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Made in be
Mechanized Halqa






Hey all,

I started collecting some models a few months ago, figured out how WH40k worked, wrote two 500pt. lists, of CSM and Tau of which I liked some fluff.
I'm working towards the first 500pt. Slaanesh list, but since I like the modelling/painting part, I'd be spending over a hundred euros on models without real 'flavour'. So I'm busy converting some units, and it's fun. But I feel I can't ever convert and decently paint an army for a balanced point range.

So since I was reading the fluff, lurking on dakka, browsing the model range of GW I encountered necromunda and Inquisitor, and then I've read something about Inquisimunda.
I've downloaded the necromunda rulebook because the gang concept, with actual characters, and not 'another twenty chaos marines' attracted me.

Can someone tell me more about these games? I noticed by reading the necromunda book that after games some characters can actually die, and others can take upgrades. Would that mean you build that one model just for one game maybe? And if you roll an upgrade you want to your char to wear, you need to rebuild a model showing that piece of gear?

So before I start reading the inquisitor rulebook too, can anyone tell me some more about the real game experience? At the moment I think the games aren't called 'specialist' for no reason
I also don't have any playing experience, I'm just browsing some games to see which ones I would like and would put an effort in collecting the miniatures for. I really need something to work to.


   
Made in gb
Dakka Veteran





Some blogs you need to have a look at:
http://www.dakkadakka.com/dakkaforum/posts/list/439900.page
http://www.dakkadakka.com/dakkaforum/posts/list/439900.page
http://www.dakkadakka.com/dakkaforum/posts/list/439900.page
http://www.dakkadakka.com/dakkaforum/posts/list/524179.page
http://www.dakkadakka.com/dakkaforum/posts/list/521729.page

(Sorry of I've missed your blog. Not trying to offend. Doing this from my phone!)

Check out the the above blogs for what the sort style to expect from INQ28 and the ideas behind it. I'm sure I've missed some important blogs but if you look around DakkaDakka you'll find them.

INQ28 seems to be a mash if necromunda and inquisitor plus some other bits and pieces. It achieves what inquisitor never managed as well. Which was being able to easily create your own inquisitors retinue. It is definitely aimed at story telling and character development. Somewhere between wargaming and RPGS.

Definitely the most exciting and expanding of the 40k hobby at the moment.

Hopefully other Dakkanauts can expand on what I've said and do it better!


Automatically Appended Next Post:
Check this chaos blog as well!
http://www.dakkadakka.com/dakkaforum/posts/list/0/524249.page

This message was edited 1 time. Last update was at 2013/05/14 00:35:16


 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

Zwan1One wrote:
INQ28 seems to be a mash if necromunda and inquisitor plus some other bits and pieces.
You seem to be confusing INQ28 and Inquisimunda.

The former is Inquisitor played with 28mm miniatures, usually using a scale of half inches or centimetres for each "yard" in the game (whereas the 54mm version uses one inch per yard). The ruleset is otherwise unmodified.
Inquisimunda... well, I can't tell you exactly what it is, as it exists in a number of different versions. Some are actual hybrids of Inquisitor and Necromunda. Others are basically just alternative gang lists for Necromunda such that the players are agents/enemies of the holy Ordos rather than rival gangs.

This is, to some extent, why I prefer using the name "28mm Inquisitor", as it's more clearly descriptive.

 soulcow wrote:
So before I start reading the inquisitor rulebook too, can anyone tell me some more about the real game experience? At the moment I think the games aren't called 'specialist' for no reason
I shall have to quote PrecinctOmega on this one:

Inquisitor is a wargame with the brakes off : a bare-back, whiteknuckle ride that takes all the bits you like best about tabletop wargames (the rich context, the dark themes, the shock of conflict) and roleplay games (colourful individuals, the fate of the galaxy hanging by a thread, sudden changes of personal fortune in the time it takes to pull a trigger) and throws them into a single package. It's like a cooperative novel and a competitive action movie rolled up into one thing. It's wargaming for poets. It's falling to your knees in a sea of corpses, an empty stubber in one hand and a bloody chainsword in the other, screaming "If this is heresy, it feels SO GOOD!"

