Switch Theme:

Fix a useless weapon!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




NJ

Lasgun < Hellgun < Pointy Stick... At least with a pointy stick you could stand a chance of maybe giving someone a nasty scratch... Oh, I forgot to add shotguns into my diagram.... Put them at the bottom with the lasgun.
Conclusion: The only reason you take stormtroopers (IMO) is for the special weapons, you deepstrike in (if allowed) or do whatever you want to get to your opponent, take those glorious special weapon shots, hope whatever you shot was worth it, watch all the men with hellguns die, fail leadership and run back, hopefully with you special weapons troopers and shoot while you run off the board or until that guy with the pointy stick finds you... Welcome to theImperial Guard.
Therefore: Why make a useless weapon better when the only people who carry it are meant to die? What let's make hellguns slightly better, ok... So say now they are better, what are you going to do.... Nothing you still die because you ae not important, your special weapons are the ones that kill stuff (marines, tanks, etc...), so if at the end of all of your training your handed a hellgun +2 you know you will be the first man used as a body shield to protect the guy with the melta or whatever. Same theory as all guardsmen and conscripts, you get X amount of useless guys that you spent hours painting for Y heavy weapons and such.
Conclusion 2: Yeah I'm still going, the gun is designed to be useless for the most part for the above reason.


 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I just realized something. Why not give a shotgun the stats of a Ripper Gun? a Str 4, AP 6, Assault 2. Ra 12" would do nicely in close quarters, or at least better than the current version.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Fresh-Faced New User




Honestly, give the shotgun better stats in any way then a bolter is kind of silly. 20mm mini rocket vs. 20mm bore of buckshot? If anything I say eather re-rolls to hit (ease of use) or re-rolls to wound (buckshot by its nature is very likely to hit important tissue). I think re-rolls to wound sounds about right, as the effect can be considered simmilar to they nid living ammunition rule. Being able to assualt combined with better wounding makes them viable, without really needing a points buff.

S4 seems like a simple fix to hellguns, makes them more effective against everything, though bolters are still better. Also stats to put stromtroopers on par with SoB's.
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Boltgun is 70mm, not 20mm...

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

No, it's .75 caliber, which is essentially 20mm.
At least according to Dan Abnett's Eisenhorn novels...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Ah, I may have gotten things reversed.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in gb
Fresh-Faced New User




I like the idea of giving the shotgun pinning to give it a boost.
As for the hellgun, how about keeping S3 (because it is a lasgun at heart), but represent the ovecharged shot by not only giving it AP5, but also by allowing it to reroll wounds?
   
Made in ca
Dakka Veteran




The Hammer

Let helguns upgrade to "may count as sniper rifle" for free for elites, and +2 points for troops. Justify it by saying the higher power beam can be focussed very well and thus makes an excellent sniping weapon. The only guys who have it suddenly become worthwhile.

For the ripper, maybe give it the option of being a "one use" item at assault D6 S4 AP6 twin-linked 6" plus the effects of frag grenades. (the pin locking the ripper gun into semi-automatic is removed (fluffy if they're lead by a bone'ead) and the abhumans use the entirety of their ammunition in a single collective burst.)

When soldiers think, it's called routing. 
   
Made in us
Fresh-Faced New User





Posted By CadianEversor on 06/03/2006 7:17 AM

Shotguns re-rolling to wound?  Seems odd.  How about re-roll to hit. 

 

Last time I checked, twin-linked weapons do re-roll hits, not wounds. I like that idea.

   
Made in au
Regular Dakkanaut




Administratum Water Cooler Loiterer [Brisbane.Au]

How bout you reverse engineer the Hellgun from a Lascannon.

I used this stat line:

Str 10 = Ap 1 Str 9-8 = Ap 2 Str 7-6 = 3 Str 5-4 = 4 Str 3-2 = 5 Str 1 = 6

Lascannon: Str: 9 Ap: 2

Hellgun: Str: 5 Ap: 4

Real Lasgun: Str:3 Ap: 5

You?ll just have to ignore the lasgun and pretend that way back in the dawn of the imperium the guard regiments were supposed to be issued with real laser guns but they lost them all and they have actually been using their standard imperial cooking utensil all this time. The boys back at the Administratum looked at each other and with a silent nod decided never to bring it up?

