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Made in us
Boom! Leman Russ Commander





Ohio

So if Im correct according to the new FAQ allies of convenience can score now?

If so for my IG I would like to maybe try out some GK allies, I dont know really anything about them as my local meta doesnt have any GK players.

I primarily play gunline guard so I would be looking at something that could get to the other side of the table.

I usually play 2k so im not afraid to spend some points on them as allies.

For cheap points and effective objective holding I would assume A librarian and some terminators would be pretty good?

This message was edited 1 time. Last update was at 2013/04/25 17:21:05


 
   
Made in gb
Junior Officer with Laspistol





Allies of convenience could always score...

The problem with GK as allies for IG is that they don't bring anything that spamming more IG units also brings - except scoring terminators. That's pretty much it. I've seen an allies list that was:

Coteaz, MM servitors in a chimera, GK Terminators and a Solodin along with a mech IG force.


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Boom! Leman Russ Commander





Ohio

Hm I see, yea as you've seen before Ive experimented with spacewolves and have some solid lists down with them, but am continuing to see what other loyalist factions would make some solid ally chices. At first I was going the GK route but wasnt fond of their fluff and tried blood angels instead but that got really expensive. Then quickly went to space wolves and got some solid builds. Now ive figured I would go back to GK's and see what I could get.

I would still agree with what you have said.

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Gk's also bring really good Deep Strike Defence and massive amounts of high strength power weapons. Strike squads can work great for their Warp Quake ability and can also be a solid counter charge unit.

Coteaz is good a buffing model for friendly GK's and also brings solid deep strike defence and can force or grant re-rolls on the seize roll which can be pretty handy.
   
Made in de
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Hamburg

Well, I've seen Cortaez and 5 GK Termies as ally force of a IG army in an RTT. The outcome was that Termies were always decimated quickly.

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Willing Inquisitorial Excruciator






MD. Baltimore Area

Gk units do not really work well as allies.


They have poor ally rules and do not really bring all that much to the table.



Space Wovles are kinda better allies for any "imperial" force.

Better ally rules. You can join units with ICs which is a huge benefit. Blobs of guardsmen and Psykers

Rune Priests bring the second most effective piece of Psy-defense in the game


in many ways grey hunters are similar to a grey knights stike squad

Good shooting power (cheap access to plasmaguns vs. storm bolters and psycannons for more points)
good combat power (the wolf standard is Broken, 3 attacks per model is great Vs. AP3 attacks, but only 1 per model)

The grey hunters are a bit better at 12" or less, the Strike squad is better at 12"-24"
The grey hunters are far better fighting horde units and taking a charge, the Strike squad is better at charging into MEQ units.

This message was edited 1 time. Last update was at 2013/04/25 14:33:24


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Ohio

I see, thanks for the replies! Yea so far a play space wolves and have built some great allied detachments that include 2 hunter pods and rune priest for blob and Ive also tried out some TWC to soak up a lot of fire.

But with that said Im just looking at trying out some other allied detachments to see what I can come up with, would like to keep it rather cheap but doesnt need to be. As mentioned I have SW, Ive tried blood angels but do not like anything about the BA. So Ive figured I would try GK now.

Any good ally aside from what Ive suggested above? Even with standard marines and DA?

Im pretty much looking for a detachment that can at least have some kind of impact on my opponent and that will have the chance to go out and hurt my opponent. Basically like my SW. Rune priest buffs Gunline and then the Hunter pods go for my opponents back line.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Anyone else have any good ally combinations for guard, aside from BA and SW?

 
   
Made in de
Morphing Obliterator






DA are probably ok as they can bring the cheapest atsknf and really point efficient psykers, but aside from that they lack the scoring toys and the foc slots to pull the really good combinations they could field normally.

For scoring bikes you could still use Vanilla Marines with a bike captain but I don't know if IG really needs this.

This message was edited 1 time. Last update was at 2013/04/26 17:50:40


Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in us
Boom! Leman Russ Commander





Ohio

Before DA came out with a new codex I thought about getting some to have Termies but then the characters that turned termies into troops lose that ability when they are used as allies(sounds stupid to me).

