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2006/03/24 15:07:30
Subject: Fix a useless weapon!
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[MOD]
Otiose in a Niche
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It's time for the game everyone is playing! Fix a useless weapon! Today's entry... the hellgun... OK, it's a lasgun. But rather than AP5 once per game the entire squad may supercharge their weapons and fire a burst at S6, AP4. Balance thoughts - makes deep striking suicide storm troopers much more attractive and scary. Losing the AP5 is not such a disadvantage. Maybe add 'gets hot'? But then again making the weapon more effective is one goal. Any thoughts?
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2006/03/24 15:26:50
Subject: RE: Fix a useless weapon!
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Rough Rider with Boomstick
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Lets compare and contrast something real quick.
Storm trooper= 10 points bs4 sv4+ and has a hellgun SOB = 11 points, bs4 sv3+ and carries a bolter
So for one more point you get a better armor save, and a gun that not only is stronger, but can punch through better armor. Do not even get me started on faith!
So, how can we adjust the hellgun to make these two items line up? Heck they are both worth about the same points right?
S5, AP4 hell gun. Yeah the gun is a good bit better, but the Storm trooper does not have as much of a save and is still, hitting and wounding MEQ's on threes, and they still keep their 3+ save. When the marines hose them back they will also be hitting and wounding on threes, but the storm troopers will be saving on 4+. Plus, the marines still own in CC.
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2006/03/24 15:43:20
Subject: RE: Fix a useless weapon!
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[MOD]
Otiose in a Niche
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You're playing a different game called, let's fix an underpriced unit. Wherein SoB will cost 13 to 15 points and marines 18 to 20.
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2006/03/24 17:36:06
Subject: RE:Fix a useless weapon!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Oh this is easy. Just do what GW usually does to useless weapons - give 'em Rending
Duh.
BYE
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2006/03/24 17:46:08
Subject: RE: Fix a useless weapon!
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Raging Rat Ogre
Off Exhibit
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Make the multi-melta an assault weapon, and adjust prices for units accordingly. As it stands, a tac squad can get a multi-melta and a meltagun for the same points. If the heavy flamer is an assault weapon, why not a multi-melta? Though I know flamers don't require much aim. Or give it a rule that it only counts as an assault weapon against vehicles, as their large size makes them easier to hit. Vehicle mounted multi-meltas would therefore remain unaffected.
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2006/03/24 18:15:46
Subject: RE: Fix a useless weapon!
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[MOD]
Otiose in a Niche
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How about giving the multimelta it's tempate back? The plasma cannon would still have an edge due to range but at least there'd be a point to it. Actaully the assault MM sounds pretty good.
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2006/03/24 22:11:52
Subject: RE: Fix a useless weapon!
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Regular Dakkanaut
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Any short range anti tank shooty weapon should be made assault by default. Eldar have assault meltas and even an assault heavy melta eqivalent (minus some range), so Marines should too.
For the hellgun, how bout just a straight up assault 2 weapon?
My personal neglected weapon choice would be the Eldar missile launcher. The only thing to actually use this might be a dark reaper exarch, that's it. As a vehicle weapon, it's silly. I was thinking something like...
Eldar Missle Launcher: Heavy 2, blast. Str 4 ap 4, or Heavy 1, Str 8, ap 4.
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2006/03/25 03:29:34
Subject: RE: Fix a useless weapon!
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Regular Dakkanaut
Planet Funk-O-Tron
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For the same 10 points you can get a Fire Warrior with WS2 BS3 and a S5 gun. Maybe something as simple as making Hellguns S4?
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Party on, dudes. |
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2006/03/25 09:22:59
Subject: RE: Fix a useless weapon!
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Regular Dakkanaut
England
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imo the hellgun should not exist and stormtroopers should be armed with bolters.
Darkchild
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Death is the only alternative |
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2006/03/25 09:34:06
Subject: RE: Fix a useless weapon!
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Regular Dakkanaut
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good idea
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2006/03/25 10:21:26
Subject: RE: Fix a useless weapon!
