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War, First Horseman of the Apocalypse (based on Darksiders video game)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Because yolo.

War-200

WS- 6
Bs 6
Str 5
T 5
W 4
Int 5
A 4
Ld 10
Sv 3+

Wargear
Chaoseater

War's legendary blade, returned to its full powers after being stripped of them
Rg -
Str user
AP 3
Type- Specialist weapon, Cleaving Blow

Cleaving Blow
Rending on 4+.This does not apply to models with the Bulky, Very bulky, Extremely Bulky rules or vehicles
.

War may also choose one of the following secondary weapons

War Scythe
Rg -
Str user
AP 4
Type- Unwieldy, Reaper Strike

Reaper Strike
War may, instead of attacking normally, make a number of attacks equal to the number of enemies within base contact.



Tremor Gauntlet
Rg -
Str X2
AP 2
Type- Unwieldy, Strikedown



Gear


War must choose 1 of the following gear items

Earthcaller

This is counted as a ranged weapon with a ranged of 6". Every enemy model hit must take a Toughness test or be reduced to Int 1 as per the Concussive rule.


Crossblade
Rg 12"
Str 4
AP -
Assault 2D6


Abyssal chain
Rg 12"
Str -
AP -
Type- assault 1

After hitting, roll a D6 and add War's Str. If the result is greater than the target's Toughness or AV hit, move the target towards War D6". if they are equal nothing happens. If the result is lower than the Toughness or AV, move War D3". If the two come into base to base contact the model that moved counts as having assaulted. In this turn they gain HoW.


Void Walker
With this, War counts as Jet Pack Infantry as he open's void portals to travel between points. the exception is he may not use it to travel outside LoS as he must be able to shoot the portal onto his chosen point.

Mercy
Rg 12"
Str 4
AP 3
Pistol

Mask of Shadows
War gains the Interceptor and Night Vision special rules and rerolls to Hit rolls of 1 in combat vs Daemons.



Special Rules
Independent Character, Daemon, Furious Charge, Stubborn

Shadowflight
When leaping down, these dark Wings subtract 3 from the distance he must leap down.

Chaos Formn
For every 10 models slain using Chaoseater, place a marker beside War. there may not be more than 1 marker at any 1 time. At any point War has a marker he may temporarily turn into Chaos Form. These creates the following changes and lasts untill the end of the player turn.
War may not shoot in this mode and counts as a monstrous creature with the Fearless special rule, in addition to the normal ones he has.
Ws +1
Bs -
Str +2
T +2
W -
Int -1
A -1
ld
Sv 3++




War may purchase Ruin, his mythical Horse, for +65pts

When purchased, War becomes cavalry, and Chaoseater gains +1 Str to all attacks made with it. While riding Ruin War has the Fearless, Move Through Cover rules and may not use any gear items except the Mask of Shadows and Mercy. He may also not make use of his Chaos Form, Warscythe or tremor Gauntet.

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