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![[Post New]](/s/i/i.gif) 2013/04/18 16:09:32
Subject: The Sisyphus complex _ Clean up in aisle 1, please.
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Imperial Agent Provocateur
The Netherlands
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After having seen Neil101's brilliant Inq28 gamingtable of the Arkke http://www.dakkadakka.com/dakkaforum/posts/list/1410/318718.page I decided to do something similar (although probably not as brilliant as his  ).
It will be a modular board kinda like the zone mortalis tiles. The tiles will measure 30cm x 30cm and 30cm x 60cm. As they will all be different, the board can be different every time you play on it. When all the tiles are put together the board/table will measure 120cm x180 cm.
The setting of the board will be the inside of a penal mining building called "The Sisyphus Complex". http://en.wikipedia.org/wiki/Sisyphus A place where the scum/criminals of the yet unnamed planet will be send to to mine the precious minerals for the duration of their sentence...only something went horrible wrong inthere...fluff and story will be posted in a later stage, but that's the overall concept we are running with. Also we are still debating if it will be for Inq28 or Imunda.
Here are some pictures from the first test tile i did, it's still in pip atm.
and a topdown shot of the tile.
Grime, dirt and other "effects" still need to be added...hope you like it sofar
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This message was edited 9 times. Last update was at 2013/11/16 10:19:55
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![[Post New]](/s/i/i.gif) 2013/04/18 17:18:31
Subject: Re:The Sisyphus complex _ A Inq28/Imunda board.
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Is 'Eavy Metal Calling?
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Excellent work so far. The amount of detail is gorgeous. I'd love to see a whole table to that standard.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2013/04/18 17:43:04
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Looking pretty damn good so far.
Look forward to seeing it develop!
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![[Post New]](/s/i/i.gif) 2013/04/18 23:19:35
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Dakka Veteran
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Looking cool. Very nice textures you have got going there.
What's the difference between INQ28 and Imunda? I thought they were the same?
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![[Post New]](/s/i/i.gif) 2013/04/19 00:43:55
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Aspirant Tech-Adept
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Lovely stuff. Do you have any WIP pictures? I would like to see how you did the detailing on the walls. I've looked into making something like this and the main problem is getting enough detail on the wall and floor I'd say. I think you are pulling it off so far, some of the wall detail is fantastic and the floor - though quite simple - looks great.. Maybe a few posters or warning signs around the place would work well? Oh and hazard stripes?
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![[Post New]](/s/i/i.gif) 2013/04/19 08:18:35
Subject: Re:The Sisyphus complex _ A Inq28/Imunda board.
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Imperial Agent Provocateur
The Netherlands
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@ Zwan1One - http://inq28.blogspot.nl/p/what-is-inq28.html and http://empireofghosts.blogspot.nl/p/inquisimunda-resources.html Hope this helps
@ Bruticus - Posters, hazard stripes, warning signs, discarded items, etc, will all be added, i am kinda making the before situation first, then i will add all the clutter you get when everything goes wrong and people run amok
Some wip pics.
The green things are plastic clothes pins (idea looted from ironhands http://ironhands.com/necro.htm).
The "inside" wall detail, i just cut out square and placed sprue cuttings and any cool shapes i could find on the back side. The next wall section i make, i shall take some more detailed wip pics.
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![[Post New]](/s/i/i.gif) 2013/04/19 08:31:13
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Shroomin Brain Boy
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definatly subbed... you had me when i discovered the plastic cloth pegs... then i saw the sprue cuttings for plumbings...
awesome and yet simple... and still not my ideas... i need to follow this as i think i can learn quite a lot here...
and painting is top notch too!
cheers, vik
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![[Post New]](/s/i/i.gif) 2013/04/19 09:20:07
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
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Oh man, I'm with Vik - wonderful use of 'stuff' all over the place... This is gonna be a great ride, I'm subbed...
Would be wonderful for a Space Hulk, Judge Dredd, etc campaign - in fact the uses are infinite...
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![[Post New]](/s/i/i.gif) 2013/04/19 09:26:56
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Shroomin Brain Boy
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my thoughts exactly...
i started with brick walls for such a count as space hulk game idea... but going down this road will be quicker and... better looking... darn
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![[Post New]](/s/i/i.gif) 2013/04/19 09:36:07
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Did Fulgrim Just Behead Ferrus?