Also with bikes Ive come up against some crazy chaos bike armies but I think thats a sorcerer on a bike whic got some crazy bonuses but with a captain on a bike is it really a good unit?

The biggest think I look for in allies is how it can really help my guard by getting to my opponents side of the table and deal some damage. As I normally use SW I usually have 1 or 2 pods of hunters that run around on my opponents side of the table. I know bikes are fast too and I absolutely hate playing against them. lol

 
   
Made in gb
Longtime Dakkanaut







It's fairly simple when you boil it all down.

For psychic defence, space wolf allies, giving blobs runepriests for ATSKNF and denying psychic powers.

For feel no pain and ATSKNF, take blood angels with sanguinary priests.

Grey knight's don't bring much, because they don't have cheap, readily available characters like the other two, but you might get some use out of henchmen to give you melee-style, guardsmen sized unit's, and coateaz, who let's you take these, is very good in himself.

For non loyalists, chaos daemons bring's you prescience on tzeentch herald's, and the portalglyph to spawn some extra disposable scoring for 30 points, which is a steal. It's also the advantage of being the cheapest allies, one herald of tzeentch with portalglyph, and 10 pink horrors for about 160 points. They can also give you a bloodthirster and 10 horrors, if you want something to distract fire from your squishier unit's from turn one.
   
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Boom! Leman Russ Commander





Ohio

Those are all good thought and I will have to keep them in mind. Only reason I suggested loyalist factions is my local meta is heavier on chaos marines, demons and the other zeno threats.

Ive been playing guard for about 2 years and have built SW onto that recently and Ive got some great use out of them. With BA I usually found that they just got super expensive to really benefit my guard as well.

 
   
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Bounding Assault Marine




East Bay, USA

 Evileyes wrote:
It's fairly simple when you boil it all down.

For psychic defence, space wolf allies, giving blobs runepriests for ATSKNF and denying psychic powers.

For feel no pain and ATSKNF, take blood angels with sanguinary priests.

Grey knight's don't bring much, because they don't have cheap, readily available characters like the other two, but you might get some use out of henchmen to give you melee-style, guardsmen sized unit's, and coateaz, who let's you take these, is very good in himself.

For non loyalists, chaos daemons bring's you prescience on tzeentch herald's, and the portalglyph to spawn some extra disposable scoring for 30 points, which is a steal. It's also the advantage of being the cheapest allies, one herald of tzeentch with portalglyph, and 10 pink horrors for about 160 points. They can also give you a bloodthirster and 10 horrors, if you want something to distract fire from your squishier unit's from turn one.


Careful here, Sanguinary Priests only confer Feel no Pain and Furious Charge to units from Codex: Blood Angels (read the BA FAQ) I like your thinking though. I like to ally small 5 man assault squads with a melta gun and combi melta and a Librarian with Blood Lance to give some reliable anti-armor deep striking units while the guard sit back and do what they do.

 
   
Made in za
Fixture of Dakka




Temple Prime

The only real thing the GK can give the guard is scoring terminators. Otherwise the Grey Knight army doesn't really synergize all that well with the Imperial guard.

 Midnightdeathblade wrote:
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Fresh-Faced New User




If you're just looking for a cheap way to control the board and gain ground, I don't see how you can go wrong with codex Marines with drop pods.
   
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Boom! Leman Russ Commander





Ohio

 Kain wrote:
The only real thing the GK can give the guard is scoring terminators. Otherwise the Grey Knight army doesn't really synergize all that well with the Imperial guard.


What does space marine pods bring that sw pods dont? Im fairly confident that the sw pods are probably better than the spacemarines pods. I do like the suggestion of the bikes for spacemarines we though, its something different.

 
   
Made in za
Fixture of Dakka




Temple Prime

 tankboy145 wrote:
 Kain wrote:
The only real thing the GK can give the guard is scoring terminators. Otherwise the Grey Knight army doesn't really synergize all that well with the Imperial guard.