Usiel -

Don't listen to Tzeentch children, he wont give you his pocket money if you kill each other

DoW: FIRESTORM - http://dow.40k.se/~dow40k/forum 
   
Made in us
Stalwart Veteran Guard Sergeant




The current Hellgun is useless. Sure, S3 AP5 has it's uses, against 5+ and 6+ saves, but vs everything else, it's like being shot with a lasgun. Hence, the fix for it decided in the Player's Guard Codex, and multiple times on the GW Dev boards, is to leave it as it is except with S4. That way, there is a difference between a lasgun and a hellgun to a Space Marine, Stormies stay with the Guard's las weapons, and so on.

"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Posted By Ogiwan 08/10/2006 6:31 PM
The current Hellgun is useless. Sure, S3 AP5 has it's uses, against 5+ and 6+ saves, but vs everything else, it's like being shot with a lasgun. Hence, the fix for it decided in the Player's Guard Codex, and multiple times on the GW Dev boards, is to leave it as it is except with S4. That way, there is a difference between a lasgun and a hellgun to a Space Marine, Stormies stay with the Guard's las weapons, and so on.

What do you think of my earlier suggestion it be S6 Ap4 for one turn of shooting per game, the rest of the time S3 AP5?

 
   
Made in us
Fresh-Faced New User




Lost, but i'll soon find myself!

How bout the Hellguns are Lasguns that re-roll to wounds and have AP5? They have a high rate of fire in DoW. Besides i dont think that as an infantry weapon they should all be given S6 weapons.

Shotguns could be 18" 2 shots str3 ap6. that'd be death to Orks, Tyranid, and Kroot.

Multi-meltas could be fired like meltas alternatively.

Mortars could be given str4 ap5 if they dont already.

How bout Veteran Squads with a heavy weapon choice of Heavy Stubbers

2000 Tau (No Kroot)
2500+ Marines (Blood Angels)
2000+ IG (...plain i guess...) 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

"How bout Veteran Squads with a heavy weapon choice of Heavy Stubbers"

I always wanted heavy stubbers and HK missiles (1 shot krak missles, like a LAW rocket) to be a special weapon choice. Right now the only useful special weapon in a stand and shoot squad is the plasma gun.

 
   
Made in us
Stalwart Veteran Guard Sergeant




Posted By Kid_Kyoto 08/10/2006 9:20 PM
What do you think of my earlier suggestion it be S6 Ap4 for one turn of shooting per game, the rest of the time S3 AP5?

Not that big a fan. Sure, S6 AP4 makes Space Marines notice that they're getting shot at by powerful stuff.....and then the next turn Stormies are slightly more accurate Guardsmen.

"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in us
Fresh-Faced New User




Lost, but i'll soon find myself!

yeah S6 is more powerful than tau, so no lol

2000 Tau (No Kroot)
2500+ Marines (Blood Angels)
2000+ IG (...plain i guess...) 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

What about having Hellguns be Str.4 AP 6,

while the shotgun is Str.4 AP 6 as well, except as an Assault 1 Weapon at 18"?

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in de
Dominating Dominatrix






Piercing the heavens

I think Shotguns with wound reroll, is the right way.

another thing. not that I want Marines to become even more stronger, but how about a special shot for heavy Bolters
18' S5 AP4 Assault 3, minus 1 on the BS
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

We're trialing a Hellgun that is S4 AP6 Rapid Fire normally, but you can over-charge it to S6 AP4 Rapid Fire/Gets Hot! if you want.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I love the idea of S4 AP6. It gives the Stormtroopers a little more punch on the field. How often can you overcharge this trial Hellgun? Every turn, or once per game?

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in gb
Fresh-Faced New User




Even with Gets Hot, wouldn't the overdrive mode be preferable in all MEQ cases plus Orks, thus making Stromtroopers another suicide unit? If that's true, then wouldn't Veterans *still* make a better sucide unit, for a cheaper cost?
   
 
Forum Index » 40K Proposed Rules
Go to: