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Made in gb
Longtime Dakkanaut





An independent character on a bike joins a unit of spawn. In the assault phase can you:

a) run with the spawn (since they are beasts) and turbo boost with the bike (to maintain coherency)
b) do nothing since the bike cannot run and run moves are performed as a unit (the unit makes the run move).
   
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Powerful Phoenix Lord





Buffalo, NY

Units run or turbo-boost. Since not every model can run or turbo-boost they can do neither. HIWPI in a frinedly game, go ahead

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Sioux Falls, SD

Happyjew has it correct, RAW they can not run or turbo boost as the full squad cannot do one of them but in a friendly game it would be more fun to let them do it.

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Tilter at Windmills






Manchester, NH

I disagree. Models in units with different movement speeds are not restricted by one another in 6th, unlike 5th.

Each model is still subject to its own rules when moving; just like the Bike takes a Dangerous Terrain test when going through Difficult but the Spawn don't, they each follow their own rules when Running or Turbo-Boosting.

The unit rules refer to "units" of that type when talking about Running or Turbo-boosting, just because they don't explicitly take into account mixed units in those sections.

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Ontario, Canada

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Its the same case with the Jet pack infantry with Tau, you are allowed to do the jet pack jump in the assault phase with the drones even if they are with a non-jet pack model, but the requirement is that they are within 2" of eachother by the end of the movement.

 
   
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Quick-fingered Warlord Moderatus






Units, in general, can choose to run, which results in rolling a D6, models then proceed to move up to that distance.

The rules tell us "Bikes and Jetbikes cannot Run", since it doesn't specifically say units, and unit types are (ironically enough) applied mostly to models, not units. I would say that means Bike and Jetbike models cannot run.

The model's inability to run doesn't effect the fact that units in general can declare they are running, so the presence of the bike doesn't stop the non-bike models from running.

The RAW issue you might have is that, the unit has already sacrificed it's shooting to run, so I think that might interfere with their ability to also declare a Turbo-boost.

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one thing to keep in mind though is that the attached biker does cost the spawn their ability to use Fleet. But otherwise yes the spawn can run and the bike can turbo boost.
   
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Morphing Obliterator





Mexico

This would be the same scenario as the one that spawned a few days ago regarding tau jetpacks using their extra movement inside a non-jetpack unit. And everyone agreed that there was perfectly legal to move since the 5th movement restriction had been lifted. So I'd say yes, as long as you stay in coherence you could run and turbo/boost

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Peoria IL

Breng77 wrote:
one thing to keep in mind though is that the attached biker does cost the spawn their ability to use Fleet. But otherwise yes the spawn can run and the bike can turbo boost.


RAW, this. Agreed

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Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?

This message was edited 1 time. Last update was at 2013/05/20 16:19:23


 
   
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One more vote that a unit of spawn can run with a IC on a bike attached. You are always limited by your slowest model in a unit. The spawn can run d6" , that limits the amount of turbo boosting you can do but does not stop you from doing it.
   
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Captain of the Forlorn Hope





Chicago, IL

 Lotus wrote:
Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?

The underlined is not true. When a unit moves you move the whole unit, not the unit minus any IC's. The IC is a part of the unit so the moves do not happen at separate times.

Pony_law wrote:
One more vote that a unit of spawn can run with a IC on a bike attached. You are always limited by your slowest model in a unit. The spawn can run d6" , that limits the amount of turbo boosting you can do but does not stop you from doing it.

The underlined is not true. you are only limited to the speed of the slowest model whilst charging.

You still have to maintain coherency, so some models moved may be limited to maintain coherency.

This message was edited 1 time. Last update was at 2013/05/20 16:35:14


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Stone Bonkers Fabricator General





Beijing, China

 Drunkspleen wrote:
Units, in general, can choose to run, which results in rolling a D6, models then proceed to move up to that distance.

The rules tell us "Bikes and Jetbikes cannot Run", since it doesn't specifically say units, and unit types are (ironically enough) applied mostly to models, not units. I would say that means Bike and Jetbike models cannot run.

The model's inability to run doesn't effect the fact that units in general can declare they are running, so the presence of the bike doesn't stop the non-bike models from running.

The RAW issue you might have is that, the unit has already sacrificed it's shooting to run, so I think that might interfere with their ability to also declare a Turbo-boost.


I think the issue would be coherency. If you run, at the end of the run move you have to have all models within 2". Then you turbo boost and you have to have all units within 2". This could be done, but assuming you only have 2 models, touching, one bike one beast.

You run the beast, no matter what he rolls he has to stay within 2" of the unmoved bike. Then you turbo, you have to be within 2". So in this case you can only move 4" in any particular direction no matter what you roll.

Assuming you have 5 beasts and 1 bike, fairly spread out you wont have any problems, but if the bike is at the back, you should probably try to turbo first, then run the bikes.


Automatically Appended Next Post:
 DeathReaper wrote:
 Lotus wrote:
Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?

The underlined is not true. When a unit moves you move the whole unit, not the unit minus any IC's. The IC is a part of the unit so the moves do not happen at separate times.
not sure running and turboing happen at the same time


Automatically Appended Next Post:
 DeathReaper wrote:


Pony_law wrote:
You are always limited by your slowest model in a unit.

The underlined is not true. you are only limited to the speed of the slowest model whilst charging.


true

This message was edited 2 times. Last update was at 2013/05/21 17:32:08


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Captain of the Forlorn Hope





Chicago, IL

 Exergy wrote:
 DeathReaper wrote:
 Lotus wrote:
Wouldn't you still have to maintain unit coherency between the run rolls and turbo boost since they happen at separate times? You cant just run your spawn out of coherency willingly, or turboboost out of coherency willingly. Wouldn't that make it awkward to do this?

The underlined is not true. When a unit moves you move the whole unit, not the unit minus any IC's. The IC is a part of the unit so the moves do not happen at separate times.
not sure running and turboing happen at the same time


Running and turbo boosting happen in the unit's shooting phase instead of shooting.

If a unit has to run and Turboboost because there is an attached IC on a bike, they have to happen at the same time, Which is in the shooting phase instead of shooting.

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We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
 
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