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Oooh, how about multiply levels?
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![[Post New]](/s/i/i.gif) 2013/04/19 09:41:20
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Shroomin Brain Boy
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will be quite hard to be still playable, non?
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![[Post New]](/s/i/i.gif) 2013/04/19 10:02:08
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Did Fulgrim Just Behead Ferrus?
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Doesn't have to be, look at this for example. Or you could have removable components.
Or have different levels placed elsewhere, so it looks as if you're playing on two different tables/battlefields, but each one is a separate level, units can only access the different levels through specific access points (e.g. staircase, elevator, etc.)
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![[Post New]](/s/i/i.gif) 2013/04/19 10:06:08
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Shroomin Brain Boy
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second idea is always doable... but of course the first idea is way more cooler^^
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![[Post New]](/s/i/i.gif) 2013/04/19 14:33:07
Subject: Re:The Sisyphus complex _ A Inq28/Imunda board.
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Imperial Agent Provocateur
The Netherlands
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Thanks to all for the vote of convidence
@ Malika2 - At the moment it will all be one level, no height differences. But maybe if all works out well, i might add some tiles with height.
Another reason why i am making a board like this instead of the "standard" necromunda terrain is, the terrain i am making now can be all put on top of eachother for easy storage
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This message was edited 1 time. Last update was at 2013/04/19 21:30:21
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![[Post New]](/s/i/i.gif) 2013/04/21 14:48:16
Subject: Re:The Sisyphus complex _ A Inq28/Imunda board.
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Imperial Agent Provocateur
The Netherlands
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![[Post New]](/s/i/i.gif) 2013/04/21 14:53:57
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Aspirant Tech-Adept
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It's looking really good, very impressed.
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![[Post New]](/s/i/i.gif) 2013/04/21 15:38:47
Subject: Re:The Sisyphus complex _ A Inq28/Imunda board.
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Is 'Eavy Metal Calling?
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Clothes pins for the win! The next tiles look excellent. Subbed
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2013/04/21 15:44:49
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Jovial Plaguebearer of Nurgle
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Excellent stuff, very evocative board. The little details while simple ideas/parts, work very effectively.
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![[Post New]](/s/i/i.gif) 2013/04/21 16:04:55
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Brigadier General
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Nice work. Great use of pins. They are one of my favorites for adding sci-fi detail. The ones you used have much more detail than the dollar store cheapies I've been using.
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![[Post New]](/s/i/i.gif) 2013/04/22 20:02:39
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Shroomin Brain Boy
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good looking addition... by the way... your emossed rivets... very good looking! convincing!
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![[Post New]](/s/i/i.gif) 2013/04/22 21:28:35
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Very nice. I might be tempted to add in some paint chips and maybe a few stripes/numbers or something on some of the panels in a different colour just to break things up a bit.
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![[Post New]](/s/i/i.gif) 2013/04/23 00:30:03
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Nimble Skeleton Charioteer
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subbed, your work looks excellent, cant wait to see the next update
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![[Post New]](/s/i/i.gif) 2013/04/24 14:20:28
Subject: Re:The Sisyphus complex _ A Inq28/Imunda board.
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Imperial Agent Provocateur
The Netherlands
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![[Post New]](/s/i/i.gif) 2013/04/24 14:50:54
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Did Fulgrim Just Behead Ferrus?
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Some ideas for rooms:
Medical bay:
Name says it all I guess. Include some beds for the patients to be placed in, something like this but then with all sorts of crude operating devices coming out of it. Kinda makes you wonder if it's used for treatment or torture... You can also add cabinets filled with medical equipment. Oh and some sort of screen/x-ray device to check inside the miners' bodies. Screen generally would look cool.
Mess hall / cafeteria:
Miners need to eat as well. Could be a big room filled with tables where they sit. Food could be taken from a counter (like in a normal cafeteria), but it would be cooler to have some crude conveyorbelt like constructs at the walls from where the miners get their daily meals.
Vehicle repair bay:
I assume the miners might use breaching drills and powerlifters. These things however do need to be maintained/repaired. You could build a large hall with some of these vehicles standing in it, being repairer by servitors or something.
Showers:
Name says it all...
Shuttlebay
I guess this would be outside then (another challenge!), basically a large platform where shuttles can land. Maybe include an Arvus model on it.