It is however a little bit of an acquired taste and relies on being a co-operative gaming experience - not in that the characters have to work together (although that can happen), but that players have to approach the game with the intention that "winning" is entirely secondary to everyone enjoying the game.

Character creation is a truly sandbox experience, making it quite possible to bring along outrageous individuals... but most people don't find playing against abominations fun and playing with them is about as hollow as winning a WH40K game because you went three times over the points limit. It also often results in an arms race where everyone keeps upgrading to beat each other, breaks the game system and everyone walks away saying rude things about the rules.
Most veteran Inquisitor players have taken to playing less powerful characters than those portrayed in the rulebook - if everyone's less formidable, it all still evens out and actually improves the game tension; after all, if a character has a 55% chance of making a crucial shot, it's naturally more tense than if they have an 85% chance.

So, it does need the right mindset.

Put another way, Inquisitor is the last five minutes of an improv action movie. The players are the actors, their characters are their roles, the Gamesmaster is the director/scene setter and all the people around the table are trying to make this last climax something to behold. Not only for the thrilling heroics, but also the moral conflicts and the personalities involved.

So, an unusual gaming experience, but it can be a very rewarding one.

DR:80S(GT)G(FAQ)M++++B++I+Pinq01/f+D++A++/sWD236R++++T(S)DM+
Project log - Leander, 54mm scale Mars pattern Warhound titan 
   
Made in gb
Dakka Veteran





Thanks MarcoSkoll! That's a much better explanation then I could ever hope to give. I didn't realise INQ28 and Inqisimunda were different things. I wrongly assumed they were different names for the same thing.
Precinct Omega's detailing of Inqisimunda is brilliant. If there was a rule book for Iquisimunda that would be on the inside front cover!
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

You're still getting a little confused, as the quote actually starts with the word "Inquisitor". (He does talk about mixing wargames and roleplay, but that's what Inquisitor itself is - somewhere between the two). I'm just talking about the original game at present, seeing as that was partly included within the question.

I can't really comment much on Inquisimunda rules - I don't play any of the variants. I've read some of them, I'm quite familiar with the models (there's strong overlap with 28mm Inquisitor stuff), but when it actually comes down to playing, I stick with just "plain" Inquisitor. I have better luck finding gamers, and I already have Infinity when I want a simpler skirmish ruleset.

DR:80S(GT)G(FAQ)M++++B++I+Pinq01/f+D++A++/sWD236R++++T(S)DM+
Project log - Leander, 54mm scale Mars pattern Warhound titan 
   
Made in gb
Dakka Veteran





Actually. Reading your responses again I have got completely confused. I never played inquisitor but really enjoyed reading through that rule book and starting to delve into the background of the inquisition. My problem with inquisitor was finding a 3rd person to be GM/player.

This message was edited 1 time. Last update was at 2013/05/15 16:53:07


 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

A few people have had the problem with finding a GM, but it's not unsolvable - RPG groups can obviously make it work, and sharing the role around can help.

It's a bit off the original topic, but there is actually something of an Inquisitor community around the UK, and it's been running semi-regular events at Warhammer World for the last few years. That could give you a way of getting involved with the game if it interests you - your old posts suggest you live in London, which has good rail links to Nottingham.

And that can be at 28mm, 54mm or both, because events get run at either scale. 28mm Inquisitor has a section at The Ammobunker, and The Conclave is an assorted forum (although generally more 54mm oriented).


DR:80S(GT)G(FAQ)M++++B++I+Pinq01/f+D++A++/sWD236R++++T(S)DM+
Project log - Leander, 54mm scale Mars pattern Warhound titan 
   
 
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