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[MOD]
Otiose in a Niche
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Giving the Hellgun S4 or just plain bolter stats sounds fine to me. So lets move on. And for today... The Shotgun! A beloved real world weapon that was marginal in 3rd edition and useless in 4th. What to do... what to do... How about S3 flamer template? S2? Option of S3 2 shorts or S4 AP5 1 shot? I'd like to avoid special unique rules like the old 2nd edition knock down rules.
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2006/03/25 10:26:28
Subject: RE: Fix a useless weapon!
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Regular Dakkanaut
England
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S4 AP- Assault2
Darkchild
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Death is the only alternative |
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2006/03/25 10:37:28
Subject: RE: Fix a useless weapon!
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Fixture of Dakka
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"S4 AP- Assault2"
i could live with that!
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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2006/03/25 13:40:37
Subject: RE:Fix a useless weapon!
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Been Around the Block
Skullcrusher Mountain
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Hellgun: make it S4, AP- or 6 Shotgun: Assault 3 or just put it out of its misery.
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"In the beginning there was darkness... or was there light.. no, there was darkness. Anyway, then Man came on the scene and verily did he create a great spacefaring empire and unto him... you know I'm almost positive there was darkness in the beginning."
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2006/03/26 11:27:23
Subject: RE: Fix a useless weapon!
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Fresh-Faced New User
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Hellgun: S3 AP5 (always)
Problem solved, AP5 is actually useful against a few armies.
Shotgun: Ignores cover saves (as 2nd ed)
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2006/03/26 19:13:22
Subject: RE: Fix a useless weapon!
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[MOD]
Madrak Ironhide
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Shotgun: Extra dice when you make a shotgun noise.
Yeah, baby!
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2006/03/26 19:13:28
Subject: RE: Fix a useless weapon!
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[MOD]
Madrak Ironhide
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Double post
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2006/03/26 22:20:28
Subject: RE:Fix a useless weapon!
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Fresh-Faced New User
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Posted By Zzarchov on 03/26/2006 4:27 PM "Hellgun: S3 AP5 (always) Problem solved, AP5 is actually useful against a few armies."
But Hellgun is S3 AP5. Maybe you mean that it is fine as it is? Hellguns also come with a Targeter, which could be useful for other troops to snipe the front row. (This is why it isnt called Splinter Rifle.) My suggestion: give Storm Troopers a Storm Bolter, nuff said.
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2006/03/27 08:31:15
Subject: RE: Fix a useless weapon!
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Rough Rider with Boomstick
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Storm bolters..... Well they are an interesting model, and the hellgun looks cool.... Storm bolters just feels like a cop out. What about multi-laser like stats Str 6, ap - rapid fire. Then you have a model with a real goal, "skimmer killer" Plus it feels right, lasgun = ap nil multi laser ap nill, hell gun, ap nill.
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2006/03/27 11:53:58
Subject: RE: Fix a useless weapon!
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Regular Dakkanaut
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hellgun- s4 ap6, now it's as good as a shoota
shotgun s3 ap- assault 2, re-roll to-wound. Will not hit as hard as a bolter, won't blow up vehicles, will not kill more than two people, but has more 'reliability' for a kill vs s3 than a lasgun now.
howabout... heavy stubber- make it more common, it's just cool.
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http://static.flickr.com/24/64588400_e231cce33f_m.jpg The Ultimate, Strongest, Most Invincible Man in the Milky Way |
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2006/03/31 03:31:42
Subject: RE: Fix a useless weapon!
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Slippery Scout Biker
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Hellgun Range 18" S3 AP5 Assault 2
OR Range 24" S4 AP- Rapid Fire
Shotgun Range 12" S3 AP- Assualt 2 Special: Ignores Cover Saves.
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Sons of Generus 2000 pts OdenKorps 3000 pts 2000 pts PlagueMarines
DR:70S+G++M+B++IPw40k86D+++A++/eWD024R++T(D)DM+Gwar! - Hey, don't get pissy at me because GW can't write. A lot of things in the rules don't "make sense". It doesn't matter if the do or don't. Play by the rules or don't play at all. FAQ's are not official, they are GW in house House Rules.
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2006/03/31 10:11:56
Subject: RE: Fix a useless weapon!