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![[Post New]](/s/i/i.gif) 2013/04/24 15:53:23
Subject: The Sisyphus complex _ A Inq28/Imunda board.
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Imperial Agent Provocateur
The Netherlands
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Malika2 wrote:
Vehicle repair bay:
I assume the miners might use breaching drills and powerlifters. These things however do need to be maintained/repaired. You could build a large hall with some of these vehicles standing in it, being repairer by servitors or something.
Although the Drill and the Powerlifter are great models and a good idea to put in a mining facility. The idea of giving tools like that to inmates...hmm
The shower i like alot, would be nice to do something with tiled walls instead of the slabs of metal the hallways consist of (and ofcourse the oppertunity to make a bar of  on the floor  ) The medical bay is a must have, not only for the injuries...but maybe for some medical experiments...ahem.
Thanks for the input Malika2
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![[Post New]](/s/i/i.gif) 2013/04/24 16:12:43
Subject: The Sisyphus complex _ A Inq28/Imunda board.(Hallways finished).
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Did Fulgrim Just Behead Ferrus?
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Well, the miners would need some sort of equipment to drill through the rock. I would imagine these vehicles might be controlled by servitors of a sort?
Another idea for rooms would be a dormitory or something along those lines for the guards. Other ideas for guards' facilities would be some sort of office or...an armory! (you know you want to make one)
Cellblocks are of course another must! Perhaps try to look at Half Life 2's Nova Prospekt.
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![[Post New]](/s/i/i.gif) 2013/04/24 16:17:51
Subject: The Sisyphus complex _ A Inq28/Imunda board.(Hallways finished).
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Veteran Wolf Guard Squad Leader
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Looking great  you could try some sort of equipment storage room for tools/weapons etc, like a police locker room etc. ANother thing you could put in would be a disued comunications array/holo deckcommand centre style thing for the middle of the board
Young Logan
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30K Blog: hobbyfromtheaett.blogspot.com
Bran Redmaws Great Company - 5500pts
30K Space Wolves - 1500pts
Deathguard -2300 pts |
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![[Post New]](/s/i/i.gif) 2013/04/24 16:24:04
Subject: The Sisyphus complex _ A Inq28/Imunda board.(Hallways finished).
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Did Fulgrim Just Behead Ferrus?
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Oh a communications room would be very fitting!
And what about an elevator? One of those giant ones that can carry a large group of men and their equipment.
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![[Post New]](/s/i/i.gif) 2013/04/24 21:08:44
Subject: The Sisyphus complex _ A Inq28/Imunda board.(Hallways finished).
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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A few rooms I might think of doing that have not already been mentioned: + Secure airlock/bulkhead for moving between the inmate area and the rest of the ship. + Security room +/- armoury +/- guard bunks + Store room - lots of shelving and crates, perhaps an overhead crane rail +/- repair benches etc + Security checkpoint + Emergency decompression chamber/survival shelter + Escape pod launch rail (either empty or occupied with escape pod  ) Things I back from other people: + Mess hall (including autochef or a kitchen?) + Medical bay + Cells (especially if you make it double height vis the HL2 cells above) + Showers Things I would suggest in general for the board: + More colours! The board does look good but it is really starting to blur into itself now you have more sections. Add a few more colours - some hazard striping on the odd pipe or hatch, some hall markings on the wall or floor. The floor at the moment is really suffering from this. Perhaps add in a few bits of less rusty floor where things have recently been dragged, maybe some oily tyre marks where a tracked servitor has leaked slightly. You could also try adding some mould to the walls, especially near anything that might leak water or wastes. + Hollow column sections - you have a couple of large square blocks making up the walls on some sections - make a couple hollow with machinery inside like pipes, conduits and lift shafts for some variation + The tops of the walls are a bit bland, perhaps try something like the above for them with bits of pipe coming out (even if you leave them level with the top of the wall for ease of storage it will help break up the flat green-ness).
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This message was edited 1 time. Last update was at 2013/04/24 21:09:03
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![[Post New]](/s/i/i.gif) 2013/04/24 21:20:28
Subject: The Sisyphus complex _ A Inq28/Imunda board.(Hallways finished).
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Shroomin Brain Boy
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you never cease to amaze!...wonderful ...
but please... we (me) need to see WIPs...
for instance... what did you use to get these structures in the second pic of your recent update?...looks amazing!...
so many details...the broken pipe...
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