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![[Post New]](/s/i/i.gif) 2013/05/19 19:58:50
Subject: bike + spawn running
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Longtime Dakkanaut
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An independent character on a bike joins a unit of spawn. In the assault phase can you:
a) run with the spawn (since they are beasts) and turbo boost with the bike (to maintain coherency)
b) do nothing since the bike cannot run and run moves are performed as a unit (the unit makes the run move).
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![[Post New]](/s/i/i.gif) 2013/05/19 20:21:30
Subject: bike + spawn running
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Powerful Phoenix Lord
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Units run or turbo-boost. Since not every model can run or turbo-boost they can do neither. HIWPI in a frinedly game, go ahead
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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![[Post New]](/s/i/i.gif) 2013/05/19 21:21:32
Subject: bike + spawn running
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Happyjew has it correct, RAW they can not run or turbo boost as the full squad cannot do one of them but in a friendly game it would be more fun to let them do it.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/05/20 02:50:30
Subject: bike + spawn running
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[DCM]
Tilter at Windmills
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I disagree. Models in units with different movement speeds are not restricted by one another in 6th, unlike 5th.
Each model is still subject to its own rules when moving; just like the Bike takes a Dangerous Terrain test when going through Difficult but the Spawn don't, they each follow their own rules when Running or Turbo-Boosting.
The unit rules refer to "units" of that type when talking about Running or Turbo-boosting, just because they don't explicitly take into account mixed units in those sections.
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![[Post New]](/s/i/i.gif) 2013/05/20 03:05:42
Subject: bike + spawn running
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Judgemental Grey Knight Justicar
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I always thought it happened like how Mannahnin said
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I have half a mind to kill you, and the other half agrees |
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![[Post New]](/s/i/i.gif) 2013/05/20 05:27:27
Subject: bike + spawn running
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Dakka Veteran
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Its the same case with the Jet pack infantry with Tau, you are allowed to do the jet pack jump in the assault phase with the drones even if they are with a non-jet pack model, but the requirement is that they are within 2" of eachother by the end of the movement.
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![[Post New]](/s/i/i.gif) 2013/05/20 09:35:57
Subject: bike + spawn running
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Quick-fingered Warlord Moderatus
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Units, in general, can choose to run, which results in rolling a D6, models then proceed to move up to that distance.
The rules tell us "Bikes and Jetbikes cannot Run", since it doesn't specifically say units, and unit types are (ironically enough) applied mostly to models, not units. I would say that means Bike and Jetbike models cannot run.
The model's inability to run doesn't effect the fact that units in general can declare they are running, so the presence of the bike doesn't stop the non-bike models from running.
The RAW issue you might have is that, the unit has already sacrificed it's shooting to run, so I think that might interfere with their ability to also declare a Turbo-boost.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2013/05/20 14:04:40
Subject: bike + spawn running
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Potent Possessed Daemonvessel
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one thing to keep in mind though is that the attached biker does cost the spawn their ability to use Fleet. But otherwise yes the spawn can run and the bike can turbo boost.
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![[Post New]](/s/i/i.gif) 2013/05/20 14:14:08
Subject: bike + spawn running
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Morphing Obliterator
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This would be the same scenario as the one that spawned a few days ago regarding tau jetpacks using their extra movement inside a non-jetpack unit. And everyone agreed that there was perfectly legal to move since the 5th movement restriction had been lifted. So I'd say yes, as long as you stay in coherence you could run and turbo/boost
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![[Post New]](/s/i/i.gif) 2013/05/20 16:16:37
Subject: bike + spawn running
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Resolute Ultramarine Honor Guard
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Breng77 wrote:one thing to keep in mind though is that the attached biker does cost the spawn their ability to use Fleet. But otherwise yes the spawn can run and the bike can turbo boost.
RAW, this. Agreed
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![[Post New]](/s/i/i.gif) 2013/05/20 16:19:08
Subject: bike + spawn running
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Boosting Space Marine Biker
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Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?
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This message was edited 1 time. Last update was at 2013/05/20 16:19:23
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![[Post New]](/s/i/i.gif) 2013/05/20 16:19:50
Subject: bike + spawn running
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Dakka Veteran
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One more vote that a unit of spawn can run with a IC on a bike attached. You are always limited by your slowest model in a unit. The spawn can run d6" , that limits the amount of turbo boosting you can do but does not stop you from doing it.
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![[Post New]](/s/i/i.gif) 2013/05/20 16:34:20
Subject: bike + spawn running
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Captain of the Forlorn Hope
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Lotus wrote:Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?
The underlined is not true. When a unit moves you move the whole unit, not the unit minus any IC's. The IC is a part of the unit so the moves do not happen at separate times. Pony_law wrote:One more vote that a unit of spawn can run with a IC on a bike attached. You are always limited by your slowest model in a unit. The spawn can run d6" , that limits the amount of turbo boosting you can do but does not stop you from doing it.
The underlined is not true. you are only limited to the speed of the slowest model whilst charging. You still have to maintain coherency, so some models moved may be limited to maintain coherency.
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This message was edited 1 time. Last update was at 2013/05/20 16:35:14
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/05/21 17:30:18
Subject: bike + spawn running
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Stone Bonkers Fabricator General
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Drunkspleen wrote:Units, in general, can choose to run, which results in rolling a D6, models then proceed to move up to that distance.
The rules tell us "Bikes and Jetbikes cannot Run", since it doesn't specifically say units, and unit types are (ironically enough) applied mostly to models, not units. I would say that means Bike and Jetbike models cannot run.
The model's inability to run doesn't effect the fact that units in general can declare they are running, so the presence of the bike doesn't stop the non-bike models from running.
The RAW issue you might have is that, the unit has already sacrificed it's shooting to run, so I think that might interfere with their ability to also declare a Turbo-boost.
I think the issue would be coherency. If you run, at the end of the run move you have to have all models within 2". Then you turbo boost and you have to have all units within 2". This could be done, but assuming you only have 2 models, touching, one bike one beast.
You run the beast, no matter what he rolls he has to stay within 2" of the unmoved bike. Then you turbo, you have to be within 2". So in this case you can only move 4" in any particular direction no matter what you roll.
Assuming you have 5 beasts and 1 bike, fairly spread out you wont have any problems, but if the bike is at the back, you should probably try to turbo first, then run the bikes. Automatically Appended Next Post: DeathReaper wrote: Lotus wrote:Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?
The underlined is not true. When a unit moves you move the whole unit, not the unit minus any IC's. The IC is a part of the unit so the moves do not happen at separate times.
not sure running and turboing happen at the same time Automatically Appended Next Post: DeathReaper wrote:
The underlined is not true. you are only limited to the speed of the slowest model whilst charging.
true
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This message was edited 2 times. Last update was at 2013/05/21 17:32:08
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/21 18:10:44
Subject: bike + spawn running
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Captain of the Forlorn Hope
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Exergy wrote: DeathReaper wrote: Lotus wrote:Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?
The underlined is not true. When a unit moves you move the whole unit, not the unit minus any IC's. The IC is a part of the unit so the moves do not happen at separate times.
not sure running and turboing happen at the same time
Running and turbo boosting happen in the unit's shooting phase instead of shooting.
If a unit has to run and Turboboost because there is an attached IC on a bike, they have to happen at the same time, Which is in the shooting phase instead of shooting.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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