apprehensive Inquisitorial Apprentice
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I mean, if a standard man, forget about 40k, was S4 T4
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![[Post New]](/s/i/i.gif) 2013/04/17 00:31:44
Subject: Aliens and Colonial Marines
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Confessor Of Sins
WA, USA
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That's not a standard man though. There are standard men in 40k. They're called guardsmen. S4/T4 is Space Marines. They have had massive biological changes done to them and are superhuman. S3/T3 are regular soldiers. Colonial Marines are not superhuman, they aren't even close, so S3/T3, by far.
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This message was edited 1 time. Last update was at 2013/04/17 00:33:44
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:42:54
Subject: Aliens and Colonial Marines
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Norn Queen
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Also remember, S4/T4 does not represent power armour - it represents the additional benefits of the surgery to change a human into a space marine.
Sisters of Battle represent humans in power armour with no other alterations. And they're S3/T3.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:43:34
Subject: Aliens and Colonial Marines
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Apprehensive Inquisitorial Apprentice
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But thats not what I'm saying.... whatever... you can't comprehend what I am saying.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:45:03
Subject: Aliens and Colonial Marines
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Confessor Of Sins
WA, USA
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Then can you clear it up? Right now, I'm hearing what you think Colonial Marines would be in a 40k setting rules wise. If you want them to be accurate to the game, they are regular humans, there are regular humans in 40k, they are Imperial Guard who are S3/T3.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:50:20
Subject: Aliens and Colonial Marines
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Apprehensive Inquisitorial Apprentice
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I am saying, if Xenomorphs and Colonial Marines had a game that used 40k rules, NOT THE 40K UNIVERSE, what would the stat line be for them? And say that a trained soldier is S4 T4.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:52:06
Subject: Aliens and Colonial Marines
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[MOD]
Not as Good as a Minion
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Well the marines are (apparently) trained soldiers, so exactly what you said, S4 T4, probably BS4 if you are giving them the other stats at that level, then the rest of it like Curran said. Although I haven't seen Aliens in a long while, so they may be BS3, I can't remember how good at shooting they were.
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This message was edited 1 time. Last update was at 2013/04/17 00:52:35
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/04/17 00:53:55
Subject: Aliens and Colonial Marines
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Confessor Of Sins
WA, USA
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Hadarac wrote:I am saying, if Xenomorphs and Colonial Marines had a game that used 40k rules, NOT THE 40K UNIVERSE, what would the stat line be for them? And say that a trained soldier is S4 T4.
I don't really understand. You want everything else 40k, yet you refuse to compare them to their closest equivalent in the setting. If you want 40k rules, then just use the benchmarks, why invent new ones?
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:55:02
Subject: Re:Aliens and Colonial Marines
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Secretive Dark Angels Veteran
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Wait, so you ask a question, and then supply your own answer??
Aliens would then be +1 T and +2 WS.
Predators would be +2 T and +3 WS.
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![[Post New]](/s/i/i.gif) 2013/04/17 00:55:41
Subject: Aliens and Colonial Marines
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Hallowed Canoness
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Pretty awful. Their idea of a 'heavy weapon' is an auto-aiming system.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/04/17 00:57:40
Subject: Aliens and Colonial Marines
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Norn Queen
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curran12 wrote: Hadarac wrote:I am saying, if Xenomorphs and Colonial Marines had a game that used 40k rules, NOT THE 40K UNIVERSE, what would the stat line be for them? And say that a trained soldier is S4 T4.
I don't really understand. You want everything else 40k, yet you refuse to compare them to their closest equivalent in the setting. If you want 40k rules, then just use the benchmarks, why invent new ones?
Pretty much this. The basic human statline is BS/ WS/S/T/I 3. Space Marines, who have undergone significant surgery to enhance their strength and toughness and decades of training before they even see action as a scout are BS/ WS/S/T/I 4. There's no reason for the baseline for Colonial Marines to be the equivalent of Space Marines.
If you want a baseline for xenomorphs, Genestealers. That was their original inspiration.
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![[Post New]](/s/i/i.gif) 2013/04/17 01:17:29
Subject: Aliens and Colonial Marines
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Gore-Soaked Lunatic Witchhunter
Seattle
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Basically what everyone else said.
If we want to go by what you've posted, then the Colonial Marine is WS3 BS2 S4 T4 I3 A1 W1 Ld5
...because they sure do spend a whole lot of ammo hitting a whole lot of nothing, and, for Marines, are the most undisciplined, unprofessional soldiers I've ever seen.
The Xenomorph?
WS5 BS1 S6 T6 I5 A3 W1 Ld9
The Yautja (Predator)?