What does space marine pods bring that sw pods dont? Im fairly confident that the sw pods are probably better than the spacemarines pods. I do like the suggestion of the bikes for spacemarines we though, its something different.

...I don't think I ever mentioned space marine or space wolves anywhere in my post.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Morphing Obliterator






I think he wanted to quote Dr Lemonade

But Vanilla Pods can carry up to 12 models so you can even stick an IC in Termi Armor in it. I'm not sure if SWs can do this too.

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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

What SW Pods bring over the Vanilla ones is 2x Special Weapons, 2x Close Combat Weapons and Counter Attack + lots of other little goodies. Over all the SW Pods are better at being able to preform well with combat and shooting. The Vanilla ones are slightly below par in both areas.

If taking a SW allied detachement for a Guard list and you want to make a decent alpha strike. Its best to take at least 2x Grey Hunter Squads in Pods and Long Fang Squad with a Pod also. The Long Fang Squad will start on the board with an Empty Pod which allows the 2 Grey Hunter Squad with meltas to auto arrive turn 1. This gives Guard a way to Pop AV14 turn 1 which is one of the few things they struggle with. It also provides 20x Marines bodys that will need to be taken care of before your opponent hits your lines.
   
Made in us
Boom! Leman Russ Commander





Ohio

 Kain wrote:
 tankboy145 wrote:
 Kain wrote:
The only real thing the GK can give the guard is scoring terminators. Otherwise the Grey Knight army doesn't really synergize all that well with the Imperial guard.


What does space marine pods bring that sw pods dont? Im fairly confident that the sw pods are probably better than the spacemarines pods. I do like the suggestion of the bikes for spacemarines we though, its something different.

...I don't think I ever mentioned space marine or space wolves anywhere in my post.


Sorry it actually was meant for Dr. Lemonade, but my lagged and when I clicked his tag it took yours, my bad.




Automatically Appended Next Post:
Sinji wrote:
What SW Pods bring over the Vanilla ones is 2x Special Weapons, 2x Close Combat Weapons and Counter Attack + lots of other little goodies. Over all the SW Pods are better at being able to preform well with combat and shooting. The Vanilla ones are slightly below par in both areas.

If taking a SW allied detachement for a Guard list and you want to make a decent alpha strike. Its best to take at least 2x Grey Hunter Squads in Pods and Long Fang Squad with a Pod also. The Long Fang Squad will start on the board with an Empty Pod which allows the 2 Grey Hunter Squad with meltas to auto arrive turn 1. This gives Guard a way to Pop AV14 turn 1 which is one of the few things they struggle with. It also provides 20x Marines bodys that will need to be taken care of before your opponent hits your lines.


Thats what I had figured over C:SM. Also that is exactly what I run as a competitive ally for my list. Instead of the 2 extra pods I've even thought about the SW's wold priest to outflank a plasma squad. Only problem is that 1 marine squad will get lit up really quick by themselves for a turn.

This message was edited 1 time. Last update was at 2013/04/27 23:20:00


 
   
Made in us
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SW.

Bring double Rune Priest, some Wolf Guard with TEQ and some GH and LFs. Use RP to make blobs more durable.

Bee beep boo baap 
   
Made in us
Boom! Leman Russ Commander





Ohio

Ive recently tried a rune priest in a pod with GH and having him use Jaws to a great effect. But other than that Its usually to have him buff a blob squad.

 
   
Made in za
Fixture of Dakka




Temple Prime

 tankboy145 wrote:
 Kain wrote:
 tankboy145 wrote:
 Kain wrote:
The only real thing the GK can give the guard is scoring terminators. Otherwise the Grey Knight army doesn't really synergize all that well with the Imperial guard.


What does space marine pods bring that sw pods dont? Im fairly confident that the sw pods are probably better than the spacemarines pods. I do like the suggestion of the bikes for spacemarines we though, its something different.

...I don't think I ever mentioned space marine or space wolves anywhere in my post.


Sorry it actually was meant for Dr. Lemonade, but my lagged and when I clicked his tag it took yours, my bad.