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Perfect Shot Black Templar Predator Pilot
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Give a hellgun Bolter stats, Str. 4 and AP 5
Shotgun goes from Str. 3, AP- Assault 2....to....Str. 3, AP 6, Assault 2, 18" Range.
Heavy Stubber should just have AP5 rather than 6. now its a trio of long-barrelled bolters.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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2006/03/31 11:03:23
Subject: RE: Fix a useless weapon!
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Rough Rider with Boomstick
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I just don't like giving the gun existing weapon stats. I still do not think str 6 ap nil 18 inch assault 1. is that far out of bounds. Just look at the model, the plasma or melta guns have a smaller power pack. In addition point wise it is not to crazy. Think about about the firewarrior. str5 ap5 30 inch range rapid fire.
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2006/03/31 11:24:59
Subject: RE:Fix a useless weapon!
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Regular Dakkanaut
Standing outside Jester's house demanding the things he took from my underwear drawer.
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Hellgun - Range 30" Str 3 AP5 Rapidfire Shotgun (kinda like Necromunda model with solid slugs OR Buckshot) - Range 24" Str 4 Ap - Assault 1 OR Range 12' Str 3 Ap - Assault 2 ignores cover You pick what you want to shoot, like the missle launcher. And for Cripes sake give 'em to Armord Fist squads. Open the door, start blastin, then CHARGE!!!
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I've seen the Reaper Exarch with both weapon options and both look like things you can buy in sex shops. A weapon should not look like this, not even a Emperor's Children weapon. -Symbio Joe |
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2006/03/31 11:31:03
Subject: RE: Fix a useless weapon!
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Fresh-Faced New User
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I think the shotgun stats are fine, but give it reroll misses. Pretty hard to miss with a shotgun.
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2006/04/02 13:37:04
Subject: RE: Fix a useless weapon!
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Fixture of Dakka
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"but give it reroll misses" or as said earlier, use the flamer template.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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2006/04/03 13:36:30
Subject: RE: Fix a useless weapon!
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[MOD]
Otiose in a Niche
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Good ideas all...
My current votes would be:
Hellgun Assault 24" S6, AP nil A stripped down multi laser
Shot Gun S2 AP nil Flamer template A low power shooty gun, maybe with optional Assault 12" S4 shots
Mutli Melta S8 Assault 24" melta
Next entry... The mortar!
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2006/04/03 14:24:27
Subject: RE:Fix a useless weapon!
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Fresh-Faced New User
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Why not give the mortar multiple types of ammunition? A "Frag Shell" With Str 4, AP 6, and hits units partially covered by the template on a 3+, and a "Krak Shell" With Str 6 , AP 4. Or, a new template for the mortar, with a radius of 2 inches.
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"It is the duty of the Imperial Guard to make the Space Marines look like the pansies really they are." |
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2006/04/18 10:44:41
Subject: RE: Fix a useless weapon!
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Dakka Veteran
The Hammer
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lol
Since the discussion has come around to this topic once more, I have an excuse to make my silly post.
Someone should make plasmortars. Maybe not the Imperium, but some sort of viable man-portable indirect fire weapon is needed given all the marines about. (Mortars as they are would work fine if there were save modifiers or if more armies had more light infantry.) Fire as a normal guess weapon but must also roll 2+ per shot to avoid overheating.
Alternatively, maybe allow Mortar Platoons to be chosen as troops, as I can't think of many other armies besides IG that use them. The cheesy suggestion is that, for a certain number of points, mortar crews may exchange their usual frag rounds for monofilament bomblets, i.e. rending, but that would involve either rolling a separate die to rend for each mortar before resolving the salvo.
Combining the two ideas and applying them to the first weapon of the series, maybe have helguns as normal lasguns with the option of shooting at "increased power" - i.e., rending and Gets Hot! Alternatively, AP3 might be interesting...
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When soldiers think, it's called routing. |
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2006/04/18 14:38:16
Subject: RE: Fix a useless weapon!
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Fixture of Dakka
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Vortex Mortar rounds! release the pie plate and watch the fun ensue!
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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