WS5 BS5 S7 T7 I5 A3 W3 Ld8
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/04/17 01:19:15
Subject: Re:Aliens and Colonial Marines
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Longtime Dakkanaut
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ok
Colonial marine
ws 3 bs 4 s 4 t 4 w 1 I 3 A 1 ld 8 save 5+ (colonial marine IBA )
Sgt Apone
as above with +1 I ld 9 special rule : stupid officer (this rule requires Sgt. apone to use Lt. Gormans LD as long as Gorman is alive or conscious. )
Lt. Gorman
as above with ld 7 and save - special rule only 2 combat drops (Lt. Gorman is required to make LD checks for all overwatch and assault checks, failure results in the unit he is attached to being unable to preform these actions that turn.)
Cpl. Hicks
as above with +1 I ld 9 and special rule " I carry this for close encounters " ( Hicks may switch out his M41 pulse rifle for a shotgun at the beginning of each turn )
Pvt. Vasquez
as above with special rule "lets rock! " (Vasquez may fire her smartgun in snapshooting at BS 2"
Weapons:
M41A Pulse rifle range 24 S 4 ap 5 assault 2
Underslung grenade launcher range 12 S 4 ap 6 assault 1 blast.
Smartgun range 36 S 5 ap 5 assault 5 (accurate +1 BS due to targeting systems)
Incinerator range : T S 4 ap 6 assault 1
sidearm range 12 s 3 ap 6 pistol.
Hicks shotgun range T s 3 ap 6 assault 2
Xenomorph
WS 5 BS 3 S 5 T 4 W 2 I 5 A 2 LD 10 save 5+ special rules. stealth, vertical movement, acid blood.
Stealth +1 cover save
Vertical movement: treats difficult terrain as open.
Acid blood causes units in CC that inflict a wound on the xenomorph to pass a Toughness check or take a wound , armor saves allowed.
There ya go , just off the top of my brain.
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![[Post New]](/s/i/i.gif) 2013/04/17 01:21:31
Subject: Aliens and Colonial Marines
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Confessor Of Sins
WA, USA
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Why are oyu giving them such high Ld, Soo?
Was I watching a different Aliens movie where the Marines completely panicked all the time and opened fire without any control at the first sign of an alien?
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/04/17 01:27:53
Subject: Re:Aliens and Colonial Marines
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Longtime Dakkanaut
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They were veteran colonial marines , that were encountering a hostile alien race for the first time in known human history, after being told to relequish their ammo and rely on one or two soldier with flamethrowers..which they did and CM mission.
I would venture a guess that no poster on this site or any real world soldier would do to much better then they did when aliens started leaping out of the wood works, that they could not even see with their NODS, they still had the discipline to fall back to the apc after several losses.
So I think LD 8 is ok, Gorman I have no excuse for.
And they never stopped fighting.
I did not see to much panicing, except Hudson, but that was more after the fact.
I guess I cut them a bit more slack, since I have seen RL soldiers panic
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This message was edited 2 times. Last update was at 2013/04/17 01:30:37
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![[Post New]](/s/i/i.gif) 2013/04/17 20:39:22
Subject: Aliens and Colonial Marines
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Terminator with Assault Cannon
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Troops: Colonial Marine Infantry Section (65 points base):
Each section consists of 8 Colonial Marines and one Colonial Marine Sergeant.
Colonial Marine
WS3 BS3 S3 T3 W1 I3 A1 Ld7 5+
Wargear: Pulse Rifle (counts as autogun), pistol (counts as autopistol), body armor (confers a 5+ save), frag grenades
Colonial Marine Sergeant
WS3 BS3 S3 T3 W1 I3 A2 Ld8 5+
Wargear: Pulse Rifle (counts as autogun), pistol (counts as autopistol), body armor (confers a 5+ save), frag grenades
Two Colonial Marines must replace their pulse rifles with smartguns for free. Smartguns are treated as Heavy Stubbers that are Assault 3 instead of Heavy 3.
Up to three Colonial Marines may replace their pulse rifles with incinerator units (counts as flamer) for +5 points per model.
Any Colonial Marine (including the Sergeant) may replace his (or her) pistol with a shotgun for +1 point per model or replace his pulse rifle with a shotgun for free.
Up to four Colonial Marines may take Sentry Guns at 15 points each. The Sentry Gun does nothing until the Colonial Marine carrying it spends a Movement Phase deploying it. Doing so prevents him (or her) from moving normally this turn-- at the end of the Movement phase, he (or she) may place a Sentry Gun model on the table anywhere in contact with his (or her) base. If the Colonial Marine carrying the Sentry Gun is killed before deploying it, it is lost (though this does not count as losing 2 models for purposes of morale). Once a Sentry Gun has been set up, it counts as a new member of the squad with the following profile:
WS0 BS4 S3 T3 W1 I0 A0 Ld 7 4+
Wargear: Smartgun, armored systems (4+ save).