Automatically Appended Next Post:
Sinji wrote:
What SW Pods bring over the Vanilla ones is 2x Special Weapons, 2x Close Combat Weapons and Counter Attack + lots of other little goodies. Over all the SW Pods are better at being able to preform well with combat and shooting. The Vanilla ones are slightly below par in both areas.

If taking a SW allied detachement for a Guard list and you want to make a decent alpha strike. Its best to take at least 2x Grey Hunter Squads in Pods and Long Fang Squad with a Pod also. The Long Fang Squad will start on the board with an Empty Pod which allows the 2 Grey Hunter Squad with meltas to auto arrive turn 1. This gives Guard a way to Pop AV14 turn 1 which is one of the few things they struggle with. It also provides 20x Marines bodys that will need to be taken care of before your opponent hits your lines.


Thats what I had figured over C:SM. Also that is exactly what I run as a competitive ally for my list. Instead of the 2 extra pods I've even thought about the SW's wold priest to outflank a plasma squad. Only problem is that 1 marine squad will get lit up really quick by themselves for a turn.

No problem.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Killer Klaivex




Oceanside, CA

Dark angel librarian with power field, and tech marine with power field.
Gives you 2 bubbles of 4++ that can affect your tanks.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

HawaiiMatt wrote:
Dark angel librarian with power field, and tech marine with power field.
Gives you 2 bubbles of 4++ that can affect your tanks.

-Matt


Now is the tech marine a troop choice or what would you go with for your troops?

 
   
Made in gb
Junior Officer with Laspistol





 tankboy145 wrote:
Anyone else have any good ally combinations for guard, aside from BA and SW?
#
DA, specifically RW. Although I think it'd work better with RW and IG allies.

I'm desperate to try it, but alas, money and time are limiting factors.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in ca
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Stouffville ON, Canada

Has anyone tried White Scars, Ravenguard or Crimson Fists with guard? And does Eldar mesh well?

I'm trying to find a rapid force allies army that will keep up with my flyer guard army and haven't really found an ally I like from those mentioned.

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NYC

 SwampRats45MK wrote:
Has anyone tried White Scars, Ravenguard or Crimson Fists with guard? And does Eldar mesh well?

I'm trying to find a rapid force allies army that will keep up with my flyer guard army and haven't really found an ally I like from those mentioned.


Flyer guard needs only one ally: More flyer guard.

Seriously, don't waste points on allies that don't fit the playstyle of the list. Just buy more flyers.

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Ohio

 SwampRats45MK wrote:
Has anyone tried White Scars, Ravenguard or Crimson Fists with guard? And does Eldar mesh well?

I'm trying to find a rapid force allies army that will keep up with my flyer guard army and haven't really found an ally I like from those mentioned.


White scars would be nice because of the bikes and I would love to see that be used as a good ally.

If going crimson fists for the pods I would suggest going with SW primarily because their troops are amazing in pods. Also Im pretty sure eldar has good psychic defense but im not so not sure about the rest of their army.


Automatically Appended Next Post:
 Griddlelol wrote:
 tankboy145 wrote:
Anyone else have any good ally combinations for guard, aside from BA and SW?
#
DA, specifically RW. Although I think it'd work better with RW and IG allies.

I'm desperate to try it, but alas, money and time are limiting factors.


Ive thought about raven wing but how would that work? Because doesnt the character the makes bikes scoring only work if they are the primary force? pretty much like how you metioned RW with IG allies. Im also in the same boat as you as I was deciding on DA and SW on which ally before I did the whole allies system because its expensive. I was gunna try BA but just bought to much of the wrong stuff and wasted money. Then I heard the the characters that made The bikes and the termies scoring didnt count as allies and I went the wolf route.

This message was edited 1 time. Last update was at 2013/04/28 21:53:15


 
   
Made in gb
Junior Officer with Laspistol





RW would have to be primary. However with the sheer amount of fire power a RW list can put out, I think it'd work really well with mech vets.
It's more an idea than a formulated plan, I refuse to think too much about it or I'll spend money.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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