Special Rules: Immobile, Defensive Programming (fires Overwatch at BS2 instead of BS1), Machine: Sentry Guns are immune to all Morale and Leadership-based tests. However, this does not extend to their squad.
If a squad containing Sentry Guns Falls Back, any remaining Sentry Guns do not fall back and instead become a separate unit in their current position. A squad containing Sentry Guns may also voluntarily abandon them once they have been deployed, splitting off and becoming a separate unit. In either case, the new unit of Sentry Guns does not count as an additional Victory Point if killed in a Purge the Alien mission and does not have to be killed to score the Victory Point for killing the Colonial Marine squad.
If a squad containing Sentry Guns Goes to Ground, the Sentry Guns still behave normally. Note that this means they may still fire normally while the rest of the unit must Snap Fire-- however, they do not gain the +1 cover save normally attained by models in a unit that has Gone to Ground.
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This message was edited 7 times. Last update was at 2013/04/17 20:46:02
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![[Post New]](/s/i/i.gif) 2013/04/17 20:42:33
Subject: Re:Aliens and Colonial Marines
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Longtime Dakkanaut
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I guess you missed the point where the OP wanted S 4 T 4 as a baseline for a human.
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![[Post New]](/s/i/i.gif) 2013/04/17 20:54:31
Subject: Re:Aliens and Colonial Marines
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Terminator with Assault Cannon
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Soo'Vah'Cha wrote: I guess you missed the point where the OP wanted S 4 T 4 as a baseline for a human.
That's my unit entry for a Colonial Marine squad in 40k, because that way I can balance the points costs. If the OP wants S4 T4 base, it's a trivial change-- just remember that it should apply to the sentry guns as well to avoid majority Toughness issues.
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![[Post New]](/s/i/i.gif) 2013/04/17 20:59:06
Subject: Re:Aliens and Colonial Marines
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Bounding Ultramarine Assault Trooper
Chandler, Arizona
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Soo'Vah'Cha wrote: They were veteran colonial marines , that were encountering a hostile alien race for the first time in known human history, after being told to relequish their ammo and rely on one or two soldier with flamethrowers..which they did and CM mission.
I would venture a guess that no poster on this site or any real world soldier would do to much better then they did when aliens started leaping out of the wood works, that they could not even see with their NODS, they still had the discipline to fall back to the apc after several losses.
So I think LD 8 is ok, Gorman I have no excuse for.
And they never stopped fighting.
I did not see to much panicing, except Hudson, but that was more after the fact.
I guess I cut them a bit more slack, since I have seen RL soldiers panic 
This.
SFC Apone was rather calm during the entire thing until he gets snagged. He was calmly attempting to get Lt. Gorman(a complete cherry) to clarify his requests("say again all after 'incinerate'?). Overall I think, depending on the size of the element, C2 is pretty decent, so having a higher leadership score for leader models is acceptable. They do use their APC as their C2(or C3!?) vic, so maybe having one nearby might boost leadership? Everything else happened so fast that the squad leaders had a hard time controlling their element.
I sure as hell wouldn't venture into taliban country with just my M9, so them sacking up and moving on without their mass casualty producing weapons(M56 smart guns, equal to our M240s basically), and their basic weapon systems is pretty awesome. Hell, I get freaked out seeing dudes near me with my thermals, I can't imagine not being able to see an opponent that doesn't emit a heat signature.
Hudson gets pretty hard right before he gets checked. I remember him standing there yelling "oh you want some too!?" while firing his pulse rifle at virtually cyclic rate.
Things might have gone differently overall if the dropship crew hadn't set down, instead of remaining in orbit as ordered initially. They could have leveled that place, then finished it off from orbit(its the only way to be sure). Great...now I gotta go watch the movie.
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"You are judged in life, not by the evil you destroy, but by the light you bring to the darkness" - Reclusiarch Grimaldus of the Black Templars |
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![[Post New]](/s/i/i.gif) 2013/04/17 22:32:43
Subject: Re:Aliens and Colonial Marines
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Fixture of Dakka
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Soo'Vah'Cha wrote: They were veteran colonial marines , that were encountering a hostile alien race for the first time in known human history,
Incorrect. They mention aliens they've encountered during the mission briefing.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2013/04/17 22:40:44
Subject: Re:Aliens and Colonial Marines
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Barpharanges
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DarknessEternal wrote: Soo'Vah'Cha wrote: They were veteran colonial marines , that were encountering a hostile alien race for the first time in known human history,
Incorrect. They mention aliens they've encountered during the mission briefing.
But nothing like the Xenomorphs, which they highly under estimate.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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